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Interfaces.ts
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59 lines (52 loc) · 1.05 KB
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type TargetOutputType = "StaticLib" | "Executable" | "DynamicLib";
export interface Target {
Name: string;
PrettyName: string;
Type: TargetOutputType;
Language: "C++" | "C";
BaseDir: string;
Artifact: string;
std: string;
Defines: string[];
CXXFLAGS: string[];
IfDebug: {
Defines: string[];
CXXFLAGS: string[];
};
IfRelease: {
Defines: string[];
CXXFLAGS: string[];
};
IncludeDirs: string[];
Sources: string[];
SrcExcludes: string[];
LinkerFlags: string[];
InlineBuildLibs: string[];
Libs: string[];
PostBuild: {
Symlinks: string[][];
};
}
export interface ShadersConfig {
Enabled: boolean;
EmbedShaders: boolean;
ShadersLocation: string;
Compiler: string;
IncludeDirs: string[];
}
export interface BuildFile {
ProductName: string;
Version: string;
LocalVersion: string;
CC: string;
CXX: string;
AR: string;
CompilerCaching: boolean;
SelfRegeneration: boolean;
BuildDir: string;
DebugBuild: boolean;
// deno-lint-ignore no-explicit-any
EngineConfiguration: Array<Array<any>>;
Shaders: ShadersConfig;
Targets: Target[];
}