Skip to content

Commit 3db9209

Browse files
committed
Add culling to blockProperties.json docs
1 parent e975835 commit 3db9209

File tree

1 file changed

+5
-3
lines changed

1 file changed

+5
-3
lines changed

wiki/customization/Mods.md

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,8 @@ Use the standard [datapack format](https://minecraft.wiki/w/Biome_definition) to
4242
"minecraft:bubble_column": { "alwaysWaterlogged": true },
4343
"minecraft:grass": { "randomOffset": true },
4444
"minecraft:glass": { "occluding": false, "cullingIdentical": true },
45-
"minecraft:ice": { "cullingIdentical": true }
45+
"minecraft:ice": { "cullingIdentical": true },
46+
"tfc:grass/loam": { "culling": true }
4647
}
4748
```
4849

@@ -56,8 +57,9 @@ Possible properties for blocks are:
5657
done for grass-blocks and flowers
5758
- `occluding` is used to determine if the block is "occluding" light when calculating
5859
the [ambient occlusion](https://en.wikipedia.org/wiki/Ambient_occlusion) on neighbor blocks.
59-
- `cullingIdentical` means that if the block is directly next to another block of the same type, then the side facing
60-
that block will be culled (removed)
60+
- `culling` means that if the block is directly next to another block, then the other blocks side facing this block can
61+
be culled (removed)
62+
- `cullingIdentical` is the same as `culling` but only applies if the other block has the same block-state
6163

6264
### Block-colors config
6365
**File:** `assets/modid/blockColors.json`<br>

0 commit comments

Comments
 (0)