From b369f5f476ee4aaa3711a57f98f79604dcea730c Mon Sep 17 00:00:00 2001 From: Alex Date: Sun, 12 Apr 2026 02:21:22 -0700 Subject: [PATCH] Fix wrong console displayed --- Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp b/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp index 0b8e0ca4ac..ecb78aa6d2 100644 --- a/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SaveMessage.cpp @@ -7,6 +7,8 @@ UIScene_SaveMessage::UIScene_SaveMessage(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { + constexpr static wchar_t localeBypassedText[] = L"This game has a level autosave feature. When you see the icon above displayed, the game is saving your data. \nPlease do not turn off your Xbox 360 console while this icon is on-screen."; + // Setup all the Iggy references we need for this scene initialiseMovie(); @@ -14,7 +16,9 @@ UIScene_SaveMessage::UIScene_SaveMessage(int iPad, void *initData, UILayer *pare parentLayer->addComponent(iPad,eUIComponent_Logo); m_buttonConfirm.init(app.GetString(IDS_CONFIRM_OK),eControl_Confirm); - m_labelDescription.init(app.GetString(IDS_SAVE_ICON_MESSAGE)); + // TODO: Reverse localization file format and pull from localized message ID + //m_labelDescription.init(app.GetString(IDS_SAVE_ICON_MESSAGE)); + m_labelDescription.init(localeBypassedText); IggyDataValue result;