@@ -236,17 +236,17 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
236236
237237 // Chaos powers here
238238
239- if (power_name=" Wave of Entropy" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=1 ;p_att=250 ;p_arp=-1 ;p_duration=0 ;
239+ if (power_name=" Wave of Entropy" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=10 ;p_att=250 ;p_arp=-1 ;p_duration=0 ;
240240 flavour_text2=" - a putrid cone of warp energy splashes outward, " ;
241241 if (obj_ncombat.enemy =9 ) then flavour_text2+=" twisting and rusting everything it touches. " ;
242242 if (obj_ncombat.enemy !=9 ) then flavour_text2+=" boiling and putrifying flesh. " ;
243243 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
244244 }
245- if (power_name=" Wave of Change" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=1 ;p_att=300 ;p_arp=-2 ;p_duration=0 ;
245+ if (power_name=" Wave of Change" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=10 ;p_att=300 ;p_arp=-2 ;p_duration=0 ;
246246 flavour_text2=" - a wispy cone of warp energy reaches outward, twisting and morphing all that it touches. " ;
247247 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
248248 }
249- if (power_name=" Insect Swarm" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=1 ;p_att=500 ;p_arp=-1 ;p_duration=0 ;
249+ if (power_name=" Insect Swarm" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=8 ;p_att=500 ;p_arp=-1 ;p_duration=0 ;
250250 var rah;rah=choose (1 ,2 );
251251 if (rah=1 ) then flavour_text2=" - a massive, black cloud of insects spew from his body. At once they begin burrowing into your foes. " ;
252252 if (rah=2 ) then flavour_text2=" - rank, ichory insects spew forth from his body at your foes. They begin burrowing through flesh and armour alike. " ;
@@ -259,24 +259,24 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
259259 marine_attack[unit_id]+=2 ;marine_ranged[unit_id]=0 ;
260260 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
261261 }
262- if (power_name=" Putrid Vomit" ){p_type=" attack" ;p_rang=2.1 ;p_tar=3 ;p_spli=1 ;p_att=600 ;p_arp=-2 ;p_duration=0 ;
262+ if (power_name=" Putrid Vomit" ){p_type=" attack" ;p_rang=2.1 ;p_tar=3 ;p_spli=15 ;p_att=600 ;p_arp=-2 ;p_duration=0 ;
263263 var rah;rah=choose (1 ,2 );
264264 flavour_text2=" - from in front of their mouth a stream of rancid, acidic vomit spews forth at tremendous pressure, splashing over his foes. " ;
265265 if (obj_ncombat.enemy =9 ) then p_att=450 ;
266266 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
267267 }
268- if (power_name=" Warp Bolts" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=1 ;p_att=450 ;p_arp=1 ;p_duration=0 ;
268+ if (power_name=" Warp Bolts" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=8 ;p_att=450 ;p_arp=1 ;p_duration=0 ;
269269 var rah;rah=choose (1 ,2 ,3 );
270270 if (rah=1 ) then flavour_text2=" - several bolts of purple warp energy appear and are flung at the enemy. " ;
271271 if (rah=2 ) then flavour_text2=" - he launches a series of rapid warp bolts at the enemy. " ;
272272 if (rah=3 ) then flavour_text2=" - three oozing, shifting bolts of warp energy fly outward from his palms. " ;
273273 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
274274 }
275- if (power_name=" Warp Beam" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=1 ;p_att=600 ;p_arp=1 ;p_duration=0 ;
275+ if (power_name=" Warp Beam" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=4 ;p_att=600 ;p_arp=1 ;p_duration=0 ;
276276 flavour_text2=" - a massive beam of purple warp energy shoots forth. All that it touches is consumed. " ;
277277 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
278278 }
279- if (power_name=" Rainbow Beam" ){p_type=" attack" ;p_rang=10 ;p_tar=3 ;p_spli=1 ;p_att=500 ;p_arp=1 ;p_duration=0 ;
279+ if (power_name=" Rainbow Beam" ){p_type=" attack" ;p_rang=10 ;p_tar=3 ;p_spli=8 ;p_att=750 ;p_arp=1 ;p_duration=0 ;
280280 flavour_text2=" - a massive beam of warp energy hisses at the enemy, the crackling energy shifting through every color imaginable sickeningly fast. " ;
281281 if (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
282282 }
@@ -320,11 +320,11 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
320320
321321
322322 // target 0: self 1: ally 2: ally vehicle 3: enemy 4: enemy vehicle
323- if (power_name=" Minor Smite" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=1 ;p_att=250 ;p_arp=-2 ;p_duration=0 ;
323+ if (power_name=" Minor Smite" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=10 ;p_att=250 ;p_arp=-2 ;p_duration=0 ;
324324 flavour_text2=" - a coil of warp energy lashes out at the enemy. " ;
325325 if (binders=true ) then flavour_text2=" - a green, sickly coil of energy lashes out at the enemy. " ;
326326 }
327- if (power_name=" Smite" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=1 ;p_att=350 ;p_arp=-2 ;p_duration=0 ;
327+ if (power_name=" Smite" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=15 ;p_att=350 ;p_arp=-2 ;p_duration=0 ;
328328 var rah;rah=choose (1 ,2 ,3 );
329329 if (rah=1 ) then flavour_text2=" - a blast of warp energy smashes into the enemy. " ;
330330 if (rah=2 ) then flavour_text2=" - warp lightning crackles and leaps to the enemy. " ;
@@ -340,7 +340,7 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
340340 if (power_name=" Machine Curse" ){p_type=" attack" ;p_rang=5 ;p_tar=4 ;p_spli=0 ;p_att=400 ;p_arp=1 ;p_duration=0 ;
341341 flavour_text2=" - the machine spirit within an enemy vehicle is roused. " ;
342342 }
343- if (power_name=" Avenge" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=1 ;p_att=500 ;p_arp=-2 ;p_duration=0 ;
343+ if (power_name=" Avenge" ){p_type=" attack" ;p_rang=8 ;p_tar=3 ;p_spli=12 ;p_att=500 ;p_arp=-2 ;p_duration=0 ;
344344 var rah;rah=choose (1 ,2 );
345345 if (rah=1 ) then flavour_text2=" - a destructive avatar of rolling flame crashes into the enemy. " ;
346346 if (rah=2 ) then flavour_text2=" - a massive conflagration rises up and then crashes down upon the enemy. " ;
@@ -360,7 +360,7 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
360360 }
361361
362362
363- if (power_name=" Breathe Fire" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=0 ;p_att=300 ;p_arp=-1 ;p_duration=0 ;
363+ if (power_name=" Breathe Fire" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=12 ;p_att=300 ;p_arp=-1 ;p_duration=0 ;
364364 flavour_text2=" - a bright jet of flame shoots forth at the enemy. " ;
365365 if (binders=true ) then flavour_text2=" - a greenish, eery jet of flame shoots forth at the enemy. " ;
366366 }
@@ -372,25 +372,25 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
372372 flavour_text2=" . Orange sheets of fire shimmer around your forces, protecting them. " ;
373373 if (binders=true ) then flavour_text2=" - Purple sheets of warp fire shimmer around your forces, protecting them. " ;
374374 }
375- if (power_name=" Inferno" ){p_type=" attack" ;p_rang=4 ;p_tar=3 ;p_spli=1 ;p_att=600 ;p_arp=-1 ;p_duration=0 ;
375+ if (power_name=" Inferno" ){p_type=" attack" ;p_rang=4 ;p_tar=3 ;p_spli=20 ;p_att=600 ;p_arp=-1 ;p_duration=0 ;
376376 var rah;rah=choose (1 ,2 );
377377 if (rah=1 ) then flavour_text2=" - a massive conflagration rises up and then crashes down upon the enemy. " ;
378378 if (rah=2 ) then flavour_text2=" - after breathing deeply a massive jet of flame is unleashed. Smoke billows into the sky. " ;
379379 if (binders=true ) and (rah=1 ) then flavour_text2=" - a hideous being of rolling flame crashes into the enemy. " ;
380380 if (binders=true ) and (rah=2 ) then flavour_text2=" - a massive conflagration rises up and then crashes down upon the enemy. " ;
381381 }
382- if (power_name=" Sun Burst" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=1 ;p_att=400 ;p_arp=1 ;p_duration=0 ;
382+ if (power_name=" Sun Burst" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=2 ;p_att=400 ;p_arp=1 ;p_duration=0 ;
383383 flavour_text2=" - a crackling, hissing beam of purple-red flame shoots from him. " ;
384384 if (binders=true ) then flavour_text2=" - a crackling, hissing beam of purple warp shoots from him. " ;
385385 if (binders=true ) and (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
386386 }
387- if (power_name=" Molten Beam" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=1 ;p_att=600 ;p_arp=1 ;p_duration=0 ;
387+ if (power_name=" Molten Beam" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=4 ;p_att=600 ;p_arp=1 ;p_duration=0 ;
388388 flavour_text2=" - a white-blue beam, blinding to behold, shoots forth. All that it touches turns to slag. " ;
389389 if (binders=true ) then flavour_text2=" - a massive beam of purple warp energy shoots forth. All that it touches is consumed. " ;
390390 if (binders=true ) and (obj_ncombat.sorcery_seen <2 ) and (obj_ncombat.present_inquisitor =1 ) then obj_ncombat.sorcery_seen =1 ;
391391 }
392392
393- if (power_name=" Blood Boil" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=0 ;p_att=250 ;p_arp=1 ;p_duration=0 ;
393+ if (power_name=" Blood Boil" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=6 ;p_att=250 ;p_arp=1 ;p_duration=0 ;
394394 flavour_text2=" - accelerating the pulse and blood pressure of his foes. " ;
395395 }
396396 if (power_name=" Iron Arm" ){p_type=" buff" ;p_rang=0 ;p_tar=0 ;p_spli=0 ;p_att=0 ;p_arp=0 ;p_duration=3 ;
@@ -402,14 +402,14 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
402402 if (power_name=" Regenerate" ){p_type=" buff" ;p_rang=0 ;p_tar=0 ;p_spli=0 ;p_att=0 ;p_arp=0 ;p_duration=0 ;
403403 flavour_text2=" . His flesh shimmers and twists back together, sealing up wounds and damage. " ;
404404 }
405- if (power_name=" Haemorrhage" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=1 ;p_att=800 ;p_arp=-2 ;p_duration=0 ;
405+ if (power_name=" Haemorrhage" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=3 ;p_att=800 ;p_arp=-2 ;p_duration=0 ;
406406 flavour_text2=" - reaching inside of his foes and lighting their flesh aflame. " ;
407407 }
408408
409- if (power_name=" Crush" ){p_type=" attack" ;p_rang=4 ;p_tar=4 ;p_spli=0 ;p_att=300 ;p_arp=1 ;p_duration=0 ;
409+ if (power_name=" Crush" ){p_type=" attack" ;p_rang=8 ;p_tar=4 ;p_spli=2 ;p_att=300 ;p_arp=1 ;p_duration=0 ;
410410 flavour_text2=" - his foes are entraped in a crushing mass of force. " ;
411411 }
412- if (power_name=" Shockwave" ){p_type=" attack" ;p_rang=4 ;p_tar=3 ;p_spli=1 ;p_att=300 ;p_arp=0 ;p_duration=0 ;
412+ if (power_name=" Shockwave" ){p_type=" attack" ;p_rang=6 ;p_tar=3 ;p_spli=6 ;p_att=300 ;p_arp=- 1 ;p_duration=0 ;
413413 var rah;rah=choose (1 ,2 ,3 );
414414 flavour_text2=" - a massive wave of force smashes aside his foes. " ;
415415 }
@@ -421,31 +421,31 @@ function scr_powers(power_set, power_count, enemy_target, unit_id) {
421421 }
422422
423423
424- if (power_name=" Living Lightning" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=0 ;p_att=300 ;p_arp=0 ;p_duration=0 ;
424+ if (power_name=" Living Lightning" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=12 ;p_att=300 ;p_arp=- 1 ;p_duration=0 ;
425425 flavour_text2=" - arcs of lightning shoot from hand and strike his foes. " ;
426426 }
427427 if (power_name=" Stormbringer" ){p_type=" buff" ;p_rang=1 ;p_tar=1 ;p_spli=0 ;p_att=0 ;p_arp=0 ;p_duration=2 ;
428428 flavour_text2=" . A vortex of ice and winds crackle into existance, covering your forces." ;
429429 }
430- if (power_name=" Murderous Hurricane" ){p_type=" attack" ;p_rang=4 ;p_tar=3 ;p_spli=1 ;p_att=450 ;p_arp=-1 ;p_duration=0 ;
430+ if (power_name=" Murderous Hurricane" ){p_type=" attack" ;p_rang=8 ;p_tar=3 ;p_spli=10 ;p_att=450 ;p_arp=-1 ;p_duration=0 ;
431431 var rah;rah=choose (1 ,2 ,3 );
432432 flavour_text2=" - a mighty winter gale billows forth, shredding and freezing flesh. " ;
433433 }
434- if (power_name=" Fury of the Wolf Spirits" ){p_type=" attack" ;p_rang=3 ;p_tar=3 ;p_spli=1 ;p_att=440 ;p_arp=-2 ;p_duration=0 ;
434+ if (power_name=" Fury of the Wolf Spirits" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=8 ;p_att=440 ;p_arp=-2 ;p_duration=0 ;
435435 var rah;rah=choose (1 ,2 );
436436 if (rah=1 ) then flavour_text2=" - a pair of Thunderwolf revenants sprint outward, running down and overwhelming foes. " ;
437437 if (rah=2 ) then flavour_text2=" - ghostly visages of Freki and Geri launch into his foes, overwhelming them. " ;
438438 }
439- if (power_name=" Thunderclap" ){p_type=" attack" ;p_rang=1 .1 ;p_tar=3 ;p_spli=1 ;p_att=600 ;p_arp=-2 ;p_duration=0 ;
439+ if (power_name=" Thunderclap" ){p_type=" attack" ;p_rang=2 .1 ;p_tar=3 ;p_spli=1 ;p_att=600 ;p_arp=-2 ;p_duration=0 ;
440440 flavour_text2=" - smashing his gauntlets together and unleashing a mighty shockwave. " ;
441441 }
442- if (power_name=" Jaws of the World Wolf" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=1 ;p_att=800 ;p_arp=1 ;p_duration=0 ;
442+ if (power_name=" Jaws of the World Wolf" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=20 ;p_att=800 ;p_arp=1 ;p_duration=0 ;
443443 flavour_text2=" - chasms open up beneath his foes, swallowing them down and crushing them. " ;
444444 }
445445
446446
447447
448- if (power_name=" Avenge" ){p_type=" attack" ;p_rang=5 ;p_tar=3 ;p_spli=1 ;p_att=500 ;p_arp=-1 ;p_duration=0 ;
448+ if (power_name=" Avenge" ){p_type=" attack" ;p_rang=8 ;p_tar=3 ;p_spli=12 ;p_att=500 ;p_arp=-2 ;p_duration=0 ;
449449 var rah;rah=choose (1 ,2 );
450450 if (rah=1 ) then flavour_text2=" - a destructive avatar of rolling flame crashes into the enemy. " ;
451451 if (rah=2 ) then flavour_text2=" - a massive conflagration rises up and then crashes down upon the enemy. " ;
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