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A*-Algorithm-implementation (either existing, or own (own would probably be quite hard, and not that efficient)), for character-movement
XP-Level
Different kinds of skill-sets/ skills
Farmer
Miller
Baker
Lumberjack
Fisher
General improvements on Characters
Each character has a separat bag/ inventory (with limited capacity), to prevent endless harvesting
Characters can go to a storage room, to empty their bag (if the storage room is not full)
Character-actions
The basic structure/ functionality
Find saplings (in grass) (won't remove the grass)
Grow tree (requires sapling) (on grass-tile) (creates wood-tile)
Chop down tree (on wood-tile) (creates dirt-tile)
Fetch water (fetches water from nearby (max 1 Tile away) water-tile (this means, that the character shouldn't be able to move over water, unless he has a skill for swiming or similiar))
Fill up/ Remove water (requires dirt or sand) (creates dirt- or sand-tile)
Find seeds (in grass) (won't remove the grass)
Plant seeds (requires seeds) (on dirt-tile) (creates wheat-tile)
This issue is for ideas about improvements on characters in general.
A list of resources can be found here.