Thanks for the shader and script, the effect is very good on Oculus Quset.
When I build the same project on Oculus Quest2 the reflection effect seems not proper on the left eye. It is weird, the solid game object (mesh renderer) reflection is good but the skybox is wrong. If you stand on an indoor scene it is OK, when the player moves to the outdoor scene the skybox reflection render on the left eye will go wrong. Do you know how to solve that or change the BuildSetting on Unity?
Thanks for the shader and script, the effect is very good on Oculus Quset.
When I build the same project on Oculus Quest2 the reflection effect seems not proper on the left eye. It is weird, the solid game object (mesh renderer) reflection is good but the skybox is wrong. If you stand on an indoor scene it is OK, when the player moves to the outdoor scene the skybox reflection render on the left eye will go wrong. Do you know how to solve that or change the BuildSetting on Unity?