@@ -710,7 +710,7 @@ public function onJoiningPlayerSettings(PlayerJoinEvent $event){
710710 $ player ->setFood ($ this ->custom ->get ("SetPlayerFoodBarOnJoin " ));
711711 $ player ->setMaxHealth ($ this ->custom ->get ("SetMaxPlayerHealthOnJoin " ));
712712 $ player ->setHealth ($ this ->custom ->get ("SetPlayerHealthOnJoin " ));
713- $ player ->setMovementSpeed (0.14 );//DO NOT MESS WITH THIS!!
713+ $ player ->setMovementSpeed (0.12 );//DO NOT MESS WITH THIS!!
714714 $ player ->setGamemode (0 );//Forgot To Set A Player Gamemode To Survival??LOL NOW YOU WONT FORGOT!!
715715 //under here is non stable code
716716 $ positionx = $ this ->getServer ()->getDefaultLevel ()->getSafeSpawn ()->getX ();
@@ -748,7 +748,7 @@ public function PRE(PlayerRespawnEvent $event){
748748 $ player ->setFood ($ this ->custom ->get ("SetPlayerFoodBarOnRespawn " ));
749749 $ player ->setMaxHealth ($ this ->custom ->get ("SetMaxPlayerHealthOnRespawn " ));
750750 $ player ->setHealth ($ this ->custom ->get ("SetPlayerHealthOnRespawn " ));
751- $ player ->setMovementSpeed (0.14 );
751+ $ player ->setMovementSpeed (0.12 );
752752 $ player ->setGamemode (0 );
753753 }
754754//This Function Will Add Percentage To Gain The Items..
@@ -766,7 +766,7 @@ public function dropdeath(PlayerDeathEvent $event){
766766}
767767
768768 public function ByeVoidz (PlayerMoveEvent $ event ){
769- if ($ event ->getTo ()->getFloorY () < 5 ){
769+ if ($ event ->getTo ()->getFloorY () =< 7 ){ //lucky 7
770770 $ player = $ event ->getPlayer ();
771771 $ x = $ this ->getServer ()->getDefaultLevel ()->getSafeSpawn ()->getX ();
772772 $ y = $ this ->getServer ()->getDefaultLevel ()->getSafeSpawn ()-> getY ()+1.3 ;
@@ -777,7 +777,7 @@ public function ByeVoidz(PlayerMoveEvent $event){
777777 $ player ->setMaxHealth ($ this ->custom ->get ("NoVoid-SetPlayerMaxHealth " ));
778778 $ player ->setHealth ($ this ->custom ->get ("NoVoid-SetPlayerHealth " ));
779779 $ player ->setFood ($ this ->custom ->get ("NoVoid-SetPlayerFood " ));
780- $ player ->setMovementSpeed (0.14 );
780+ $ player ->setMovementSpeed (0.12 );
781781 $ player ->teleport (new Vector3 ($ x , $ y , $ z , $ level ));
782782 }
783783 }
0 commit comments