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main.cpp
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/**
* \start date december 2019
*
* \brief Declaration of class line_out
* \date April 2020
*
* \authors: Gonzalo Alfonso Bueno Santana
* \b Contact : gonzupi6@gmail.com
* Supervised by , A. Reyes-Lecuona (University of Malaga)
* \b Contact: areyes@uma.es
*
* \b Contributions: (additional authors/contributors can be added here)
*
* \b Project: 3dti_AudioToolkit_RaspberryPi is a deployment of the 3D Tune-In Toolkit (https://github.com/3DTune-In/3dti_AudioToolkit)
* in Raspberry Pi based devices. It is developed by Gonzalo Alfonso bueno Santana as his Bachelor Thesis in the BEng Electronic Engineering Degree
* at the University of Malaga, School of Telecommunication (http://etsit.uma.es/)
* For a description of the 3D Tune-In Toolkit, see:
* Cuevas-Rodríguez M, Picinali L, González-Toledo D, Garre C, de la Rubia-Cuestas E, Molina-Tanco L and Reyes-Lecuona A. (2019)
* 3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation. PLOS ONE 14(3): e0211899.
* https://doi.org/10.1371/journal.pone.0211899
*
* \b Website: https://github.com/3DTune-In/3dti_AudioToolkit_RaspberryPi
*
* \b Copyright: University of Malaga - 2020
*/
/*! \file */
#include <stdio.h>
#include <math.h>
#include <vector>
#include <iostream>
#include <string>
#include "./src/thirdPartyLibs/loguru/loguru.cpp"
#include "./src/portaudio.h"
#include "./src/lineOut.hpp"
#include "./src/soundSource.hpp"
#include "./src/soundFile.hpp"
using namespace line_out_namespace;
#define NUM_SECONDS (1) //For each tone.
const char LOG_FOLDER[20] = "./general.log";
string WAV_PATH_1 = "./resources/3DTI_Sample_44.1kHz_MusicJazzPiano.wav";
string WAV_PATH_2 = "./resources/3DTI_Sample_44.1kHz_MusicJazzBass.wav";
string WAV_PATH_3 = "./resources/3DTI_Sample_44.1kHz_MusicJazzDrum.wav";
string WAV_PATH_4 = "./resources/3DTI_Sample_44.1kHz_MusicJazzGuitar.wav";
const int TAM = 4;
string WAV_PATHS[TAM] = {WAV_PATH_1, WAV_PATH_2, WAV_PATH_3, WAV_PATH_4};
int iNumChannels;
int iWAVSampleRate;
int iTotalNumSamples;
int iActualFrame=0;
int iFramesPerBuffer = 512;//default value
bool bLoopMode = false;//default value
CSoundFile audioFile[TAM];
/*******************************************************************/
static int mainCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,void *userData );
int main(int argc, char* argv[]);
/*******************************************************************/
int main(int argc, char* argv[])
{
loguru::init(argc,argv);
LOG_F(INFO,"Abriendo archivo wav");
// Put every log message in "everything.log":
loguru::add_file(LOG_FOLDER, loguru::Append, loguru::Verbosity_MAX);
for(int actualElement = 0; actualElement < TAM; actualElement++){
audioFile[actualElement].setup(WAV_PATHS[actualElement]);
iWAVSampleRate = audioFile[actualElement].getSampleRate();
iNumChannels = audioFile[actualElement].getNumChannels();
iTotalNumSamples = audioFile[actualElement].getFileLength();
}
LOG_F(INFO, "Archivo wav de %d segundos abierto con %d canales y un sampleRate de %d .", int((iTotalNumSamples / iNumChannels) / iWAVSampleRate), iNumChannels, iWAVSampleRate);
iNumChannels = 2;
CLineOut TestLine;
if(TestLine.result() != paNoError) {
LOG_F(ERROR,"ERROR : No se ha podido iniciar portaudio");
exit(1);
}
LOG_F(2, "Configurando la salida de audio.");
do{
LOG_F(INFO, "Por favor, introduzca los frames per buffer deseados : ");
cin >> iFramesPerBuffer;
}while(iFramesPerBuffer<=0);
cin.ignore();
char inputChar;
do{
LOG_F(INFO, "Quiere habilitar el modo loop?(y/n) : ");
cin >> inputChar;
}while(inputChar != 'y' && inputChar !='n');
cin.ignore();
if(inputChar=='y') bLoopMode=true;
else bLoopMode=false;
for(int actualElement=0; actualElement<TAM; actualElement++){
audioFile[actualElement].setLoop(bLoopMode);
}
int outputSampleRate;
const PaDeviceInfo *deviceInfo;
LOG_f(INFO, "Hay %d dispositivos de audio disponibles", Pa_GetDeviceCount());
LOG_f(INFO, "El dispositivo por defecto es %d",Pa_GetDefaultOutputDevice());
deviceInfo = Pa_GetDeviceInfo(Pa_GetDefaultOutputDevice());
LOG_f(INFO, "Información del dispositivo por defecto guardada");
do{
LOG_F(INFO,"Introduzca el SampleRate del dispositivo %s", deviceInfo->name);
if(deviceInfo->defaultSampleRate != 0) LOG_F(INFO, "el valor por defecto es: %d",deviceInfo->defaultSampleRate);
cin >> outputSampleRate;
}while(outputSampleRate<=0);
if(iWAVSampleRate != outputSampleRate) LOG_F(WARNING, "Different sample rate between wav file and default device");
if(!TestLine.defaultSetup(Pa_GetDefaultOutputDevice(), iFramesPerBuffer, outputSampleRate, iNumChannels)){
LOG_F(ERROR,"ERROR : El setup no ha ido bien");
exit(1);
}
LOG_F(2,"Empezando el autotest.");
if(!TestLine.autoTest()) LOG_F(ERROR,"ERROR : Autotest falló.");
LOG_F(INFO,"Saliendo del programa.");
if(!TestLine.setup(Pa_GetDefaultOutputDevice(), iFramesPerBuffer, outputSampleRate, iNumChannels, *mainCallback)){
LOG_F(ERROR,"ERROR : El setup no ha ido bien");
exit(1);
}
LOG_F(2,"started wav setup");
TestLine.start();
LOG_F(INFO,"play for %d seconds",15);
Pa_Sleep( 15 * 1000 );
TestLine.pause();
TestLine.close();
return 0;
}
int mainCallbackMethod(const void *__inputBuffer, void *__outputBuffer,
unsigned long __framesPerBuffer, const PaStreamCallbackTimeInfo* __timeInfo,
PaStreamCallbackFlags __statusFlags)
{
float * fpOut = (float*)__outputBuffer;
(void) __timeInfo; /* Prevent unused variable warnings. */
(void) __statusFlags;
(void) __inputBuffer;
float fResult=0;
//THERE IS A __framesPerBuffer PER CHANNEL!!!
//fpOut READS __framesPerBuffer*iNumberOfChannels floats per callback!!!
for(unsigned int uiCount=0; uiCount<__framesPerBuffer;uiCount++){
for(int iActualChannel = 0; iActualChannel<iNumChannels; iActualChannel++){
for(int actualFile=0; actualFile<TAM; actualFile++){
if(iActualChannel < iNumChannels/2 && actualFile < TAM/2){
fResult+=audioFile[actualFile].getFrame();
}
if(iActualChannel >= iNumChannels/2 && actualFile >= TAM/2){
fResult+=audioFile[actualFile].getFrame();
}
}
*fpOut++= fResult;
fResult=0;
}//for ends iActualChannel
}//for ends frames per buffer
return paContinue;
}//paCallbackMethod ends
static int mainCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,void *userData )
{
/* Here we cast userData to CLineOut* type so we can call the instance method
paCallbackMethod, we can do that since we called Pa_OpenStream with 'this' for userData */
return mainCallbackMethod(inputBuffer, outputBuffer,
framesPerBuffer,timeInfo,statusFlags);
}//paCallback ends