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This repository was archived by the owner on Feb 18, 2025. It is now read-only.
Loving this module so far and very thankful that you made it. After 48 hours of my players enjoying it here are their/my enhancement requests.
Allow us to adjust the enchant chance on rarity could be cool and a better config option than the current implementation which is "what is the minimum rarity to begin enchanting" this way you could set for example.
White.Quest.Reward = 5%
Grey.Loot = 10%
Green.Crafted = 25%
etc.
Decimal places.
If you put 2.5% the config errors out on worldserver boot and sets it to 100%.
Allowing us to have one decimal place would be nice.
Multiple cascading enchantments.
The other random enchants is beautiful because you can have options like;