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Copy file name to clipboardExpand all lines: BlueMapCLI/src/main/resources/bluemap-cli.conf
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## http://bluecolored.de/ ##
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## ##
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# !! Don't change this !!
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# This is used to detect version-changes in the configuration
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# and update configuration correctly.
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version: "%version%"
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# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
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# you confirm that you own a license to Minecraft (Java Edition)
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# and you agree that BlueMap will download and use this file for you: %minecraft-client-url%
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# (Alternatively you can download the file yourself and store it here: <data>/minecraft-client-%minecraft-client-version%.jar)
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# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compilant with mojang's EULA.
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# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
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# BlueMap uses resources in this file to generate the 3D-Models used for the map and texture them. (BlueMap will not work without those resources.)
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# %datetime-iso%
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accept-download: false
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# This changes the amount of threads that BlueMap will use to render the maps.
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# A higher value can improve render-speed but could impact performance on the host machine.
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# This should be always below or equal to the number of available processor-cores.
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# Zero or a negative value means the amount of of available processor-cores subtracted by the value.
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# (So a value of -2 with 6 cores results in 4 render-processes)
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# Default is 0
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renderThreadCount: 0
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# If this is true, BlueMap might send really basic metrics reports containg only the implementation-type and the version that is being used to https://metrics.bluecolored.de/bluemap/
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# This allows me to track the basic usage of BlueMap and helps me stay motivated to further develop this tool! Please leave it on :)
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# An example report looks like this: {"implementation":"CLI","version":"%version%"}
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# The folder where bluemap saves data-files it needs during runtime
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data: "."
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web {
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# The webroot of the website that displays the map.
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webroot: "web"
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# Unncomment this to override the path where bluemap stores the data-files.
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# Default is "<webroot>/data"
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#webdata: "path/to/data/folder"
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webserver {
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# With this setting you can enable the integrated web-server.
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# Default is disabled
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enabled: false
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# The webroot of the website that displays the map.
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webroot: "web"
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# The IP-Adress that the webserver binds to.
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# If this setting is commented out, bluemap tries to find the default ip-adress of your system.
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# If you only want to access it locally use "localhost".
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#ip: "localhost"
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#ip: "127.0.0.1"
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# The port that the webserver listenes to.
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# Default is 8100
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port: 8100
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# Max number of simultaneous connections that the webserver allows
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# Default is 100
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maxConnectionCount: 100
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# Unncomment this to override the path where bluemap stores the data-files.
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# Default is "<webroot>/data"
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#web-data: "path/to/data/folder"
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}
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# This changes the amount of threads that BlueMap will use to render the maps.
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# A higher value can improve render-speed but could impact performance on the host machine.
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# This should be always below or equal to the number of available processor-cores.
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# Zero or a negative value means the amount of of available processor-cores subtracted by the value.
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# (So a value of -2 with 6 cores results in 4 render-processes)
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# Default is 0
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renderThreadCount: 0
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# This is an array with multiple configured maps.
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# You can define multiple maps, for different worlds with different render-settings here
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maps: [
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# Default is 0.8
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lighting: 0.8
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# Using this, BlueMap pretends that every Block above the defined value is AIR.
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# Default is disabled
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#sliceY: 90
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# With the below values you can just not render blocks at certain heights.
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# This can be used to ignore the nethers ceiling.
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# Default is no min or max y value
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# With the below values you can limit the map-render.
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# This can be used to ignore the nethers ceiling or render only a certain part of a world.
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# Default is no min or max value (= infinite bounds)
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#minX: -4000
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#maxX: 4000
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#minZ: -4000
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#maxZ: 4000
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#minY: 50
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#maxY: 126
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# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
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# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
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# This has only an effect if you set some render-bounds above.
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# Default is enabled
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renderEdges: true
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# HIRES is the high-resolution render of the map. Where you see every block.
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hires {
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viewDistance: 4.5
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}
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# LOWRES is the low-resolution render of the map. THats the model that you see if you zoom far out to get an overview.
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# LOWRES is the low-resolution render of the map. Thats the model that you see if you zoom far out to get an overview.
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lowres {
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# Defines resolution of the lowres model. E.g. If the hires.tileSize is 32, a value of 4 means that every 8*8 blocks will be summarized by one point on the lowres map.
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# Calculation: 32 / 4 = 8
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}
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# Here another example for the End-Map
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# Things we dont want to change from default we can just omit
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# Things we don't want to change from default we can just omit
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{
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id: "end"
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name: "End"
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world: "world/DIM1"
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# In the end is no light, so we need to enable this or we don't see anything.
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# In the end is no sky-light, so we need to enable this or we won't see anything.
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renderCaves: true
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# Same here, we don't want a dark map. But not completely disabled, so we see the effect of e.g torches.
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renderCaves: true
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lighting: 0.6
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# We slice the whole world at y:90 so evrery block above 90 will be air.
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# This way we dont render the nethers ceiling.
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sliceY: 90
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# Instead of slicing we also could do this, that would look like an x-ray view through the ceiling.
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#maxY: 126
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# We slice the whole world at y:90 so every block above 90 will be air.
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