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Program.cs
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72 lines (63 loc) · 2.68 KB
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using System.Runtime.CompilerServices;
using SnakeGame.App;
using SnakeGame.App.Field;
using SnakeGame.App.GameComponents;
using SnakeGame.App.GameComponents.OperationController;
using SnakeGame.App.GameComponents.ViewController;
using SnakeGame.App.Gamer;
using SnakeGame.App.Neural.NetworkComponents;
using SnakeGame.App.Neural.Training;
using SnakeGame.App.SnakeComponents;
namespace SnakeGame
{
class Program
{
static void Main(string[] args)
{
string networkname = "470-400-300-2";
var network = Network.ReadNetworkFromFileOrCreate(networkname, 470, new int[] { 400, 300, 2 });
var gameState = new State();
var rendering = new ConsoleRendering(gameState);
//var rendering = new NetworkTeachController(network, gameState, new ConsoleRendering(gameState));
var gameController = new ArrowKeyController(gameState);
var field = new GameField(3, 5, 20, 10, gameState);
//var game = new Game(gameState, field, rendering, gameController);
var game = new Game(gameState, field, new NetworkTeachController(network, gameState, rendering), gameController);
var humanGamer = new Human(game);
RunHumanGame(game);
//RunTrainer(network);
//var newGame = new Game(gameState, field, rendering, )
//var viewer = new NetworkViewController(network, gameState, rendering);
//game.GameControl = new NetworkController(
// network,
// gameState,
// field,
// new Snake(3, 4, field, gameState), viewer);
//game.Rendering = viewer;
//RunAIGamer(game);
}
public static void RunHumanGame(Game game)
{
var gamer = new Human(game);
gamer.Play();
}
public static void RunTrainer(Network network)
{
var state = new State();
var gameField = new GameField(0, 0, 20, 10, state);
var backTrainer = new BackPropagationTrainer(network, 0.05);
var networkViewer = new NetworkViewController(network, state, new TrainingInfoRendering(state, network, backTrainer));
var networkControl = new NetworkController(network, state, gameField, new Snake(0, 0, gameField, state), networkViewer);
var trainer = new Trainer(networkControl, networkViewer)
{
BackTrainer = backTrainer
};
trainer.Run(network, gameField, 0.01);
}
public static void RunAIGamer(Game game)
{
var gamer = new AiGamer(game);
gamer.Play();
}
}
}