@@ -72,6 +72,11 @@ cave-detection-ocean-floor: -5
7272# Default is false
7373cave-detection-uses-block-light: false
7474
75+ # The minimum "inhabitedTime" value that a chunk must have to be rendered.
76+ # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
77+ # Default is 0
78+ min-inhabited-time: 0
79+
7580# With the render-mask you can limit the map-render.
7681# This can be used to render only a certain part of a world or ignore the nethers ceiling.
7782# If you change the render-mask, bluemap automatically tries to update the map,
@@ -92,21 +97,17 @@ render-mask: [
9297 #max-y: 100
9398 }${remove-nether-ceiling<<
9499 {
95- # this removes the nethers ceiling (everything at and between y 90 and 127)
100+ # this removes everything at and between y 90 and 127 (the nethers ceiling)
101+ # structures above the bedrock-ceiling remain visible
96102 subtract: true
97103 min-y: 90
98104 max-y: 127
99105 }>>}
100106]
101107
102- # The minimum "inhabitedTime" value that a chunk must have to be rendered.
103- # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
104- # Default is 0
105- min-inhabited-time: 0
106-
107- # Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
108+ # Using this, BlueMap pretends that every Block outside of the defined render-mask is AIR,
108109# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
109- # This has only an effect if you set some render-bounds above.
110+ # This has only an effect if you set some render-mask above.
110111# Changing this value requires a re-render of the map.
111112# Default is true
112113render-edges: true
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