I thought of this when I created the request for math operations on arcs, but since that dream is (mostly) dead. I thought this would be a better compromise.
This will allow you to change the material of an arc on a given track to whatever you want. This includes texture replacements, vertex shaders, etc. The JSON syntax I'm thinking of should be similar to AssignObjectPrefab, but instead, you're using material.
{
"b": 70.0,
"t": "AssignArcMaterial",
"d": {
"track": ["arcGlitch", "fade"],
"material": "assets/path/to/cool/vertex/shader/material.mat"
}
}
this is totally not massive cope with the custom line renderer that arcs use

I thought of this when I created the request for math operations on arcs, but since that dream is (mostly) dead. I thought this would be a better compromise.
This will allow you to change the material of an arc on a given track to whatever you want. This includes texture replacements, vertex shaders, etc. The JSON syntax I'm thinking of should be similar to
AssignObjectPrefab, but instead, you're using material.{ "b": 70.0, "t": "AssignArcMaterial", "d": { "track": ["arcGlitch", "fade"], "material": "assets/path/to/cool/vertex/shader/material.mat" } }this is totally not massive cope with the custom line renderer that arcs use