POC for Multiplayer Game: Miden Shadows #191
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Prototype for a multiplayer game on Polygon Miden that involves hiding and revealing information as a gameplay mechanism, with client-side proving to enhance the experience.
Game Concept: "Miden Shadows"
Genre: Multiplayer Strategy
Objective: Players must strategically hide and reveal information to gain an advantage over their opponents, while maintaining a balance between concealing too much and exposing too much.
Gameplay Mechanism
Information Hiding and Revealing:
Client-Side Proving:
Game World:
Example Scenarios
Zone 1: The Shadows
Zone 2: The Illuminated Hall
Zone 3: The Vaults
Client-Side Proving Mechanism
Example Abilities
Shroud of Darkness:
Reveal the Truth:
Secure the Vault:
Development and Testing
Miden VM Integration:
Multiplayer Testing:
By leveraging the Miden VM's client-side proving capabilities, we can create a unique multiplayer game that challenges players to strategically hide and reveal information, while maintaining the security and integrity of the game world.
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