It makes me crazy )
When I'm trying to print vertices it rounds them to int.
printf("%.6f\n", curMesh.Vertices[j].Position.Y);
Shows me
Loaded mesh Cube_Cube.0012.076665
-2,000000
-2,000000
2,000000
-2,000000
When I set breakpoint and start debuging it display normal output
Loaded mesh Cube_Cube.0012.076665
-2.076665
-2.076665
2.076665
-2.076665
WTF?? )
It makes me crazy )
When I'm trying to print vertices it rounds them to int.
printf("%.6f\n", curMesh.Vertices[j].Position.Y);Shows me
When I set breakpoint and start debuging it display normal output
WTF?? )