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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<!-- Lock orientation to portrait on mobile -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="screen-orientation" content="portrait">
<meta name="orientation" content="portrait">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta http-equiv="ScreenOrientation" content="autoRotate:disabled">
<link rel="apple-touch-icon" href="assets/images/rangefinder_touch-icon_180.png">
<link rel="apple-touch-icon" sizes="180x180" href="assets/images/rangefinder_touch-icon_180.png">
<link rel="icon" type="image/png" sizes="32x32" href="assets/images/rangefinder_32.png">
<link rel="icon" type="image/png" sizes="16x16" href="assets/images/rangefinder_16.png">
<link rel="icon" type="image/png" sizes="192x192" href="assets/images/rangefinder_192.png">
<link rel="icon" type="image/png" sizes="512x512" href="assets/images/rangefinder_512.png">
<link rel="manifest" href="manifest.json">
<meta http-equiv="Content-Security-Policy" content="upgrade-insecure-requests">
<title>Rangefinder</title>
<!-- Add after your meta tags but before other scripts -->
<script>
let googleMapsLoaded = false;
function initMap() {
console.log("Google Maps API loaded");
googleMapsLoaded = true;
if (window.initializeInteractiveMap) {
window.initializeInteractiveMap();
}
}
</script>
<script async defer
src="https://maps.googleapis.com/maps/api/js?key=${GOOGLE_MAPS_JS_API_KEY}&libraries=places,marker&callback=initMap">
</script>
<!-- PLEASE NO CHANGES BELOW THIS LINE (UNTIL I SAY SO) -->
<script language="javascript" type="text/javascript" src="libraries/p5.min.js"></script>
<script language="javascript" type="text/javascript" src="answerScreen.js"></script>
<script language="javascript" type="text/javascript" src="customLocationsScreen.js"></script>
<script language="javascript" type="text/javascript" src="dataLoader.js"></script>
<script language="javascript" type="text/javascript" src="discoveryMapScreen.js"></script>
<script language="javascript" type="text/javascript" src="dropdownMenu.js"></script>
<script language="javascript" type="text/javascript" src="gameScreen.js"></script>
<script language="javascript" type="text/javascript" src="interactiveMap.js"></script>
<script language="javascript" type="text/javascript" src="mainMenuScreen.js"></script>
<script language="javascript" type="text/javascript" src="mapSettingsScreen.js"></script>
<script language="javascript" type="text/javascript" src="orientationService.js"></script>
<script language="javascript" type="text/javascript" src="permissionScreen.js"></script>
<script language="javascript" type="text/javascript" src="scoringService.js"></script>
<script language="javascript" type="text/javascript" src="searchLocationScreen.js"></script>
<script language="javascript" type="text/javascript" src="settingsScreen.js"></script>
<script language="javascript" type="text/javascript" src="splashScreen.js"></script>
<script language="javascript" type="text/javascript" src="sw.js"></script>
<script language="javascript" type="text/javascript" src="main.js"></script>
<!-- OK, YOU CAN MAKE CHANGES BELOW THIS LINE AGAIN -->
<style>
:root {
/* Light theme variables */
--background-color: rgb(245, 245, 245);
--text-color: rgb(0, 0, 0);
--button-bg: rgb(200, 200, 200);
--button-text: rgb(0, 0, 0);
--button-locked: rgb(225, 225, 225);
--button-locked-text: rgb(150, 150, 150);
}
:root[data-theme="dark"] {
/* Dark theme variables */
--background-color: rgb(33, 33, 33);
--text-color: rgb(255, 255, 255);
--button-bg: rgb(100, 100, 100);
--button-text: rgb(255, 255, 255);
--button-locked: rgb(50, 50, 50);
--button-locked-text: rgb(150, 150, 150);
}
body {
padding: 0;
margin: 0;
overscroll-behavior: none;
background-color: var(--background-color);
color: var(--text-color);
display: flex;
justify-content: center;
align-items: flex-start;
min-height: 100vh;
-webkit-transform: translateZ(0);
-moz-transform: translateZ(0);
-ms-transform: translateZ(0);
-o-transform: translateZ(0);
transform: translateZ(0);
overflow: hidden;
touch-action: none;
position: fixed;
width: 100%;
height: 100%;
user-select: none;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
-webkit-touch-callout: none;
}
canvas {
pointer-events: none;
position: relative;
z-index: 0;
user-select: none;
-webkit-user-select: none;
-webkit-touch-callout: none;
}
/* Add after your existing styles */
#map {
position: absolute;
z-index: 1;
background: white;
pointer-events: auto !important;
touch-action: manipulation !important;
user-select: none;
width: 100% !important;
height: 100% !important;
/* iOS fixes */
transform: translate3d(0,0,0);
-webkit-transform: translate3d(0,0,0);
-webkit-overflow-scrolling: touch;
overflow: hidden;
}
/* Add iOS-specific wrapper */
.map-container {
position: absolute;
width: 100%;
height: 100%;
overflow: hidden;
/* iOS fixes */
transform: translate3d(0,0,0);
-webkit-transform: translate3d(0,0,0);
-webkit-overflow-scrolling: touch;
}
</style>
</head>
<body>
<main>
<!-- Add your game screens here as sections or divs -->
</main>
<script>
if ('serviceWorker' in navigator) {
navigator.serviceWorker.register('/sw.js')
.then((registration) => {
console.log('Service Worker registered');
})
.catch((error) => {
console.error('Service Worker registration failed:', error);
});
}
</script>
</body>
</html>