From 52f55b8715ddd083b06dedf72e16bac7d08193a8 Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 12:22:54 -0800 Subject: [PATCH 1/8] fixed typos in Gunpowder, Keg and Gunpowder, Powder Horn - Jarod --- core/dungeon-masters-guide/items/items-firearms.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/dungeon-masters-guide/items/items-firearms.xml b/core/dungeon-masters-guide/items/items-firearms.xml index ff4029b61..b0413bef4 100644 --- a/core/dungeon-masters-guide/items/items-firearms.xml +++ b/core/dungeon-masters-guide/items/items-firearms.xml @@ -31,8 +31,8 @@ -

Gunpowder is chiefly used to propel a bu 11et out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in waterresistant powder horns.

-

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, s hedding br ight light in a 30-foot radius and dim light for an add itional 30 feet.

+

Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.

+

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Explosives @@ -43,8 +43,8 @@
-

Gunpowder is chiefly used to propel a bu 11et out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in waterresistant powder horns.

-

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, s hedding br ight light in a 30-foot radius and dim light for an add itional 30 feet.

+

Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.

+

Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Explosives From 0355b039139b581672b1ef4c7856e0a899ea8cfb Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 12:33:14 -0800 Subject: [PATCH 2/8] fixed typo in drow poison from draw to drow - Jarod --- core/dungeon-masters-guide/items/items-poison.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/dungeon-masters-guide/items/items-poison.xml b/core/dungeon-masters-guide/items/items-poison.xml index eb42ab6c7..2e311177f 100644 --- a/core/dungeon-masters-guide/items/items-poison.xml +++ b/core/dungeon-masters-guide/items/items-poison.xml @@ -4,7 +4,7 @@ Poison Wizards of the Coast - + @@ -59,7 +59,7 @@
-

This poison is typically made only by the draw, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

+

This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

From 0626bd8cf51f634a4bac4a1a8c21a6482bed796a Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 12:34:18 -0800 Subject: [PATCH 3/8] Forgot to increment version on items-firearms - Jarod --- core/dungeon-masters-guide/items/items-firearms.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/dungeon-masters-guide/items/items-firearms.xml b/core/dungeon-masters-guide/items/items-firearms.xml index b0413bef4..e62de83ac 100644 --- a/core/dungeon-masters-guide/items/items-firearms.xml +++ b/core/dungeon-masters-guide/items/items-firearms.xml @@ -2,7 +2,7 @@ Firearms - + From d5835ce26c4dbe395f2e9800ffac84513cc36045 Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 12:41:04 -0800 Subject: [PATCH 4/8] removed duplicate text from pearl of power - Jarod --- core/dungeon-masters-guide/items/items-wondrous.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/dungeon-masters-guide/items/items-wondrous.xml b/core/dungeon-masters-guide/items/items-wondrous.xml index a8d5ee7ae..5e0cc7648 100644 --- a/core/dungeon-masters-guide/items/items-wondrous.xml +++ b/core/dungeon-masters-guide/items/items-wondrous.xml @@ -2,7 +2,7 @@ Wondrous Items - + @@ -879,7 +879,7 @@ -

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

+

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

spellcaster From e579f12eda17b03e2f4623f7ef586b15c4b17bf5 Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 12:43:40 -0800 Subject: [PATCH 5/8] Revert "fixed typo in drow poison from draw to drow - Jarod" This reverts commit 0355b039139b581672b1ef4c7856e0a899ea8cfb. --- core/dungeon-masters-guide/items/items-poison.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/dungeon-masters-guide/items/items-poison.xml b/core/dungeon-masters-guide/items/items-poison.xml index 2e311177f..eb42ab6c7 100644 --- a/core/dungeon-masters-guide/items/items-poison.xml +++ b/core/dungeon-masters-guide/items/items-poison.xml @@ -4,7 +4,7 @@ Poison Wizards of the Coast - + @@ -59,7 +59,7 @@
-

This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

+

This poison is typically made only by the draw, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

From fd85d827387c736560d0c04d97dcf1388ccb4034 Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 12:58:49 -0800 Subject: [PATCH 6/8] Changed Sword of Sharpness to be accurate to the DMG rather than the SRD - Jarod --- core/dungeon-masters-guide/items/items-weapons.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/dungeon-masters-guide/items/items-weapons.xml b/core/dungeon-masters-guide/items/items-weapons.xml index 79a17afcc..5201f2823 100644 --- a/core/dungeon-masters-guide/items/items-weapons.xml +++ b/core/dungeon-masters-guide/items/items-weapons.xml @@ -4,7 +4,7 @@ Weapons Wizards of the Coast - + @@ -402,7 +402,7 @@

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

-

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

+

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

From 5b55489d96d6098ca09893e5b95333792265cdad Mon Sep 17 00:00:00 2001 From: JarodHuber Date: Wed, 4 Feb 2026 13:18:44 -0800 Subject: [PATCH 7/8] Added a +5 to passive perception on Sentinel Shield to simulate advantage on perception checks - Jarod --- core/dungeon-masters-guide/items/items-armor.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/dungeon-masters-guide/items/items-armor.xml b/core/dungeon-masters-guide/items/items-armor.xml index 14b5a8d2f..f868d0c8f 100644 --- a/core/dungeon-masters-guide/items/items-armor.xml +++ b/core/dungeon-masters-guide/items/items-armor.xml @@ -4,7 +4,7 @@ Armor Wizards of the Coast - + @@ -872,6 +872,7 @@ +
From 9e5506345f7d501221446ab1fbd35bc5fe3e4c39 Mon Sep 17 00:00:00 2001 From: Jarod Date: Wed, 4 Feb 2026 13:23:56 -0800 Subject: [PATCH 8/8] add bonus descriptor Co-authored-by: NickVendel <46818179+NickVendel@users.noreply.github.com> --- core/dungeon-masters-guide/items/items-armor.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/dungeon-masters-guide/items/items-armor.xml b/core/dungeon-masters-guide/items/items-armor.xml index f868d0c8f..519fc741e 100644 --- a/core/dungeon-masters-guide/items/items-armor.xml +++ b/core/dungeon-masters-guide/items/items-armor.xml @@ -872,7 +872,7 @@ - +