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How to get force/impulse in PHYWorldCollisionDelegate #1

@xiaoshuangLi

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@xiaoshuangLi

I use PHYWorldCollisionDelegate to trigger callback in collision, but how can i get force/impulse ??

extension GameController: PHYWorldCollisionDelegate {
    
    public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidBeginAtTime time: TimeInterval, with collisionPair: PHYCollisionPair) {

    }
    
    public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidContinueAtTime time: TimeInterval, with collisionPair: PHYCollisionPair) {

    }
    
    public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidEndAtTime time: TimeInterval, with collisionPair: PHYCollisionPair) {
        
    }
    
}

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