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DrawPixie.html
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293 lines (268 loc) · 8.17 KB
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<!DOCTYPE HTML>
<html>
<head>
<title>Draw/Edit Pixie Graphics</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<script>
// Default screen is 64 x 32 with a cell size of 15.
// Change to fit your screen or add autosizing code
var num_cols = 64;
var num_rows = 32;
var cell_size = 15;
var board;
// Default drawing in hex format (currently "COSMAC ELF COOL")
hex_text = "ff,ff,ff,ff,ff,ff,ff,ff,\n88,8b,a2,3f,ff,fe,0f,ff,\n" +
"ba,b9,2a,ff,ff,9d,f3,ff,\nba,88,22,ff,ff,fb,7d,ff,\n" +
"ba,ea,aa,ff,13,e7,be,ff,\n88,8b,aa,38,e0,1f,ff,7f,\n" +
"ff,ff,ff,e7,c0,03,ff,7f,\nff,ff,ff,df,c1,c0,ff,bf,\n" +
"82,78,3f,bf,c1,80,3f,bf,\n82,78,3f,7f,e3,83,87,bf,\n" +
"9e,79,ff,7f,ff,83,f1,df,\n9e,79,fe,ff,ff,c7,fc,5f,\n" +
"86,78,7e,ff,0f,ff,ff,0f,\n86,78,7e,fe,07,ff,ff,27,\n" +
"9e,79,fd,fe,07,ff,fc,27,\n9e,79,fd,ff,0f,ff,d8,2f,\n" +
"82,09,fd,ff,ff,ff,b0,2f,\n82,09,fe,ff,ff,ff,a0,2f,\n" +
"ff,ff,fe,ff,ff,ff,60,2f,\nff,ff,ff,77,ff,df,40,6f,\n" +
"c7,1c,67,b7,ff,ce,c0,5f,\n82,08,27,db,ff,be,80,df,\n" +
"92,49,27,e3,ff,3d,80,bf,\n92,49,27,fc,30,fd,01,bf,\n" +
"9e,49,27,ff,8f,f1,03,7f,\n9e,49,27,ff,f7,ee,86,ff,\n" +
"9e,49,27,ff,fb,de,dd,ff,\n9e,49,27,ff,e0,3f,73,ff,\n" +
"92,49,27,ff,df,df,8f,ff,\n82,08,20,ff,e0,3f,ff,ff,\n" +
"c7,1c,60,ff,9f,7f,ff,ff,\nff,ff,ff,ff,3f,bf,ff,ff,\n";
function onload_code ( event ) {
// Set the size of the canvas and generate the "board" array
var da,r,c,row,hex_csv;
da = document.getElementById("drawing_area");
da.width = num_cols * cell_size;
da.height = num_rows * cell_size;
board = [];
for (r=0; r<num_rows; r++) {
row = [];
for (c=0; c<num_cols; c++) {
row.push(0);
}
board.push(row);
}
hex_csv = document.getElementById("HexCSV");
hex_csv.value = hex_text;
update_from_hex();
update_code();
}
var mouse_is_down = 0;
var current_color = 1;
function mouse_up ( event ) {
mouse_is_down = 0;
draw_canvas();
}
function mouse_down ( event ) {
mouse_is_down = 1;
var da = document.getElementById ( "drawing_area" );
var mx = event.clientX - da.getBoundingClientRect().x;
var my = event.clientY - da.getBoundingClientRect().y;
mx = mx - 2; // Guessed this offset
my = my - 2; // Guessed this offset
var c = Math.floor(mx / cell_size);
var r = Math.floor(my / cell_size);
if (board[r][c] == 0) {
current_color = 1;
} else {
current_color = 0;
}
board[r][c] = current_color;
draw_canvas();
}
function mouse_movement ( event ) {
if (mouse_is_down) {
var da = document.getElementById ( "drawing_area" );
var mx = event.clientX - da.getBoundingClientRect().x;
var my = event.clientY - da.getBoundingClientRect().y;
mx = mx - 2; // Guessed this offset
my = my - 2; // Guessed this offset
var c = Math.floor(mx / cell_size);
var r = Math.floor(my / cell_size);
board[r][c] = current_color;
draw_canvas();
}
}
function draw_canvas() {
var drawing_area = document.getElementById ( "drawing_area" );
var w = drawing_area.width;
var h = drawing_area.height;
var r,c;
var ctxt = drawing_area.getContext("2d");
// Fill background with black
ctxt.fillStyle = "#000000";
ctxt.fillRect(0,0,w,h);
// Draw the data pixels
for (r=0; r<num_rows; r++) {
for (c=0; c<num_cols; c++) {
if (board[r][c] == 0) {
ctxt.fillStyle = "#000000";
} else {
ctxt.fillStyle = "#FFFFFF";
}
ctxt.fillRect(cell_size*c,cell_size*r,cell_size,cell_size);
}
}
// Draw a grid
ctxt.lineWidth = 1;
ctxt.strokeStyle = "#888888";
// Draw the vertical lines
ctxt.beginPath();
for (c=1; c<num_cols; c++) {
ctxt.moveTo ( c*cell_size, 0 );
ctxt.lineTo ( c*cell_size, h );
}
ctxt.stroke();
// Draw the horizontal lines
ctxt.beginPath();
for (r=1; r<num_rows; r++) {
ctxt.moveTo ( 0, r*cell_size );
ctxt.lineTo ( w, r*cell_size );
}
ctxt.stroke();
}
function update_code() {
// Update the binary text from the drawing board
var csv_string = "";
var r,c,v;
for (r=0; r<board.length; r++) {
for (c=0; c<board[r].length; c++) {
csv_string += String(board[r][c]) + ",";
}
csv_string += "\n";
}
document.getElementById("BinaryCSV").value = csv_string;
// Update the hex text from the drawing board
csv_string = "";
r = 0;
while (r<board.length) {
c = 0;
v = 0;
while (c<board[r].length) {
v = (v<<1) | board[r][c];
if ( ((c+1)%8) == 0 ) {
csv_string += ("0"+v.toString(16)).slice(-2) + ",";
v = 0;
}
c++;
}
csv_string += "\n";
r++;
}
document.getElementById("HexCSV").value = csv_string;
// Update the CHIP-8 Sprite blocks (8x8) from the drawing board
num_rows = board.length;
num_cols = board[0].length;
chip8_string = "";
for (ch8row=0; ch8row<num_rows/8; ch8row++) { // Normally 8
for (ch8col=0; ch8col<num_cols/8; ch8col++) { // Normally 4
console.log ( "Building block (" + ch8row + "," + ch8col + ")" );
b = 0;
for (sr=0; sr<8; sr++) {
for (sc=0; sc<8; sc++) {
b = (b << 1) | board[(8*ch8row)+sr][(8*ch8col)+sc];
}
if ((sr%2) != 0) {
chip8_string += ("0000"+b.toString(16)).slice(-4) + "\n";
b = 0;
}
}
chip8_string += "\n";
}
}
document.getElementById("Chip8Sprite").value = chip8_string;
}
function update_from_binary() {
// Update the drawing board from the binary text
var csv_rows = document.getElementById("BinaryCSV").value.trim().split('\n');
board = [];
for (r=0; r<csv_rows.length; r++) {
var csv_row = csv_rows[r].split(',');
row = [];
for (c=0; c<csv_row.length; c++) {
if (csv_row[c].length > 0) {
row.push(Number(csv_row[c]));
}
}
board.push(row);
}
draw_canvas();
}
function update_from_hex() {
// Update the drawing board from the hex text
var csv_rows = document.getElementById("HexCSV").value.trim().split('\n');
var i, v;
board = [];
for (r=0; r<csv_rows.length; r++) {
if (csv_rows[r].trim().length > 0) {
var csv_row = csv_rows[r].split(',');
row = [];
for (c=0; c<csv_row.length; c++) {
if (csv_row[c].trim().length > 0) {
v = parseInt(csv_row[c],16);
for (i=0; i<8; i++) {
row.push((v>>(7-i))&0x01);
}
}
}
board.push(row);
}
}
draw_canvas();
}
function clear_with ( value ) {
board = [];
for (r=0; r<num_rows; r++) {
row = [];
for (c=0; c<num_cols; c++) {
row.push(value);
}
board.push(row);
}
draw_canvas();
}
function invert_image () {
for (r=0; r<num_rows; r++) {
for (c=0; c<num_cols; c++) {
board[r][c] = 1 - board[r][c];
}
}
draw_canvas();
}
</script>
</head>
<body onload="onload_code();draw_canvas()" onresize="draw_canvas()" bgcolor="#D4E4FF">
<center>
<b>Draw/Edit Pixie Graphics</b>
<br/>
<canvas id="drawing_area" width="560" height="320"
style="border:1px solid #000000;"
oncontextmenu="return false;"
onmousemove="mouse_movement(event)"
onmousedown="mouse_down(event)"
onmouseup="mouse_up(event)">
Your browser does not support the HTML5 canvas tag.
</canvas>
<hr/>
<input type="button" name="update_code" value="▼ Update Code from Drawing ▼" onclick="update_code()"></input>
<input type="button" name="update_from_binary" value="▲ Update Drawing from Binary ▲" onclick="update_from_binary()"></input>
<input type="button" name="update_from_hex" value="▲ Update Drawing from Hex ▲" onclick="update_from_hex()"></input>
<hr/>
Binary CSV representation of Drawing<br/>
<textarea id="BinaryCSV" rows="8" cols="130">
</textarea>
<hr/>
Hex CSV representation of Drawing<br/>
<textarea id="HexCSV" rows="8" cols="130">
</textarea>
<hr/>
Hex CHIP-8 Sprite representation of Drawing<br/>
<textarea id="Chip8Sprite" rows="8" cols="130">
</textarea>
<hr/>
<input type="button" name="clear_white" value="Clear with White" onclick="clear_with(1)"></input>
<input type="button" name="invert" value="Invert" onclick="invert_image()"></input>
<input type="button" name="clear_black" value="Clear with Black" onclick="clear_with(0)"></input>
<hr/>
</center>
</body>
</html>