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main.js
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522 lines (453 loc) · 12.8 KB
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// main.js
/*
Main application file that handles:
- Game state and initialization
- Screen management and transitions
- Asset loading (images)
- Window and canvas setup
- Core game loop (draw function)
*/
/*jshint esversion: 8*/
let currentScreen = "splash";
let questions = [];
let currentQuestionIndex = 0;
let userGuessDistance = 0;
let userGuessDirection = 0;
let currentQuestion = null;
let compassRose;
let compassRoseInverted;
let compassArrow;
let logo;
let logoInverted;
let logoMarker;
let logoMarkerInverted;
let logoCompass;
let logoCompassInverted;
let settingsIcon;
let settingsIconInverted;
let playerLocation = null;
let frameRates = [];
const FRAMERATE_SAMPLES = 60;
let lastMousePressed = false;
const DEV_MODE = false;
let debugText = "";
let mainCanvas;
let enteredFromSearch = false;
let userSettings = {
radius: 2000,
practiceMode: false
};
window.initMap = function() {
console.log("Google Maps API loaded");
interactiveMap.isLoaded = true;
};
function preload() {
loadImage("assets/images/compass_rose.png",
img => {
compassRose = img;
},
error => {
console.error("Error loading compass rose:", error);
compassRose = null;
}
);
loadImage("assets/images/compass_rose_inverted.png",
img => {
compassRoseInverted = img;
},
error => {
console.error("Error loading compass rose:", error);
compassRoseInverted = null;
}
);
loadImage("assets/images/arrow.png",
img => {
compassArrow = img;
},
error => {
console.error("Error loading arrow:", error);
compassArrow = null;
}
);
loadImage("assets/images/rangefinder_logo.png",
img => {
logo = img;
},
error => {
console.error("Error loading logo:", error);
logo = null;
}
);
loadImage("assets/images/rangefinder_logo_inverted.png",
img => {
logoInverted = img;
},
error => {
console.error("Error loading inverted logo:", error);
logoInverted = null;
}
);
loadImage("assets/images/rangefinder_marker.png",
img => {
logoMarker = img;
},
error => {
console.error("Error loading logo marker:", error);
logoMarker = null;
}
);
loadImage("assets/images/rangefinder_marker_inverted.png",
img => {
logoMarkerInverted = img;
},
error => {
console.error("Error loading logo marker:", error);
logoMarkerInverted = null;
}
);
loadImage("assets/images/rangefinder_compass.png",
img => {
logoCompass = img;
},
error => {
console.error("Error loading logo compass:", error);
logoCompass = null;
}
);
loadImage("assets/images/rangefinder_compass_inverted.png",
img => {
logoCompassInverted = img;
},
error => {
console.error("Error loading logo compass:", error);
logoCompassInverted = null;
}
);
loadImage("assets/images/settings.png",
img => {
settingsIcon = img;
},
error => {
console.error("Error loading settings:", error);
settingsIcon = null;
}
);
loadImage("assets/images/settings_inverted.png",
img => {
settingsIconInverted = img;
},
error => {
console.error("Error loading settings:", error);
settingsIconInverted = null;
}
);
}
async function setup() {
// Calculate canvas size to maintain portrait orientation
let canvasWidth = windowWidth;
let canvasHeight = windowHeight;
// If width is greater than height, limit width to maintain portrait ratio
if (windowWidth > windowHeight) {
canvasWidth = windowHeight * 0.6;
}
// Create the canvas and store the reference
mainCanvas = createCanvas(canvasWidth, canvasHeight);
textAlign(CENTER, CENTER);
// Set default player location
playerLocation = { lat: 0, lon: 0 };
try {
if (screen.orientation && screen.orientation.lock) {
await screen.orientation.lock('portrait');
} else if (screen.lockOrientation) {
screen.lockOrientation('portrait');
}
} catch (error) {
console.log("Could not lock orientation:", error);
}
try {
if ("geolocation" in navigator) {
const position = await new Promise((resolve, reject) => {
navigator.geolocation.getCurrentPosition(resolve, reject, {
enableHighAccuracy: true,
timeout: 5000,
maximumAge: 0
});
});
playerLocation = {
lat: position.coords.latitude,
lon: position.coords.longitude
};
localStorage.setItem('locationPermission', 'granted');
}
if (typeof DeviceOrientationEvent.requestPermission === 'function') {
const response = await DeviceOrientationEvent.requestPermission();
if (response === 'granted') {
orientationService.hasPermission = true;
localStorage.setItem('compassPermission', 'granted');
}
}
} catch (error) {
console.error("Error requesting initial permissions:", error);
}
orientationService.start();
frameRate(60);
angleMode(DEGREES);
mainCanvas = document.getElementsByTagName('canvas')[0];
mainCanvas.addEventListener('touchstart', function(e) {
if (currentScreen !== "permissions") {
e.preventDefault();
}
}, { passive: false });
mainCanvas.addEventListener('touchmove', function(e) {
if (currentScreen !== "permissions") {
e.preventDefault();
}
}, { passive: false });
// Add these new listeners
mainCanvas.addEventListener('touchend', function(e) {
if (currentScreen !== "permissions") {
e.preventDefault();
}
}, { passive: false });
mainCanvas.addEventListener('contextmenu', function(e) {
e.preventDefault();
});
// Prevent long press
mainCanvas.addEventListener('touchstart', function(e) {
e.preventDefault();
return false;
}, { passive: false });
// Initialize dark mode from localStorage
const darkMode = localStorage.getItem('darkMode') === 'enabled';
document.documentElement.setAttribute('data-theme', darkMode ? 'dark' : 'light');
// Set interactive map as default
if (localStorage.getItem('useInteractiveMap') === null) {
localStorage.setItem('useInteractiveMap', 'true');
}
mapSettingsScreen.initialize();
}
function draw() {
frameRates.push(frameRate());
if (frameRates.length > FRAMERATE_SAMPLES) {
frameRates.shift();
let avgFPS = frameRates.reduce((a, b) => a + b) / frameRates.length;
if (avgFPS < 20) {
orientationService.updateInterval = 50;
orientationService.filterFactor = 0.2;
}
}
background(getBackgroundColor());
switch (currentScreen) {
case "splash":
drawSplashScreen();
break;
case "mainMenu":
drawMainMenuScreen();
break;
case "settings":
settingsScreen.drawSettingsScreen();
break;
case "game":
drawGameScreen();
break;
case "answer":
drawAnswerScreen();
break;
case "permissions":
permissionScreen.draw();
break;
case "scores":
drawScoresScreen();
break;
case "discoveries":
drawDiscoveryMapScreen();
break;
case "mapSettings":
mapSettingsScreen.drawSettingsScreen();
break;
case "search":
drawSearchLocationScreen();
break;
case "customLocations":
customLocationsScreen.draw();
break;
}
// Draw debug text if in dev mode
if (DEV_MODE) {
push();
fill(255, 0, 0);
textSize(12);
textAlign(LEFT, TOP);
text(debugText, 10, 10);
pop();
}
lastMousePressed = mouseIsPressed;
}
function goToScreen(newScreen) {
// Cleanup previous screen
if (currentScreen === "answer") {
cleanupAnswerScreen();
} else if (currentScreen === "settings") {
settingsScreen.cleanup();
} else if (currentScreen === "discoveries") {
discoveryMap.remove();
} else if (currentScreen === "search") {
searchLocationScreen.cleanup();
}
dropdownMenu.onScreenExit();
currentScreen = newScreen;
// Start location updates when entering game screen
if (newScreen === "game") {
startLocationUpdates();
}
if (newScreen === "discoveries") {
discoveryMap.remove();
}
}
function mousePressed() {
if (currentScreen === "permissions") {
permissionScreen.handleClick();
}
}
function getCanvasOffset() {
return {
x: (windowWidth - width) / 2,
y: 0
};
}
function windowResized() {
let canvasWidth = windowWidth;
let canvasHeight = windowHeight;
if (windowWidth > windowHeight) {
canvasWidth = windowHeight * 0.6;
}
resizeCanvas(canvasWidth, canvasHeight);
let offset = getCanvasOffset();
}
function startNewGame() {
console.log("Starting new game");
if (DEV_MODE) {
if (!playerLocation) {
playerLocation = { lat: 52.52, lon: 13.405 };
}
if (!orientationService.hasPermission) {
orientationService.hasPermission = true;
}
currentQuestionIndex = 0;
resetLockStates();
console.log("About to call pickNewQuestion from startNewGame");
pickNewQuestion();
goToScreen("game");
return;
}
// Show permissions screen, but don't start game immediately
goToScreen("permissions");
}
function drawCloseButton() {
let buttonSize = 44;
let padding = 16;
// Position in top left
let closeX = padding;
let closeY = padding;
// Draw button background
noStroke();
fill(getButtonColor());
rect(closeX, closeY, buttonSize, buttonSize, 8);
// Draw the "back" arrow icon
stroke(getTextColor());
strokeWeight(2);
noFill();
let iconPadding = 12;
let arrowX = closeX + iconPadding;
let arrowY = closeY + buttonSize/2;
let arrowWidth = buttonSize - (iconPadding * 2);
// Draw arrow pointing left
line(arrowX + arrowWidth, arrowY, arrowX, arrowY);
line(arrowX, arrowY, arrowX + 8, arrowY - 8);
line(arrowX, arrowY, arrowX + 8, arrowY + 8);
if (mouseIsPressed && !lastMousePressed &&
mouseX > closeX && mouseX < closeX + buttonSize &&
mouseY > closeY && mouseY < closeY + buttonSize) {
if (currentScreen === "customLocations") {
goToScreen("search");
} else if (currentScreen === "mapSettings") {
goToScreen("settings");
} else if (currentScreen === "game") {
dropdownMenu.cleanup();
resetLockStates();
goToScreen("mainMenu");
} else {
if (currentScreen === "answer") {
dropdownMenu.cleanup();
} else if (currentScreen === "settings") {
settingsScreen.cleanup();
} else if (currentScreen === "permissions") {
permissionScreen.cleanup();
}
goToScreen("mainMenu");
}
return true;
}
return false;
}
// Add helper functions for colors
function getBackgroundColor() {
return color(getComputedStyle(document.documentElement)
.getPropertyValue('--background-color'));
}
function getTextColor() {
return color(getComputedStyle(document.documentElement)
.getPropertyValue('--text-color'));
}
function getButtonColor() {
return color(getComputedStyle(document.documentElement)
.getPropertyValue('--button-bg'));
}
function drawInteractiveButton(x, y, w, h, label, action, cornerRadius = 10) {
const isHovered = mouseX > x && mouseX < x + w && mouseY > y && mouseY < y + h;
if (isHovered && mouseIsPressed) {
fill(lerpColor(getButtonColor(), color(0), 0.2));
} else {
fill(getButtonColor());
}
noStroke();
rect(x, y, w, h, cornerRadius);
fill(getTextColor());
textAlign(CENTER, CENTER);
textSize(20);
text(label, x + w/2, y + h/2);
if (isHovered && !mouseIsPressed && lastMousePressed) {
console.log("Button clicked:", label);
action();
}
}
function getPermissionStatusColor(isGranted, isDark = document.documentElement.getAttribute('data-theme') === 'dark') {
if (isGranted) {
return isDark ? '#408040' : '#90EE90';
} else {
return isDark ? '#804040' : '#FFB6C1';
}
}
function addDebugText(text) {
debugText = text + "\n" + debugText.split("\n").slice(0, 10).join("\n");
}
function mouseWheel(event) {
if (customLocationsScreen.mouseWheel) {
customLocationsScreen.mouseWheel(event);
}
}
function touchStarted() {
if (customLocationsScreen.touchStarted) {
customLocationsScreen.touchStarted();
}
}
function touchMoved() {
if (customLocationsScreen.touchMoved) {
customLocationsScreen.touchMoved();
}
}
function touchEnded() {
if (customLocationsScreen.touchEnded) {
customLocationsScreen.touchEnded();
}
}