diff --git a/src/main/resources/assets/particletweaks/lang/zh_tw.json b/src/main/resources/assets/particletweaks/lang/zh_tw.json new file mode 100644 index 0000000..3d54f76 --- /dev/null +++ b/src/main/resources/assets/particletweaks/lang/zh_tw.json @@ -0,0 +1,35 @@ +{ + "option.particletweaks.component.title": "Particle Tweaks 設定", + "option.particletweaks.config": "組態", + + "option.particletweaks.false": "§c停用", + "option.particletweaks.true": "§a啟用", + + "option.particletweaks.trailer_cave_dust": "預告片洞穴粉塵", + "tooltip.particletweaks.trailer_cave_dust": "洞穴粉塵粒子將會生成,類似於洞穴與山崖、荒野更新和足跡與故事預告片。", + + "option.particletweaks.trailer_torches": "預告片火把", + "tooltip.particletweaks.trailer_torches": "火把將會散發類似於洞穴與山崖預告片的粒子。", + "option.particletweaks.trailer_campfires": "預告片營火", + "tooltip.particletweaks.trailer_campfires": "營火將會散發類似於足跡與故事預告片的粒子。", + + "option.particletweaks.trailer_bubbles": "預告片氣泡", + "tooltip.particletweaks.trailer_bubbles": "氣泡會停留更長時間,並且不會在會立即破裂的地方生成。\n啟用預告片水流動粒子後,氣泡將會生成。", + "option.particletweaks.trailer_water_movement": "預告片水流動", + "tooltip.particletweaks.trailer_water_movement": "水粒子將會跟隨實體在水中移動,類似於洞穴與山崖、荒野更新和足跡與故事預告片。", + "option.particletweaks.trailer_ambient_water": "預告片環境水", + "tooltip.particletweaks.trailer_ambient_water": "環境水粒子將會類似於荒野更新預告片的外觀和行為。", + "option.particletweaks.trailer_splashes": "預告片飛濺", + "tooltip.particletweaks.trailer_splashes": "可以生成飛濺和漣漪粒子,類似於洞穴與山崖預告片。", + + "option.particletweaks.trailer_flowing_fluids": "預告片流動液體", + "tooltip.particletweaks.trailer_flowing_fluids": "粒子將會在流動的液體中生成,類似於荒野更新和足跡與故事預告片。", + "option.particletweaks.trailer_cascades": "預告片瀑布", + "tooltip.particletweaks.trailer_cascades": "水可以產生瀑布,類似於洞穴與山崖、荒野更新和足跡與故事預告片。", + + "option.particletweaks.trailer_poof": "預告片煙霧", + "tooltip.particletweaks.trailer_poof": "煙霧粒子將會類似於足跡與故事和棘巧試煉預告片中的行為和外觀\n煙霧粒子會在生物死亡或透過生怪磚生成時產生。", + + "option.particletweaks.trailer_spell": "預告片藥水", + "tooltip.particletweaks.trailer_spell": "藥水粒子將會類似於棘巧試煉預告片中的行為。" +}