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Improved Character #2

@AnthyG

Description

@AnthyG

This issue is for ideas about improvements on characters in general.

A list of resources can be found here.

  • A*-Algorithm-implementation (either existing, or own (own would probably be quite hard, and not that efficient)), for character-movement
  • XP-Level
  • Different kinds of skill-sets/ skills
    • Farmer
    • Miller
    • Baker
    • Lumberjack
    • Fisher
  • General improvements on Characters
    • Each character has a separat bag/ inventory (with limited capacity), to prevent endless harvesting
    • Characters can go to a storage room, to empty their bag (if the storage room is not full)
  • Character-actions
    • The basic structure/ functionality
    • Find saplings (in grass) (won't remove the grass)
    • Grow tree (requires sapling) (on grass-tile) (creates wood-tile)
    • Chop down tree (on wood-tile) (creates dirt-tile)
    • Fetch water (fetches water from nearby (max 1 Tile away) water-tile (this means, that the character shouldn't be able to move over water, unless he has a skill for swiming or similiar))
    • Fill up/ Remove water (requires dirt or sand) (creates dirt- or sand-tile)
    • Find seeds (in grass) (won't remove the grass)
    • Plant seeds (requires seeds) (on dirt-tile) (creates wheat-tile)
    • Harvest crops (on wheat-tile)
    • Use Buildings (as described here)
    • Remove grass (will result in much higher chance for dirt-tile, and basically none, for wood)
  • Building-mechanics, to e.g. build a stove, house, mill, bakery, storage room etc.

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