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Major Client Desync that resulted in all Demonstrator Locomotives being reset. #130

@TheEpicDragonCat

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@TheEpicDragonCat

Desync of the locomotive state on the client side allowed the locomotive to derail on the client side without derailing on the hosts side. The locomotive can then crash into cars on the client side triggering the game to perform a "Post Update Reset". Causing all demonstrator locomotives to return to their spawn locations.

It wouldn't let me post the video so here are a couple hand picked frames.

Image Image Image Image Image

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