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Hi,
I’m experiencing an issue with the HungerGames plugin during the countdown phase.
When a game is in the countdown state, players are correctly frozen at their spawn points. However, if a player disconnects during the countdown and then reconnects before the game starts, the freeze is no longer applied to that player. As a result, they can move freely while other players remain frozen, gaining an unfair advantage.
This happens consistently on:
Paper 1.21.x
HungerGames v1.9.0
Setup with Multiverse (separate lobby and arena worlds)
It seems the freeze state is not reapplied on player rejoin during the countdown phase.
Is this a known issue, or is there a recommended way to handle player reconnections during countdown?
Thanks in advance.
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