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This repository was archived by the owner on Feb 18, 2025. It is now read-only.
This repository was archived by the owner on Feb 18, 2025. It is now read-only.

[Feature Requests] 1) Rarity tweaks. 2) Decimal place. 3) Multiple enchants. #27

@StraysFromPath

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@StraysFromPath

Loving this module so far and very thankful that you made it. After 48 hours of my players enjoying it here are their/my enhancement requests.

  1. Allow us to adjust the enchant chance on rarity could be cool and a better config option than the current implementation which is "what is the minimum rarity to begin enchanting" this way you could set for example.

White.Quest.Reward = 5%

Grey.Loot = 10%

Green.Crafted = 25%

etc.

  1. Decimal places.

If you put 2.5% the config errors out on worldserver boot and sets it to 100%.

Allowing us to have one decimal place would be nice.

  1. Multiple cascading enchantments.

The other random enchants is beautiful because you can have options like;

First.Enchant: 50%
Second.Enchant: 10%
Third.Enchant: 10%

So that 50% of items have one enchant, but 5% have two enchants, but 0.5% have three enchants. It's really cool how this changes everything.

One enchant is enough to shake gearing up a bit, but multiple enchants completely rewrites the game.

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