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Some questions about the project #59
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I have a few questions:
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I recently integrated the wrapper into my game and everything works fine except I sometimes experience pretty random native code crashes, e.g. Native code crash at 'HACD_HACD_GetPartition' #58
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Which one do you think is more stable for production BulletSharp or BulletSharpPInvoke?
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Any suggestions/best practices on the best way to integrate this library while avoiding potential crashes?
Thank you for making this great piece of software!
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