I know this is not longer supported.
But this project is kinda nice and easy to use, so ill public this issue.
After playing with 3D models in OpenGL i have noticed the following problem:
Almost the whole model rendered fine, but rims are completely messed up. I have never had this problem before.
I have checked source of this model and found out that exclusively wheels has faces with more then 4 vertices.
I assume this is the issue, because model is rendered fine in other application.
The issue

Outlines

How it supposed to look like

I know this is not longer supported.
But this project is kinda nice and easy to use, so ill public this issue.
After playing with 3D models in OpenGL i have noticed the following problem:
Almost the whole model rendered fine, but rims are completely messed up. I have never had this problem before.
I have checked source of this model and found out that exclusively wheels has faces with more then 4 vertices.
I assume this is the issue, because model is rendered fine in other application.
The issue
Outlines
How it supposed to look like