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feature: Attack Frame Damage #1283

@WeylonSantana

Description

@WeylonSantana

Is your feature request related to a problem? Please describe.
When we execute an attack, it happens right on the first frame, making it visually ugly when the _attack animation has more frames (eg prepare, punch, return, idle), the damage happens right on the first frame, if the attack speed is worse , it gets even uglier.

Describe the solution you'd like
There must be a global setting, so that we can define in which frame of the attack animation the damage should appear/occur on the client

Additional context
Add any other context or screenshots about the feature request here.

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