Task Tower is a productivity gamification platform that combines task management with visual tower building mechanics in a multiplayer environment. The game aims to make task completion fun and competitive while providing meaningful productivity insights.
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Core Game Logic
- Partial implementation in
game-core.js - Basic task management
- Incomplete multiplayer system
- Working UI components
- Partial implementation in
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UI Components
- Player cards
- Task lists
- Game controls
- Basic animations
- Tailwind CSS implementation
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Multiplayer System
- Lobby system skeleton
- Basic player management
- Incomplete synchronization
- Google Sheets integration (needs migration)
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Technical Stack
- Frontend: HTML/CSS/JavaScript
- Styling: Tailwind CSS
- Backend: Google Sheets (to be migrated to Supabase)
- Real-time: WebSocket (to be implemented)
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Core Game Logic
- Fix existing bugs
- Complete task management
- Implement scoring system
- Fix multiplayer logic
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UI Improvements
- Polish existing animations
- Fix responsive issues
- Improve player cards
- Add game info modal
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Multiplayer
- Fix lobby system
- Implement basic sync
- Add player tracking
- Fix connection handling
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Database Setup
- Create Supabase project
- Set up database schema
- Configure RLS
- Set up Edge Functions
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Backend Migration
- Migrate game state
- Implement real-time
- Update lobby system
- Add authentication
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Frontend Updates
- Update API calls
- Implement Supabase integration
- Update state management
- Fix synchronization
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New Features
- Add sound effects
- Implement advanced animations
- Add statistics tracking
- Improve UI/UX
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Performance
- Optimize animations
- Improve state management
- Add caching
- Fix performance issues
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Testing
- Add unit tests
- Implement integration tests
- Add performance tests
- Test multiplayer
- Implemented client-side multiplayer handler
- Added WebSocket connection management
- Set up state synchronization
- Added reconnection logic
- Working on UI updates
- Implemented basic multiplayer manager
- Added WebSocket connection handling
- Set up state synchronization
- Working on task and score updates
- Started implementing WebSocket connection management
- Working on player connection tracking
- Setting up state synchronization
- Implementing basic multiplayer functionality
- Started multiplayer sync implementation
- Focusing on WebSocket synchronization
- Working on state management
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Core Game Logic Improvements
- Implemented customizable game settings with validation
- Added configuration management system
- Enhanced state management with better validation
- Improved player management with validation and tracking
- Added error handling throughout the game core
- Restructured game initialization process
- Added player count limits (max 8 players)
- Added time limits for rounds and breaks
- Improved game state persistence
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Task Complexity Features
- Implemented priority levels (LOW to CRITICAL)
- Added complexity levels (SIMPLE to VERY_COMPLEX)
- Created task dependencies system
- Added tagging system
- Implemented deadline tracking
- Added task notes
- Created progress tracking
- Enhanced scoring system with comprehensive bonuses
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Scoring System Enhancements
- Created comprehensive scoring constants
- Implemented base point multipliers
- Added various bonus systems (complexity, priority, efficiency, etc.)
- Created scoring breakdowns
- Added streak and teamwork bonuses
- Implemented optimized scoring calculations
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Performance Monitoring
- Set up memory usage tracking
- Implemented FPS monitoring
- Added network latency tracking
- Created optimization strategies
- Added performance warnings
- Integrated with game state management
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Development Tools
- Moved MCP server to dev-tools directory
- Clarified MCP server purpose as development tool
- Separated from core game code
- Project Reorganization
- Cleaned up git history
- Updated documentation structure
- Set up testing infrastructure
- Created development guidelines
- Updated project specifications
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Immediate Tasks
- Complete scoring system implementation
- Fix multiplayer synchronization issues
- Implement task complexity features in UI
- Add performance optimizations
- Update documentation
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Short-term Goals
- Complete MVP functionality
- Fix remaining bugs
- Improve UI/UX
- Set up testing framework
- Document all changes
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Long-term Goals
- Complete Supabase migration
- Add advanced features
- Optimize performance
- Add analytics
- Prepare for Phase 2
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Technical Stack
- Keep Tailwind CSS (working well)
- Migrate to Supabase
- Use WebSocket for real-time
- Keep modular architecture
- MCP server for development only
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Game Design
- Separate screens for players
- Turn-based gameplay
- Focus on performance
- Maintain simplicity
- Clear separation of development tools
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Development Approach
- MVP first
- Incremental improvements
- Focus on stability
- Regular testing
- Clear documentation
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Development Tools
- MCP server moved to dev-tools directory
- Clear separation from game code
- Development team only
- Not part of production
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Task Management App
- Standalone task manager
- Advanced features
- Integration options
- Custom workflows
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Analytics Platform
- Productivity insights
- Time tracking
- Performance metrics
- Custom reports
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Mobile App
- Native mobile version
- Offline support
- Push notifications
- Mobile-optimized UI
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API Platform
- Public API
- Integration options
- Custom implementations
- Third-party tools
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Code Organization
- Keep modular structure
- Use clear naming
- Maintain documentation
- Follow coding standards
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Testing Strategy
- Unit tests for core logic
- Integration tests for multiplayer
- Performance tests for real-time
- UI tests for animations
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Performance Considerations
- Optimize animations
- Efficient state updates
- Proper caching
- Network optimization
- Before April 8, 2025: Initial development of original project and it's variations. Details in /docs/changelog.md. Please update changelog.md by appending on to the beginning of file, marking previous content properly, and adding new content with the suitable formatting as now decided. - User notes.
- April 9, 2025: Development log created
- April 23, 2025: MVP target completion
- May 7, 2025: Supabase migration target
- May 21, 2025: Enhancement phase target
- Regular updates to this log
- Track blockers and issues
- Document decisions
- Update progress
- Maintain focus on goals