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main.js
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454 lines (405 loc) · 12.5 KB
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import "./style.css";
import sudokuBoards from "./sudokuBoards.json";
import { generate } from "./sudokuGenerator";
var possible_grid = Array(81).fill(999);
var currentBoard = [
[0,2,0,0,0,6,9,0,0],
[0,0,0,0,5,0,0,2,0],
[6,0,0,3,0,0,0,0,0],
[9,4,0,0,0,7,0,0,0],
[0,0,0,4,0,0,7,0,0],
[0,3,0,2,0,0,0,8,0],
[0,0,9,0,4,0,0,0,0],
[3,0,0,9,0,2,0,1,7],
[0,0,8,0,0,0,0,0,2]
]
var recursivePos = Array(81).fill([]);
var recursiveStack = [];
var running = false;
var terminate = false;
var skipping = false;
function getBoardHtml(board) {
drawRecursiveTrace();
var body = "";
body += "<table>";
for (var i = 0; i < 9; i++) {
body += "<tr>";
for (var j = 0; j < 9; j++) {
var number =
board[i][j] == 0
? "<span></span>"
: `<span class="digit">${board[i][j]}`;
var classes = [];
if (Math.floor(i / 3) % 2 == Math.floor(j / 3) % 2) {
classes.push("darker");
}
if (currentBoard[i][j] != 0) {
classes.push("originalPosition");
}
var possibleCount = "";
var forkCandidates = recursivePos[j * 9 + i]
if(forkCandidates.length > 1 && board[i][j] != forkCandidates[forkCandidates.length - 1]){
possibleCount = `<span class="possibleCount">${forkCandidates.join(" ")}</span>`;
classes.push("fork");
}
if(possible_grid[j*9 + i] == 0){
classes.push("impossible");
}
body += `<td class="${classes.join(" ")}">${number}${possibleCount}</td>`;
}
body += "</tr>";
}
body += "</table>";
return body;
}
function getBoardEditHtml(board) {
var body = "";
body += "<table>";
for (var i = 0; i < 9; i++) {
body += "<tr>";
for (var j = 0; j < 9; j++) {
var number = board[i][j] == 0 ? "" : board[i][j];
number = `<input type="number" value="${number}" onchange="setBoard(${i}, ${j}, this)">`;
var classes = [];
if (Math.floor(i / 3) % 2 == Math.floor(j / 3) % 2) {
classes.push("darker");
}
body += `<td class="${classes.join(" ")}">${number}</td>`;
}
body += "</tr>";
}
body += "</table>";
if (isSolved(board)) {
body += "<h1>Solved!</h1>";
}
return body;
}
function _setBoard(board, x, y, value) {
board[x][y] = value;
return board;
}
function _getBoard(board, x, y) {
return board[x][y];
}
function genRange(x, y){
var gx = Math.floor(x / 3) * 3
var gy = Math.floor(y / 3) * 3
var result = [
[x,0],[x,1],[x,2],[x,3],[x,4],[x,5],[x,6],[x,7],[x,8],
[0,y],[1,y],[2,y],[3,y],[4,y],[5,y],[6,y],[7,y],[8,y],
[gx,gy],[gx,gy+1],[gx,gy+2],[gx+1,gy],[gx+1,gy+1],
[gx+1,gy+2],[gx+2,gy],[gx+2,gy+1],[gx+2,gy+2]
]
return result
}
function isValid(board, x, y, num) {
if (_getBoard(board, x, y) !== 0) return false;
for (let i = 0; i < 9; i++) {
if (_getBoard(board, x, i) == num) return false;
if (_getBoard(board, i, y) == num) return false;
}
let boxX = Math.floor(x / 3) * 3;
let boxY = Math.floor(y / 3) * 3;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (_getBoard(board, boxX + i, boxY + j) == num) return false;
}
}
return true;
}
function getPossible(board, x, y) {
if (_getBoard(board, x, y) !== 0) return [];
let possible = [1, 2, 3, 4, 5, 6, 7, 8, 9];
possible = possible.filter((e) => isValid(board, x, y, e));
return possible;
}
function getMinRemainingPos() {
var min_con = Math.min(...possible_grid.filter((e) => e != 0));
if(randomMinCheckbox.checked){
var min_index = possible_grid.map((e, i) => e == min_con ? i : -1).filter((e) => e != -1);
var index = min_index[Math.floor(Math.random() * min_index.length)];
}else{
var index = possible_grid.indexOf(min_con);
}
return [index % 9, Math.floor(index / 9)];
}
function isSolved(board) {
for (var y = 0; y < 9; y++) {
for (var x = 0; x < 9; x++) {
if (board[x][y] == 0) {
return false;
}
}
}
return true;
}
var iterCount = 0;
async function updateDisplay(board){
iterCount++;
if (terminate || skipping) return
if (speedSettingSlider.value != 0 || iterCount % 100 == 0) {
await asyncSleep(Math.pow(speedSettingSlider.value, 2));
sudokuDisplay.innerHTML = getBoardHtml(board);
}
}
function updatePossibleGrid(board){
for (var y = 0; y < 9; y++) {
for (var x = 0; x < 9; x++) {
if (_getBoard(board, x, y) == 0) {
var numPossible = getPossible(board, x, y).length;
possible_grid[y * 9 + x] = numPossible;
}else{
possible_grid[y * 9 + x] = 999;
}
}
}
}
async function solve(board, depth = 0) {
if (terminate) return
await updateDisplay(board)
if (depth == 0) {
updatePossibleGrid(board)
recursiveStack.splice(0, recursiveStack.length);
}
if (isSolved(board))
return board;
var [x, y] = getMinRemainingPos();
var possible = getPossible(board, x, y);
if (possible.length == 0) return;
var stackPopped = true;
try{
recursivePos[y * 9 + x] = possible;
var drawPos = [x, y];
if(possible.length>1){
stackPopped = false;
recursiveStack.push(drawPos);
}
for (var c of possible) {
if(!stackPopped && c == possible[possible.length-1]){
stackPopped = true;
recursiveStack.pop(recursiveStack.indexOf(drawPos));
}
drawPos[0] = x + (Math.random() * 0.5 - 0.25);
drawPos[1] = y + (Math.random() * 0.5 - 0.25);
var temp_grid = [...possible_grid];
possible_grid[y * 9 + x] = 999;
_setBoard(board, x, y, c);
var canContinue = true;
for (const pos of genRange(x, y)) {
var [xi, yi] = pos;
if(_getBoard(board, xi, yi) == 0){
var possibleCount = getPossible(board, xi, yi).length;
possible_grid[yi * 9 + xi] = possibleCount;
if(possibleCount == 0 && optmizedCheckbox.checked)
canContinue = false;
}
}
if (canContinue && await solve(board, depth + 1))
return board;
possible_grid.map((e, i) => temp_grid[i]);
}
_setBoard(board, x, y, 0);
}finally{
recursivePos[y * 9 + x] = [];
if(!stackPopped){
recursiveStack.pop();
await updateDisplay(board)
}
}
}
function asyncSleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
function clearBoard() {
for (var y = 0; y < 9; y++) {
for (var x = 0; x < 9; x++) {
_setBoard(currentBoard, x, y, 0);
}
}
}
async function setBoard(x, y, input) {
_setBoard(currentBoard, x, y, 0);
var value = parseInt(input.value);
if (
"123456789".split("").includes(input.value) &&
getPossible(currentBoard, x, y).includes(value)
) {
_setBoard(currentBoard, x, y, value);
} else {
_setBoard(currentBoard, x, y, 0);
input.value = "";
}
}
window.setBoard = setBoard;
function newBoard(baord) {
clearBoard();
if(baord){
currentBoard = [...baord].map((e) => [...e]);
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
return ["", ""];
}else{
var difficulty = "hard"
var boardNumber = Math.floor(Math.random() * sudokuBoards[difficulty].length);
currentBoard = [...sudokuBoards[difficulty][boardNumber]];
currentBoard = currentBoard.map((e) => [...e]);
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
return [difficulty, boardNumber];
}
}
function newBoardNum(n) {
clearBoard();
var difficulty = "hard"
var boardNumber = n;
currentBoard = [...sudokuBoards[difficulty][boardNumber]];
currentBoard = currentBoard.map((e) => [...e]);
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
boardName.innerHTML = `<h3>${difficulty} (${boardNumber})</h3>`;
return [difficulty, boardNumber];
}
window.newBoardNum = newBoardNum
function startSolver() {
skipButton.disabled = false;
running = true;
skipping = false;
var startTime = performance.now();
var board = [...currentBoard].map((e) => [...e]);
solve(board).then((result) => {
var timeTaken = (performance.now() - startTime).toFixed(0);
running = false;
startButton.disabled = false;
startSkipButton.disabled = false;
skipButton.disabled = true;
skipping = false;
recursivePos = Array(81).fill([]);
possible_grid.map(e=>999);
recursiveStack.splice(0, recursiveStack.length);
if (terminate) {
terminate = false;
return;
}
if (!result) {
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
sudokuDisplay.innerHTML += `<h1>No Solution (${timeTaken}ms)</h1>`;
} else {
sudokuDisplay.innerHTML = getBoardHtml(result);
sudokuDisplay.innerHTML += `<h1>Solved (${timeTaken}ms)</h1>`;
}
// console.log(currentBoard);
});
}
var boardSelectHtml = `
<select onchange="newBoardNum(this.selectedIndex-1)">
<option value="" selected disabled hidden>Choose here</option>
${Array(15).fill(0).map((e, i) => `<option value="${i}">hard - ${i}</option>`).join("")}
</select>
`
var body = `
<h1>Sudoku Solver (CSP)</h1>
<center>
<div id="boardName"><h3>.</h3></div>
<div id="boardContainer">
<div id="sudokuBoard"></div>
<canvas id="sudokuBoardTrace" width = "500" height = "500"></canvas>
</div>
<h3>
<span>Speed</span>
<input type="range" min="0" max="32" value="1" class="slider" id="speedSetting">
<button id="skipButton" disabled=1>skip animation</button>
</h3>
</center>
<button id="startButton">start</button>
<button id="startSkipButton">start (skip animation)</button>
<button id="resetButton">reset</button>
<button id="editButton">edit</button>
<button id="clearButton">clear</button>
<button id="newButton">new</button>
${boardSelectHtml}
<br>
<br>
<input type="checkbox" id="optmizedCheckbox" name="optmizedCheckbox" checked>
<label for="optmizedCheckbox">smarter backtracking</label>
<br>
<input type="checkbox" id="randomMinCheckbox" name="randomMinCheckbox" checked>
<label for="randomMinCheckbox">random minimum candidate</label>
`;
document.querySelector("#app").innerHTML = body;
var canvas = document.getElementById("sudokuBoardTrace");
var ctx = canvas.getContext("2d");
var speedSettingSlider = document.getElementById("speedSetting");
var startButton = document.getElementById("startButton");
var startSkipButton = document.getElementById("startSkipButton");
var resetButton = document.getElementById("resetButton");
var editButton = document.getElementById("editButton");
var clearButton = document.getElementById("clearButton");
var boardName = document.getElementById("boardName");
var newButton = document.getElementById("newButton");
var skipButton = document.getElementById("skipButton");
var optmizedCheckbox = document.getElementById("optmizedCheckbox");
var randomMinCheckbox = document.getElementById("randomMinCheckbox");
var sudokuDisplay = document.getElementById("sudokuBoard");
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
startButton.onclick = () => {
startButton.disabled = true;
startSkipButton.disabled = true;
startSolver();
};
startSkipButton.onclick = () => {
startButton.disabled = true;
startSkipButton.disabled = true;
speedSettingSlider.value = 0;
startSolver();
skipping = true;
skipButton.disabled = true;
};
resetButton.onclick = async () => {
if (running) {
terminate = true;
while (terminate) await asyncSleep(10);
}
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
};
editButton.onclick = async () => {
if (running) {
terminate = true;
while (terminate) await asyncSleep(10);
}
sudokuDisplay.innerHTML = getBoardEditHtml(currentBoard);
drawRecursiveTrace()
boardName.innerHTML = ``;
};
clearButton.onclick = async () => {
if (running) {
terminate = true;
while (terminate) await asyncSleep(10);
}
clearBoard();
sudokuDisplay.innerHTML = getBoardHtml(currentBoard);
boardName.innerHTML = ``;
};
window.onload = newButton.onclick = async () => {
if (running) {
terminate = true;
while (terminate) await asyncSleep(10);
}
var [difficulty, boardNumber] = newBoard(await generate());
boardName.innerHTML = ``;
};
skipButton.onclick = () => {
skipping = true;
};
function drawRecursiveTrace() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
var cWidth = canvas.width / 9;
var cHeight = canvas.height / 9;
ctx.lineWidth = 10;
for (var i = 0; i < recursiveStack.length - 1; i++) {
ctx.lineWidth -= 0.5;
var [xf, yf] = recursiveStack[i];
var [xt, yt] = recursiveStack[i + 1];
ctx.strokeStyle = `hsla(${i * 15},100%,50%, 0.5)`;
ctx.beginPath();
ctx.moveTo(yf * cWidth + cHeight * 0.5, xf * cHeight + cHeight * 0.5);
ctx.lineTo(yt * cWidth + cHeight * 0.5, xt * cHeight + cHeight * 0.5);
ctx.stroke();
}
}