diff --git a/core/dungeon-masters-guide/items/items-armor.xml b/core/dungeon-masters-guide/items/items-armor.xml index 14b5a8d2f..519fc741e 100644 --- a/core/dungeon-masters-guide/items/items-armor.xml +++ b/core/dungeon-masters-guide/items/items-armor.xml @@ -4,7 +4,7 @@ Armor Wizards of the Coast - + @@ -872,6 +872,7 @@ + diff --git a/core/dungeon-masters-guide/items/items-firearms.xml b/core/dungeon-masters-guide/items/items-firearms.xml index ff4029b61..e62de83ac 100644 --- a/core/dungeon-masters-guide/items/items-firearms.xml +++ b/core/dungeon-masters-guide/items/items-firearms.xml @@ -2,7 +2,7 @@ Firearms - + @@ -31,8 +31,8 @@ -

Gunpowder is chiefly used to propel a bu 11et out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in waterresistant powder horns.

-

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, s hedding br ight light in a 30-foot radius and dim light for an add itional 30 feet.

+

Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.

+

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Explosives @@ -43,8 +43,8 @@
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Gunpowder is chiefly used to propel a bu 11et out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in waterresistant powder horns.

-

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, s hedding br ight light in a 30-foot radius and dim light for an add itional 30 feet.

+

Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.

+

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Explosives diff --git a/core/dungeon-masters-guide/items/items-weapons.xml b/core/dungeon-masters-guide/items/items-weapons.xml index 79a17afcc..5201f2823 100644 --- a/core/dungeon-masters-guide/items/items-weapons.xml +++ b/core/dungeon-masters-guide/items/items-weapons.xml @@ -4,7 +4,7 @@ Weapons Wizards of the Coast - + @@ -402,7 +402,7 @@

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

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When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

+

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

diff --git a/core/dungeon-masters-guide/items/items-wondrous.xml b/core/dungeon-masters-guide/items/items-wondrous.xml index a8d5ee7ae..5e0cc7648 100644 --- a/core/dungeon-masters-guide/items/items-wondrous.xml +++ b/core/dungeon-masters-guide/items/items-wondrous.xml @@ -2,7 +2,7 @@ Wondrous Items - + @@ -879,7 +879,7 @@
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While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

+

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

spellcaster