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Hi, thanks for your interest in ACE! Indeed, support for such features is limited, because there was no prior need for those kinds of functions and ACE is developed in a Just In Time manner - new stuff that's developed for ACE-based games slowly trickles into the main library code after it's battle-tested and stable/universal enough. Apart from line-drawing, you will need something for filling polygons, and Amiga blitter can accomodate that, but I'm not sure if patterned fill is something straightforward to do. I'll have to ask around. On the other hand, if levels are predefined, perhaps it'd be plausible to keep level graphics pre-drawn (either in tiles or monolithic bitmap)? I see that you change patterns on objects as you hit them, but I also see that on C64 version it happens with limited granularity - perhaps you could store those parts in separate bitmaps and draw them on background as you hit them? |
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I would Like to port my C64 Game Orbix to the Amiga and add some more gameplay elements. This game is a pachinko/breakout style game like Peggle. The game is written in C and should not be to complicated, but I need some graphics library to draw Triangels/polygons (filled with patterns), filled circles (with patterns). All Elements should be clipped. This is missing, just line drawing I found. I‘m not very familar with Amiga Programming…
Link to the C64 Version: https://fleischgemuese.itch.io/orbix
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