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Parsing faces with a lot of vertices problem #35

@chu65536

Description

@chu65536

I know this is not longer supported.
But this project is kinda nice and easy to use, so ill public this issue.

After playing with 3D models in OpenGL i have noticed the following problem:
Almost the whole model rendered fine, but rims are completely messed up. I have never had this problem before.
I have checked source of this model and found out that exclusively wheels has faces with more then 4 vertices.
I assume this is the issue, because model is rendered fine in other application.

The issue

Screenshot from 2023-10-29 15-46-02

Outlines

Screenshot from 2023-10-29 15-47-03

How it supposed to look like

Screenshot from 2023-10-29 15-48-22

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