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hey there,
this looks like an interesting library and I wouldn't mind trying it out. There does seem to be a problem for me in that I'd like to use regular old Object3D. Am I correct that without enabling options faces or vertices that geometry is only required for the boundingSphere? I'm wondering maybe if there is a way to generalize that.
Use cases include:
- GLTF which have the scene (Group) as the root object
- Instancing where I could use an Object3d to represent an instance
- In the future when Object3D will have optional bounding volumes InstancedMesh: Add bounding volumes. mrdoob/three.js#21507
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