-
Notifications
You must be signed in to change notification settings - Fork 29
Expand file tree
/
Copy pathscript.js
More file actions
745 lines (599 loc) · 27.1 KB
/
script.js
File metadata and controls
745 lines (599 loc) · 27.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
// Wait for all CDN scripts to load
window.addEventListener('load', function () {
//v2.0.0
console.log('v2.0.0');
//Ugh, don't ask about this stuff
var userUploaded = false
// Creates empty mesh container
var myMesh = new THREE.Mesh();
// Creates another empty mesh container
var tempGeometry = new THREE.Mesh();
// Custom UI Controls (replacing lil-gui)
const decimate = { amount: 25 }
// Helper function to format time in minutes and seconds
function formatTime(totalSeconds) {
if (totalSeconds < 60) {
return `${totalSeconds}s`;
} else {
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${minutes}m ${seconds}s`;
}
}
// ModelStats class to cache expensive calculations
class ModelStats {
constructor(geometry) {
this.geometry = geometry;
this._triangleCount = null;
this._vertexCount = null;
}
get triangleCount() {
if (this._triangleCount === null) {
this._triangleCount = Math.floor(((this.geometry.attributes.position.count * 6) - 12) / 3);
}
return this._triangleCount;
}
get vertexCount() {
if (this._vertexCount === null) {
this._vertexCount = ((this.geometry.attributes.position.count * 6) - 12);
}
return this._vertexCount;
}
invalidateCache() {
this._triangleCount = null;
this._vertexCount = null;
}
updateGeometry(geometry) {
this.geometry = geometry;
this.invalidateCache();
}
}
// Global model stats instance
let modelStats = null;
// Mobile menu functionality
let isMobile = window.innerWidth <= 768;
let sidebarOpen = false;
// Consolidated resize handler for mobile UI and Three.js canvas
window.addEventListener('resize', function () {
const wasMobile = isMobile;
isMobile = window.innerWidth <= 768;
// If switching from mobile to desktop, ensure sidebar is visible
if (wasMobile && !isMobile) {
document.getElementById('sidebar').classList.remove('sidebar-closed', 'sidebar-open');
document.getElementById('sidebar-overlay').classList.remove('active');
document.getElementById('mobile-menu-toggle').classList.remove('active');
sidebarOpen = false;
}
// If switching from desktop to mobile, close sidebar
else if (!wasMobile && isMobile) {
document.getElementById('sidebar').classList.add('sidebar-closed');
document.getElementById('sidebar').classList.remove('sidebar-open');
sidebarOpen = false;
}
// Update Three.js canvas sizes (only if camera and renderer are initialized)
if (typeof camera !== 'undefined' && typeof renderer !== 'undefined') {
const newSizes = getCanvasSize();
sizes.width = newSizes.width;
sizes.height = newSizes.height;
// Update camera
camera.aspect = sizes.width / sizes.height;
camera.updateProjectionMatrix();
// Update renderer
renderer.setSize(sizes.width, sizes.height);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
}
});
// Mobile menu toggle functionality
function toggleMobileMenu() {
console.log('toggleMobileMenu called, sidebarOpen:', sidebarOpen);
const sidebar = document.getElementById('sidebar');
const overlay = document.getElementById('sidebar-overlay');
const toggle = document.getElementById('mobile-menu-toggle');
console.log('Elements found:', { sidebar, overlay, toggle });
sidebarOpen = !sidebarOpen;
if (sidebarOpen) {
sidebar.classList.remove('sidebar-closed');
sidebar.classList.add('sidebar-open');
overlay.classList.add('active');
toggle.classList.add('active');
document.body.style.overflow = 'hidden'; // Prevent background scroll
} else {
sidebar.classList.remove('sidebar-open');
sidebar.classList.add('sidebar-closed');
overlay.classList.remove('active');
toggle.classList.remove('active');
document.body.style.overflow = ''; // Restore scroll
}
}
// Event listeners for mobile menu (setup immediately since we're already in window.load)
const menuToggle = document.getElementById('mobile-menu-toggle');
const overlay = document.getElementById('sidebar-overlay');
if (menuToggle && overlay) {
menuToggle.addEventListener('click', toggleMobileMenu);
overlay.addEventListener('click', toggleMobileMenu);
// Close menu on escape key
document.addEventListener('keydown', function (e) {
if (e.key === 'Escape' && sidebarOpen && isMobile) {
toggleMobileMenu();
}
});
// Initialize mobile state
if (isMobile) {
document.getElementById('sidebar').classList.add('sidebar-closed');
}
} else {
console.error('Mobile menu elements not found:', { menuToggle, overlay });
}
//Should detect if user is on mobile or not for file upload
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
// Keep file upload visible on mobile - users might want to upload files
// var fileUploadSection = document.querySelector('.control-group:has(#file-selector)');
// if (fileUploadSection) {
// fileUploadSection.style.display = 'none';
// }
} else {
// console.log('Non-mobile device detected');
}
// Canvas
const canvas = document.querySelector('canvas.webgl')
// Scene
const scene = new THREE.Scene()
// scene.background = new THREE.Color(0xD3D3D3);
// STLExport
const exporter = new THREE.STLExporter();
// OBJExport
const objExporter = new THREE.OBJExporter();
// GLTFExport
const gltfExporter = new THREE.GLTFExporter();
// Parameters
const stlLoader = new THREE.STLLoader()
//Material
const material = new THREE.MeshNormalMaterial()
material.flatShading = true
material.side = THREE.DoubleSide;
//Add Grid Helper (will be dynamically sized based on model)
let gridHelper = null;
// Function to create/update grid based on model bounding box
function updateGridHelper(boundingBox) {
// Remove existing grid
if (gridHelper) {
scene.remove(gridHelper);
}
// Calculate the largest dimension of the bounding box
const width = boundingBox.max.x - boundingBox.min.x;
const height = boundingBox.max.y - boundingBox.min.y;
const depth = boundingBox.max.z - boundingBox.min.z;
const maxDimension = Math.max(width, height, depth);
// Set grid size to 2x the largest dimension
const gridSize = maxDimension * 2;
const divisions = Math.max(10, Math.floor(gridSize / 10)); // At least 10 divisions
// Create new grid helper
gridHelper = new THREE.GridHelper(gridSize, divisions);
scene.add(gridHelper);
}
// Consolidated model setup function to eliminate code duplication
function setupModel(geometry, modelName = 'Unknown') {
console.clear();
// Clean up previous geometry to prevent memory leaks
if (myMesh.geometry && myMesh.geometry !== geometry) {
myMesh.geometry.dispose();
}
// Clean up previous temp geometry
if (tempGeometry && tempGeometry.geometry) {
tempGeometry.geometry.dispose();
}
// Set up mesh
myMesh.material = material;
myMesh.geometry = geometry;
// Reset SimplifyModifier initialization flag for new model
modifierInitialized = false;
// Create temp geometry for reset functionality
tempGeometry = new THREE.Mesh(myMesh.geometry, myMesh.material);
myMesh.position.copy = (tempGeometry.position);
// Standard geometry processing
geometry.computeVertexNormals();
myMesh.geometry.center();
myMesh.rotation.x = -90 * Math.PI / 180;
myMesh.geometry.computeBoundingBox();
const bbox = myMesh.geometry.boundingBox;
myMesh.position.y = ((bbox.max.z - bbox.min.z) / 2);
// Update grid helper based on model size
updateGridHelper(bbox);
// Update controls target to center on the model
controls.target.set(0, myMesh.position.y, 0);
controls.update();
// Store original geometry for reset functionality
tempGeometry.geometry = geometry.clone();
// Create/update model stats
modelStats = new ModelStats(geometry);
// Skip SimplifyModifier initialization - we'll do it lazily when user clicks Decimate
console.log(`Model loaded: ${modelName}`);
console.log('Skipping SimplifyModifier initialization - will initialize on first decimation');
console.log('Initial Vertex Count:', modelStats.vertexCount);
console.log('Initial Triangle Count:', modelStats.triangleCount);
}
// Consolidated model loading function
function loadModel(filePath, modelName) {
return stlLoader.load(filePath, function (geometry) {
setupModel(geometry, modelName);
});
}
// Initial grid (will be updated when model loads)
const initialSize = 1000;
const initialDivisions = (initialSize / 10);
gridHelper = new THREE.GridHelper(initialSize, initialDivisions);
scene.add(gridHelper);
const modifier = new THREE.SimplifyModifier();
let modifierInitialized = false; // Track if SimplifyModifier has been initialized
const MAX_FACE_COUNT_PER_ITERATION = 250;
const renderTimeout = () => {
return new Promise((resolve, reject) => {
window.requestAnimationFrame(() => {
resolve();
})
})
}
let modifierInProgress = false;
let modifierProgressPercentage = 0;
const iterativeModifier = async ({ decimationFaceCount, geometry, updateCallback }) => {
modifierInProgress = true;
modifierProgressPercentage = 0;
let startingFaceCount = geometry.attributes.position.count;
let currentFaceCount = startingFaceCount;
let targetFaceCount = startingFaceCount - decimationFaceCount;
let totalFacesToDecimate = startingFaceCount - targetFaceCount;
let remainingFacesToDecimate = currentFaceCount - targetFaceCount;
let iterationFaceCount = currentFaceCount - MAX_FACE_COUNT_PER_ITERATION;
let simplifiedGeometry = geometry;
let previousGeometry = null;
while (iterationFaceCount > targetFaceCount) {
// Store previous geometry for cleanup
previousGeometry = simplifiedGeometry;
simplifiedGeometry = modifier.modify(simplifiedGeometry, MAX_FACE_COUNT_PER_ITERATION);
await renderTimeout();
updateCallback(simplifiedGeometry);
await renderTimeout();
// Clean up previous geometry if it's not the original
if (previousGeometry && previousGeometry !== geometry) {
previousGeometry.dispose();
}
currentFaceCount = simplifiedGeometry.attributes.position.count;
iterationFaceCount = currentFaceCount - MAX_FACE_COUNT_PER_ITERATION;
remainingFacesToDecimate = currentFaceCount - targetFaceCount;
modifierProgressPercentage = Math.floor(((totalFacesToDecimate - remainingFacesToDecimate) / totalFacesToDecimate) * 100);
}
// Final decimation step
previousGeometry = simplifiedGeometry;
simplifiedGeometry = modifier.modify(simplifiedGeometry, currentFaceCount - targetFaceCount);
updateCallback(simplifiedGeometry);
// Clean up the last intermediate geometry
if (previousGeometry && previousGeometry !== geometry) {
previousGeometry.dispose();
}
modifierProgressPercentage = 100;
modifierInProgress = false;
}
const rotateX = {
RotateX: function () {
console.clear();
myMesh.rotation.x = myMesh.rotation.x + (-90 * Math.PI / 180);
myMesh.geometry.computeBoundingBox();
var bbox = myMesh.geometry.boundingBox;
myMesh.position.y = ((bbox.max.z - bbox.min.z) / 2)
}
}
// Rotation functions (moved from lil-gui)
const rotateY = {
RotateY: function () {
console.clear();
myMesh.rotation.y = myMesh.rotation.y + (-90 * Math.PI / 180);
myMesh.geometry.computeBoundingBox();
var bbox = myMesh.geometry.boundingBox;
myMesh.position.y = ((bbox.max.z - bbox.min.z) / 2)
}
}
const rotateZ = {
RotateZ: function () {
console.clear();
myMesh.rotation.z = myMesh.rotation.z + (-90 * Math.PI / 180);
myMesh.geometry.computeBoundingBox();
var bbox = myMesh.geometry.boundingBox;
myMesh.position.y = ((bbox.max.z - bbox.min.z) / 2)
}
}
// Sizes - account for sidebar on desktop
const getCanvasSize = () => {
const isMobileView = window.innerWidth <= 768;
return {
width: isMobileView ? window.innerWidth : window.innerWidth - 320,
height: window.innerHeight
};
};
const sizes = getCanvasSize();
// Consolidated resize handler will be added to the existing one above
// Camera
const camera = new THREE.PerspectiveCamera(45, sizes.width / sizes.height, 0.1, 2000)
// scene.add(camera)
// Controls
const controls = new THREE.OrbitControls(camera, canvas)
controls.enableDamping = true
controls.mouseButtons = {
LEFT: THREE.MOUSE.ROTATE,
MIDDLE: THREE.MOUSE.PAN,
RIGHT: THREE.MOUSE.ROTATE
}
// Renderer
const renderer = new THREE.WebGLRenderer({
canvas: canvas
})
renderer.setSize(sizes.width, sizes.height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
stlLoader.load(
'./models/test.stl',
function (geometry) {
setupModel(geometry, 'Bunny (Default)');
camera.position.set(60, 60, 120);
scene.add(myMesh);
// Cache values to avoid unnecessary DOM updates
let lastTriCount = -1;
let lastTargetTri = -1;
let lastTimeInSeconds = -1;
let lastProgress = -1;
function tick() {
// Update model stats if geometry changed
if (modelStats && modelStats.geometry !== myMesh.geometry) {
modelStats.updateGeometry(myMesh.geometry);
}
// Only update DOM when values actually change
if (modelStats) {
const currentTri = modelStats.triangleCount;
if (currentTri !== lastTriCount) {
document.getElementById("currentTri").innerHTML = currentTri;
lastTriCount = currentTri;
}
if (!modifierInProgress) {
const targetTri = Math.floor(currentTri - (decimate.amount * 0.01 * currentTri));
if (targetTri !== lastTargetTri) {
document.getElementById("targetTri").innerHTML = targetTri;
lastTargetTri = targetTri;
}
const timeInSeconds = Math.floor((decimate.amount * 0.01 * myMesh.geometry.attributes.position.count) * 0.00267);
if (timeInSeconds !== lastTimeInSeconds) {
document.getElementById("time").innerHTML = formatTime(timeInSeconds);
lastTimeInSeconds = timeInSeconds;
}
}
}
if (modifierProgressPercentage !== lastProgress) {
document.getElementById("progress").innerHTML = `${modifierProgressPercentage}%`;
lastProgress = modifierProgressPercentage;
}
render();
controls.update();
window.requestAnimationFrame(tick);
}
function render() {
renderer.render(scene, camera)
}
tick()
document.getElementById('defaults').addEventListener('change', consoleLogger);
function consoleLogger() {
const e = document.getElementById("defaults").value;
// Use consolidated loading function for all models
switch (e) {
case "frog":
loadModel('./models/frog.stl', 'Frog');
break;
case "sculpture":
loadModel('./models/bust.stl', 'Sculpture');
break;
case "bunny":
loadModel('./models/test.stl', 'Bunny');
break;
case "scan":
loadModel('./models/scan.stl', 'Scan');
break;
default:
console.warn('Unknown model selection:', e);
}
}
const updateScene = {
Update: function () {
console.clear();
console.time('updateScene');
if (modelStats) {
console.log('Initial Vertex Count:', modelStats.vertexCount);
console.log('Initial Triangle Count:', modelStats.triangleCount);
}
// Lazy initialization of SimplifyModifier on first decimation
if (!modifierInitialized) {
console.log('First decimation - initializing SimplifyModifier...');
console.time('SimplifyModifier Lazy Initialization');
// Initialize the modifier with the current geometry
myMesh.geometry = modifier.modify(myMesh.geometry, 0);
modifierInitialized = true;
console.timeEnd('SimplifyModifier Lazy Initialization');
console.log('SimplifyModifier initialized, proceeding with decimation...');
}
const count = Math.floor(myMesh.geometry.attributes.position.count * (decimate.amount * 0.01));
iterativeModifier({
decimationFaceCount: count,
geometry: myMesh.geometry,
updateCallback: (geometry) => {
myMesh.geometry = geometry;
// Update model stats with new geometry
if (modelStats) {
modelStats.updateGeometry(geometry);
}
}
}).then(() => {
if (modelStats) {
console.log('Updated Vertex Count:', modelStats.vertexCount);
console.log('Updated Triangle Count:', modelStats.triangleCount);
}
console.timeEnd('updateScene');
}).catch(error => console.error(error));
}
}
// Custom control event listeners
document.getElementById('decimate-btn').addEventListener('click', updateScene.Update);
const resetScene = {
Reset: function () {
console.clear();
// Reset to original geometry
myMesh.geometry = tempGeometry.geometry.clone();
// Update model stats with reset geometry
if (modelStats) {
modelStats.updateGeometry(myMesh.geometry);
}
// Reset the modifier initialization flag
modifierInitialized = false;
console.log('Reset to original geometry - SimplifyModifier will re-initialize on next decimation');
if (modelStats) {
console.log('Vertex Count:', modelStats.vertexCount);
console.log('Triangle Count:', modelStats.triangleCount);
}
}
}
document.getElementById('reset-btn').addEventListener('click', resetScene.Reset);
// Rotation button event listeners
document.getElementById('rotate-x-btn').addEventListener('click', rotateX.RotateX);
document.getElementById('rotate-y-btn').addEventListener('click', rotateY.RotateY);
document.getElementById('rotate-z-btn').addEventListener('click', rotateZ.RotateZ);
// Slider event listener
const slider = document.getElementById('decimate-slider');
const sliderValue = document.getElementById('decimate-value');
slider.addEventListener('input', function () {
decimate.amount = parseInt(this.value);
sliderValue.textContent = this.value + '%';
});
// Combined file upload handler to prevent duplicate listeners
document.getElementById('file-selector').addEventListener('change', function (evt) {
// Update display name
const fileName = this.files[0] ? this.files[0].name : 'No file selected';
document.getElementById('file-name').textContent = fileName;
// Handle file opening
if (this.files[0]) {
openFile(evt);
}
}, false);
function openFile(evt) {
console.clear();
const fileObject = evt.target.files[0];
// Show file size and estimated processing time
const fileSizeMB = (fileObject.size / (1024 * 1024)).toFixed(2);
console.log(`Loading STL file: ${fileObject.name} (${fileSizeMB} MB)`);
// Update UI to show loading state
document.getElementById('file-name').textContent = `Loading ${fileObject.name}...`;
const reader = new FileReader();
reader.readAsArrayBuffer(fileObject);
reader.onload = function () {
console.time('STL Processing');
console.log('File loaded into memory, parsing STL...');
// Parse STL (can be slow for large files)
console.time('STL Parsing');
var geometry = stlLoader.parse(this.result);
console.timeEnd('STL Parsing');
console.log(`Parsed geometry: ${geometry.attributes.position.count} vertices`);
// Use consolidated setup function
console.time('Geometry Processing');
setupModel(geometry, fileObject.name);
console.timeEnd('Geometry Processing');
console.timeEnd('STL Processing');
if (modelStats) {
console.log(`Final triangle count: ${modelStats.triangleCount}`);
}
// Update UI to show completion
document.getElementById('file-name').textContent = fileObject.name;
};
// Handle file reading progress for large files
reader.onprogress = function (e) {
if (e.lengthComputable) {
const percentLoaded = Math.round((e.loaded / e.total) * 100);
document.getElementById('file-name').textContent = `Loading... ${percentLoaded}%`;
}
};
};
})
// Consolidated download function to prevent memory leaks
function downloadFile(blob, filename, fileType) {
console.log(`Exporting ${fileType}...`);
const link = document.createElement('a');
const url = URL.createObjectURL(blob);
link.style.display = 'none';
link.href = url;
link.download = filename;
// Add to DOM, click, then clean up immediately
document.body.appendChild(link);
link.click();
// Clean up to prevent memory leaks
document.body.removeChild(link);
// Clean up blob URL after a short delay to ensure download started
setTimeout(() => {
URL.revokeObjectURL(url);
console.log(`${fileType} export completed and cleaned up`);
}, 100);
}
// Temporary rotation helper to avoid code duplication
function withTemporaryRotation(callback) {
const originalRotation = myMesh.rotation.x;
myMesh.rotation.x = Math.PI / 180;
setTimeout(() => {
callback();
myMesh.rotation.x = originalRotation;
}, 200);
}
const exportModel = {
Export: function () {
withTemporaryRotation(() => {
const str = exporter.parse(myMesh, { binary: true });
const blob = new Blob([str], { type: 'application/octet-stream' });
downloadFile(blob, 'Model.stl', 'STL');
});
}
};
const exportOBJ = {
Export: function () {
withTemporaryRotation(() => {
const str = objExporter.parse(myMesh);
const blob = new Blob([str], { type: 'text/plain' });
downloadFile(blob, 'Model.obj', 'OBJ');
});
}
};
// Export button event listeners (setup immediately since we're already in window.load)
const exportSTLBtn = document.getElementById('export-stl-btn');
const exportOBJBtn = document.getElementById('export-obj-btn');
if (exportSTLBtn && exportOBJBtn) {
exportSTLBtn.addEventListener('click', exportModel.Export);
exportOBJBtn.addEventListener('click', exportOBJ.Export);
}
// Cleanup function to prevent memory leaks on page unload
function cleanup() {
console.log('Cleaning up resources...');
// Dispose of Three.js resources
if (myMesh && myMesh.geometry) {
myMesh.geometry.dispose();
}
if (tempGeometry && tempGeometry.geometry) {
tempGeometry.geometry.dispose();
}
if (material) {
material.dispose();
}
if (gridHelper && gridHelper.geometry) {
gridHelper.geometry.dispose();
}
if (renderer) {
renderer.dispose();
}
// Clear any pending timeouts/intervals
if (typeof tickAnimationId !== 'undefined') {
cancelAnimationFrame(tickAnimationId);
}
console.log('Cleanup completed');
}
// Add cleanup listener
window.addEventListener('beforeunload', cleanup);
window.addEventListener('unload', cleanup);
}); // End of window load event listener