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Task Tower Implementation Plan

1. Technical Stack

1.1 Frontend

  • HTML/CSS/JavaScript
  • Tailwind CSS
  • Web Audio API
  • HTML5 Canvas

1.2 Backend

  • Supabase
  • Edge Functions
  • Realtime
  • Authentication

1.3 Development Tools

  • Node.js
  • ESLint
  • Jest
  • GitHub Actions

2. Development Phases

2.1 Phase 1: MVP (1-2 weeks)

  • Fix existing bugs
  • Get multiplayer working
  • Clean up code
  • Launch basic version

Key Components

  • Core game logic
  • Basic UI
  • Local multiplayer
  • Task management
  • Scoring system

2.2 Phase 2: Supabase Migration (3-4 weeks)

  • Set up Supabase
  • Migrate existing features
  • Add real-time capabilities
  • Improve scalability

Key Components

  • Database setup
  • Real-time synchronization
  • Lobby system
  • Player tracking
  • State management

2.3 Phase 3: Enhancement (2-3 weeks)

  • Add new features
  • Improve UI/UX
  • Add sound effects
  • Polish gameplay

Key Components

  • Advanced features
  • UI polish
  • Sound system
  • Animations
  • Testing

3. Implementation Details

3.1 Game State Management

class GameState {
    constructor() {
        this.round = 0;
        this.phase = 'work';
        this.players = new Map();
        this.tasks = [];
    }
}

3.2 Task Management

class Task {
    constructor(description, category, isBigTask = false) {
        this.id = Date.now();
        this.description = description;
        this.category = category;
        this.isBigTask = isBigTask;
        this.subtasks = [];
        this.points = this.calculatePoints();
    }

    calculatePoints() {
        let basePoints = 0;
        switch(this.category) {
            case 'personal': basePoints = 1; break;
            case 'chores': basePoints = 2; break;
            case 'work': basePoints = 3; break;
        }
        return isBigTask ? basePoints * 1.5 : basePoints;
    }
}

3.3 UI Components

class PlayerUI {
    constructor(player) {
        this.player = player;
        this.card = document.createElement('div');
        this.updateScore();
        this.updateTasks();
    }

    addScoreAnimation(points) {
        const animation = document.createElement('div');
        animation.className = 'animate-fade-in';
        animation.textContent = `+${points}`;
        this.card.appendChild(animation);
    }
}

4. Testing Requirements

4.1 Unit Tests

  • Core game logic
  • Task management
  • Scoring system
  • UI components

4.2 Integration Tests

  • Multiplayer synchronization
  • State management
  • Lobby system
  • Player tracking

4.3 Performance Testing

  • Real-time updates
  • Network latency
  • Animation performance
  • Memory usage

5. Deployment Strategy

5.1 Hosting

  • Netlify for frontend
  • Supabase for backend
  • GitHub Actions for CI/CD

5.2 Monitoring

  • Performance metrics
  • Error tracking
  • User analytics
  • Real-time monitoring

5.3 Backup System

  • Regular database backups
  • State synchronization
  • Error recovery
  • Data integrity