I'm using AnimationPlayer node in Godot to set animation for my custom character, but the animation "died" just can't play normally. The character just standing there as idle when it should "die". I wonder if it's me loss some methods or just a little bug?
Also, my character doesn't attack The Architect, should I just add an "attack" line in my localization file? or other methods?
If those issues are already fixed or just my wrong coding, please tell me. Thanks!
I'm using AnimationPlayer node in Godot to set animation for my custom character, but the animation "died" just can't play normally. The character just standing there as idle when it should "die". I wonder if it's me loss some methods or just a little bug?
Also, my character doesn't attack The Architect, should I just add an "attack" line in my localization file? or other methods?
If those issues are already fixed or just my wrong coding, please tell me. Thanks!