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Description
I've noticed that my Unity editor has started doing a reimport about ever 5 seconds. We run an addon called FMOD and if I comment out its called to its own RefreshBanks() function the issue goes away but when I profile in the editor I see that E7.protobuf is showing a large part of the CPU usage.
If I uncheck "Enable Protobuf Compilation" in the Unity preferences then the issue goes away.
Attached is a screen shot. Do you have an idea as to whether this is a problem with protobuf, maybe updating something or calling some update because of what FMOD is doing? Or maybe FMOD is just a victim.
Is it possible that protobuf is noticing something is touched and then scans the entire project? If so maybe we can restrict protobuf to scanning on a specified folder?
Thanks
