I use PHYWorldCollisionDelegate to trigger callback in collision, but how can i get force/impulse ??
extension GameController: PHYWorldCollisionDelegate {
public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidBeginAtTime time: TimeInterval, with collisionPair: PHYCollisionPair) {
}
public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidContinueAtTime time: TimeInterval, with collisionPair: PHYCollisionPair) {
}
public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidEndAtTime time: TimeInterval, with collisionPair: PHYCollisionPair) {
}
}