Problem
Two specific contradictions between SOUL.md's stated philosophy and implemented/planned features:
1. "Three Doors, Not Three Hundred" vs scope expansion
SOUL.md states:
Show 3 tasks. Not 5. Not "all of them with filters." The constraint IS the feature. When in doubt, show less. Resist the urge to add "just one more option."
Also: "If a feature requires more than one story to be useful, reconsider the decomposition."
Reality: The product scope has expanded to 70+ epics and 353+ stories across 7 phases. Features include daily planning mode, seasonal theme variants, dependency graphs, LLM decomposition, statistics dashboards, 8 provider integrations. Most epics have 4-8 stories.
The core three doors constraint is intact in the UX. The tension is about the project's scope, not the UX — but SOUL.md reads as constraining both.
2. "Not a habit tracker (no gamification)" vs Epic 40
SOUL.md's "What ThreeDoors Is NOT":
Not a habit tracker (no streaks, no gamification, no guilt)
Epic 40 (Beautiful Stats Display) includes milestone celebrations, animated counters, and heatmaps. These are gamification patterns. Story 0.63 references a progress view with streak/stats display.
Suggested fix
Either:
- Update SOUL.md to reflect the evolved philosophy — distinguish the UX constraint (always show 3 doors) from the scope constraint (which has relaxed). Clarify what "no gamification" means when stats visualization is a feature.
- Rein in features — if SOUL.md is the source of truth, Epic 40's gamification elements should be reconsidered.
This is a human judgment call, not a doc fix.
Context
Surfaced by kos knowledge graph bootstrap (finding-035, _kos/nodes/bedrock/prd-soul-constraint-drift.yaml, _kos/nodes/bedrock/prd-no-gamification-drift.yaml). The graph's cross-layer edges connected SOUL.md (philosophy) to product-scope.md (phases) to the epic list (353 stories) — revealing the gap between stated values and actual scope.
Problem
Two specific contradictions between SOUL.md's stated philosophy and implemented/planned features:
1. "Three Doors, Not Three Hundred" vs scope expansion
SOUL.md states:
Also: "If a feature requires more than one story to be useful, reconsider the decomposition."
Reality: The product scope has expanded to 70+ epics and 353+ stories across 7 phases. Features include daily planning mode, seasonal theme variants, dependency graphs, LLM decomposition, statistics dashboards, 8 provider integrations. Most epics have 4-8 stories.
The core three doors constraint is intact in the UX. The tension is about the project's scope, not the UX — but SOUL.md reads as constraining both.
2. "Not a habit tracker (no gamification)" vs Epic 40
SOUL.md's "What ThreeDoors Is NOT":
Epic 40 (Beautiful Stats Display) includes milestone celebrations, animated counters, and heatmaps. These are gamification patterns. Story 0.63 references a progress view with streak/stats display.
Suggested fix
Either:
This is a human judgment call, not a doc fix.
Context
Surfaced by kos knowledge graph bootstrap (finding-035,
_kos/nodes/bedrock/prd-soul-constraint-drift.yaml,_kos/nodes/bedrock/prd-no-gamification-drift.yaml). The graph's cross-layer edges connected SOUL.md (philosophy) to product-scope.md (phases) to the epic list (353 stories) — revealing the gap between stated values and actual scope.