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Description
Is this an issue or by design? Because this seems like a useful case to consider. If not could you give me a tips on how to implement it? Editor scripting really is my worst skill.
More info on the issue:
When I add a Hideif attribute decorator to a list/array it doesn't work. It works on all the other fields(single gameobject, int, string etc) that's how I know it's an issue connected with the hide if decorator being put on an attribute of type list or an array.
Have a nice day
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