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Description
Each game screen is static, no camera movement
Resolution: 320 x 320 px upscaled to 640 x 640
Tile size: 16 x 16 px -> 20 x 20 Tiles in a grid layout
16 x 16 Tiles
- Straight pipe.... wait. why do i even need a straight pipe?
- 90 deg pipe
- Splitter pipe (T - Layout)
- Join pipe (T - Layout)
- Spawner pipe (One for each possible ball)
- Receiver pipe (One for each possible ball)
8 x 8 Tiles
- Balls
- Six colors (Red Blue Yellow Orange Purple Green)
- Three sizes (Joining two size three balls sets pipe to stuck, Splitting size one ball makes it vanish) 8 x 8, 5 x 5, 3 x 3
Interface
- Start Button (32 x 16)
- Test Button (Starts without timer or erroring out when ball leaves map) (32 x 16)
- Stop Button (32 x 16)
- Timer of some sort (32 x 16)
- Triumph window (with try again and next map button) (100 x 100)
- Defeat window (with try again button) (100 x 100)
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