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Local Spawners not applying some settings on a dedicated server #210

@Mofker

Description

@Mofker

Hi there! It's me again!

I've run into another issue. It seems some local spawners aren't applied on a dedicated server. Most of them work fine but a few ones like StoneTowerRuins05 always load vanilla settings.

I've tried to replace every skeleton with a BonePilespawner for testing purposes. Some locations apply, some revert to vanilla and some refuse to spawn in anything. Here's my config. (I will go over every location that doesn't function and update the list above.)

# This file was auto-generated by Spawn That 1.2.17 at 2025-04-30 18:19:52Z, with Valheim '0.220.5'.
# The local spawner entries listed here are extracted at runtime, before Spawn That configs are applied to them.
# The file is intended for datamining local spawners for locations, in the default Spawn That config format.
# The comment above each section can be ignored. It is simply some additional info about the spawner. Such as the biome and location in which it can appear, its index at that location prefab.

## Biome: Meadows, Location: Runestone_Boars, Spawner: 0 
[Runestone_Boars.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: Swamp, Location: AltarVrykolathas_TW, Spawner: 0 
[AltarVrykolathas_TW.HelWraith_TW]
PrefabName=HelWraith_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=15
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: FireHole, Spawner: 0 
[FireHole.Surtling]
PrefabName=Surtling
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=5
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: Swamp, Location: Runestone_Draugr, Spawner: 0 
[Runestone_Draugr.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SunkenCrypt4, Spawner: 0 
[SunkenCrypt4.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Swamp, Location: SunkenCrypt4, Spawner: 1 
[SunkenCrypt4.BlobElite]
PrefabName=BlobElite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampHut1, Spawner: 0 
[SwampHut1.Wraith]
PrefabName=Wraith
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampHut2, Spawner: 0 
[SwampHut2.Wraith]
PrefabName=Wraith
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampHut3, Spawner: 0 
[SwampHut3.Wraith]
PrefabName=Wraith
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampHut4, Spawner: 0 
[SwampHut4.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Swamp, Location: SwampHut4, Spawner: 1 
[SwampHut4.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampHut5, Spawner: 0 
[SwampHut5.Wraith]
PrefabName=Wraith
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampRuin1, Spawner: 0 
[SwampRuin1.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Swamp, Location: SwampRuin1, Spawner: 1 
[SwampRuin1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampRuin2, Spawner: 0 
[SwampRuin2.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Swamp, Location: SwampRuin2, Spawner: 1 
[SwampRuin2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Swamp, Location: SwampWell1, Spawner: 0 
[SwampWell1.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Mountain, Location: AbandonedLogCabin02, Spawner: 0 
[AbandonedLogCabin02.StoneGolem]
PrefabName=StoneGolem
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: Mountain, Location: AbandonedLogCabin03, Spawner: 0 
[AbandonedLogCabin03.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Mountain, Location: AbandonedLogCabin03, Spawner: 1 
[AbandonedLogCabin03.StoneGolem]
PrefabName=StoneGolem
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: Mountain, Location: AbandonedLogCabin04, Spawner: 0 
[AbandonedLogCabin04.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Mountain, Location: AbandonedLogCabin04, Spawner: 1 
[AbandonedLogCabin04.StoneGolem]
PrefabName=StoneGolem
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: Mountain, Location: DrakeNest01, Spawner: 0 
[DrakeNest01.Hatchling]
PrefabName=Hatchling
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters


## Biome: Mountain, Location: StoneTowerRuins04, Spawner: 0 
[StoneTowerRuins04.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: Mountain, Location: StoneTowerRuins04, Spawner: 1 
[StoneTowerRuins04.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Mountain, Location: StoneTowerRuins05, Spawner: 0 
[StoneTowerRuins05.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: AltarSvalt_TW, Spawner: 0 
[AltarSvalt_TW.GDAncientShaman_TW]
PrefabName=GDAncientShaman_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=15
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: BlackForest, Location: Crypt2, Spawner: 0 
[Crypt2.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: Crypt3, Spawner: 0 
[Crypt3.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: Crypt4, Spawner: 0 
[Crypt4.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: Hildir_crypt, Spawner: 0 
[Hildir_crypt.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: Ruin1, Spawner: 0 
[Ruin1.Greydwarf]
PrefabName=Greydwarf
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters

## Biome: BlackForest, Location: Ruin1, Spawner: 1 
[Ruin1.Greydwarf_Shaman]
PrefabName=Greydwarf_Shaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: BlackForest, Location: Ruin2, Spawner: 0 
[Ruin2.Greydwarf_Elite]
PrefabName=Greydwarf_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters

## Biome: BlackForest, Location: Ruin2, Spawner: 1 
[Ruin2.Greydwarf]
PrefabName=Greydwarf
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: BlackForest, Location: SpiderCave01, Spawner: 0 
[SpiderCave01.BrownSpider]
PrefabName=BrownSpider
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: BlackForest, Location: StoneHouse3, Spawner: 0 
[StoneHouse3.Greydwarf]
PrefabName=Greydwarf
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: BlackForest, Location: StoneHouse4, Spawner: 0 
[StoneHouse4.Greydwarf]
PrefabName=Greydwarf
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters


## Biome: BlackForest, Location: StoneTowerRuins03, Spawner: 0 
[StoneTowerRuins03.Greydwarf]
PrefabName=Greydwarf
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters

## Biome: BlackForest, Location: StoneTowerRuins03, Spawner: 1 
[StoneTowerRuins03.Greydwarf_Elite]
PrefabName=Greydwarf_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters

## Biome: BlackForest, Location: StoneTowerRuins03, Spawner: 2 
[StoneTowerRuins03.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: StoneTowerRuins07, Spawner: 0 
[StoneTowerRuins07.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: StoneTowerRuins08, Spawner: 0 
[StoneTowerRuins08.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: StoneTowerRuins09, Spawner: 0 
[StoneTowerRuins09.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: StoneTowerRuins10, Spawner: 0 
[StoneTowerRuins10.Skeleton]
PrefabName=BonePileSpawner
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: BlackForest, Location: TrollCave02, Spawner: 0 
[TrollCave02.Troll]
PrefabName=Troll
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Meadows, BlackForest, Location: Dolmen01, Spawner: 0 
[Dolmen01.Skeleton_NoArcher]
PrefabName=Skeleton_NoArcher
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Meadows, BlackForest, Location: Dolmen02, Spawner: 0 
[Dolmen02.Skeleton_NoArcher]
PrefabName=Skeleton_NoArcher
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Meadows, BlackForest, Location: Dolmen03, Spawner: 0 
[Dolmen03.Skeleton_NoArcher]
PrefabName=Skeleton_NoArcher
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Plains, Location: Ruin3, Spawner: 0 
[Ruin3.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHenge1, Spawner: 0 
[StoneHenge1.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHenge2, Spawner: 0 
[StoneHenge2.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHenge3, Spawner: 0 
[StoneHenge3.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHenge4, Spawner: 0 
[StoneHenge4.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHenge5, Spawner: 0 
[StoneHenge5.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHouse1_heath, Spawner: 0 
[StoneHouse1_heath.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneHouse2_heath, Spawner: 0 
[StoneHouse2_heath.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneTower1, Spawner: 0 
[StoneTower1.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: StoneTower3, Spawner: 0 
[StoneTower3.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters


## Biome: Plains, Location: TarPit1, Spawner: 0 
[TarPit1.BlobTar]
PrefabName=BlobTar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Plains, Location: TarPit2, Spawner: 0 
[TarPit2.BlobTar]
PrefabName=BlobTar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: Plains, Location: TarPit3, Spawner: 0 
[TarPit3.BlobTar]
PrefabName=BlobTar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=15
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead


## Biome: AshLands, Location: AshlandsCave_01, Spawner: 0 
[AshlandsCave_01.ML_Surtling]
PrefabName=ML_Surtling
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: AshLands, Location: AshlandsCave_01, Spawner: 1 
[AshlandsCave_01.ObsidianGolem]
PrefabName=ObsidianGolem
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=40
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: AshLands, Location: AshlandsCave_01, Spawner: 2 
[AshlandsCave_01.ML_LavaRoot]
PrefabName=ML_LavaRoot
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: AshLands, Location: AshlandsCave_02, Spawner: 0 
[AshlandsCave_02.FireSkeletonWarriorNoFx]
PrefabName=FireSkeletonWarriorNoFx
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead

## Biome: AshLands, Location: AshlandsCave_02, Spawner: 1 
[AshlandsCave_02.ML_Surtling]
PrefabName=ML_Surtling
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: AshLands, Location: AshlandsCave_02, Spawner: 2 
[AshlandsCave_02.ML_LavaRoot]
PrefabName=ML_LavaRoot
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: AshLands, Location: AshlandsCave_02, Spawner: 3 
[AshlandsCave_02.ML_AshHatchling]
PrefabName=ML_AshHatchling
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=2
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: AshLands, Location: CharredFortress, Spawner: 0 
[CharredFortress.Charred_Mage]
PrefabName=Charred_Mage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: AshLands, Location: CharredFortress, Spawner: 1 
[CharredFortress.Charred_Archer]
PrefabName=Charred_Archer
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: AshLands, Location: CharredFortress, Spawner: 2 
[CharredFortress.piece_Charred_Balista]
PrefabName=piece_Charred_Balista
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=


## Biome: AshLands, Location: CharredTowerRuins1_dvergr, Spawner: 0 
[CharredTowerRuins1_dvergr.DvergerAshlands]
PrefabName=DvergerAshlands
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=True
SetPatrolPoint=True
SetFaction=Dverger


## Biome: AshLands, Location: MorgenHole1, Spawner: 0 
[MorgenHole1.Morgen]
PrefabName=Morgen
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=4
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: AshLands, Location: MorgenHole2, Spawner: 0 
[MorgenHole2.Morgen]
PrefabName=Morgen
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=4
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: AshLands, Location: MorgenHole3, Spawner: 0 
[MorgenHole3.Morgen]
PrefabName=Morgen
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=4
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: AshLands, Location: PlaceofMystery3, Spawner: 0 
[PlaceofMystery3.Charred_Melee_Dyrnwyn]
PrefabName=Charred_Melee_Dyrnwyn
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=3
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: AshLands, Location: VoltureNest, Spawner: 0 
[VoltureNest.Volture]
PrefabName=Volture
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: DeepNorth, Location: AltarStormHerald_TW, Spawner: 0 
[AltarStormHerald_TW.FireFenring_TW]
PrefabName=FireFenring_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=25
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: AltarStormHerald_TW, Spawner: 1 
[AltarStormHerald_TW.FrostFenring_TW]
PrefabName=FrostFenring_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=25
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: AltarStormHerald_TW, Spawner: 2 
[AltarStormHerald_TW.StormCultist_TW]
PrefabName=StormCultist_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=25
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: AltarStormHerald_TW, Spawner: 3 
[AltarStormHerald_TW.ArcticBat_TW]
PrefabName=ArcticBat_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=25
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: AltarStormHerald_TW, Spawner: 4 
[AltarStormHerald_TW.StormWolf_TW]
PrefabName=StormWolf_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=25
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: AltarStormHerald_TW, Spawner: 5 
[AltarStormHerald_TW.StormFenring_TW]
PrefabName=StormFenring_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=30
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: DeepNorth, Location: AltarSythrak_TW, Spawner: 0 
[AltarSythrak_TW.SurtrDrake_TW]
PrefabName=SurtrDrake_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: DeepNorth, Location: DeepNorth_DrakeNest_TW, Spawner: 0 
[DeepNorth_DrakeNest_TW.SurtrDrake_TW]
PrefabName=SurtrDrake_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: DeepNorth, Location: DeepNorth_Flamehole_TW, Spawner: 0 
[DeepNorth_Flamehole_TW.DaggerFang_TW]
PrefabName=DaggerFang_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=False
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=10
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: DeepNorth_Flamehole_TW, Spawner: 1 
[DeepNorth_Flamehole_TW.SurtrImp_TW]
PrefabName=SurtrImp_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=False
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=10
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: DeepNorth, Location: DeepNorth_JotunnCamp_TW, Spawner: 0 
[DeepNorth_JotunnCamp_TW.JotunnJuggernaut_TW]
PrefabName=JotunnJuggernaut_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=30
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: DeepNorth_JotunnCamp_TW, Spawner: 1 
[DeepNorth_JotunnCamp_TW.JotunnBrute_TW]
PrefabName=JotunnBrute_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=30
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: DeepNorth_JotunnCamp_TW, Spawner: 2 
[DeepNorth_JotunnCamp_TW.JotunnBladefist_TW]
PrefabName=JotunnBladefist_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=30
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters


## Biome: DeepNorth, Location: DeepNorth_JotunnCave_TW, Spawner: 0 
[DeepNorth_JotunnCave_TW.JotunnBrute_TW]
PrefabName=JotunnBrute_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=2
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: DeepNorth_JotunnCave_TW, Spawner: 1 
[DeepNorth_JotunnCave_TW.JotunnBladefist_TW]
PrefabName=JotunnBladefist_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=False
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters


## Biome: DeepNorth, Location: DeepNorth_MammothSkull_TW, Spawner: 0 
[DeepNorth_MammothSkull_TW.FireFenring_TW]
PrefabName=FireFenring_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: DeepNorth_MammothSkull_TW, Spawner: 1 
[DeepNorth_MammothSkull_TW.StormFenring_TW]
PrefabName=StormFenring_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: DeepNorth_MammothSkull_TW, Spawner: 2 
[DeepNorth_MammothSkull_TW.FrostFenring_TW]
PrefabName=FrostFenring_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: DeepNorth, Location: DeepNorth_SurtrCamp_TW, Spawner: 0 
[DeepNorth_SurtrCamp_TW.SurtrWarbringer_TW]
PrefabName=SurtrWarbringer_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DeepNorth_SurtrCamp_TW, Spawner: 1 
[DeepNorth_SurtrCamp_TW.SurtrHound_TW]
PrefabName=SurtrHound_TW
Enabled=True
SpawnAtDay=False
SpawnAtNight=True
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DeepNorth_SurtrCamp_TW, Spawner: 2 
[DeepNorth_SurtrCamp_TW.FireFenring_TW]
PrefabName=FireFenring_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=False
LevelMin=2
LevelMax=1
LevelUpChance=10
RespawnTime=20
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 0 
[DemonPortal_TW.SurtrSeer_TW]
PrefabName=SurtrSeer_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 1 
[DemonPortal_TW.SurtrBrute_TW]
PrefabName=SurtrBrute_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 2 
[DemonPortal_TW.SurtrWarbringer_TW]
PrefabName=SurtrWarbringer_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 3 
[DemonPortal_TW.SurtrImp_TW]
PrefabName=SurtrImp_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 4 
[DemonPortal_TW.SurtrHound_TW]
PrefabName=SurtrHound_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon

## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 5 
[DemonPortal_TW.DaggerFang_TW]
PrefabName=DaggerFang_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss

## Biome: DeepNorth, Location: DemonPortal_TW, Spawner: 6 
[DemonPortal_TW.SurtrLegionnaire_TW]
PrefabName=SurtrLegionnaire_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Demon


## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 0 
[JotunnDungeon_TW.JotunnWolf_TW]
PrefabName=JotunnWolf_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 1 
[JotunnDungeon_TW.JotunnShaman_TW]
PrefabName=JotunnShaman_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=False
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 2 
[JotunnDungeon_TW.JotunnJuggernaut_TW]
PrefabName=JotunnJuggernaut_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=False
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 3 
[JotunnDungeon_TW.JotunnBladefist_TW]
PrefabName=JotunnBladefist_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=False
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 4 
[JotunnDungeon_TW.JotunnBrute_TW]
PrefabName=JotunnBrute_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=2
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=False
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 5 
[JotunnDungeon_TW.ArcticBat_TW]
PrefabName=ArcticBat_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters

## Biome: DeepNorth, Location: JotunnDungeon_TW, Spawner: 6 
[JotunnDungeon_TW.ArcticGolem_TW]
PrefabName=ArcticGolem_TW
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=2
LevelMax=3
LevelUpChance=10
RespawnTime=20
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: Ocean, Location: Balder_Altar, Spawner: 0 
[Balder_Altar.Molluscan]
PrefabName=Molluscan
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=30
RespawnTime=0
TriggerDistance=50
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=SeaMonsters

## Biome: Ocean, Location: Balder_Altar, Spawner: 1 
[Balder_Altar.ML_FrostHatchling]
PrefabName=ML_FrostHatchling
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=3
TriggerDistance=100
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Boss


## Biome: Mistlands, Location: Mistlands_DvergrBossEntrance1, Spawner: 0 
[Mistlands_DvergrBossEntrance1.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_DvergrTownEntrance1, Spawner: 0 
[Mistlands_DvergrTownEntrance1.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_DvergrTownEntrance2, Spawner: 0 
[Mistlands_DvergrTownEntrance2.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_Excavation1, Spawner: 0 
[Mistlands_Excavation1.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_Excavation1, Spawner: 1 
[Mistlands_Excavation1.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_Excavation2, Spawner: 0 
[Mistlands_Excavation2.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_Excavation2, Spawner: 1 
[Mistlands_Excavation2.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_Excavation3, Spawner: 0 
[Mistlands_Excavation3.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_Giant1, Spawner: 0 
[Mistlands_Giant1.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_GuardTower1_new, Spawner: 0 
[Mistlands_GuardTower1_new.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_GuardTower1_new, Spawner: 1 
[Mistlands_GuardTower1_new.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_GuardTower1_ruined_new, Spawner: 0 
[Mistlands_GuardTower1_ruined_new.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_GuardTower1_ruined_new2, Spawner: 0 
[Mistlands_GuardTower1_ruined_new2.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_GuardTower2_new, Spawner: 0 
[Mistlands_GuardTower2_new.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_GuardTower2_new, Spawner: 1 
[Mistlands_GuardTower2_new.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_GuardTower3_new, Spawner: 0 
[Mistlands_GuardTower3_new.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_GuardTower3_new, Spawner: 1 
[Mistlands_GuardTower3_new.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_GuardTower3_ruined_new, Spawner: 0 
[Mistlands_GuardTower3_ruined_new.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters


## Biome: Mistlands, Location: Mistlands_Harbour1, Spawner: 0 
[Mistlands_Harbour1.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_Harbour1, Spawner: 1 
[Mistlands_Harbour1.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_Lighthouse1_new, Spawner: 0 
[Mistlands_Lighthouse1_new.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_Lighthouse1_new, Spawner: 1 
[Mistlands_Lighthouse1_new.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger


## Biome: Mistlands, Location: Mistlands_RoadPost1, Spawner: 0 
[Mistlands_RoadPost1.DvergerMage]
PrefabName=DvergerMage
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

## Biome: Mistlands, Location: Mistlands_RoadPost1, Spawner: 1 
[Mistlands_RoadPost1.Dverger]
PrefabName=Dverger
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Dverger

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