For example, I want to create a "HumanoidFood" list, which has things like (Turnip, Carrot, Onion, RawMeat, DeerMeat) on it and it will only drop one of those items?
Right now I have each item configured with a low percent, but it can drop one of each at times, where as I really only want it to drop one.
Also in the code when rolling a chance to drop an item, is it a single roll and that is then checked against all items or does each item have it's own separate roll?