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Hi @StanSwanborn,

I've had a look, and it's nothing you're doing wrong. The original Unity Editor project included an outdated, customised version of LiteNetLib.

When we switched to Steam Networking I removed it from the Unity Editor workflow but failed to update Exporter.cs. I have updated the script and pushed the changes to all of the branches.

When the switch was made the latest version of LiteNetLib was added as a GNU package in the main mod project to replace the version in the Unity Editor project. The latest version has some useful enhancements for serialisation and has a vastly better packet ID system.

Side note - if you're planning on doing anything character-wise, please take a…

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