From bf0523596f08fcd091ed46ba4157778f87b82996 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Thu, 5 Dec 2024 13:40:48 -0600
Subject: [PATCH 01/72] innate abilities
moved the inate abilities into a new folder, removed the hivemind genes
---
In-Progress/Hive Mind Genes/hive mind genes.txt | 1 -
.../Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml | 0
.../Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml | 0
.../Inate Abilities/Shield Genes/ShieldBaseDefs.xml | 0
.../Inate Abilities/Shield Genes/ShieldEffects.xml | 0
.../Inate Abilities/Shield Genes/ShieldGenes.xml | 0
6 files changed, 1 deletion(-)
delete mode 100644 In-Progress/Hive Mind Genes/hive mind genes.txt
rename {In-Progress => Incomplete}/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml (100%)
rename {In-Progress => Incomplete}/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml (100%)
rename {In-Progress => Incomplete}/Inate Abilities/Shield Genes/ShieldBaseDefs.xml (100%)
rename {In-Progress => Incomplete}/Inate Abilities/Shield Genes/ShieldEffects.xml (100%)
rename {In-Progress => Incomplete}/Inate Abilities/Shield Genes/ShieldGenes.xml (100%)
diff --git a/In-Progress/Hive Mind Genes/hive mind genes.txt b/In-Progress/Hive Mind Genes/hive mind genes.txt
deleted file mode 100644
index 92e19b7..0000000
--- a/In-Progress/Hive Mind Genes/hive mind genes.txt
+++ /dev/null
@@ -1 +0,0 @@
-due to githubs, well, just github, this is a seperate folder. the plan is to use this folder as a transfer. A single commit that is universal between the 3 points of integration, to allow seamless (I hope) mergeing
\ No newline at end of file
diff --git a/In-Progress/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml b/Incomplete/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml
similarity index 100%
rename from In-Progress/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml
rename to Incomplete/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml
diff --git a/In-Progress/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml b/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
similarity index 100%
rename from In-Progress/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
rename to Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
diff --git a/In-Progress/Inate Abilities/Shield Genes/ShieldBaseDefs.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
similarity index 100%
rename from In-Progress/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
rename to Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
diff --git a/In-Progress/Inate Abilities/Shield Genes/ShieldEffects.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
similarity index 100%
rename from In-Progress/Inate Abilities/Shield Genes/ShieldEffects.xml
rename to Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
diff --git a/In-Progress/Inate Abilities/Shield Genes/ShieldGenes.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
similarity index 100%
rename from In-Progress/Inate Abilities/Shield Genes/ShieldGenes.xml
rename to Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
From 5ff92f4996193e39780c0a65657ff9ca6ce1877d Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Thu, 5 Dec 2024 13:43:08 -0600
Subject: [PATCH 02/72] Create hive mind genes.txt
---
Incomplete/Hive Mind Genes/hive mind genes.txt | 1 +
1 file changed, 1 insertion(+)
create mode 100644 Incomplete/Hive Mind Genes/hive mind genes.txt
diff --git a/Incomplete/Hive Mind Genes/hive mind genes.txt b/Incomplete/Hive Mind Genes/hive mind genes.txt
new file mode 100644
index 0000000..92e19b7
--- /dev/null
+++ b/Incomplete/Hive Mind Genes/hive mind genes.txt
@@ -0,0 +1 @@
+due to githubs, well, just github, this is a seperate folder. the plan is to use this folder as a transfer. A single commit that is universal between the 3 points of integration, to allow seamless (I hope) mergeing
\ No newline at end of file
From 26d3f80b0c4c0d5a21ee8881a4e4a216782eae84 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 15 Jun 2025 14:16:57 -0500
Subject: [PATCH 03/72] note
note about needed change
---
.refferenceCode/refference code.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/.refferenceCode/refference code.txt b/.refferenceCode/refference code.txt
index a3e6c58..1a0146e 100644
--- a/.refferenceCode/refference code.txt
+++ b/.refferenceCode/refference code.txt
@@ -1,2 +1,2 @@
links to places that have refference code (such as mods I have integrated with permission. the code is in my mod, but links (shortcuts) to those mods are here)
- note: need to find a better way to integrate
\ No newline at end of file
+ note: need to find a better way to integrate into the mod, so shortcuts aren't here (or at least don't publish them). Untill then, this note stays
\ No newline at end of file
From eb5ee8c9a35183ea1399f04194f2c278dde88fe9 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 15 Jun 2025 14:45:11 -0500
Subject: [PATCH 04/72] the stuff related to credits need improvments
From 850f6375795b4064eaefa9184f108c7ca5ff1086 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 15 Jun 2025 14:47:32 -0500
Subject: [PATCH 05/72] need to sort refferences to the steam page
From 2b06b2c84193563bf57785bf30f6a81dab4c2be2 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 15 Jun 2025 15:09:09 -0500
Subject: [PATCH 06/72] Create enhance documentation.txt
---
enhance documentation.txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
create mode 100644 enhance documentation.txt
diff --git a/enhance documentation.txt b/enhance documentation.txt
new file mode 100644
index 0000000..e69de29
From 01906209505cdc3ba0204493f9350e5612a18ffe Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 15 Jun 2025 15:09:26 -0500
Subject: [PATCH 07/72] Revert "Create enhance documentation.txt"
This reverts commit 2b06b2c84193563bf57785bf30f6a81dab4c2be2.
---
enhance documentation.txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
delete mode 100644 enhance documentation.txt
diff --git a/enhance documentation.txt b/enhance documentation.txt
deleted file mode 100644
index e69de29..0000000
From 2db382b9f692f0a850e0e1fb472ef132f53220ec Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Fri, 18 Jul 2025 18:48:41 -0500
Subject: [PATCH 08/72] moved from incomplete
there was another hive mind gene thing in "incomplete". moved it here.
---
.../Hive Mind Genes}/Hive Mind Genes/hive mind genes.txt | 0
Incomplete/Hive Mind Genes/hive mind genes.txt | 1 -
2 files changed, 1 deletion(-)
rename {In-Progress => Incomplete/Hive Mind Genes}/Hive Mind Genes/hive mind genes.txt (100%)
delete mode 100644 Incomplete/Hive Mind Genes/hive mind genes.txt
diff --git a/In-Progress/Hive Mind Genes/hive mind genes.txt b/Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt
similarity index 100%
rename from In-Progress/Hive Mind Genes/hive mind genes.txt
rename to Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt
diff --git a/Incomplete/Hive Mind Genes/hive mind genes.txt b/Incomplete/Hive Mind Genes/hive mind genes.txt
deleted file mode 100644
index 92e19b7..0000000
--- a/Incomplete/Hive Mind Genes/hive mind genes.txt
+++ /dev/null
@@ -1 +0,0 @@
-due to githubs, well, just github, this is a seperate folder. the plan is to use this folder as a transfer. A single commit that is universal between the 3 points of integration, to allow seamless (I hope) mergeing
\ No newline at end of file
From 6705aca0832865b7e7a2e5ad34cd503bc5a90a49 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Fri, 18 Jul 2025 18:48:48 -0500
Subject: [PATCH 09/72] Delete hive mind genes.txt
---
Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt | 1 -
1 file changed, 1 deletion(-)
delete mode 100644 Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt
diff --git a/Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt b/Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt
deleted file mode 100644
index 92e19b7..0000000
--- a/Incomplete/Hive Mind Genes/Hive Mind Genes/hive mind genes.txt
+++ /dev/null
@@ -1 +0,0 @@
-due to githubs, well, just github, this is a seperate folder. the plan is to use this folder as a transfer. A single commit that is universal between the 3 points of integration, to allow seamless (I hope) mergeing
\ No newline at end of file
From 520e375f682feccce632d125580bec1e61f36ab8 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:25:28 -0500
Subject: [PATCH 10/72] Delete ShieldGenes.xml
---
.../Inate Abilities/Shield Genes/ShieldGenes.xml | 16 ----------------
1 file changed, 16 deletions(-)
delete mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
deleted file mode 100644
index 6587f80..0000000
--- a/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
- TdT_InateShield_normal
-
- These pawns have an inate energy field around them that can absorb damage
- 5
- -5
- >
-
-
-
-
-
-
-
From 13050c91a6fccd17cf9c014b4aeeeff09d2d17fc Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:25:37 -0500
Subject: [PATCH 11/72] Revert "Delete ShieldGenes.xml"
This reverts commit 520e375f682feccce632d125580bec1e61f36ab8.
---
.../Inate Abilities/Shield Genes/ShieldGenes.xml | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
create mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
new file mode 100644
index 0000000..6587f80
--- /dev/null
+++ b/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
@@ -0,0 +1,16 @@
+
+
+
+ TdT_InateShield_normal
+
+ These pawns have an inate energy field around them that can absorb damage
+ 5
+ -5
+ >
+
+
+
+
+
+
+
From 2948558cac443b6239427eabba12dc08f0c69137 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:27:05 -0500
Subject: [PATCH 12/72] Create partial.txt
a spot for partially-completed things
---
Partial/partial.txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
create mode 100644 Partial/partial.txt
diff --git a/Partial/partial.txt b/Partial/partial.txt
new file mode 100644
index 0000000..e69de29
From f97ef5c3c78e5f1b70dd842a9dee9653cbf6b656 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:33:58 -0500
Subject: [PATCH 13/72] Create remove redundant .txt
---
Partial/remove redundant .txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
create mode 100644 Partial/remove redundant .txt
diff --git a/Partial/remove redundant .txt b/Partial/remove redundant .txt
new file mode 100644
index 0000000..e69de29
From ad7e2102a39451431223af788994a498d27f7353 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:35:13 -0500
Subject: [PATCH 14/72] Update partial.txt
---
Partial/partial.txt | 1 +
1 file changed, 1 insertion(+)
diff --git a/Partial/partial.txt b/Partial/partial.txt
index e69de29..797db66 100644
--- a/Partial/partial.txt
+++ b/Partial/partial.txt
@@ -0,0 +1 @@
+partially integrated/ in-progress
\ No newline at end of file
From 9cc495d334d245c1ee09bcb998d7e0a9d8d3cdaa Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:36:49 -0500
Subject: [PATCH 15/72] redundant 1
---
.../Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml | 13 -------------
1 file changed, 13 deletions(-)
delete mode 100644 Incomplete/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml
diff --git a/Incomplete/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml b/Incomplete/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml
deleted file mode 100644
index d859e02..0000000
--- a/Incomplete/Inate Abilities/Defs/GeneDefs/CatagoryDefs.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
- CHTech_BioStabilizers
-
- 499.999
-
-
- CHTech_Test
-
- 10000
-
-
From ef4b3c64fd9f25bf477c0621dacf6819a4781ec3 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:39:06 -0500
Subject: [PATCH 16/72] keep
remove the ones that are planned to be kept
---
.../Defs/HediffDefs/Hediffs_Effects.xml | 18 ------
.../Shield Genes/ShieldBaseDefs.xml | 10 ----
.../Shield Genes/ShieldEffects.xml | 55 -------------------
3 files changed, 83 deletions(-)
delete mode 100644 Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
delete mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
delete mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
diff --git a/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml b/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
deleted file mode 100644
index 63526c6..0000000
--- a/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
- CHTech_PhaseShift
-
- This Being is ever so slightly out of phase with reality
- HediffWithComps
- false
- 1.0
- false
- false
-
-
- VFECore.HediffComp_Phasing
-
-
-
-
\ No newline at end of file
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
deleted file mode 100644
index b2c24aa..0000000
--- a/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
+++ /dev/null
@@ -1,10 +0,0 @@
-
-
-
- Inate Shield
- TdT_Test
- 5
- -5
- 2
-
-
\ No newline at end of file
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
deleted file mode 100644
index ac9b58e..0000000
--- a/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-
- TdT_BioShield
-
-
- A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
- \nBlood loss naturally recovers over time as the body slowly regenerates its blood supply.
-
-
-
-
-
-
\ No newline at end of file
From 82a0c3e50bf5e6f2a62a3857b43c7ba6b62b4006 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:42:01 -0500
Subject: [PATCH 17/72] Create note.txt
---
Partial/note.txt | 5 +++++
1 file changed, 5 insertions(+)
create mode 100644 Partial/note.txt
diff --git a/Partial/note.txt b/Partial/note.txt
new file mode 100644
index 0000000..2451d2a
--- /dev/null
+++ b/Partial/note.txt
@@ -0,0 +1,5 @@
+shield gene called Inate Shield, also bio-shield
+description:
+-These pawns have an inate energy field around them that can absorb damage
+- costs:
+ -5 met, -5 cpx
\ No newline at end of file
From 08f3df20e471c60ed1a3365043114fe812056d40 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:42:23 -0500
Subject: [PATCH 18/72] redundant 2
---
.../Inate Abilities/Shield Genes/ShieldGenes.xml | 16 ----------------
1 file changed, 16 deletions(-)
delete mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
deleted file mode 100644
index 6587f80..0000000
--- a/Incomplete/Inate Abilities/Shield Genes/ShieldGenes.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
- TdT_InateShield_normal
-
- These pawns have an inate energy field around them that can absorb damage
- 5
- -5
- >
-
-
-
-
-
-
-
From f1cde2c63c90ebc938d6728b686c0bff73998419 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 06:44:02 -0500
Subject: [PATCH 19/72] Retrieve Keep
This retrieves the ones that keeping is planned
---
.../Defs/HediffDefs/Hediffs_Effects.xml | 18 ++++++
.../Shield Genes/ShieldBaseDefs.xml | 10 ++++
.../Shield Genes/ShieldEffects.xml | 55 +++++++++++++++++++
3 files changed, 83 insertions(+)
create mode 100644 Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
create mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
create mode 100644 Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
diff --git a/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml b/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
new file mode 100644
index 0000000..63526c6
--- /dev/null
+++ b/Incomplete/Inate Abilities/Defs/HediffDefs/Hediffs_Effects.xml
@@ -0,0 +1,18 @@
+
+
+
+ CHTech_PhaseShift
+
+ This Being is ever so slightly out of phase with reality
+ HediffWithComps
+ false
+ 1.0
+ false
+ false
+
+
+ VFECore.HediffComp_Phasing
+
+
+
+
\ No newline at end of file
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
new file mode 100644
index 0000000..b2c24aa
--- /dev/null
+++ b/Incomplete/Inate Abilities/Shield Genes/ShieldBaseDefs.xml
@@ -0,0 +1,10 @@
+
+
+
+ Inate Shield
+ TdT_Test
+ 5
+ -5
+ 2
+
+
\ No newline at end of file
diff --git a/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml b/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
new file mode 100644
index 0000000..ac9b58e
--- /dev/null
+++ b/Incomplete/Inate Abilities/Shield Genes/ShieldEffects.xml
@@ -0,0 +1,55 @@
+
+
+
+ TdT_BioShield
+
+
+ A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
+ \nBlood loss naturally recovers over time as the body slowly regenerates its blood supply.
+
+
+
+
+
+
\ No newline at end of file
From e581e42dea9687a63016358d39aad69bb58af8cb Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 19 Jul 2025 07:34:19 -0500
Subject: [PATCH 20/72] some use
a few files with useful components to extract
---
1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt | 1 +
.../GeneDefs/Classes/GeneDefs_KureARoM.xml | 1253 +++++++++++++++++
About/Incomplete/GeneDefs.lnk | Bin 0 -> 2247 bytes
About/Incomplete/GenesExtend.xml | 13 +
About/Links/Online Changelog.url | 5 +
About/Links/Wiki.url | 5 +
.../Update/Steam FAQ Discussion.txt | 16 +
.../Update/Steam Mod Description.txt | 56 +
About/Notes/Private Notes/sitting pot.txt | 3 +
About/Notes/sort/To-Do.txt | 3 +
.../sort/planned mods patches and xenos.txt | 94 ++
.../Soft Compats/Lycan Compat.xml | 49 +
.../Mod Lists from pre-move/note.txt | 1 +
.../Old Mod Description.txt | 18 +
.../InProgress/Xenotypes Expanded/Preview.png | Bin 0 -> 11853 bytes
Common/Defs/AbilityDefs/abilities.txt | 1 +
...orld Expanded Properly Changelog Notes.txt | 100 ++
.../GeneDefs/put genes here (biotech).txt | 1 +
Common/Defs/HediffDefs/heddiffs.txt | 1 +
Common/Defs/NeedDefs/needs.txt | 1 +
Common/Defs/Scenarios/scenarios.txt | 1 +
Common/Defs/Stats/stats.txt | 1 +
Common/Defs/Storyteller/storyteller.txt | 1 +
Common/Defs/ThoughtDefs/thoughts.txt | 1 +
Common/Defs/TraitDefs/traits.txt | 1 +
Common/Defs/put defs here.txt | 1 +
.../put soft-dependency features here.txt | 1 +
Transfer/Notes/Expirmental-1.txt | 3 +
Transfer/Notes/caps.txt | 12 +
.../posible biostabilizer improvments.txt | 4 +
Transfer/Notes/possible improvments.txt | 4 +
31 files changed, 1651 insertions(+)
create mode 100644 1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt
create mode 100644 1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml
create mode 100644 About/Incomplete/GeneDefs.lnk
create mode 100644 About/Incomplete/GenesExtend.xml
create mode 100644 About/Links/Online Changelog.url
create mode 100644 About/Links/Wiki.url
create mode 100644 About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
create mode 100644 About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
create mode 100644 About/Notes/Private Notes/sitting pot.txt
create mode 100644 About/Notes/sort/To-Do.txt
create mode 100644 About/Notes/sort/planned mods patches and xenos.txt
create mode 100644 About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml
create mode 100644 About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt
create mode 100644 About/archive/InProgress/Xenotypes Expanded/Old Mod Description.txt
create mode 100644 About/archive/InProgress/Xenotypes Expanded/Preview.png
create mode 100644 Common/Defs/AbilityDefs/abilities.txt
create mode 100644 Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt
create mode 100644 Common/Defs/GeneDefs/put genes here (biotech).txt
create mode 100644 Common/Defs/HediffDefs/heddiffs.txt
create mode 100644 Common/Defs/NeedDefs/needs.txt
create mode 100644 Common/Defs/Scenarios/scenarios.txt
create mode 100644 Common/Defs/Stats/stats.txt
create mode 100644 Common/Defs/Storyteller/storyteller.txt
create mode 100644 Common/Defs/ThoughtDefs/thoughts.txt
create mode 100644 Common/Defs/TraitDefs/traits.txt
create mode 100644 Common/Defs/put defs here.txt
create mode 100644 Common/Mods/put soft-dependency features here.txt
create mode 100644 Transfer/Notes/Expirmental-1.txt
create mode 100644 Transfer/Notes/caps.txt
create mode 100644 Transfer/Notes/posible biostabilizer improvments.txt
create mode 100644 Transfer/Notes/possible improvments.txt
diff --git a/1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt b/1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt
new file mode 100644
index 0000000..7c4b06f
--- /dev/null
+++ b/1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt
@@ -0,0 +1 @@
+Touch-Nir helped, the original version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656
\ No newline at end of file
diff --git a/1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml b/1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml
new file mode 100644
index 0000000..606549a
--- /dev/null
+++ b/1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml
@@ -0,0 +1,1253 @@
+
+
+
+
+ TM_RedMage_Gene
+
+ Carrier of this gene is a Red Mage, a flourishing spellblade who weaves through combat with deadly flair.
+ Other/ClassTextures/redmagetexture
+ 1
+
+
+ TM_RedMage
+
+
+ -2
+
+
+
+
red
+
scarlet
+
boom
+
+
+
+
+
+ TM_Ninja_Gene
+
+ Carrier of this gene is a Ninja, a stealthy and agile fighter with a few magical tricks up their sleeves. They excel in bringing down enemies before they even know what hit them.
+ Other/ClassTextures/ninjatexture
+
+ 2
+
+
+ TM_Ninja
+
+
+ -2
+
+
+
+
nin
+
+
+
+
+
+ TM_ElementalGunner_Gene
+
+ Carrier of this gene is an Elemental Gunner, a magically-gifted pawn capable of imbuing their ammunition with magical power. Their magically-heightened awareness allows them to shoot at frightening speeds. They specialize in laying down sustained suppressive fire.
+ Other/ClassTextures/elegunnertexture
+
+ 3
+
+
+ TM_ElementalGunner
+
+
+ -2
+
+
+
+
element
+
+
+
+
+
+ TM_Bombardier_Gene
+
+ Carrier of this gene is a Bombardier, a fighter specializing in long-range explosive weaponry. They are experts at siege warfare, and can fire explosives over walls from behind cover.
+ Other/ClassTextures/bombtexture
+
+ 4
+
+
+ TM_Bombardier
+
+
+ -2
+
+
+
+
bomb
+
raider
+
kaboom
+
+
+
+
+
+ TM_Railbreaker_Gene
+
+ Carrier of this gene is a Railbreaker, a reckless melee brawler equipped with extremely dangerous augments that allow them to create explosions at will, which they fire at point-blank range. They are unmatched in firepower, but their greatest weakness is the recoil from their own moves.
+ Other/ClassTextures/railbreakertexture
+
+ 5
+
+
+ TM_Railbreaker
+
+
+ -2
+
+
+
+
rail
+
+
+
+
+
+ TM_Samurai_Gene
+
+ Carrier of this gene is a Samurai, a wandering swordsman who specializes in Iai.
+ Other/ClassTextures/samuraitexture
+
+ 6
+
+
+ TM_Samurai
+
+
+ -2
+
+
+
+
samurai
+
+
+
+
+
+ TM_Gadgeteer_Gene
+
+ Carrier of this gene is a Gadgeteer, an eccentric inventor who carries around numerous gadgets and tools to assist them in daily life.
+ Other/ClassTextures/wrenchicon
+
+ 7
+
+
+ TM_Gadgeteer
+
+
+ -2
+
+
+
+
gadget
+
+
+
+
+
+ TM_WindMage_Gene
+
+ Carrier of this gene is a Wind Mage, capable of bending the very air itself to their will.
+ Other/ClassTextures/windmagetexture
+
+ 8
+
+
+ TM_WindMage
+
+
+ -2
+
+
+
+
wind
+
+
+
+
+
+ TM_Medic_Gene
+
+ Carrier of this gene is a Medic, a dedicated doctor with an array of powerful utility abilities that they can support their allies with. They are very poor direct combatants, however.
+ Other/ClassTextures/medictexture
+
+ 9
+
+
+ TM_Medic
+
+
+ -2
+
+
+
+
medic
+
+
+
+
+
+ TM_ChromaMage_Gene
+
+ Carrier of this gene is a Chroma Mage, a versatile spellcaster capable of undertaking numerous paths of mastery. Carrier of this gene can learn any of several powerful spells, but they will never master them all. Their maximum level is 30.
+ Other/ClassTextures/chromamagetexture2
+
+ 10
+
+
+ TM_ChromaMage
+
+
+ -2
+
+
+
+
chroma
+
+
+
+
+
+ TM_Harbinger_Gene
+
+ Carrier of this gene is a Harbinger, a mage whose presence always signals death and destruction. They are capable of tapping into dark forces to curse their enemies, corrupting their body and soul. Due to their unique link with their victims, most of their spells do not require line of sight to cast.
+ Other/ClassTextures/harbingertexture
+
+ 11
+
+
+ TM_Harbinger
+
+
+ -2
+
+
+
+
harbing
+
+
+
+
+
+ TM_Reaper_Gene
+
+ No one knows of Carrier of this gene's true origins, but in battle they seem more a demon than anything else. They are capable of flying directly into enemy positions unbidden and warping the minds of their enemies, causing discord and destruction.
+ Other/ClassTextures/reapertexture
+
+ 12
+
+
+ TM_Reaper
+
+
+ -2
+
+
+
+
reaper
+
+
+
+
+
+ TM_Berserker_Gene
+
+ Carrier of this gene is a Berserker, a rampaging fighter who lives to kill or be killed.
+ Other/ClassTextures/berserkertexture2
+
+ 13
+
+
+ TM_Berserker
+
+
+ -2
+
+
+
+
berserker
+
+
+
+
+
+ TM_Scion_Gene
+
+ Carrier of this gene is a Scion, a melee fighter that channels the aspects of ancient spirits to aid them both in combat and and in daily life.
+ Other/ClassTextures/sciontexture
+
+ 14
+
+
+ TM_Scion
+
+
+ -2
+
+
+
+
scion
+
+
+
+
+
+ TM_Plaguedoctor_Gene
+
+ Carrier of this gene is a Plaguedoctor, a half-crazed medieval physician who delights in poisons and disease. They are capable of performing uniquely terrifying surgical procedures on both allies and enemies.
+ Other/ClassTextures/plaguedoctortexture
+
+ 15
+
+
+ TM_Plaguedoctor
+
+
+ -2
+
+
+
+
plague
+
doctor
+
+
+
+
+
+ TM_Cleric_Gene
+
+ Carrier of this gene is a Cleric, a versatile mid-line healer capable of quickly healing and cleansing their allies.
+ Other/ClassTextures/clerictexture
+
+ 16
+
+
+ TM_Cleric
+
+
+ -2
+
+
+
+
cleric
+
+
+
+
+
+ TM_Arbormancer_Gene
+
+ Carrier of this gene is an Arbormancer, a mage whose magic power is derived from living plants. They are not necessarily allies of the wood, however. They often earn the ire of Rangers and Druids through their wanton mistreatment of nature.
+ Other/ClassTextures/arbormancertexture
+
+ 17
+
+
+ TM_Arbormancer
+
+
+ -2
+
+
+
+
arbor
+
+
+
+
+
+ TM_Chainwarden_Gene
+
+ Carrier of this gene is a Chainwarden, a fighter that has mastered the usage of chains as a combat weapon. They excel at controlling enemy movements and dealing with multiple opponents at once.
+ Other/ClassTextures/chaintexture
+
+ 18
+
+
+ TM_Chainwarden
+
+
+ -2
+
+
+
+
chain
+
+
+
+
+
+ TM_Ambusher_Gene
+
+ Carrier of this gene is an Ambusher, a fighter that lies in cold wait for their enemies with traps and devastating close-range abilities.
+ Other/ClassTextures/ambushertexture
+
+ 19
+
+
+ TM_Ambusher
+
+
+ -2
+
+
+
+
ambush
+
+
+
+
+
+ TM_Saboteur_Gene
+
+ Carrier of this gene is a Saboteur, a fighter that specializes in going behind enemy lines and disabling key enemy buildings and defenses.
+ Other/ClassTextures/saboteurtexture
+
+ 20
+
+
+ TM_Saboteur
+
+
+ -2
+
+
+
+
saboteur
+
+
+
+
+
+ TM_Keeper_Gene
+
+ Carrier of this gene is a Keeper, a mage that specializes in base defense.
+ Other/ClassTextures/keepertexture
+
+ 21
+
+
+ TM_Keeper
+
+
+ -2
+
+
+
+
keeper
+
+
+
+
+
+ TM_Pridestalker_Gene
+
+ Carrier of this gene is a Pridestalker, a fighter that combines bow and magic to turn any fight into a deadly hunt.
+ Other/ClassTextures/pridestalkertexture
+
+ 22
+
+
+ TM_Pridestalker
+
+
+ -2
+
+
+
+
pride
+
stalker
+
+
+
+
+
+ TM_Starseeker_Gene
+
+ Carrier of this gene is a Starseeker, a fledgling mage with incredible potential.
+ Other/ClassTextures/starseekertexture
+
+ 23
+
+
+ TM_Starseeker
+
+
+ -2
+
+
+
+
star
+
+
+
+
+
+ TM_Aspirant_Gene
+
+ Carrier of this gene is an Aspirant, a fledgling fighter with incredible potential.
+ Other/ClassTextures/aspiranttexture
+
+ 24
+
+
+ TM_Aspirant
+
+
+ -2
+
+
+
+
aspirant
+
+
+
+
+
+ TM_Hawkeye_Gene
+
+ Carrier of this gene is a Hawkeye, a fighter that has dedicated their life to the mastery of the bow.
+ Other/ClassTextures/hawkeyetexture
+
+ 25
+
+
+ TM_Hawkeye
+
+
+ -2
+
+
+
+
hawkeye
+
+
+
+
+
+ TM_Atronach_Gene
+
+ Carrier of this gene is an Atronach, an anomaly among spellcasters. They are capable of casting some powerful spells, but they are completely out of tune with the flow of magic and do not regenerate mana. They must find their own sources of mana with which to fuel their spells.
+ Other/ClassTextures/atronachtexture
+
+ 26
+
+
+ TM_Atronach
+
+
+ -2
+
+
+
+
atron
+
+
+
+
+
+ TM_SupportSpecialist_Gene
+
+ Carrier of this gene is a versatile, shotgun-toting combat support, capable of taking out key targets, holding the line, or supporting allies.
+ Other/ClassTextures/supportspecialisttexture2
+
+ 27
+
+
+ TM_SupportSpecialist
+
+
+ -2
+
+
+
+
sup
+
+
+
+
+
+ TM_Scrapper_Gene
+
+ Carrier of this gene is a Scrapper, a combatant that prefers unarmed brawling. They are unmatched in single combat with their huge array of single-target takedown moves.
+ Other/ClassTextures/scrappertexture
+
+ 28
+
+
+ TM_Scrapper
+
+
+ -2
+
+
+
+
scrapper
+
+
+
+
+
+ TM_Oracle_Gene
+
+ Astrologian, fortune-teller, seer. As an Oracle, Carrier of this gene is all of these things, and more. As a mage that draws their power from the stars themselves, they are slow, deliberate spellcasters, but they are able to affect targets from anywhere on the map with their array of supportive spells.
+ Other/ClassTextures/oracletexture
+
+ 29
+
+
+ TM_Oracle
+
+
+ -2
+
+
+
+
oracle
+
+
+
+
+
+ TM_Mystic_Gene
+
+ Carrier of this gene is a Mystic, a fighter that utilizes spiritual energy to disable and thwart their foes.
+ Other/ClassTextures/mystictexture
+
+ 30
+
+
+ TM_Mystic
+
+
+ -2
+
+
+
+
mystic
+
+
+
+
+
+ TM_Spellbreaker_Gene
+
+ Carrier of this gene is a Spellbreaker, a fighter that excels at countering enemy attacks, and is adept at dealing with enemy fighters and mages.
+ Other/ClassTextures/spellbreakerPsiMark
+
+ 31
+
+
+ TM_Spellbreaker
+
+
+ -2
+
+
+
+
spell
+
+
+
+
+
+ TM_Duskbringer_Gene
+
+ Carrier of this gene is a Duskbringer, a combatant that has mastered the dual destructive forces of light and darkness.
+ Other/ClassTextures/duskbringertexture
+
+ 32
+
+
+ TM_Duskbringer
+
+
+ -2
+
+
+
+
dusk
+
+
+
+
+
+ TM_Thunderblessed_Gene
+
+ Carrier of this gene is a fighter with an incredible affinity for the element of lightning, despite not being a mage. They are capable of executing devastating attacks, but the physical toll of harnessing such power causes them to take more damage than others.
+ Other/ClassTextures/thundertexture
+
+ 33
+
+
+ TM_Thunderblessed
+
+
+ -2
+
+
+
+
thunder
+
+
+
+
+
+ TM_Deadeye_Gene
+
+ Carrier of this gene is a sharpshot mercenary for hire. It's not uncommon to find their ilk in dusty rimworld bars. Their ability to take out key targets from a distance is unparalleled, but life as a contract killer has left them less than willing to perform menial labor and daily tasks. They are capable of utilizing magic to make their bullets even more deadly, but they have no inherent mana regeneration of their own.
+ Other/ClassTextures/deadeyetexture
+
+ 34
+
+
+ TM_Deadeye
+
+
+ -2
+
+
+
+
eye
+
+
+
+
+
+ TM_Spellthief_Gene
+
+ Carrier of this gene is a Spellthief, a trickster mage capable of easily infiltrating and sabotaging enemies. They can copy abilities from allies and enemies.
+ Other/ClassTextures/spellthieftexture
+
+ 35
+
+
+ TM_Spellthief
+
+
+ -2
+
+
+
+
thief
+
+
+
+
+
+ TM_Dragoon_Gene
+
+ Carrier of this gene is a Dragoon, an agile knight that has absorbed the power of ancient dragons into their body, granting them extreme resistance towards heat. They are capable of taking to the skies to outmaneuever and destroy their opponents.
+ Other/ClassTextures/dragoontexture
+
+ 36
+
+
+ TM_Dragoon
+
+
+ -2
+
+
+
+
drag
+
+
+
+
+
+ TM_BlackMage_Gene
+
+ Carrier of this gene is a Black Mage, a specialized combat mage capable of unleashing unending destructive magic on their foes.
+ Other/ClassTextures/blackmagetexture
+
+ 37
+
+
+ TM_BlackMage
+
+
+ -2
+
+
+
+
dark
+
+
+
+
+
+ TM_Scholar_Gene
+
+ Carrier of this gene is a Scholar, a magical strategist capable of protecting their allies from harm. They are very poor direct combatants, but excel at supporting their allies in combat.
+ Other/ClassTextures/scholartexture
+
+ 38
+
+
+ TM_Scholar
+
+
+ -2
+
+
+
+
scholar
+
+
+
+
+
+ TM_Gunbreaker_Gene
+
+ Carrier of this gene is a Gunbreaker, an unorthodox fighter that prefers to use ranged weaponry in melee combat. They are capable of charging up and unleashing devastating attacks in quick succession on their targets.
+ Other/ClassTextures/gunbreakertexture
+
+ 39
+
+
+ TM_Gunbreaker
+
+
+ -2
+
+
+
+
break
+
+
+
+
+
+ TM_Gunner_Gene
+
+ Carrier of this gene is a Gunner, a fighter that prefers ranged weapons with powerful single-shot capabilities. They are capable of charging up and laying down rapid bursts of suppressive fire.
+ Other/ClassTextures/gunnertexture
+
+ 40
+
+
+ TM_Gunner
+
+
+ -2
+
+
+
+
gunner
+
+
+
+
+
+ TM_Warrior_Gene
+
+ Carrier of this gene is a Warrior, a melee fighter trained to survive on the front lines of battle.
+ Other/ClassTextures/warriortexture
+
+ 41
+
+
+ TM_Warrior
+
+
+ -2
+
+
+
+
warrior
+
+
+
+
+
+ TM_Nomad_Gene
+
+ Carrier of this gene is a Nomad, a resilient and versatile bow-fighter that fights at both melee and range.
+ Other/ClassTextures/nomadtexture
+
+ 42
+
+
+ TM_Nomad
+
+
+ -2
+
+
+
+
nomad
+
+
+
+
+
+ TM_Guardian_Gene
+
+ Carrier of this gene is a Guardian, a stalwart protector that uses blade and magic to defend their allies.
+ Other/ClassTextures/guardiantexture
+
+ 43
+
+
+ TM_Guardian
+
+
+ -2
+
+
+
+
guard
+
+
+
+
+
+ TM_Holosmith_Gene
+
+ Carrier of this gene is a Holosmith, an ordinary individual except for one thing -- their usage of the miraculous Photon Forge, which allows them to harness the power of light for brief periods of time, allowing them to keep up with other trained fighters.
+ Other/ClassTextures/holoPsiMark
+
+ 44
+
+
+ TM_Holosmith
+
+
+ -2
+
+
+
+
holo
+
smith
+
+
+
+
+
+ TM_Troubadour_Gene
+
+ Carrier of this gene is a Troubadour, an archer who supports their allies with arrow and song.
+ Other/ClassTextures/troubadourtexture2
+
+ 45
+
+
+ TM_Troubadour
+
+
+ -2
+
+
+
+
troubadour
+
+
+
+
+
+ TM_Gambler_Gene
+
+ Carrier of this gene is a Gambler, a smooth-talking vagrant with a magical deck of cards. They play out their lives according to fate's whim.
+ Other/ClassTextures/dicetexture
+
+ 46
+
+
+ TM_Gambler
+
+
+ -2
+
+
+
+
gambler
+
+
+
+
+
+ TM_Chef_Gene
+
+ Carrier of this gene is a Chef, a dedicated cook with abilities that can ease the burdens of their allies.
+ Other/ClassTextures/cheftexture
+
+ 47
+
+
+ TM_Chef
+
+
+ -2
+
+
+
+
chef
+
+
+
+
+
+ TM_Miner_Gene
+
+ Carrier of this gene is a Miner, a trained specialist capable of demolishing ore and rock with ease.
+ Other/ClassTextures/minertexture
+
+ 48
+
+
+ TM_Miner
+
+
+ -2
+
+
+
+
mine
+
+
+
+
+
+ TM_Striker_Gene
+
+ Carrier of this gene is a Striker, an unarmed combatant that is an aggressive offshoot of the Monk they forsake defense and healing in exchange for a swift and offensive combat style.
+ Other/ClassTextures/strikertexture
+
+ 49
+
+
+ TM_Striker
+
+
+ -2
+
+
+
+
striker
+
+
+
+
+
+ TM_RuneKnight_Gene
+
+ Carrier of this gene is a Rune Knight, a specialized combat mage that compresses mana into runes to use at a later time, allowing them to prepare for future encounters. They have access to offensive, defensive, and healing magic.
+ Other/ClassTextures/runeknighttexture
+
+ 50
+
+
+ TM_RuneKnight
+
+
+ -2
+
+
+
+
rune
+
knight
+
+
+
+
+
+ TM_BlossomBlader_Gene
+
+ Carrier of this gene is a Blossom Blader, a graceful bladedancer with close ties to nature. They are capable of rapidly assaulting their targets with debilitating attacks. Their abilities are fueled by herbs gathered over time by interacting with plants.
+ Other/ClassTextures/blossombladertexture
+
+ 51
+
+
+ TM_BlossomBlader
+
+
+ -2
+
+
+
+
blossom
+
+
+
+
+
+ TM_Ravenous_Gene
+
+ Carrier of this gene is a Ravenous. No one knows how these disturbing creatures come into existence - freak of nature, biological experimentation, or magical anomaly? The only thing anyone knows for sure is that these creatures must feed, on anything and everything. Despite not being properly trained, they are capable of learning fighter and mage abilities. Perhaps they devoured the knowledge from some unfortunate soul...
+ Other/ClassTextures/ravenoustexture
+
+ 52
+
+
+ TM_Ravenous
+
+
+ -2
+
+
+
+
ravenous
+
+
+
+
+
+ TM_MechHunter_Gene
+
+ Some do it for vengeance, others do it for pay. Whatever the reason, Carrier of this gene is a Mech Hunter, a fighter that has dedicated their life to eradicating the Mechanoid threat.
+ Other/ClassTextures/mechhuntertexture
+
+ 53
+
+
+ TM_MechHunter
+
+
+ -2
+
+
+
+
mech
+
hunter
+
+
+
+
+
+ TM_Gunslinger_Gene
+
+ Carrier of this gene is a Gunslinger, a mobile ranged attacker capable of blanketing the battlefield with suppressive fire.
+ Other/ClassTextures/gunslingertexture
+
+ 54
+
+
+ TM_Gunslinger
+
+
+ -2
+
+
+
+
gun
+
slinger
+
+
+
+
+
+ TM_Shadowbringer_Gene
+
+ Carrier of this gene is a Shadowbringer, a melee fighter that utilizes the power of darkness to annihilate their foes.
+ Other/ClassTextures/shadowbringertexture
+
+ 55
+
+
+ TM_Shadowbringer
+
+
+ -2
+
+
+
+
shadow
+
+
+
+
+
+ TM_Warden_Gene
+
+ Carrier of this gene is a Warden, an offshoot of the Geomancer that has received training as a battlemage and prefers to be in the thick of combat.
+ Other/ClassTextures/wardentexture
+
+ 56
+
+
+ TM_Warden
+
+
+ -2
+
+
+
+
ward
+
+
+
+
+
+ TM_Chempunk_Gene
+
+ No one belongs to a Rimworld more than Carrier of this gene - no stranger to pollution, poison, drugs, or violence, they have augmented their body to allow them to process dangerous drugs in combat, allowing them to use their very body as a poisonous weapon.
+ Other/ClassTextures/chempunktexture
+
+ 57
+
+
+ TM_Chempunk
+
+
+ -2
+
+
+
+
chem
+
punk
+
+
+
+
+
+ TM_Explorer_Gene
+
+ Carrier of this gene is an Explorer. Their travels through the land have granted them insight into numerous schools of both magic and might -- they are capable of learning abilities from almost any mage or fighter scroll. However, they possess no innate abilities of their own.
+ Other/ClassTextures/explorertexture
+
+ 58
+
+
+ TM_Explorer
+
+
+ -2
+
+
+
+
explo
+
+
+
+
+
+ TM_Architect_Gene
+
+ Carrier of this gene is an Architect, a mage that applies their magic to structures, allowing them to raise or destroy buildings at a moment's whim. Architects rarely directly engage their foes, they prefer to shape the landscape itself to be inhospitable to their enemies. Most of their spells can be cast from anywhere on the map.
+ Other/ClassTextures/architecttexture
+
+ 59
+
+
+ TM_Architect
+
+
+ -2
+
+
+
+
arch
+
+
+
+
+
\ No newline at end of file
diff --git a/About/Incomplete/GeneDefs.lnk b/About/Incomplete/GeneDefs.lnk
new file mode 100644
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diff --git a/About/Incomplete/GenesExtend.xml b/About/Incomplete/GenesExtend.xml
new file mode 100644
index 0000000..4e55876
--- /dev/null
+++ b/About/Incomplete/GenesExtend.xml
@@ -0,0 +1,13 @@
+
+
+
+ TdT_noRest
+
+ test test
+ Sleep
+ 40.9
+
+ 0.25
+
+
+
\ No newline at end of file
diff --git a/About/Links/Online Changelog.url b/About/Links/Online Changelog.url
new file mode 100644
index 0000000..dcbf8e4
--- /dev/null
+++ b/About/Links/Online Changelog.url
@@ -0,0 +1,5 @@
+[{000214A0-0000-0000-C000-000000000046}]
+Prop3=19,11
+[InternetShortcut]
+IDList=
+URL=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki/Changelog
diff --git a/About/Links/Wiki.url b/About/Links/Wiki.url
new file mode 100644
index 0000000..025fad1
--- /dev/null
+++ b/About/Links/Wiki.url
@@ -0,0 +1,5 @@
+[{000214A0-0000-0000-C000-000000000046}]
+Prop3=19,11
+[InternetShortcut]
+IDList=
+URL=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki
diff --git a/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt b/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
new file mode 100644
index 0000000..088744c
--- /dev/null
+++ b/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
@@ -0,0 +1,16 @@
+[olist]
+[*]Q: Is this Combat Extended compatible?
+A: Uh... sure. There might be "unintented features" (especially as more code is added) that we can't guarentee to fix, but you do you and all!
+[*]Q: Why does this mod need both biotech and royalty?
+A: Simple. Many of the features are so interwoven between the too, that removing one is outright impossible!
+[*]Q:Why does this mod need Expanded Biotech Style Genes Framework and Big and Small+ Prerequisites Framework?
+A: Well, that is because this mod utilizes features from those frameworks, and thus requires them!
+[*]Q: Alright, fair enough. But, why does it need Alpha Genes?
+A: Well, Alpha Genes also has lots of useful code, so it's almost a framework in and of itself!
+[*]Q: Okay, that answers all requirment questions. Why, though, is it incompatible with all the independent "Expanded ..." and "Biotech Style ... " mods?
+A: Well, the all in 1 has all those features, and subscribing to both those is redundent. Also, it could cause minor issues, so just use the better one! NOt to mention, it has many cross compatibilities, and for a while was a requirment. So, for major cross-compat, using the All in One will make it easier, both for me [i]and[/i] you!
+[*]Q: Why is this mod called Rimworld Genes Extended, not Rimworld Biotech Extended
+A: That is because I have a plan for a mod called Rimworld Biotech Extended. It involes genetic synthesyze, cloning, growth vat improvments, and more!
+[*]Q: With all these mods, did you bite off more than you can chew?
+A: Uh... I do have the right to remain silent, right?
+[/olist]
\ No newline at end of file
diff --git a/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt b/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
new file mode 100644
index 0000000..1bdc8b6
--- /dev/null
+++ b/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
@@ -0,0 +1,56 @@
+[h1]Rimworld Extended: Properly[/h1]
+[hr][/hr]
+This mod has the deceptivly "semi-simple" goal of [u]Extending Rimworld[/u] and other [u]Rimworld Mods[/u], how [i]we[/i] think it should be done!
+
+So, what does that entail? Glad you asked[olist]
+[*]New Genes
+[*]Soft Compatibility with many a mod
+[*]more (takeing all suggestions!)
+[/olist]
+[hr][/hr]
+So, there are a lot of things in this mod, and there's not enough space. To give you a gist and show you what mods are optional dependencies (see the[url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034727620345270147/]Compatible Mods[/url] for details)
+
+Okay, what was I saying? oh, right, soft compatibilities: [olist]
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3011354315]Endling (Last Of Their Kind)[/url]- adds a gene for it
+[*][url=https://steamcommunity.com/workshop/filedetails/?id=1201382956]A RimWorld of Magic[/url]- class genes, and trait genes
+ [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2236103336]Kure's Rimworld of Magic Class Expansion Pack[/url]- class genes
+[*]And more comming soon![/olist]
+[hr][/hr]
+Do note, some of the content is not 100% my own, so, credit where credit is due: [olist]
+[*]Bleeding Eyes for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2907470506]RoM Genes[/url]. It's ported in [i]almost[/i] one-for-one
+[*]Touch-nir for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656]All Rimworld of Magic Class Genes[/url], which I used as a basis for my class genes (although mine are soft requriments)
+[*]A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
+[/olist]
+
+
+
+So, there is a lot of things in this mod, and not enough room on the Workshop Item Page (that's why there is a discusion specifically for a[url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034726898984604842/]general summary[/url] of info, as well as an (eternally WIP) [url=https://github.com/CHTechIndustries/Rimworld-Properly-Extended/wiki]Github-based wiki[/url] (also has stuff on notes for this mod, for those who want to extend the extension. Just do it [i]properly[/i], okay?) If you have any questions, don't hesitate to ask. While anywhere works, that summary discussion is also designed as the questions discussion, so I will be checking it more. (still will look at the comments though).
+
+). Not the indipendent ones, as that could cause duplicates and errors, so it's only compatible with the All in One's
+If you want a more in-depth explanation/ description, check out the (highly Work in Progress) [url=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki]Rimworld Genes Extended[/url] wiki.
+As for a changelog, you can check out the steam changelog [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3114130835]Here[/url], or subscribe to[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1660622094]Tabula-Rasa[/url] for an in-game, more in-depth update log!
+
+Now, for the the general, long-term plan for this mod seris is to have it multi-part, going like this:
+[olist]
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3114130835]Rimworld Genes Extended[/url] (this mod): adds in some new genes of my own invention, as well as genes integrated with other mods.
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3097961901]Xenotypes Expanded and Merged[/url]: New xenotypes based on this mods genes, and a few others
+[*]Rimworld Genes Integrated
+ This mod will make new genes requiring multiple mods. For instance, integration between 2 specific mods, as optional dependencies won't allow them. Examples include:[olist]
+[*]All Vanilla Expanded Races
+[*]All Big and Small Races
+[/olist]
+[*]Xenotypes Integrated: uses all of the Rimworld Genes Integrated to produce new inter-connected xenos
+[*]Biotech Expanded: mods that add new mechanics. Examples include [list]
+[*]Cloneing
+[*]Synthesyzing genes
+[*]Archite production
+[*]Save our Ship features (genes, weapons, ship components)
+[/list]
+[*]Xenotypes Combined: A mod that combines xenotypes integrated and all Biotech Expanded into one mod!
+[*]More?
+[/olist]
+
+
+And, here's the [url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4032474633912009568/]FAQ[/url] (don't worry. I made it [i]quite[/i] enjoyable to read, imo.
+
+[b]NOTE: THE ICONS IN THIS MOD ARE [i]PLACEHOLDERS[/i], UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT[/b]
\ No newline at end of file
diff --git a/About/Notes/Private Notes/sitting pot.txt b/About/Notes/Private Notes/sitting pot.txt
new file mode 100644
index 0000000..76c4aab
--- /dev/null
+++ b/About/Notes/Private Notes/sitting pot.txt
@@ -0,0 +1,3 @@
+sitting pot, based on the fact I saw a "sitting spot" mod and thought it said sitting pot. Make soft compat?
+
+https://steamcommunity.com/sharedfiles/filedetails/?id=3236014306&searchtext=
\ No newline at end of file
diff --git a/About/Notes/sort/To-Do.txt b/About/Notes/sort/To-Do.txt
new file mode 100644
index 0000000..dcae61c
--- /dev/null
+++ b/About/Notes/sort/To-Do.txt
@@ -0,0 +1,3 @@
+Put notes for things you want others (such as other moders) to be able to see. That's things like more detailed explanations, build-in guides for adding on code (general notes. More detailed info would still go into the main files as comments. This is for like "all my genes are prefixed with "such and such" (with mine, TdT_, for instance. In Super Hero Genes, it's shg_ iirc)
+
+Add Gendered Genes as requirment and with compat, once it can be used for xenos in mods.
\ No newline at end of file
diff --git a/About/Notes/sort/planned mods patches and xenos.txt b/About/Notes/sort/planned mods patches and xenos.txt
new file mode 100644
index 0000000..beb3248
--- /dev/null
+++ b/About/Notes/sort/planned mods patches and xenos.txt
@@ -0,0 +1,94 @@
+1. More Biotech Style Xenotypes
+2. Biotech-Insectoid Genes
+3. Vanilla Races Expanded - Genie
+4. Vanilla Races Expanded - Highmate
+5. Vanilla Races Expanded - Android
+6. Vanilla Races Expanded - Fungoid
+7. Vanilla Races Expanded - Hussar
+8. Vanilla Races Expanded - Phytokin
+9. Vanilla Races Expanded - Waster
+10. Vanilla Races Expanded - Archon
+11. Vanilla Races Expanded - Saurid
+12. Vanilla Races Expanded - Sanguophage
+13. Biotech Expansion - Mammalia
+14. Biotech Expansion - Mythic
+15. Big and Small Races
+16. Big and Small - Slimes
+17. Vampires, Demons, & Undead
+18. Lamias, Sirens, Snakemen, and other Serpents-like beings
+19. Roo's Satyr Xenotype
+20. Roo's Minotaur Xenotype
+21. Roo's Faun Xenotype
+22. Alpha Genes - Insectoid Mutations
+23. Tox dependency genes
+24. Hunterphage Xenotype
+25. Nephilim Xenotype
+26. Pack - Exoplanet Adaptation
+27. Xenotype Pack - Spacers
+28. Superhero Genes - Villans and Steroetypes
+29. Nekomata, Giant Oni, and other Yokai
+30. Altered Carbon: Ultratech Unleashed
+
+
+[olist]
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2977454722]More Biotech Style Xenotypes[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880864500]Biotech-Insectoid Genes[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2901424072]Vanilla Races Expanded - Genie[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995385834]Vanilla Races Expanded - Highmate[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2975771801]Vanilla Races Expanded - Android[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042690053]Vanilla Races Expanded - Fungoid[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2893586390]Vanilla Races Expanded - Hussar[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927323805]Vanilla Races Expanded - Phytokin[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983471725]Vanilla Races Expanded - Waster[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995385834]Vanilla Races Expanded - Archon[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880990495]Vanilla Races Expanded - Saurid[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963116383]Vanilla Races Expanded - Sanguophage[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878084431]Biotech Expansion - Mammalia[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2883216840]Biotech Expansion - Mythic[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2894397737]Big and Small Races[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3027202907]Big and Small - Slimes[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926556467]Vampires, Demons, & Undead[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2908225858]Lamias, Sirens, Snakemen, and other Serpents-like beings[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2971803439]Roo's Satyr Xenotype[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927812651]Roo's Minotaur Xenotype[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2971801826]Roo's Faun Xenotype[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2906193379]Alpha Genes - Insectoid Mutations[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3013408395]Tox dependency genes[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3030775138]Hunterphage Xenotype[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2997308585]Nephilim Xenotype[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2902788054]Xenotype Pack - Exoplanet Adaptation[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2902787724]Xenotype Pack - Spacers[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3088653906]Superhero Genes - Villans and Steroetypes[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3073163708]Nekomata, Giant Oni, and other Yokai[/url]
+
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2196278117]Altered Carbon: Ultratech Unleashed[/url]
+
+[/olist]
\ No newline at end of file
diff --git a/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml b/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml
new file mode 100644
index 0000000..f8ba0be
--- /dev/null
+++ b/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml
@@ -0,0 +1,49 @@
+
+
+ 1.4.3901 rev238
+
+
brrainz.harmony
+
ludeon.rimworld
+
ludeon.rimworld.royalty
+
ludeon.rimworld.ideology
+
ludeon.rimworld.biotech
+
redmattis.betterprerequisites
+
redmattis.bigsmall.core
+
petre27.biotechbalancedcapacitorgenes
+
biotexpans.core
+
gege.customxenotypeexportertool
+
ebsg.framework
+
oskarpotocki.vanillafactionsexpanded.core
+
sarg.alphaanimals
+
sarg.alphabiomes
+
morebiotechstylegenes.mod
+
sarg.alphagenes
+
superherogenesbase.mod
+
ebsg.aio
+
ebsg.archite
+
tuarre.gengenderratio
+
xenofell.hermaphroditegene
+
m00nl1ght.unofficialupdates.hugslogpublisher
+
jaxe.publisherplus.v14
+
gege.translationassistanttool
+
vanillaracesexpanded.customicons
+
vanillaracesexpanded.lycanthrope
+
imranfish.xmlextensions
+
kenx00x.xenotypeandideologybuttonstitlescreen
+
void.charactereditor
+
edb.preparecarefully
+
co.uk.epicguru.whatsthatmod
+
tdt.devorder
+
tdt.core
+
tdt.genesextended
+
tdt.morexenos
+
gege.exportedxenotypestoragemodfolder
+
smashphil.xmlpatchhelper
+
+
+
ludeon.rimworld
+
ludeon.rimworld.royalty
+
ludeon.rimworld.ideology
+
ludeon.rimworld.biotech
+
+
diff --git a/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt b/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt
new file mode 100644
index 0000000..55f5416
--- /dev/null
+++ b/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt
@@ -0,0 +1 @@
+these lists are from core, where I store mod lists of what I'm testing. Put here as currently not in use, but might need to be refferenced later when makeing the features here
\ No newline at end of file
diff --git a/About/archive/InProgress/Xenotypes Expanded/Old Mod Description.txt b/About/archive/InProgress/Xenotypes Expanded/Old Mod Description.txt
new file mode 100644
index 0000000..fd3f926
--- /dev/null
+++ b/About/archive/InProgress/Xenotypes Expanded/Old Mod Description.txt
@@ -0,0 +1,18 @@
+This realitivly simple mod does a couple things.
+First it adds in some nice (in my opinion at least) xenotypes straight off the bat.
+Next, it patches the xenos of other mods, to (hopefully) make them more seamless
+Finally, it adds some new basic xenos to different mods, so if you have mod "x" installed, new xenos appear!
+
+Because of that, this mod is effectivly an "intermediate" step to my other mods, making them already semi-connected before I even begin. Perfect, eh? (I hope...)
+Now, there are some mods that this works very well with, and are needed to be able to expirience this mod to it's full extent. They are:
+ 1. Un-Limited by Grimm to allow percentages to go above normal, such as inate armour above 200%.
+ 2. Need Bar Overflow by AmCh
+ 3. Meaty Baby Food by StarkRavingSane
+ 4. No More Lethal Damage Threshold by Jdalt40
+ 5. Sniper Spine by Alite, so your piercing spine is actually, you know, useful.
+ 6. BK's Babies can eat Nutrient Paste by Brent Kerman
+
+Also, there are some that are very useful, but not truly necessary (still highly recommeneded you look at them)
+ 1. Limitless Deathrest by DemonX3 for your extra-OP sangophages
+ 2. Scrollable Gizmos by 2blockdude
+ 3. Gendered Genes, which allows for genes to be exclusive to genders, and therefore pawns to have phenotypes (different properties for different genders). It's possible some xenos will one day need this mod, perhap even to the hard requirment level.
\ No newline at end of file
diff --git a/About/archive/InProgress/Xenotypes Expanded/Preview.png b/About/archive/InProgress/Xenotypes Expanded/Preview.png
new file mode 100644
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diff --git a/Common/Defs/AbilityDefs/abilities.txt b/Common/Defs/AbilityDefs/abilities.txt
new file mode 100644
index 0000000..60d7843
--- /dev/null
+++ b/Common/Defs/AbilityDefs/abilities.txt
@@ -0,0 +1 @@
+put abilities here
\ No newline at end of file
diff --git a/Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt b/Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt
new file mode 100644
index 0000000..e6c35a8
--- /dev/null
+++ b/Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt
@@ -0,0 +1,100 @@
+V 1.0.0
+Uploaded
+
+V 1.0.1
+Wrote Description
+modified about file
+made a FAQ section
+
+V 1.0.2
+Imrpved Description
+Improved FAQ
+Made Public
+Altered Xenotypes expanded and More to fit this better (description, FAQ, and requirments)
+made it use Super Hero Genes: Base
+added incompatibilities
+
+V 1.1.0
+Improved about files
+added a note about placeholder icons (I put it on the steam description well before this update, so it's more like "V 1.0.2-b"
+Added my first custom gene-set ("Bio-Stability")
+Added some more to steam description
+Updated FAQ
+Removed the Super Hero Genes requirement (apparently, the mod "Expanded Biotech Style Genes Framework" has the same features, (Well, on a technicallity they have minute differences, but nothing of gameplay import)
+
+V 1.1.1
+Added "Endling" gene for the Endling: Last of their kind mod
+
+Started work on Wiki
+Mentioned Wiki on About File
+Made sure link worked
+Add "feature summary" discussion to steam
+Add link to said summary in steam
+Completely re-designed discussion
+Made a document to store ideas for improvments to the steam discussions
+
+Decreased size of some icons that where the wrong size
+Put all those into "Base Icons"
+Moved "Endling" into it's own "base icon" folder. Not sure if it's a benificial change, might be changed one day
+
+1.1.2
+Found out I forgot to update the version number. Well, changeing it is a new version, so... it's fixed in 1.1.2
+Added a ".branch log" folder so I can keep track of changes done in seperate beta branches, without messing with the changelog
+added in folders that will be needed in the future, to allow easier mergeing
+made description also mention the steam changelog
+added in a debug category for me to easily access genes I'm working on. Hopefully that helps development some
+Fixed author to include the The Dynamic Trio
+Removed the entire EBSG series as a requirment, as I'm not using those genes as much as I thought. THey are still going to be the most integrated of mods, so... definitly a 100% recommendation!
+Altered FAQ and Description to match requirment changes
+Added a discussion that is just a list of optional dependencies
+Modified the other mod to require the EBSG series
+Integrated with Visual Studio for easier coding and updates
+Made a note of Vanilla Expanded
+
+1.2.0
+Last "major" update for 1.4 (most likley)
+Added in the folder for 1.5 (albiet with nothing but a text file)
+Transfered in the xenos from my other mod, mergeing the two into one!
+
+2.0.0
+Updated to 1.5 (not compatible with 1.4)
+Changed ID's of features (hence the 1.4 incompatibilities)
+Changed ID
+fixed name issues
+changed description, as the goal for this mod has been refined
+removed Royalty as a hard compat, as really Biotech is the only DLC I'm using as a "core" component, the rest should be able to be made as either
+ A) Soft compat
+ B) In extreme cases, addon mod
+fixed an indent (format issue)
+Removed un-used placeholder folders from 1.4
+
+2.1.0
+updated about file
+added Pathfinding Framework as requirment
+added ebsg slayer gens as incompat
+fixed some requirments
+added in a few missing load order indices
+
+added RoM Compat
+with permision:
+ integrated in Rimworld of Magic Genes by Bleeding Eyes Mcgee ( https://steamcommunity.com/workshop/filedetails/?id=2907470506 )
+ added in genes for all of the classes in RoM (and one of it's addons, based off of Touch-nir's mod, with a good amount of alterations ( https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656 )
+both will be built upon to be more robust and modular, but right now they work quite well!
+
+edits to those mods during integration:
+changed to use textures of RoM, instead of haveing a copy of the images
+used a parent gene to lessen the necessary components
+did some file mergeing
+made (using the parent) kures use a "may require", so if not there it's inactive. if ROM isn't there, the whole thing is inactive. this allows my mod to work without requiring RoM or Kures, and allows me to easily add more classes in the future if necessary
+=======
+made What's that Mod always load lower than this mod
+improved load order so all the "commented out" ones are one comment, as they are commented out for the same reason. Now I can collapse them all at once if desired!
+due to someones comment elsewhere, was inspired to put the RoM genes into the 1.4 folder, so technically another 1.4 update!
+
+2.1.1
+re-wrote description from the ground-up
+added in a tabula-rasa based changelog
+
+2.1.2
+added in infastructure (not the content, but the infastructure, so adding the content will be easier) for the soft compat with OP Thingamajings Pack
+updated about file with better wording
diff --git a/Common/Defs/GeneDefs/put genes here (biotech).txt b/Common/Defs/GeneDefs/put genes here (biotech).txt
new file mode 100644
index 0000000..913c810
--- /dev/null
+++ b/Common/Defs/GeneDefs/put genes here (biotech).txt
@@ -0,0 +1 @@
+if you have biotech, use this for genes. If you don't have biotech, or aren't making genes, delete this folder (or rename it and use it for something else)
\ No newline at end of file
diff --git a/Common/Defs/HediffDefs/heddiffs.txt b/Common/Defs/HediffDefs/heddiffs.txt
new file mode 100644
index 0000000..fe4d08a
--- /dev/null
+++ b/Common/Defs/HediffDefs/heddiffs.txt
@@ -0,0 +1 @@
+put heddiffs here
\ No newline at end of file
diff --git a/Common/Defs/NeedDefs/needs.txt b/Common/Defs/NeedDefs/needs.txt
new file mode 100644
index 0000000..50e1de4
--- /dev/null
+++ b/Common/Defs/NeedDefs/needs.txt
@@ -0,0 +1 @@
+put needs here
\ No newline at end of file
diff --git a/Common/Defs/Scenarios/scenarios.txt b/Common/Defs/Scenarios/scenarios.txt
new file mode 100644
index 0000000..1d2a37a
--- /dev/null
+++ b/Common/Defs/Scenarios/scenarios.txt
@@ -0,0 +1 @@
+put scenarios here
\ No newline at end of file
diff --git a/Common/Defs/Stats/stats.txt b/Common/Defs/Stats/stats.txt
new file mode 100644
index 0000000..518cc8e
--- /dev/null
+++ b/Common/Defs/Stats/stats.txt
@@ -0,0 +1 @@
+put stats here
\ No newline at end of file
diff --git a/Common/Defs/Storyteller/storyteller.txt b/Common/Defs/Storyteller/storyteller.txt
new file mode 100644
index 0000000..6320e2c
--- /dev/null
+++ b/Common/Defs/Storyteller/storyteller.txt
@@ -0,0 +1 @@
+put storyteller stuff here
diff --git a/Common/Defs/ThoughtDefs/thoughts.txt b/Common/Defs/ThoughtDefs/thoughts.txt
new file mode 100644
index 0000000..96edce2
--- /dev/null
+++ b/Common/Defs/ThoughtDefs/thoughts.txt
@@ -0,0 +1 @@
+put thoughts here
\ No newline at end of file
diff --git a/Common/Defs/TraitDefs/traits.txt b/Common/Defs/TraitDefs/traits.txt
new file mode 100644
index 0000000..99b7972
--- /dev/null
+++ b/Common/Defs/TraitDefs/traits.txt
@@ -0,0 +1 @@
+put traits here
\ No newline at end of file
diff --git a/Common/Defs/put defs here.txt b/Common/Defs/put defs here.txt
new file mode 100644
index 0000000..4dee110
--- /dev/null
+++ b/Common/Defs/put defs here.txt
@@ -0,0 +1 @@
+put the defs of the stuff used in multiple versions here (the folders of commonly used deffs are pre-put in)
\ No newline at end of file
diff --git a/Common/Mods/put soft-dependency features here.txt b/Common/Mods/put soft-dependency features here.txt
new file mode 100644
index 0000000..baeb6f6
--- /dev/null
+++ b/Common/Mods/put soft-dependency features here.txt
@@ -0,0 +1 @@
+put soft dependencies in these folders. Remember to re-construct folder structure (defs folder, ect)
\ No newline at end of file
diff --git a/Transfer/Notes/Expirmental-1.txt b/Transfer/Notes/Expirmental-1.txt
new file mode 100644
index 0000000..4cfa464
--- /dev/null
+++ b/Transfer/Notes/Expirmental-1.txt
@@ -0,0 +1,3 @@
+Added in a gene that makes the comfortable tempature 0 degrees
+Added a gene that inverts the comfortable tempatures
+Added a category (for those top 2) for "impossible" genes
\ No newline at end of file
diff --git a/Transfer/Notes/caps.txt b/Transfer/Notes/caps.txt
new file mode 100644
index 0000000..bcfab37
--- /dev/null
+++ b/Transfer/Notes/caps.txt
@@ -0,0 +1,12 @@
+Pain
+Consciousness
+Moving
+Manipulation
+Talking
+Eating
+Sight
+Hearing
+Breathing
+BloodFiltration
+BloodPumping
+Metabolism
\ No newline at end of file
diff --git a/Transfer/Notes/posible biostabilizer improvments.txt b/Transfer/Notes/posible biostabilizer improvments.txt
new file mode 100644
index 0000000..018a437
--- /dev/null
+++ b/Transfer/Notes/posible biostabilizer improvments.txt
@@ -0,0 +1,4 @@
+improvment ideas:
+
+change base to instead have one for each sense, and the "_30, _60, _90" docs are in charge of changeing the value. Might be simpler, look into
+use dynamic patches (HTML Extensions might allow) to add dynamic tags for said exclusions?
\ No newline at end of file
diff --git a/Transfer/Notes/possible improvments.txt b/Transfer/Notes/possible improvments.txt
new file mode 100644
index 0000000..018a437
--- /dev/null
+++ b/Transfer/Notes/possible improvments.txt
@@ -0,0 +1,4 @@
+improvment ideas:
+
+change base to instead have one for each sense, and the "_30, _60, _90" docs are in charge of changeing the value. Might be simpler, look into
+use dynamic patches (HTML Extensions might allow) to add dynamic tags for said exclusions?
\ No newline at end of file
From a1e4816c16360f83b4aa654625db78ea8aa301bc Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 20 Jul 2025 16:12:46 -0500
Subject: [PATCH 21/72] delete
---
.../BackstoryDefs/HivemindDefs/DroneDefs.txt | 41 -------------------
.../HivemindDefs/HivecoreDefs.txt | 41 -------------------
.../Defs/GeneDefs/HiveGenes/HiveCategory.xml | 9 ----
.../Defs/GeneDefs/HiveGenes/HivebaseDefs.xml | 9 ----
Hive Mind Genes/Defs/GeneDefs/caps.txt | 12 ------
5 files changed, 112 deletions(-)
delete mode 100644 Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
delete mode 100644 Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
delete mode 100644 Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
delete mode 100644 Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
delete mode 100644 Hive Mind Genes/Defs/GeneDefs/caps.txt
diff --git a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
deleted file mode 100644
index 207697b..0000000
--- a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
- MadScientist22
- False
- MadScientist22
- Adulthood
- mad scientist
- scientist
- Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
-
-Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
-
-
- Intellectual
- 5
-
-
- Shooting
- 5
-
-
- Medicine
- 4
-
-
- Crafting
- 2
-
-
- Hauling, Mining
- None
-
-
Pirate
-
- Thin
- Thin
- Thin
- False
-
-
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
deleted file mode 100644
index 207697b..0000000
--- a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
- MadScientist22
- False
- MadScientist22
- Adulthood
- mad scientist
- scientist
- Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
-
-Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
-
-
- Intellectual
- 5
-
-
- Shooting
- 5
-
-
- Medicine
- 4
-
-
- Crafting
- 2
-
-
- Hauling, Mining
- None
-
-
Pirate
-
- Thin
- Thin
- Thin
- False
-
-
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
deleted file mode 100644
index efe473c..0000000
--- a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
- TdT_hiveMind
-
- 580
-
-
diff --git a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
deleted file mode 100644
index d2e78d0..0000000
--- a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
- TdT_hiveMind
- 0
- 0
- 0
-
-
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/GeneDefs/caps.txt b/Hive Mind Genes/Defs/GeneDefs/caps.txt
deleted file mode 100644
index bcfab37..0000000
--- a/Hive Mind Genes/Defs/GeneDefs/caps.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-Pain
-Consciousness
-Moving
-Manipulation
-Talking
-Eating
-Sight
-Hearing
-Breathing
-BloodFiltration
-BloodPumping
-Metabolism
\ No newline at end of file
From 5637c2aa26008c7fa55d2666c374ef6c1283e2b8 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 20 Jul 2025 16:13:37 -0500
Subject: [PATCH 22/72] Revert "delete"
This reverts commit a1e4816c16360f83b4aa654625db78ea8aa301bc.
---
.../BackstoryDefs/HivemindDefs/DroneDefs.txt | 41 +++++++++++++++++++
.../HivemindDefs/HivecoreDefs.txt | 41 +++++++++++++++++++
.../Defs/GeneDefs/HiveGenes/HiveCategory.xml | 9 ++++
.../Defs/GeneDefs/HiveGenes/HivebaseDefs.xml | 9 ++++
Hive Mind Genes/Defs/GeneDefs/caps.txt | 12 ++++++
5 files changed, 112 insertions(+)
create mode 100644 Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
create mode 100644 Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
create mode 100644 Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
create mode 100644 Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
create mode 100644 Hive Mind Genes/Defs/GeneDefs/caps.txt
diff --git a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
new file mode 100644
index 0000000..207697b
--- /dev/null
+++ b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
@@ -0,0 +1,41 @@
+
+
+
+ MadScientist22
+ False
+ MadScientist22
+ Adulthood
+ mad scientist
+ scientist
+ Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
+
+Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
+
+
+ Intellectual
+ 5
+
+
+ Shooting
+ 5
+
+
+ Medicine
+ 4
+
+
+ Crafting
+ 2
+
+
+ Hauling, Mining
+ None
+
+
Pirate
+
+ Thin
+ Thin
+ Thin
+ False
+
+
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
new file mode 100644
index 0000000..207697b
--- /dev/null
+++ b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
@@ -0,0 +1,41 @@
+
+
+
+ MadScientist22
+ False
+ MadScientist22
+ Adulthood
+ mad scientist
+ scientist
+ Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
+
+Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
+
+
+ Intellectual
+ 5
+
+
+ Shooting
+ 5
+
+
+ Medicine
+ 4
+
+
+ Crafting
+ 2
+
+
+ Hauling, Mining
+ None
+
+
Pirate
+
+ Thin
+ Thin
+ Thin
+ False
+
+
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
new file mode 100644
index 0000000..efe473c
--- /dev/null
+++ b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ TdT_hiveMind
+
+ 580
+
+
diff --git a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
new file mode 100644
index 0000000..d2e78d0
--- /dev/null
+++ b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
@@ -0,0 +1,9 @@
+
+
+
+ TdT_hiveMind
+ 0
+ 0
+ 0
+
+
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/GeneDefs/caps.txt b/Hive Mind Genes/Defs/GeneDefs/caps.txt
new file mode 100644
index 0000000..bcfab37
--- /dev/null
+++ b/Hive Mind Genes/Defs/GeneDefs/caps.txt
@@ -0,0 +1,12 @@
+Pain
+Consciousness
+Moving
+Manipulation
+Talking
+Eating
+Sight
+Hearing
+Breathing
+BloodFiltration
+BloodPumping
+Metabolism
\ No newline at end of file
From 6826ecdd1c59748dadb8454f27b23786903c416c Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 20 Jul 2025 16:14:56 -0500
Subject: [PATCH 23/72] transfer to incomplete
---
.../BackstoryDefs/HivemindDefs/DroneDefs.txt | 41 +++++++++++++++++++
.../HivemindDefs/HivecoreDefs.txt | 41 +++++++++++++++++++
.../Defs/GeneDefs/HiveGenes/HiveCategory.xml | 9 ++++
.../Defs/GeneDefs/HiveGenes/HivebaseDefs.xml | 9 ++++
.../Hive Mind Genes/Defs/GeneDefs/caps.txt | 12 ++++++
5 files changed, 112 insertions(+)
create mode 100644 Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
create mode 100644 Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
create mode 100644 Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
create mode 100644 Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
create mode 100644 Incomplete/Hive Mind Genes/Defs/GeneDefs/caps.txt
diff --git a/Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt b/Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
new file mode 100644
index 0000000..207697b
--- /dev/null
+++ b/Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
@@ -0,0 +1,41 @@
+
+
+
+ MadScientist22
+ False
+ MadScientist22
+ Adulthood
+ mad scientist
+ scientist
+ Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
+
+Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
+
+
+ Intellectual
+ 5
+
+
+ Shooting
+ 5
+
+
+ Medicine
+ 4
+
+
+ Crafting
+ 2
+
+
+ Hauling, Mining
+ None
+
+
Pirate
+
+ Thin
+ Thin
+ Thin
+ False
+
+
\ No newline at end of file
diff --git a/Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt b/Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
new file mode 100644
index 0000000..207697b
--- /dev/null
+++ b/Incomplete/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
@@ -0,0 +1,41 @@
+
+
+
+ MadScientist22
+ False
+ MadScientist22
+ Adulthood
+ mad scientist
+ scientist
+ Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
+
+Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
+
+
+ Intellectual
+ 5
+
+
+ Shooting
+ 5
+
+
+ Medicine
+ 4
+
+
+ Crafting
+ 2
+
+
+ Hauling, Mining
+ None
+
+
Pirate
+
+ Thin
+ Thin
+ Thin
+ False
+
+
\ No newline at end of file
diff --git a/Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml b/Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
new file mode 100644
index 0000000..efe473c
--- /dev/null
+++ b/Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ TdT_hiveMind
+
+ 580
+
+
diff --git a/Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml b/Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
new file mode 100644
index 0000000..d2e78d0
--- /dev/null
+++ b/Incomplete/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
@@ -0,0 +1,9 @@
+
+
+
+ TdT_hiveMind
+ 0
+ 0
+ 0
+
+
\ No newline at end of file
diff --git a/Incomplete/Hive Mind Genes/Defs/GeneDefs/caps.txt b/Incomplete/Hive Mind Genes/Defs/GeneDefs/caps.txt
new file mode 100644
index 0000000..bcfab37
--- /dev/null
+++ b/Incomplete/Hive Mind Genes/Defs/GeneDefs/caps.txt
@@ -0,0 +1,12 @@
+Pain
+Consciousness
+Moving
+Manipulation
+Talking
+Eating
+Sight
+Hearing
+Breathing
+BloodFiltration
+BloodPumping
+Metabolism
\ No newline at end of file
From e68f1021370c99e0e3141bfc605d32cdafcea20b Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 20 Jul 2025 16:16:08 -0500
Subject: [PATCH 24/72] Update hive mind genes.txt
---
Incomplete/Hive Mind Genes/hive mind genes.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Incomplete/Hive Mind Genes/hive mind genes.txt b/Incomplete/Hive Mind Genes/hive mind genes.txt
index 92e19b7..6f8451d 100644
--- a/Incomplete/Hive Mind Genes/hive mind genes.txt
+++ b/Incomplete/Hive Mind Genes/hive mind genes.txt
@@ -1 +1 @@
-due to githubs, well, just github, this is a seperate folder. the plan is to use this folder as a transfer. A single commit that is universal between the 3 points of integration, to allow seamless (I hope) mergeing
\ No newline at end of file
+the known components for the hive mind gene will go here
\ No newline at end of file
From e3ab5248bbbc0270301aea421ed312d58c81cc8f Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 20 Jul 2025 16:16:43 -0500
Subject: [PATCH 25/72] remove redundant
---
.../BackstoryDefs/HivemindDefs/DroneDefs.txt | 41 -------------------
.../HivemindDefs/HivecoreDefs.txt | 41 -------------------
.../Defs/GeneDefs/HiveGenes/HiveCategory.xml | 9 ----
.../Defs/GeneDefs/HiveGenes/HivebaseDefs.xml | 9 ----
Hive Mind Genes/Defs/GeneDefs/caps.txt | 12 ------
5 files changed, 112 deletions(-)
delete mode 100644 Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
delete mode 100644 Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
delete mode 100644 Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
delete mode 100644 Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
delete mode 100644 Hive Mind Genes/Defs/GeneDefs/caps.txt
diff --git a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
deleted file mode 100644
index 207697b..0000000
--- a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/DroneDefs.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
- MadScientist22
- False
- MadScientist22
- Adulthood
- mad scientist
- scientist
- Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
-
-Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
-
-
- Intellectual
- 5
-
-
- Shooting
- 5
-
-
- Medicine
- 4
-
-
- Crafting
- 2
-
-
- Hauling, Mining
- None
-
-
Pirate
-
- Thin
- Thin
- Thin
- False
-
-
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt b/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
deleted file mode 100644
index 207697b..0000000
--- a/Hive Mind Genes/Defs/BackstoryDefs/HivemindDefs/HivecoreDefs.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
- MadScientist22
- False
- MadScientist22
- Adulthood
- mad scientist
- scientist
- Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
-
-Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
-
-
- Intellectual
- 5
-
-
- Shooting
- 5
-
-
- Medicine
- 4
-
-
- Crafting
- 2
-
-
- Hauling, Mining
- None
-
-
Pirate
-
- Thin
- Thin
- Thin
- False
-
-
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
deleted file mode 100644
index efe473c..0000000
--- a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HiveCategory.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
- TdT_hiveMind
-
- 580
-
-
diff --git a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml b/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
deleted file mode 100644
index d2e78d0..0000000
--- a/Hive Mind Genes/Defs/GeneDefs/HiveGenes/HivebaseDefs.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
- TdT_hiveMind
- 0
- 0
- 0
-
-
\ No newline at end of file
diff --git a/Hive Mind Genes/Defs/GeneDefs/caps.txt b/Hive Mind Genes/Defs/GeneDefs/caps.txt
deleted file mode 100644
index bcfab37..0000000
--- a/Hive Mind Genes/Defs/GeneDefs/caps.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-Pain
-Consciousness
-Moving
-Manipulation
-Talking
-Eating
-Sight
-Hearing
-Breathing
-BloodFiltration
-BloodPumping
-Metabolism
\ No newline at end of file
From 8c7d70e507e721e99d48dc5254e06cf6c6a8a490 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:26:38 -0500
Subject: [PATCH 26/72] move notes
---
{Transfer => Incomplete}/Notes/Expirmental-1.txt | 0
{Transfer => Incomplete}/Notes/caps.txt | 0
.../Notes/posible biostabilizer improvments.txt | 0
{Transfer => Incomplete}/Notes/possible improvments.txt | 0
4 files changed, 0 insertions(+), 0 deletions(-)
rename {Transfer => Incomplete}/Notes/Expirmental-1.txt (100%)
rename {Transfer => Incomplete}/Notes/caps.txt (100%)
rename {Transfer => Incomplete}/Notes/posible biostabilizer improvments.txt (100%)
rename {Transfer => Incomplete}/Notes/possible improvments.txt (100%)
diff --git a/Transfer/Notes/Expirmental-1.txt b/Incomplete/Notes/Expirmental-1.txt
similarity index 100%
rename from Transfer/Notes/Expirmental-1.txt
rename to Incomplete/Notes/Expirmental-1.txt
diff --git a/Transfer/Notes/caps.txt b/Incomplete/Notes/caps.txt
similarity index 100%
rename from Transfer/Notes/caps.txt
rename to Incomplete/Notes/caps.txt
diff --git a/Transfer/Notes/posible biostabilizer improvments.txt b/Incomplete/Notes/posible biostabilizer improvments.txt
similarity index 100%
rename from Transfer/Notes/posible biostabilizer improvments.txt
rename to Incomplete/Notes/posible biostabilizer improvments.txt
diff --git a/Transfer/Notes/possible improvments.txt b/Incomplete/Notes/possible improvments.txt
similarity index 100%
rename from Transfer/Notes/possible improvments.txt
rename to Incomplete/Notes/possible improvments.txt
From ec30f3d9013d87c5af2630660b19d0e5efdaa9cf Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:29:17 -0500
Subject: [PATCH 27/72] revert
---
1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt | 1 -
.../GeneDefs/Classes/GeneDefs_KureARoM.xml | 1253 -----------------
About/Incomplete/GeneDefs.lnk | Bin 2247 -> 0 bytes
About/Incomplete/GenesExtend.xml | 13 -
About/Links/Online Changelog.url | 5 -
About/Links/Wiki.url | 5 -
.../Update/Steam FAQ Discussion.txt | 16 -
.../Update/Steam Mod Description.txt | 56 -
About/Notes/sort/To-Do.txt | 3 -
Common/Defs/AbilityDefs/abilities.txt | 1 -
.../CHTech_RWExtended_changelog_defs.xml | 30 -
...orld Expanded Properly Changelog Notes.txt | 100 --
.../GeneDefs/put genes here (biotech).txt | 1 -
Common/Defs/HediffDefs/heddiffs.txt | 1 -
Common/Defs/NeedDefs/needs.txt | 1 -
Common/Defs/Scenarios/scenarios.txt | 1 -
Common/Defs/Stats/stats.txt | 1 -
Common/Defs/Storyteller/storyteller.txt | 1 -
Common/Defs/ThoughtDefs/thoughts.txt | 1 -
Common/Defs/TraitDefs/traits.txt | 1 -
Common/Defs/put defs here.txt | 1 -
.../put soft-dependency features here.txt | 1 -
22 files changed, 1493 deletions(-)
delete mode 100644 1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt
delete mode 100644 1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml
delete mode 100644 About/Incomplete/GeneDefs.lnk
delete mode 100644 About/Incomplete/GenesExtend.xml
delete mode 100644 About/Links/Online Changelog.url
delete mode 100644 About/Links/Wiki.url
delete mode 100644 About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
delete mode 100644 About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
delete mode 100644 About/Notes/sort/To-Do.txt
delete mode 100644 Common/Defs/AbilityDefs/abilities.txt
delete mode 100644 Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt
delete mode 100644 Common/Defs/GeneDefs/put genes here (biotech).txt
delete mode 100644 Common/Defs/HediffDefs/heddiffs.txt
delete mode 100644 Common/Defs/NeedDefs/needs.txt
delete mode 100644 Common/Defs/Scenarios/scenarios.txt
delete mode 100644 Common/Defs/Stats/stats.txt
delete mode 100644 Common/Defs/Storyteller/storyteller.txt
delete mode 100644 Common/Defs/ThoughtDefs/thoughts.txt
delete mode 100644 Common/Defs/TraitDefs/traits.txt
delete mode 100644 Common/Defs/put defs here.txt
delete mode 100644 Common/Mods/put soft-dependency features here.txt
diff --git a/1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt b/1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt
deleted file mode 100644
index 7c4b06f..0000000
--- a/1.5/Mods/RoM/Defs/GeneDefs/Classes/Credit.txt
+++ /dev/null
@@ -1 +0,0 @@
-Touch-Nir helped, the original version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656
\ No newline at end of file
diff --git a/1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml b/1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml
deleted file mode 100644
index 606549a..0000000
--- a/1.5/Mods/RoM/Defs/GeneDefs/Classes/GeneDefs_KureARoM.xml
+++ /dev/null
@@ -1,1253 +0,0 @@
-
-
-
-
- TM_RedMage_Gene
-
- Carrier of this gene is a Red Mage, a flourishing spellblade who weaves through combat with deadly flair.
- Other/ClassTextures/redmagetexture
- 1
-
-
- TM_RedMage
-
-
- -2
-
-
-
-
red
-
scarlet
-
boom
-
-
-
-
-
- TM_Ninja_Gene
-
- Carrier of this gene is a Ninja, a stealthy and agile fighter with a few magical tricks up their sleeves. They excel in bringing down enemies before they even know what hit them.
- Other/ClassTextures/ninjatexture
-
- 2
-
-
- TM_Ninja
-
-
- -2
-
-
-
-
nin
-
-
-
-
-
- TM_ElementalGunner_Gene
-
- Carrier of this gene is an Elemental Gunner, a magically-gifted pawn capable of imbuing their ammunition with magical power. Their magically-heightened awareness allows them to shoot at frightening speeds. They specialize in laying down sustained suppressive fire.
- Other/ClassTextures/elegunnertexture
-
- 3
-
-
- TM_ElementalGunner
-
-
- -2
-
-
-
-
element
-
-
-
-
-
- TM_Bombardier_Gene
-
- Carrier of this gene is a Bombardier, a fighter specializing in long-range explosive weaponry. They are experts at siege warfare, and can fire explosives over walls from behind cover.
- Other/ClassTextures/bombtexture
-
- 4
-
-
- TM_Bombardier
-
-
- -2
-
-
-
-
bomb
-
raider
-
kaboom
-
-
-
-
-
- TM_Railbreaker_Gene
-
- Carrier of this gene is a Railbreaker, a reckless melee brawler equipped with extremely dangerous augments that allow them to create explosions at will, which they fire at point-blank range. They are unmatched in firepower, but their greatest weakness is the recoil from their own moves.
- Other/ClassTextures/railbreakertexture
-
- 5
-
-
- TM_Railbreaker
-
-
- -2
-
-
-
-
rail
-
-
-
-
-
- TM_Samurai_Gene
-
- Carrier of this gene is a Samurai, a wandering swordsman who specializes in Iai.
- Other/ClassTextures/samuraitexture
-
- 6
-
-
- TM_Samurai
-
-
- -2
-
-
-
-
samurai
-
-
-
-
-
- TM_Gadgeteer_Gene
-
- Carrier of this gene is a Gadgeteer, an eccentric inventor who carries around numerous gadgets and tools to assist them in daily life.
- Other/ClassTextures/wrenchicon
-
- 7
-
-
- TM_Gadgeteer
-
-
- -2
-
-
-
-
gadget
-
-
-
-
-
- TM_WindMage_Gene
-
- Carrier of this gene is a Wind Mage, capable of bending the very air itself to their will.
- Other/ClassTextures/windmagetexture
-
- 8
-
-
- TM_WindMage
-
-
- -2
-
-
-
-
wind
-
-
-
-
-
- TM_Medic_Gene
-
- Carrier of this gene is a Medic, a dedicated doctor with an array of powerful utility abilities that they can support their allies with. They are very poor direct combatants, however.
- Other/ClassTextures/medictexture
-
- 9
-
-
- TM_Medic
-
-
- -2
-
-
-
-
medic
-
-
-
-
-
- TM_ChromaMage_Gene
-
- Carrier of this gene is a Chroma Mage, a versatile spellcaster capable of undertaking numerous paths of mastery. Carrier of this gene can learn any of several powerful spells, but they will never master them all. Their maximum level is 30.
- Other/ClassTextures/chromamagetexture2
-
- 10
-
-
- TM_ChromaMage
-
-
- -2
-
-
-
-
chroma
-
-
-
-
-
- TM_Harbinger_Gene
-
- Carrier of this gene is a Harbinger, a mage whose presence always signals death and destruction. They are capable of tapping into dark forces to curse their enemies, corrupting their body and soul. Due to their unique link with their victims, most of their spells do not require line of sight to cast.
- Other/ClassTextures/harbingertexture
-
- 11
-
-
- TM_Harbinger
-
-
- -2
-
-
-
-
harbing
-
-
-
-
-
- TM_Reaper_Gene
-
- No one knows of Carrier of this gene's true origins, but in battle they seem more a demon than anything else. They are capable of flying directly into enemy positions unbidden and warping the minds of their enemies, causing discord and destruction.
- Other/ClassTextures/reapertexture
-
- 12
-
-
- TM_Reaper
-
-
- -2
-
-
-
-
reaper
-
-
-
-
-
- TM_Berserker_Gene
-
- Carrier of this gene is a Berserker, a rampaging fighter who lives to kill or be killed.
- Other/ClassTextures/berserkertexture2
-
- 13
-
-
- TM_Berserker
-
-
- -2
-
-
-
-
berserker
-
-
-
-
-
- TM_Scion_Gene
-
- Carrier of this gene is a Scion, a melee fighter that channels the aspects of ancient spirits to aid them both in combat and and in daily life.
- Other/ClassTextures/sciontexture
-
- 14
-
-
- TM_Scion
-
-
- -2
-
-
-
-
scion
-
-
-
-
-
- TM_Plaguedoctor_Gene
-
- Carrier of this gene is a Plaguedoctor, a half-crazed medieval physician who delights in poisons and disease. They are capable of performing uniquely terrifying surgical procedures on both allies and enemies.
- Other/ClassTextures/plaguedoctortexture
-
- 15
-
-
- TM_Plaguedoctor
-
-
- -2
-
-
-
-
plague
-
doctor
-
-
-
-
-
- TM_Cleric_Gene
-
- Carrier of this gene is a Cleric, a versatile mid-line healer capable of quickly healing and cleansing their allies.
- Other/ClassTextures/clerictexture
-
- 16
-
-
- TM_Cleric
-
-
- -2
-
-
-
-
cleric
-
-
-
-
-
- TM_Arbormancer_Gene
-
- Carrier of this gene is an Arbormancer, a mage whose magic power is derived from living plants. They are not necessarily allies of the wood, however. They often earn the ire of Rangers and Druids through their wanton mistreatment of nature.
- Other/ClassTextures/arbormancertexture
-
- 17
-
-
- TM_Arbormancer
-
-
- -2
-
-
-
-
arbor
-
-
-
-
-
- TM_Chainwarden_Gene
-
- Carrier of this gene is a Chainwarden, a fighter that has mastered the usage of chains as a combat weapon. They excel at controlling enemy movements and dealing with multiple opponents at once.
- Other/ClassTextures/chaintexture
-
- 18
-
-
- TM_Chainwarden
-
-
- -2
-
-
-
-
chain
-
-
-
-
-
- TM_Ambusher_Gene
-
- Carrier of this gene is an Ambusher, a fighter that lies in cold wait for their enemies with traps and devastating close-range abilities.
- Other/ClassTextures/ambushertexture
-
- 19
-
-
- TM_Ambusher
-
-
- -2
-
-
-
-
ambush
-
-
-
-
-
- TM_Saboteur_Gene
-
- Carrier of this gene is a Saboteur, a fighter that specializes in going behind enemy lines and disabling key enemy buildings and defenses.
- Other/ClassTextures/saboteurtexture
-
- 20
-
-
- TM_Saboteur
-
-
- -2
-
-
-
-
saboteur
-
-
-
-
-
- TM_Keeper_Gene
-
- Carrier of this gene is a Keeper, a mage that specializes in base defense.
- Other/ClassTextures/keepertexture
-
- 21
-
-
- TM_Keeper
-
-
- -2
-
-
-
-
keeper
-
-
-
-
-
- TM_Pridestalker_Gene
-
- Carrier of this gene is a Pridestalker, a fighter that combines bow and magic to turn any fight into a deadly hunt.
- Other/ClassTextures/pridestalkertexture
-
- 22
-
-
- TM_Pridestalker
-
-
- -2
-
-
-
-
pride
-
stalker
-
-
-
-
-
- TM_Starseeker_Gene
-
- Carrier of this gene is a Starseeker, a fledgling mage with incredible potential.
- Other/ClassTextures/starseekertexture
-
- 23
-
-
- TM_Starseeker
-
-
- -2
-
-
-
-
star
-
-
-
-
-
- TM_Aspirant_Gene
-
- Carrier of this gene is an Aspirant, a fledgling fighter with incredible potential.
- Other/ClassTextures/aspiranttexture
-
- 24
-
-
- TM_Aspirant
-
-
- -2
-
-
-
-
aspirant
-
-
-
-
-
- TM_Hawkeye_Gene
-
- Carrier of this gene is a Hawkeye, a fighter that has dedicated their life to the mastery of the bow.
- Other/ClassTextures/hawkeyetexture
-
- 25
-
-
- TM_Hawkeye
-
-
- -2
-
-
-
-
hawkeye
-
-
-
-
-
- TM_Atronach_Gene
-
- Carrier of this gene is an Atronach, an anomaly among spellcasters. They are capable of casting some powerful spells, but they are completely out of tune with the flow of magic and do not regenerate mana. They must find their own sources of mana with which to fuel their spells.
- Other/ClassTextures/atronachtexture
-
- 26
-
-
- TM_Atronach
-
-
- -2
-
-
-
-
atron
-
-
-
-
-
- TM_SupportSpecialist_Gene
-
- Carrier of this gene is a versatile, shotgun-toting combat support, capable of taking out key targets, holding the line, or supporting allies.
- Other/ClassTextures/supportspecialisttexture2
-
- 27
-
-
- TM_SupportSpecialist
-
-
- -2
-
-
-
-
sup
-
-
-
-
-
- TM_Scrapper_Gene
-
- Carrier of this gene is a Scrapper, a combatant that prefers unarmed brawling. They are unmatched in single combat with their huge array of single-target takedown moves.
- Other/ClassTextures/scrappertexture
-
- 28
-
-
- TM_Scrapper
-
-
- -2
-
-
-
-
scrapper
-
-
-
-
-
- TM_Oracle_Gene
-
- Astrologian, fortune-teller, seer. As an Oracle, Carrier of this gene is all of these things, and more. As a mage that draws their power from the stars themselves, they are slow, deliberate spellcasters, but they are able to affect targets from anywhere on the map with their array of supportive spells.
- Other/ClassTextures/oracletexture
-
- 29
-
-
- TM_Oracle
-
-
- -2
-
-
-
-
oracle
-
-
-
-
-
- TM_Mystic_Gene
-
- Carrier of this gene is a Mystic, a fighter that utilizes spiritual energy to disable and thwart their foes.
- Other/ClassTextures/mystictexture
-
- 30
-
-
- TM_Mystic
-
-
- -2
-
-
-
-
mystic
-
-
-
-
-
- TM_Spellbreaker_Gene
-
- Carrier of this gene is a Spellbreaker, a fighter that excels at countering enemy attacks, and is adept at dealing with enemy fighters and mages.
- Other/ClassTextures/spellbreakerPsiMark
-
- 31
-
-
- TM_Spellbreaker
-
-
- -2
-
-
-
-
spell
-
-
-
-
-
- TM_Duskbringer_Gene
-
- Carrier of this gene is a Duskbringer, a combatant that has mastered the dual destructive forces of light and darkness.
- Other/ClassTextures/duskbringertexture
-
- 32
-
-
- TM_Duskbringer
-
-
- -2
-
-
-
-
dusk
-
-
-
-
-
- TM_Thunderblessed_Gene
-
- Carrier of this gene is a fighter with an incredible affinity for the element of lightning, despite not being a mage. They are capable of executing devastating attacks, but the physical toll of harnessing such power causes them to take more damage than others.
- Other/ClassTextures/thundertexture
-
- 33
-
-
- TM_Thunderblessed
-
-
- -2
-
-
-
-
thunder
-
-
-
-
-
- TM_Deadeye_Gene
-
- Carrier of this gene is a sharpshot mercenary for hire. It's not uncommon to find their ilk in dusty rimworld bars. Their ability to take out key targets from a distance is unparalleled, but life as a contract killer has left them less than willing to perform menial labor and daily tasks. They are capable of utilizing magic to make their bullets even more deadly, but they have no inherent mana regeneration of their own.
- Other/ClassTextures/deadeyetexture
-
- 34
-
-
- TM_Deadeye
-
-
- -2
-
-
-
-
eye
-
-
-
-
-
- TM_Spellthief_Gene
-
- Carrier of this gene is a Spellthief, a trickster mage capable of easily infiltrating and sabotaging enemies. They can copy abilities from allies and enemies.
- Other/ClassTextures/spellthieftexture
-
- 35
-
-
- TM_Spellthief
-
-
- -2
-
-
-
-
thief
-
-
-
-
-
- TM_Dragoon_Gene
-
- Carrier of this gene is a Dragoon, an agile knight that has absorbed the power of ancient dragons into their body, granting them extreme resistance towards heat. They are capable of taking to the skies to outmaneuever and destroy their opponents.
- Other/ClassTextures/dragoontexture
-
- 36
-
-
- TM_Dragoon
-
-
- -2
-
-
-
-
drag
-
-
-
-
-
- TM_BlackMage_Gene
-
- Carrier of this gene is a Black Mage, a specialized combat mage capable of unleashing unending destructive magic on their foes.
- Other/ClassTextures/blackmagetexture
-
- 37
-
-
- TM_BlackMage
-
-
- -2
-
-
-
-
dark
-
-
-
-
-
- TM_Scholar_Gene
-
- Carrier of this gene is a Scholar, a magical strategist capable of protecting their allies from harm. They are very poor direct combatants, but excel at supporting their allies in combat.
- Other/ClassTextures/scholartexture
-
- 38
-
-
- TM_Scholar
-
-
- -2
-
-
-
-
scholar
-
-
-
-
-
- TM_Gunbreaker_Gene
-
- Carrier of this gene is a Gunbreaker, an unorthodox fighter that prefers to use ranged weaponry in melee combat. They are capable of charging up and unleashing devastating attacks in quick succession on their targets.
- Other/ClassTextures/gunbreakertexture
-
- 39
-
-
- TM_Gunbreaker
-
-
- -2
-
-
-
-
break
-
-
-
-
-
- TM_Gunner_Gene
-
- Carrier of this gene is a Gunner, a fighter that prefers ranged weapons with powerful single-shot capabilities. They are capable of charging up and laying down rapid bursts of suppressive fire.
- Other/ClassTextures/gunnertexture
-
- 40
-
-
- TM_Gunner
-
-
- -2
-
-
-
-
gunner
-
-
-
-
-
- TM_Warrior_Gene
-
- Carrier of this gene is a Warrior, a melee fighter trained to survive on the front lines of battle.
- Other/ClassTextures/warriortexture
-
- 41
-
-
- TM_Warrior
-
-
- -2
-
-
-
-
warrior
-
-
-
-
-
- TM_Nomad_Gene
-
- Carrier of this gene is a Nomad, a resilient and versatile bow-fighter that fights at both melee and range.
- Other/ClassTextures/nomadtexture
-
- 42
-
-
- TM_Nomad
-
-
- -2
-
-
-
-
nomad
-
-
-
-
-
- TM_Guardian_Gene
-
- Carrier of this gene is a Guardian, a stalwart protector that uses blade and magic to defend their allies.
- Other/ClassTextures/guardiantexture
-
- 43
-
-
- TM_Guardian
-
-
- -2
-
-
-
-
guard
-
-
-
-
-
- TM_Holosmith_Gene
-
- Carrier of this gene is a Holosmith, an ordinary individual except for one thing -- their usage of the miraculous Photon Forge, which allows them to harness the power of light for brief periods of time, allowing them to keep up with other trained fighters.
- Other/ClassTextures/holoPsiMark
-
- 44
-
-
- TM_Holosmith
-
-
- -2
-
-
-
-
holo
-
smith
-
-
-
-
-
- TM_Troubadour_Gene
-
- Carrier of this gene is a Troubadour, an archer who supports their allies with arrow and song.
- Other/ClassTextures/troubadourtexture2
-
- 45
-
-
- TM_Troubadour
-
-
- -2
-
-
-
-
troubadour
-
-
-
-
-
- TM_Gambler_Gene
-
- Carrier of this gene is a Gambler, a smooth-talking vagrant with a magical deck of cards. They play out their lives according to fate's whim.
- Other/ClassTextures/dicetexture
-
- 46
-
-
- TM_Gambler
-
-
- -2
-
-
-
-
gambler
-
-
-
-
-
- TM_Chef_Gene
-
- Carrier of this gene is a Chef, a dedicated cook with abilities that can ease the burdens of their allies.
- Other/ClassTextures/cheftexture
-
- 47
-
-
- TM_Chef
-
-
- -2
-
-
-
-
chef
-
-
-
-
-
- TM_Miner_Gene
-
- Carrier of this gene is a Miner, a trained specialist capable of demolishing ore and rock with ease.
- Other/ClassTextures/minertexture
-
- 48
-
-
- TM_Miner
-
-
- -2
-
-
-
-
mine
-
-
-
-
-
- TM_Striker_Gene
-
- Carrier of this gene is a Striker, an unarmed combatant that is an aggressive offshoot of the Monk they forsake defense and healing in exchange for a swift and offensive combat style.
- Other/ClassTextures/strikertexture
-
- 49
-
-
- TM_Striker
-
-
- -2
-
-
-
-
striker
-
-
-
-
-
- TM_RuneKnight_Gene
-
- Carrier of this gene is a Rune Knight, a specialized combat mage that compresses mana into runes to use at a later time, allowing them to prepare for future encounters. They have access to offensive, defensive, and healing magic.
- Other/ClassTextures/runeknighttexture
-
- 50
-
-
- TM_RuneKnight
-
-
- -2
-
-
-
-
rune
-
knight
-
-
-
-
-
- TM_BlossomBlader_Gene
-
- Carrier of this gene is a Blossom Blader, a graceful bladedancer with close ties to nature. They are capable of rapidly assaulting their targets with debilitating attacks. Their abilities are fueled by herbs gathered over time by interacting with plants.
- Other/ClassTextures/blossombladertexture
-
- 51
-
-
- TM_BlossomBlader
-
-
- -2
-
-
-
-
blossom
-
-
-
-
-
- TM_Ravenous_Gene
-
- Carrier of this gene is a Ravenous. No one knows how these disturbing creatures come into existence - freak of nature, biological experimentation, or magical anomaly? The only thing anyone knows for sure is that these creatures must feed, on anything and everything. Despite not being properly trained, they are capable of learning fighter and mage abilities. Perhaps they devoured the knowledge from some unfortunate soul...
- Other/ClassTextures/ravenoustexture
-
- 52
-
-
- TM_Ravenous
-
-
- -2
-
-
-
-
ravenous
-
-
-
-
-
- TM_MechHunter_Gene
-
- Some do it for vengeance, others do it for pay. Whatever the reason, Carrier of this gene is a Mech Hunter, a fighter that has dedicated their life to eradicating the Mechanoid threat.
- Other/ClassTextures/mechhuntertexture
-
- 53
-
-
- TM_MechHunter
-
-
- -2
-
-
-
-
mech
-
hunter
-
-
-
-
-
- TM_Gunslinger_Gene
-
- Carrier of this gene is a Gunslinger, a mobile ranged attacker capable of blanketing the battlefield with suppressive fire.
- Other/ClassTextures/gunslingertexture
-
- 54
-
-
- TM_Gunslinger
-
-
- -2
-
-
-
-
gun
-
slinger
-
-
-
-
-
- TM_Shadowbringer_Gene
-
- Carrier of this gene is a Shadowbringer, a melee fighter that utilizes the power of darkness to annihilate their foes.
- Other/ClassTextures/shadowbringertexture
-
- 55
-
-
- TM_Shadowbringer
-
-
- -2
-
-
-
-
shadow
-
-
-
-
-
- TM_Warden_Gene
-
- Carrier of this gene is a Warden, an offshoot of the Geomancer that has received training as a battlemage and prefers to be in the thick of combat.
- Other/ClassTextures/wardentexture
-
- 56
-
-
- TM_Warden
-
-
- -2
-
-
-
-
ward
-
-
-
-
-
- TM_Chempunk_Gene
-
- No one belongs to a Rimworld more than Carrier of this gene - no stranger to pollution, poison, drugs, or violence, they have augmented their body to allow them to process dangerous drugs in combat, allowing them to use their very body as a poisonous weapon.
- Other/ClassTextures/chempunktexture
-
- 57
-
-
- TM_Chempunk
-
-
- -2
-
-
-
-
chem
-
punk
-
-
-
-
-
- TM_Explorer_Gene
-
- Carrier of this gene is an Explorer. Their travels through the land have granted them insight into numerous schools of both magic and might -- they are capable of learning abilities from almost any mage or fighter scroll. However, they possess no innate abilities of their own.
- Other/ClassTextures/explorertexture
-
- 58
-
-
- TM_Explorer
-
-
- -2
-
-
-
-
explo
-
-
-
-
-
- TM_Architect_Gene
-
- Carrier of this gene is an Architect, a mage that applies their magic to structures, allowing them to raise or destroy buildings at a moment's whim. Architects rarely directly engage their foes, they prefer to shape the landscape itself to be inhospitable to their enemies. Most of their spells can be cast from anywhere on the map.
- Other/ClassTextures/architecttexture
-
- 59
-
-
- TM_Architect
-
-
- -2
-
-
-
-
arch
-
-
-
-
-
\ No newline at end of file
diff --git a/About/Incomplete/GeneDefs.lnk b/About/Incomplete/GeneDefs.lnk
deleted file mode 100644
index ec2429e4bd3a2fa3a72e0c00693602ced10d4c8d..0000000000000000000000000000000000000000
GIT binary patch
literal 0
HcmV?d00001
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diff --git a/About/Incomplete/GenesExtend.xml b/About/Incomplete/GenesExtend.xml
deleted file mode 100644
index 4e55876..0000000
--- a/About/Incomplete/GenesExtend.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
- TdT_noRest
-
- test test
- Sleep
- 40.9
-
- 0.25
-
-
-
\ No newline at end of file
diff --git a/About/Links/Online Changelog.url b/About/Links/Online Changelog.url
deleted file mode 100644
index dcbf8e4..0000000
--- a/About/Links/Online Changelog.url
+++ /dev/null
@@ -1,5 +0,0 @@
-[{000214A0-0000-0000-C000-000000000046}]
-Prop3=19,11
-[InternetShortcut]
-IDList=
-URL=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki/Changelog
diff --git a/About/Links/Wiki.url b/About/Links/Wiki.url
deleted file mode 100644
index 025fad1..0000000
--- a/About/Links/Wiki.url
+++ /dev/null
@@ -1,5 +0,0 @@
-[{000214A0-0000-0000-C000-000000000046}]
-Prop3=19,11
-[InternetShortcut]
-IDList=
-URL=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki
diff --git a/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt b/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
deleted file mode 100644
index 088744c..0000000
--- a/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
+++ /dev/null
@@ -1,16 +0,0 @@
-[olist]
-[*]Q: Is this Combat Extended compatible?
-A: Uh... sure. There might be "unintented features" (especially as more code is added) that we can't guarentee to fix, but you do you and all!
-[*]Q: Why does this mod need both biotech and royalty?
-A: Simple. Many of the features are so interwoven between the too, that removing one is outright impossible!
-[*]Q:Why does this mod need Expanded Biotech Style Genes Framework and Big and Small+ Prerequisites Framework?
-A: Well, that is because this mod utilizes features from those frameworks, and thus requires them!
-[*]Q: Alright, fair enough. But, why does it need Alpha Genes?
-A: Well, Alpha Genes also has lots of useful code, so it's almost a framework in and of itself!
-[*]Q: Okay, that answers all requirment questions. Why, though, is it incompatible with all the independent "Expanded ..." and "Biotech Style ... " mods?
-A: Well, the all in 1 has all those features, and subscribing to both those is redundent. Also, it could cause minor issues, so just use the better one! NOt to mention, it has many cross compatibilities, and for a while was a requirment. So, for major cross-compat, using the All in One will make it easier, both for me [i]and[/i] you!
-[*]Q: Why is this mod called Rimworld Genes Extended, not Rimworld Biotech Extended
-A: That is because I have a plan for a mod called Rimworld Biotech Extended. It involes genetic synthesyze, cloning, growth vat improvments, and more!
-[*]Q: With all these mods, did you bite off more than you can chew?
-A: Uh... I do have the right to remain silent, right?
-[/olist]
\ No newline at end of file
diff --git a/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt b/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
deleted file mode 100644
index 1bdc8b6..0000000
--- a/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-[h1]Rimworld Extended: Properly[/h1]
-[hr][/hr]
-This mod has the deceptivly "semi-simple" goal of [u]Extending Rimworld[/u] and other [u]Rimworld Mods[/u], how [i]we[/i] think it should be done!
-
-So, what does that entail? Glad you asked[olist]
-[*]New Genes
-[*]Soft Compatibility with many a mod
-[*]more (takeing all suggestions!)
-[/olist]
-[hr][/hr]
-So, there are a lot of things in this mod, and there's not enough space. To give you a gist and show you what mods are optional dependencies (see the[url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034727620345270147/]Compatible Mods[/url] for details)
-
-Okay, what was I saying? oh, right, soft compatibilities: [olist]
-[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3011354315]Endling (Last Of Their Kind)[/url]- adds a gene for it
-[*][url=https://steamcommunity.com/workshop/filedetails/?id=1201382956]A RimWorld of Magic[/url]- class genes, and trait genes
- [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2236103336]Kure's Rimworld of Magic Class Expansion Pack[/url]- class genes
-[*]And more comming soon![/olist]
-[hr][/hr]
-Do note, some of the content is not 100% my own, so, credit where credit is due: [olist]
-[*]Bleeding Eyes for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2907470506]RoM Genes[/url]. It's ported in [i]almost[/i] one-for-one
-[*]Touch-nir for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656]All Rimworld of Magic Class Genes[/url], which I used as a basis for my class genes (although mine are soft requriments)
-[*]A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
-[/olist]
-
-
-
-So, there is a lot of things in this mod, and not enough room on the Workshop Item Page (that's why there is a discusion specifically for a[url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034726898984604842/]general summary[/url] of info, as well as an (eternally WIP) [url=https://github.com/CHTechIndustries/Rimworld-Properly-Extended/wiki]Github-based wiki[/url] (also has stuff on notes for this mod, for those who want to extend the extension. Just do it [i]properly[/i], okay?) If you have any questions, don't hesitate to ask. While anywhere works, that summary discussion is also designed as the questions discussion, so I will be checking it more. (still will look at the comments though).
-
-). Not the indipendent ones, as that could cause duplicates and errors, so it's only compatible with the All in One's
-If you want a more in-depth explanation/ description, check out the (highly Work in Progress) [url=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki]Rimworld Genes Extended[/url] wiki.
-As for a changelog, you can check out the steam changelog [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3114130835]Here[/url], or subscribe to[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1660622094]Tabula-Rasa[/url] for an in-game, more in-depth update log!
-
-Now, for the the general, long-term plan for this mod seris is to have it multi-part, going like this:
-[olist]
-[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3114130835]Rimworld Genes Extended[/url] (this mod): adds in some new genes of my own invention, as well as genes integrated with other mods.
-[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3097961901]Xenotypes Expanded and Merged[/url]: New xenotypes based on this mods genes, and a few others
-[*]Rimworld Genes Integrated
- This mod will make new genes requiring multiple mods. For instance, integration between 2 specific mods, as optional dependencies won't allow them. Examples include:[olist]
-[*]All Vanilla Expanded Races
-[*]All Big and Small Races
-[/olist]
-[*]Xenotypes Integrated: uses all of the Rimworld Genes Integrated to produce new inter-connected xenos
-[*]Biotech Expanded: mods that add new mechanics. Examples include [list]
-[*]Cloneing
-[*]Synthesyzing genes
-[*]Archite production
-[*]Save our Ship features (genes, weapons, ship components)
-[/list]
-[*]Xenotypes Combined: A mod that combines xenotypes integrated and all Biotech Expanded into one mod!
-[*]More?
-[/olist]
-
-
-And, here's the [url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4032474633912009568/]FAQ[/url] (don't worry. I made it [i]quite[/i] enjoyable to read, imo.
-
-[b]NOTE: THE ICONS IN THIS MOD ARE [i]PLACEHOLDERS[/i], UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT[/b]
\ No newline at end of file
diff --git a/About/Notes/sort/To-Do.txt b/About/Notes/sort/To-Do.txt
deleted file mode 100644
index dcae61c..0000000
--- a/About/Notes/sort/To-Do.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-Put notes for things you want others (such as other moders) to be able to see. That's things like more detailed explanations, build-in guides for adding on code (general notes. More detailed info would still go into the main files as comments. This is for like "all my genes are prefixed with "such and such" (with mine, TdT_, for instance. In Super Hero Genes, it's shg_ iirc)
-
-Add Gendered Genes as requirment and with compat, once it can be used for xenos in mods.
\ No newline at end of file
diff --git a/Common/Defs/AbilityDefs/abilities.txt b/Common/Defs/AbilityDefs/abilities.txt
deleted file mode 100644
index 60d7843..0000000
--- a/Common/Defs/AbilityDefs/abilities.txt
+++ /dev/null
@@ -1 +0,0 @@
-put abilities here
\ No newline at end of file
diff --git a/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml b/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
index ca17f01..c1613a8 100644
--- a/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
+++ b/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
@@ -615,34 +615,4 @@ And yes, this update was supposed to come out a week ago
-
-
- CHTech_RW_expanded_20250720
- 2025/07/20
-
-
-
- ID Experiments
- Expiriment with trying to make mods with a fully custom workshop ID. Didin't work, see linked releases for info
-
-
- GitHub: Base Expirment
- https://github.com/CHTechIndustries/Rimworld-Properly-Extended/releases/tag/3.1.0-a
- TabulaRasa/UI/GitHub
-
-
-
\ No newline at end of file
diff --git a/Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt b/Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt
deleted file mode 100644
index e6c35a8..0000000
--- a/Common/Defs/ChangelogDefs/Rimworld Expanded Properly Changelog Notes.txt
+++ /dev/null
@@ -1,100 +0,0 @@
-V 1.0.0
-Uploaded
-
-V 1.0.1
-Wrote Description
-modified about file
-made a FAQ section
-
-V 1.0.2
-Imrpved Description
-Improved FAQ
-Made Public
-Altered Xenotypes expanded and More to fit this better (description, FAQ, and requirments)
-made it use Super Hero Genes: Base
-added incompatibilities
-
-V 1.1.0
-Improved about files
-added a note about placeholder icons (I put it on the steam description well before this update, so it's more like "V 1.0.2-b"
-Added my first custom gene-set ("Bio-Stability")
-Added some more to steam description
-Updated FAQ
-Removed the Super Hero Genes requirement (apparently, the mod "Expanded Biotech Style Genes Framework" has the same features, (Well, on a technicallity they have minute differences, but nothing of gameplay import)
-
-V 1.1.1
-Added "Endling" gene for the Endling: Last of their kind mod
-
-Started work on Wiki
-Mentioned Wiki on About File
-Made sure link worked
-Add "feature summary" discussion to steam
-Add link to said summary in steam
-Completely re-designed discussion
-Made a document to store ideas for improvments to the steam discussions
-
-Decreased size of some icons that where the wrong size
-Put all those into "Base Icons"
-Moved "Endling" into it's own "base icon" folder. Not sure if it's a benificial change, might be changed one day
-
-1.1.2
-Found out I forgot to update the version number. Well, changeing it is a new version, so... it's fixed in 1.1.2
-Added a ".branch log" folder so I can keep track of changes done in seperate beta branches, without messing with the changelog
-added in folders that will be needed in the future, to allow easier mergeing
-made description also mention the steam changelog
-added in a debug category for me to easily access genes I'm working on. Hopefully that helps development some
-Fixed author to include the The Dynamic Trio
-Removed the entire EBSG series as a requirment, as I'm not using those genes as much as I thought. THey are still going to be the most integrated of mods, so... definitly a 100% recommendation!
-Altered FAQ and Description to match requirment changes
-Added a discussion that is just a list of optional dependencies
-Modified the other mod to require the EBSG series
-Integrated with Visual Studio for easier coding and updates
-Made a note of Vanilla Expanded
-
-1.2.0
-Last "major" update for 1.4 (most likley)
-Added in the folder for 1.5 (albiet with nothing but a text file)
-Transfered in the xenos from my other mod, mergeing the two into one!
-
-2.0.0
-Updated to 1.5 (not compatible with 1.4)
-Changed ID's of features (hence the 1.4 incompatibilities)
-Changed ID
-fixed name issues
-changed description, as the goal for this mod has been refined
-removed Royalty as a hard compat, as really Biotech is the only DLC I'm using as a "core" component, the rest should be able to be made as either
- A) Soft compat
- B) In extreme cases, addon mod
-fixed an indent (format issue)
-Removed un-used placeholder folders from 1.4
-
-2.1.0
-updated about file
-added Pathfinding Framework as requirment
-added ebsg slayer gens as incompat
-fixed some requirments
-added in a few missing load order indices
-
-added RoM Compat
-with permision:
- integrated in Rimworld of Magic Genes by Bleeding Eyes Mcgee ( https://steamcommunity.com/workshop/filedetails/?id=2907470506 )
- added in genes for all of the classes in RoM (and one of it's addons, based off of Touch-nir's mod, with a good amount of alterations ( https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656 )
-both will be built upon to be more robust and modular, but right now they work quite well!
-
-edits to those mods during integration:
-changed to use textures of RoM, instead of haveing a copy of the images
-used a parent gene to lessen the necessary components
-did some file mergeing
-made (using the parent) kures use a "may require", so if not there it's inactive. if ROM isn't there, the whole thing is inactive. this allows my mod to work without requiring RoM or Kures, and allows me to easily add more classes in the future if necessary
-=======
-made What's that Mod always load lower than this mod
-improved load order so all the "commented out" ones are one comment, as they are commented out for the same reason. Now I can collapse them all at once if desired!
-due to someones comment elsewhere, was inspired to put the RoM genes into the 1.4 folder, so technically another 1.4 update!
-
-2.1.1
-re-wrote description from the ground-up
-added in a tabula-rasa based changelog
-
-2.1.2
-added in infastructure (not the content, but the infastructure, so adding the content will be easier) for the soft compat with OP Thingamajings Pack
-updated about file with better wording
diff --git a/Common/Defs/GeneDefs/put genes here (biotech).txt b/Common/Defs/GeneDefs/put genes here (biotech).txt
deleted file mode 100644
index 913c810..0000000
--- a/Common/Defs/GeneDefs/put genes here (biotech).txt
+++ /dev/null
@@ -1 +0,0 @@
-if you have biotech, use this for genes. If you don't have biotech, or aren't making genes, delete this folder (or rename it and use it for something else)
\ No newline at end of file
diff --git a/Common/Defs/HediffDefs/heddiffs.txt b/Common/Defs/HediffDefs/heddiffs.txt
deleted file mode 100644
index fe4d08a..0000000
--- a/Common/Defs/HediffDefs/heddiffs.txt
+++ /dev/null
@@ -1 +0,0 @@
-put heddiffs here
\ No newline at end of file
diff --git a/Common/Defs/NeedDefs/needs.txt b/Common/Defs/NeedDefs/needs.txt
deleted file mode 100644
index 50e1de4..0000000
--- a/Common/Defs/NeedDefs/needs.txt
+++ /dev/null
@@ -1 +0,0 @@
-put needs here
\ No newline at end of file
diff --git a/Common/Defs/Scenarios/scenarios.txt b/Common/Defs/Scenarios/scenarios.txt
deleted file mode 100644
index 1d2a37a..0000000
--- a/Common/Defs/Scenarios/scenarios.txt
+++ /dev/null
@@ -1 +0,0 @@
-put scenarios here
\ No newline at end of file
diff --git a/Common/Defs/Stats/stats.txt b/Common/Defs/Stats/stats.txt
deleted file mode 100644
index 518cc8e..0000000
--- a/Common/Defs/Stats/stats.txt
+++ /dev/null
@@ -1 +0,0 @@
-put stats here
\ No newline at end of file
diff --git a/Common/Defs/Storyteller/storyteller.txt b/Common/Defs/Storyteller/storyteller.txt
deleted file mode 100644
index 6320e2c..0000000
--- a/Common/Defs/Storyteller/storyteller.txt
+++ /dev/null
@@ -1 +0,0 @@
-put storyteller stuff here
diff --git a/Common/Defs/ThoughtDefs/thoughts.txt b/Common/Defs/ThoughtDefs/thoughts.txt
deleted file mode 100644
index 96edce2..0000000
--- a/Common/Defs/ThoughtDefs/thoughts.txt
+++ /dev/null
@@ -1 +0,0 @@
-put thoughts here
\ No newline at end of file
diff --git a/Common/Defs/TraitDefs/traits.txt b/Common/Defs/TraitDefs/traits.txt
deleted file mode 100644
index 99b7972..0000000
--- a/Common/Defs/TraitDefs/traits.txt
+++ /dev/null
@@ -1 +0,0 @@
-put traits here
\ No newline at end of file
diff --git a/Common/Defs/put defs here.txt b/Common/Defs/put defs here.txt
deleted file mode 100644
index 4dee110..0000000
--- a/Common/Defs/put defs here.txt
+++ /dev/null
@@ -1 +0,0 @@
-put the defs of the stuff used in multiple versions here (the folders of commonly used deffs are pre-put in)
\ No newline at end of file
diff --git a/Common/Mods/put soft-dependency features here.txt b/Common/Mods/put soft-dependency features here.txt
deleted file mode 100644
index baeb6f6..0000000
--- a/Common/Mods/put soft-dependency features here.txt
+++ /dev/null
@@ -1 +0,0 @@
-put soft dependencies in these folders. Remember to re-construct folder structure (defs folder, ect)
\ No newline at end of file
From 46a8d101de86c47bf042467a18c84528dc377dbd Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:35:53 -0500
Subject: [PATCH 28/72] move note
---
{Partial => Incomplete}/note.txt | 0
{Partial => Incomplete}/partial.txt | 0
2 files changed, 0 insertions(+), 0 deletions(-)
rename {Partial => Incomplete}/note.txt (100%)
rename {Partial => Incomplete}/partial.txt (100%)
diff --git a/Partial/note.txt b/Incomplete/note.txt
similarity index 100%
rename from Partial/note.txt
rename to Incomplete/note.txt
diff --git a/Partial/partial.txt b/Incomplete/partial.txt
similarity index 100%
rename from Partial/partial.txt
rename to Incomplete/partial.txt
From ee5e763b9b3ec9321baa8b2001d632305e8b5db8 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:36:11 -0500
Subject: [PATCH 29/72] remove
---
.../Soft Compats/Lycan Compat.xml | 49 -------------------
.../Mod Lists from pre-move/note.txt | 1 -
2 files changed, 50 deletions(-)
delete mode 100644 About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml
delete mode 100644 About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt
diff --git a/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml b/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml
deleted file mode 100644
index f8ba0be..0000000
--- a/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/Biotech Xenos Expanded/Soft Compats/Lycan Compat.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
- 1.4.3901 rev238
-
-
brrainz.harmony
-
ludeon.rimworld
-
ludeon.rimworld.royalty
-
ludeon.rimworld.ideology
-
ludeon.rimworld.biotech
-
redmattis.betterprerequisites
-
redmattis.bigsmall.core
-
petre27.biotechbalancedcapacitorgenes
-
biotexpans.core
-
gege.customxenotypeexportertool
-
ebsg.framework
-
oskarpotocki.vanillafactionsexpanded.core
-
sarg.alphaanimals
-
sarg.alphabiomes
-
morebiotechstylegenes.mod
-
sarg.alphagenes
-
superherogenesbase.mod
-
ebsg.aio
-
ebsg.archite
-
tuarre.gengenderratio
-
xenofell.hermaphroditegene
-
m00nl1ght.unofficialupdates.hugslogpublisher
-
jaxe.publisherplus.v14
-
gege.translationassistanttool
-
vanillaracesexpanded.customicons
-
vanillaracesexpanded.lycanthrope
-
imranfish.xmlextensions
-
kenx00x.xenotypeandideologybuttonstitlescreen
-
void.charactereditor
-
edb.preparecarefully
-
co.uk.epicguru.whatsthatmod
-
tdt.devorder
-
tdt.core
-
tdt.genesextended
-
tdt.morexenos
-
gege.exportedxenotypestoragemodfolder
-
smashphil.xmlpatchhelper
-
-
-
ludeon.rimworld
-
ludeon.rimworld.royalty
-
ludeon.rimworld.ideology
-
ludeon.rimworld.biotech
-
-
diff --git a/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt b/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt
deleted file mode 100644
index 55f5416..0000000
--- a/About/archive/InProgress/Xenotypes Expanded/Mod Lists from pre-move/note.txt
+++ /dev/null
@@ -1 +0,0 @@
-these lists are from core, where I store mod lists of what I'm testing. Put here as currently not in use, but might need to be refferenced later when makeing the features here
\ No newline at end of file
From 2b200cbd9d211afc43970f8accb801d6ba03db58 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:45:06 -0500
Subject: [PATCH 30/72] other discussion files
other steam discussion files
---
.../Update/Steam FAQ Discussion.txt | 16 ++++++
.../Update/Steam Mod Description.txt | 56 +++++++++++++++++++
2 files changed, 72 insertions(+)
create mode 100644 About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
create mode 100644 About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
diff --git a/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt b/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
new file mode 100644
index 0000000..088744c
--- /dev/null
+++ b/About/Notes/Private Notes/Steam Descriptions/Update/Steam FAQ Discussion.txt
@@ -0,0 +1,16 @@
+[olist]
+[*]Q: Is this Combat Extended compatible?
+A: Uh... sure. There might be "unintented features" (especially as more code is added) that we can't guarentee to fix, but you do you and all!
+[*]Q: Why does this mod need both biotech and royalty?
+A: Simple. Many of the features are so interwoven between the too, that removing one is outright impossible!
+[*]Q:Why does this mod need Expanded Biotech Style Genes Framework and Big and Small+ Prerequisites Framework?
+A: Well, that is because this mod utilizes features from those frameworks, and thus requires them!
+[*]Q: Alright, fair enough. But, why does it need Alpha Genes?
+A: Well, Alpha Genes also has lots of useful code, so it's almost a framework in and of itself!
+[*]Q: Okay, that answers all requirment questions. Why, though, is it incompatible with all the independent "Expanded ..." and "Biotech Style ... " mods?
+A: Well, the all in 1 has all those features, and subscribing to both those is redundent. Also, it could cause minor issues, so just use the better one! NOt to mention, it has many cross compatibilities, and for a while was a requirment. So, for major cross-compat, using the All in One will make it easier, both for me [i]and[/i] you!
+[*]Q: Why is this mod called Rimworld Genes Extended, not Rimworld Biotech Extended
+A: That is because I have a plan for a mod called Rimworld Biotech Extended. It involes genetic synthesyze, cloning, growth vat improvments, and more!
+[*]Q: With all these mods, did you bite off more than you can chew?
+A: Uh... I do have the right to remain silent, right?
+[/olist]
\ No newline at end of file
diff --git a/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt b/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
new file mode 100644
index 0000000..1bdc8b6
--- /dev/null
+++ b/About/Notes/Private Notes/Steam Descriptions/Update/Steam Mod Description.txt
@@ -0,0 +1,56 @@
+[h1]Rimworld Extended: Properly[/h1]
+[hr][/hr]
+This mod has the deceptivly "semi-simple" goal of [u]Extending Rimworld[/u] and other [u]Rimworld Mods[/u], how [i]we[/i] think it should be done!
+
+So, what does that entail? Glad you asked[olist]
+[*]New Genes
+[*]Soft Compatibility with many a mod
+[*]more (takeing all suggestions!)
+[/olist]
+[hr][/hr]
+So, there are a lot of things in this mod, and there's not enough space. To give you a gist and show you what mods are optional dependencies (see the[url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034727620345270147/]Compatible Mods[/url] for details)
+
+Okay, what was I saying? oh, right, soft compatibilities: [olist]
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3011354315]Endling (Last Of Their Kind)[/url]- adds a gene for it
+[*][url=https://steamcommunity.com/workshop/filedetails/?id=1201382956]A RimWorld of Magic[/url]- class genes, and trait genes
+ [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2236103336]Kure's Rimworld of Magic Class Expansion Pack[/url]- class genes
+[*]And more comming soon![/olist]
+[hr][/hr]
+Do note, some of the content is not 100% my own, so, credit where credit is due: [olist]
+[*]Bleeding Eyes for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2907470506]RoM Genes[/url]. It's ported in [i]almost[/i] one-for-one
+[*]Touch-nir for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656]All Rimworld of Magic Class Genes[/url], which I used as a basis for my class genes (although mine are soft requriments)
+[*]A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
+[/olist]
+
+
+
+So, there is a lot of things in this mod, and not enough room on the Workshop Item Page (that's why there is a discusion specifically for a[url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034726898984604842/]general summary[/url] of info, as well as an (eternally WIP) [url=https://github.com/CHTechIndustries/Rimworld-Properly-Extended/wiki]Github-based wiki[/url] (also has stuff on notes for this mod, for those who want to extend the extension. Just do it [i]properly[/i], okay?) If you have any questions, don't hesitate to ask. While anywhere works, that summary discussion is also designed as the questions discussion, so I will be checking it more. (still will look at the comments though).
+
+). Not the indipendent ones, as that could cause duplicates and errors, so it's only compatible with the All in One's
+If you want a more in-depth explanation/ description, check out the (highly Work in Progress) [url=https://github.com/Dynamic-Trio/Rimworld-Genes-Extended/wiki]Rimworld Genes Extended[/url] wiki.
+As for a changelog, you can check out the steam changelog [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3114130835]Here[/url], or subscribe to[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1660622094]Tabula-Rasa[/url] for an in-game, more in-depth update log!
+
+Now, for the the general, long-term plan for this mod seris is to have it multi-part, going like this:
+[olist]
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3114130835]Rimworld Genes Extended[/url] (this mod): adds in some new genes of my own invention, as well as genes integrated with other mods.
+[*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3097961901]Xenotypes Expanded and Merged[/url]: New xenotypes based on this mods genes, and a few others
+[*]Rimworld Genes Integrated
+ This mod will make new genes requiring multiple mods. For instance, integration between 2 specific mods, as optional dependencies won't allow them. Examples include:[olist]
+[*]All Vanilla Expanded Races
+[*]All Big and Small Races
+[/olist]
+[*]Xenotypes Integrated: uses all of the Rimworld Genes Integrated to produce new inter-connected xenos
+[*]Biotech Expanded: mods that add new mechanics. Examples include [list]
+[*]Cloneing
+[*]Synthesyzing genes
+[*]Archite production
+[*]Save our Ship features (genes, weapons, ship components)
+[/list]
+[*]Xenotypes Combined: A mod that combines xenotypes integrated and all Biotech Expanded into one mod!
+[*]More?
+[/olist]
+
+
+And, here's the [url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4032474633912009568/]FAQ[/url] (don't worry. I made it [i]quite[/i] enjoyable to read, imo.
+
+[b]NOTE: THE ICONS IN THIS MOD ARE [i]PLACEHOLDERS[/i], UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT[/b]
\ No newline at end of file
From cc36fa27634015dd1afbb297903337d6f54aae39 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:52:43 -0500
Subject: [PATCH 31/72] expiriment with bb code
---
.../expiriments/bb code expiriments.xml | 0
1 file changed, 0 insertions(+), 0 deletions(-)
rename FormatExpirments/Format Expiriments.xml => About/expiriments/bb code expiriments.xml (100%)
diff --git a/FormatExpirments/Format Expiriments.xml b/About/expiriments/bb code expiriments.xml
similarity index 100%
rename from FormatExpirments/Format Expiriments.xml
rename to About/expiriments/bb code expiriments.xml
From cd5ac7c3c3be7166c0ac6515a134447bf3db4b6c Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Mon, 21 Jul 2025 08:55:37 -0500
Subject: [PATCH 32/72] Create custom ID test.md
---
About/expiriments/custom ID test.md | 10 ++++++++++
1 file changed, 10 insertions(+)
create mode 100644 About/expiriments/custom ID test.md
diff --git a/About/expiriments/custom ID test.md b/About/expiriments/custom ID test.md
new file mode 100644
index 0000000..538dc38
--- /dev/null
+++ b/About/expiriments/custom ID test.md
@@ -0,0 +1,10 @@
+ General Overview: type custom upload ID's to see result
+
+Test: custom ID of 1 number
+Result: option to upload didin't appear
+
+Test: custom ID of multiple numbers
+Result: option to upload didin't seem to appear, different behaviour
+
+Test: custom ID of a spesific word
+Result: allowed upload, but replaced ID with a random value
From 5d74fb53fbbe114e57f24d34590bd0201e605fe6 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 27 Jul 2025 14:49:41 -0500
Subject: [PATCH 33/72] Update About.xml
---
About/About.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/About/About.xml b/About/About.xml
index d2b4cc5..32490dd 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -4,7 +4,7 @@
CTH2004, Tuarre, BreadmondCHTech.RimworldExtended.mainhttps://github.com/CHTechIndustries/Rimworld-Properly-Extended/wiki
- 3.1.2
+ 3.1.3
1.4
1.5
From 0c61bbcff496659f300184e0f926afaeb90d3f8e Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 10 Aug 2025 10:43:54 -0500
Subject: [PATCH 34/72] Update About.xml
---
About/About.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/About/About.xml b/About/About.xml
index d2b4cc5..edf7ee8 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -190,7 +190,7 @@ Credit where Credit is due:
ebsg.food
ebsg.slayer
sniperspine.mod
-
getdonkedon.psycostgenes
+
getdonkedon.psycostgenes
mlie.gestaltengine
From 8b9e544d130fdf475907c2d9c36f905610f0b707 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 10 Aug 2025 10:44:12 -0500
Subject: [PATCH 35/72] Revert "Update About.xml"
This reverts commit 0c61bbcff496659f300184e0f926afaeb90d3f8e.
---
About/About.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/About/About.xml b/About/About.xml
index edf7ee8..d2b4cc5 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -190,7 +190,7 @@ Credit where Credit is due:
ebsg.food
ebsg.slayer
sniperspine.mod
-
getdonkedon.psycostgenes
+
getdonkedon.psycostgenes
mlie.gestaltengine
From 41daeef00b7c6cbc9803e6013f933699b5b7a533 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 10 Aug 2025 11:08:31 -0500
Subject: [PATCH 36/72] Retrieve notes
This retrieves those notes I mentioned
---
.../Incomplete/SuperHeroGenes/SuperGenes.txt | 278 ++++++++++++++++++
.../Incomplete/SuperHeroGenes/UltraGenes.xml | 42 +++
.../SuperHeroGenes/UltraGenesBase.xml | 33 +++
About/Refference Notes/caps.txt | 12 +
About/concepts/Possible Plans.txt | 14 +
About/concepts/possible improvments.txt | 3 +
About/sort/Explanation.txt | 1 +
About/sort/Old Mod Description.txt | 18 ++
About/sort/Preview.png | Bin 0 -> 11853 bytes
9 files changed, 401 insertions(+)
create mode 100644 About/Incomplete/SuperHeroGenes/SuperGenes.txt
create mode 100644 About/Incomplete/SuperHeroGenes/UltraGenes.xml
create mode 100644 About/Incomplete/SuperHeroGenes/UltraGenesBase.xml
create mode 100644 About/Refference Notes/caps.txt
create mode 100644 About/concepts/Possible Plans.txt
create mode 100644 About/concepts/possible improvments.txt
create mode 100644 About/sort/Explanation.txt
create mode 100644 About/sort/Old Mod Description.txt
create mode 100644 About/sort/Preview.png
diff --git a/About/Incomplete/SuperHeroGenes/SuperGenes.txt b/About/Incomplete/SuperHeroGenes/SuperGenes.txt
new file mode 100644
index 0000000..b69dbbf
--- /dev/null
+++ b/About/Incomplete/SuperHeroGenes/SuperGenes.txt
@@ -0,0 +1,278 @@
+
+
+
+ SuperDurability
+
+ One of the most simplistic abilities super heroes often have, and yet it's also one of the most terrifying. Carriers of this gene are almost completely immune to damage. From clubs to flamethrowers to shotguns, only the luckiest will even pierce this hero's skin.
+ Base/SuperDurability
+ SuperHeroBase
+ 7
+ -3
+
+ 0.5
+ 0.5
+
+
+ 1
+ 1
+ 1
+
+
+
SuperDurabilities
+
+
+
+
+ SuperGluttony
+
+ Heroes with this gene feel a constant hunger deep inside, and fulfilling that hunger allows them to store far more food than normal, which results in them being able to go longer without food.
+ Base/SuperGluttony
+ SuperHeroBase
+ -3
+ -1
+
+ 3
+ 3
+
+
+
+ Metabolism
+ 1.0
+
+
+
+
SuperGluttonies
+
+
+
+
+ SuperHealing
+
+ Instant death may stop this hero in their tracks, but anything less will heal quickly. This gene also provides immunity to many permanent effects and ailments that come with old age.
+ Base/SuperHealing
+ SuperHeroBase
+ Gene_Clotting
+ 27
+ true
+ -5
+
+ 3
+ 10
+ 10
+
+
+ 10
+ 10
+
+
+
Bleeding wounds close very quickly.
+
+
+
+ BloodFiltration
+ 1.0
+
+
+ BloodPumping
+ 1.0
+
+
+
+
Carcinoma
+
HeartAttack
+
BadBack
+
Frail
+
Cataract
+
Dementia
+
Alzheimers
+
Asthma
+
HeartArteryBlockage
+
+
+
SuperHealings
+
WoundHealingRate
+
Immunity
+
+
+
+
+ SuperIntelligence
+
+ Carriers of this gene have extremely efficient brains that make a neurocalculator look like a glorified abacus. This efficiency also grants them a higher control of their body, thus increasing their ability to control their bodies and observe their environment.
+ Base/SuperIntelligence
+ SuperHeroBase
+ 37
+ -4
+
+ 3
+ 3
+ 3
+ 3
+ 3
+ 3
+ 0.5
+
+
+
+ Manipulation
+ 1.0
+
+
+ Sight
+ 1.0
+
+
+
+
SuperIntelligences
+
+
+
+
+ SuperPerception
+
+ Heroes with this gene have hyperactive senses that allows them to observe their environment far better than most should be able to.
+ Base/SuperPerception
+ SuperHeroBase
+ 47
+ -2
+
+ 3
+ 3
+ 3
+
+
+
+ Hearing
+ 1.0
+
+
+ Sight
+ 1.0
+
+
+
+
SuperPerceptions
+
+
+
+
+ SuperPersuasion
+
+ Every part of this pawn is designed to win over people, from their appearance to their communication skills.
+ Base/SuperPersuasion
+ SuperHeroBase
+ 57
+ -4
+
+ 5
+ 3
+ 3
+ 3
+
+
+
+ Hearing
+ 1.0
+
+
+ Talking
+ 2.0
+
+
+
+
SuperPersuasions
+
+
+
+
+ SuperPrecision
+
+ The accuracy and control of this pawn is unmatched by even the best snipers and warriors the empire has ever made. Every step, move, and even breath is completely controlled, allowing carriers of this gene to dodge the undodgeable, and hit the unhittable.
+ Base/SuperPrecision
+ SuperHeroBase
+ 67
+ -4
+
+ 5
+ 5
+ 5
+ 0.01
+ 0.9
+
+
+
+ Manipulation
+ 1.0
+
+
+ Breathing
+ 1.0
+
+
+
+
SuperPrecisions
+
+
+
+
+ SuperSpeed
+
+ Carriers of this gene can move so quickly that even horses cannot keep up. They move several times faster than normal pawns, and can often take down unarmored foes before they have a chance to react.
+ Base/SuperSpeed
+ SuperHeroBase
+ 77
+ -5
+
+ 0.01
+ 5
+ 2
+
+
+ -5
+
+
+
+ BloodPumping
+ 1.0
+
+
+ Breathing
+ 1.0
+
+
+ Moving
+ 2.0
+
+
+ Consciousness
+ 1.0
+
+
+
+
SuperSpeeds
+
+
+
+
+ SuperStrength
+
+ One hit from this pawn can cause exceptional damage, and not only can they carry more than an elephant, they can carry multiple elephants at the same time.
+ Base/SuperStrength
+ SuperHeroBase
+ 87
+ -6
+
+ 100
+ 7
+
+
+
+
+
+ 1.1
+ 1.1
+
+
+ 1
+ 1
+ 0.01
+ .0.01
+ .0.01
+
+
+
\ No newline at end of file
diff --git a/About/Refference Notes/caps.txt b/About/Refference Notes/caps.txt
new file mode 100644
index 0000000..bcfab37
--- /dev/null
+++ b/About/Refference Notes/caps.txt
@@ -0,0 +1,12 @@
+Pain
+Consciousness
+Moving
+Manipulation
+Talking
+Eating
+Sight
+Hearing
+Breathing
+BloodFiltration
+BloodPumping
+Metabolism
\ No newline at end of file
diff --git a/About/concepts/Possible Plans.txt b/About/concepts/Possible Plans.txt
new file mode 100644
index 0000000..305c4e7
--- /dev/null
+++ b/About/concepts/Possible Plans.txt
@@ -0,0 +1,14 @@
+gene for being out of phase?
+gene for inate shield? multiple types of shield?
+abilities that require archites? (pawn can absorb archites, then use them)
+random teleport while moveing
+
+Added in a gene that makes the comfortable tempature 0 degrees
+Added a gene that inverts the comfortable tempatures
+a category for "impossible" genes (like the 3 following ones)
+ -a gene to make the base comfortable tempature precisly 0
+ -a gene that multiples comfortable tempature by 0, so no matter what, only 0 degrees is comfortable
+ -invert comfortable tempatures, so there is literally no comfortable temp (an example of a result is the tempature must be bellow -30 and above 8 (in which case without that gene it would be above -8 and bellow 30)
+
+sitting pot, based on the fact I saw a "sitting spot" mod and thought it said sitting pot. Make soft compat?
+https://steamcommunity.com/sharedfiles/filedetails/?id=3236014306&searchtext=
\ No newline at end of file
diff --git a/About/concepts/possible improvments.txt b/About/concepts/possible improvments.txt
new file mode 100644
index 0000000..a7a115f
--- /dev/null
+++ b/About/concepts/possible improvments.txt
@@ -0,0 +1,3 @@
+improvment to bio-stabilizer:
+-change base to instead have one for each sense, and the "_30, _60, _90" docs are in charge of changeing the value. Might be simpler, look into
+use dynamic patches (HTML Extensions might allow) to add dynamic tags for said exclusions?
\ No newline at end of file
diff --git a/About/sort/Explanation.txt b/About/sort/Explanation.txt
new file mode 100644
index 0000000..1505e74
--- /dev/null
+++ b/About/sort/Explanation.txt
@@ -0,0 +1 @@
+this is where I'll put things that might be useful, but definitly need sorting
\ No newline at end of file
diff --git a/About/sort/Old Mod Description.txt b/About/sort/Old Mod Description.txt
new file mode 100644
index 0000000..50d1aa0
--- /dev/null
+++ b/About/sort/Old Mod Description.txt
@@ -0,0 +1,18 @@
+This realitivly simple mod does a couple things.
+First it adds in some nice (in my opinion at least) xenotypes straight off the bat.
+Next, it patches the xenos of other mods, to (hopefully) make them more seamless
+Finally, it adds some new basic xenos to different mods, so if you have mod "x" installed, new xenos appear!
+
+Because of that, this mod is effectivly an "intermediate" step to my other mods, making them already semi-connected before I even begin. Perfect, eh? (I hope...)
+Now, there are some mods that this works very well with, and are needed to be able to expirience this mod to it's full extent. They are:
+ 1. Un-Limited by Grimm to allow percentages to go above normal, such as inate armour above 200%.
+ 2. Need Bar Overflow by AmCh
+ 3. Meaty Baby Food by StarkRavingSane
+ 4. No More Lethal Damage Threshold by Jdalt40
+ 5. Sniper Spine by Alite, so your piercing spine is actually, you know, useful.
+ 6. BK's Babies can eat Nutrient Paste by Brent Kerman
+
+Also, there are some that are very useful, but not truly necessary (still highly recommeneded you look at them)
+ 1. Limitless Deathrest by DemonX3 for your extra-OP sangophages
+ 2. Scrollable Gizmos by 2blockdude
+ 3. Gendered Genes, which allows for genes to be exclusive to genders, and therefore pawns to have phenotypes (different properties for different genders). It's possible some xenos will one day need this mod, perhap even to the hard requirment level.
\ No newline at end of file
diff --git a/About/sort/Preview.png b/About/sort/Preview.png
new file mode 100644
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literal 0
HcmV?d00001
From eec453ae1a00e118f6ce9834b9be6b1da3503a6c Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 10 Aug 2025 11:20:17 -0500
Subject: [PATCH 37/72] base version update changelog
---
.../CHTech_RWExtended_changelog_defs.xml | 24 +++++++++++++++++++
1 file changed, 24 insertions(+)
diff --git a/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml b/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
index a3fd2fc..fa05feb 100644
--- a/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
+++ b/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
@@ -672,4 +672,28 @@ Fixed the load folder, so rimworld 1.6 soft compatibilities would actually, you
+
+
+ CHTech_RW_expanded_yyyymmdd
+ yyyy/mm/dd/mm/dd
+
+
+
From d7e6424aeae95b564025f060b392253e14f06d97 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sun, 10 Aug 2025 11:23:15 -0500
Subject: [PATCH 40/72] remove version
removed the version and the link, as this won't be 3.1.3, i'm not positive what it will be.
it's a pre-released version that's before 3.1.3, but "part of" 3.1.3
---
.../Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml b/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
index 5c8ba28..a6207b5 100644
--- a/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
+++ b/Common/Defs/ChangelogDefs/CHTech_RWExtended_changelog_defs.xml
@@ -672,7 +672,7 @@ Fixed the load folder, so rimworld 1.6 soft compatibilities would actually, you
-
+
CHTech_RW_expanded_yyyymmddyyyy/mm/dd/mm/dd
@@ -691,7 +691,7 @@ Fixed the load folder, so rimworld 1.6 soft compatibilities would actually, you
From cd283171a17f10c4998b784fa878b1e196b1f66e Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 13:57:07 -0500
Subject: [PATCH 66/72] Remove Extraneus Notes
this removes some realitivly extraneus notes, that will be added back in later
---
.../Incomplete/SuperHeroGenes/SuperGenes.txt | 278 ------------------
.../Incomplete/SuperHeroGenes/UltraGenes.xml | 42 ---
.../SuperHeroGenes/UltraGenesBase.xml | 33 ---
About/sort/Explanation.txt | 1 -
About/sort/Old Mod Description.txt | 18 --
About/sort/Preview.png | Bin 11853 -> 0 bytes
6 files changed, 372 deletions(-)
delete mode 100644 About/Incomplete/SuperHeroGenes/SuperGenes.txt
delete mode 100644 About/Incomplete/SuperHeroGenes/UltraGenes.xml
delete mode 100644 About/Incomplete/SuperHeroGenes/UltraGenesBase.xml
delete mode 100644 About/sort/Explanation.txt
delete mode 100644 About/sort/Old Mod Description.txt
delete mode 100644 About/sort/Preview.png
diff --git a/About/Incomplete/SuperHeroGenes/SuperGenes.txt b/About/Incomplete/SuperHeroGenes/SuperGenes.txt
deleted file mode 100644
index b69dbbf..0000000
--- a/About/Incomplete/SuperHeroGenes/SuperGenes.txt
+++ /dev/null
@@ -1,278 +0,0 @@
-
-
-
- SuperDurability
-
- One of the most simplistic abilities super heroes often have, and yet it's also one of the most terrifying. Carriers of this gene are almost completely immune to damage. From clubs to flamethrowers to shotguns, only the luckiest will even pierce this hero's skin.
- Base/SuperDurability
- SuperHeroBase
- 7
- -3
-
- 0.5
- 0.5
-
-
- 1
- 1
- 1
-
-
-
SuperDurabilities
-
-
-
-
- SuperGluttony
-
- Heroes with this gene feel a constant hunger deep inside, and fulfilling that hunger allows them to store far more food than normal, which results in them being able to go longer without food.
- Base/SuperGluttony
- SuperHeroBase
- -3
- -1
-
- 3
- 3
-
-
-
- Metabolism
- 1.0
-
-
-
-
SuperGluttonies
-
-
-
-
- SuperHealing
-
- Instant death may stop this hero in their tracks, but anything less will heal quickly. This gene also provides immunity to many permanent effects and ailments that come with old age.
- Base/SuperHealing
- SuperHeroBase
- Gene_Clotting
- 27
- true
- -5
-
- 3
- 10
- 10
-
-
- 10
- 10
-
-
-
Bleeding wounds close very quickly.
-
-
-
- BloodFiltration
- 1.0
-
-
- BloodPumping
- 1.0
-
-
-
-
Carcinoma
-
HeartAttack
-
BadBack
-
Frail
-
Cataract
-
Dementia
-
Alzheimers
-
Asthma
-
HeartArteryBlockage
-
-
-
SuperHealings
-
WoundHealingRate
-
Immunity
-
-
-
-
- SuperIntelligence
-
- Carriers of this gene have extremely efficient brains that make a neurocalculator look like a glorified abacus. This efficiency also grants them a higher control of their body, thus increasing their ability to control their bodies and observe their environment.
- Base/SuperIntelligence
- SuperHeroBase
- 37
- -4
-
- 3
- 3
- 3
- 3
- 3
- 3
- 0.5
-
-
-
- Manipulation
- 1.0
-
-
- Sight
- 1.0
-
-
-
-
SuperIntelligences
-
-
-
-
- SuperPerception
-
- Heroes with this gene have hyperactive senses that allows them to observe their environment far better than most should be able to.
- Base/SuperPerception
- SuperHeroBase
- 47
- -2
-
- 3
- 3
- 3
-
-
-
- Hearing
- 1.0
-
-
- Sight
- 1.0
-
-
-
-
SuperPerceptions
-
-
-
-
- SuperPersuasion
-
- Every part of this pawn is designed to win over people, from their appearance to their communication skills.
- Base/SuperPersuasion
- SuperHeroBase
- 57
- -4
-
- 5
- 3
- 3
- 3
-
-
-
- Hearing
- 1.0
-
-
- Talking
- 2.0
-
-
-
-
SuperPersuasions
-
-
-
-
- SuperPrecision
-
- The accuracy and control of this pawn is unmatched by even the best snipers and warriors the empire has ever made. Every step, move, and even breath is completely controlled, allowing carriers of this gene to dodge the undodgeable, and hit the unhittable.
- Base/SuperPrecision
- SuperHeroBase
- 67
- -4
-
- 5
- 5
- 5
- 0.01
- 0.9
-
-
-
- Manipulation
- 1.0
-
-
- Breathing
- 1.0
-
-
-
-
SuperPrecisions
-
-
-
-
- SuperSpeed
-
- Carriers of this gene can move so quickly that even horses cannot keep up. They move several times faster than normal pawns, and can often take down unarmored foes before they have a chance to react.
- Base/SuperSpeed
- SuperHeroBase
- 77
- -5
-
- 0.01
- 5
- 2
-
-
- -5
-
-
-
- BloodPumping
- 1.0
-
-
- Breathing
- 1.0
-
-
- Moving
- 2.0
-
-
- Consciousness
- 1.0
-
-
-
-
SuperSpeeds
-
-
-
-
- SuperStrength
-
- One hit from this pawn can cause exceptional damage, and not only can they carry more than an elephant, they can carry multiple elephants at the same time.
- Base/SuperStrength
- SuperHeroBase
- 87
- -6
-
- 100
- 7
-
-
-
-
-
- 1.1
- 1.1
-
-
- 1
- 1
- 0.01
- .0.01
- .0.01
-
-
-
\ No newline at end of file
diff --git a/About/sort/Explanation.txt b/About/sort/Explanation.txt
deleted file mode 100644
index 1505e74..0000000
--- a/About/sort/Explanation.txt
+++ /dev/null
@@ -1 +0,0 @@
-this is where I'll put things that might be useful, but definitly need sorting
\ No newline at end of file
diff --git a/About/sort/Old Mod Description.txt b/About/sort/Old Mod Description.txt
deleted file mode 100644
index 50d1aa0..0000000
--- a/About/sort/Old Mod Description.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-This realitivly simple mod does a couple things.
-First it adds in some nice (in my opinion at least) xenotypes straight off the bat.
-Next, it patches the xenos of other mods, to (hopefully) make them more seamless
-Finally, it adds some new basic xenos to different mods, so if you have mod "x" installed, new xenos appear!
-
-Because of that, this mod is effectivly an "intermediate" step to my other mods, making them already semi-connected before I even begin. Perfect, eh? (I hope...)
-Now, there are some mods that this works very well with, and are needed to be able to expirience this mod to it's full extent. They are:
- 1. Un-Limited by Grimm to allow percentages to go above normal, such as inate armour above 200%.
- 2. Need Bar Overflow by AmCh
- 3. Meaty Baby Food by StarkRavingSane
- 4. No More Lethal Damage Threshold by Jdalt40
- 5. Sniper Spine by Alite, so your piercing spine is actually, you know, useful.
- 6. BK's Babies can eat Nutrient Paste by Brent Kerman
-
-Also, there are some that are very useful, but not truly necessary (still highly recommeneded you look at them)
- 1. Limitless Deathrest by DemonX3 for your extra-OP sangophages
- 2. Scrollable Gizmos by 2blockdude
- 3. Gendered Genes, which allows for genes to be exclusive to genders, and therefore pawns to have phenotypes (different properties for different genders). It's possible some xenos will one day need this mod, perhap even to the hard requirment level.
\ No newline at end of file
diff --git a/About/sort/Preview.png b/About/sort/Preview.png
deleted file mode 100644
index f082ac7f0d87d2e93930b4d0ab4e00cb967d6de1..0000000000000000000000000000000000000000
GIT binary patch
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From 40509cb51eeb2639a616fe97bc2d6e175efb54e6 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 14:03:36 -0500
Subject: [PATCH 67/72] rename
---
About/sort/{Preview.png => outdated Preview.png} | Bin
1 file changed, 0 insertions(+), 0 deletions(-)
rename About/sort/{Preview.png => outdated Preview.png} (100%)
diff --git a/About/sort/Preview.png b/About/sort/outdated Preview.png
similarity index 100%
rename from About/sort/Preview.png
rename to About/sort/outdated Preview.png
From c9c4f229b9af6d51b9ef8455e025d6dc13994704 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 14:18:02 -0500
Subject: [PATCH 68/72] rename preview
---
About/sort/{Preview.png => outdated Preview.png} | Bin
1 file changed, 0 insertions(+), 0 deletions(-)
rename About/sort/{Preview.png => outdated Preview.png} (100%)
diff --git a/About/sort/Preview.png b/About/sort/outdated Preview.png
similarity index 100%
rename from About/sort/Preview.png
rename to About/sort/outdated Preview.png
From 0a468d512059c11b4df5170c29bf0b16895b65ca Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 14:25:31 -0500
Subject: [PATCH 69/72] need retrieval
files need to be retrieved
---
About/sort/retrieve.txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
create mode 100644 About/sort/retrieve.txt
diff --git a/About/sort/retrieve.txt b/About/sort/retrieve.txt
new file mode 100644
index 0000000..e69de29
From 1ecf2ad423c0a2d0128fa20d1dbcee5d545547a8 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 14:29:52 -0500
Subject: [PATCH 70/72] Delete retrieve.txt
---
About/sort/retrieve.txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
delete mode 100644 About/sort/retrieve.txt
diff --git a/About/sort/retrieve.txt b/About/sort/retrieve.txt
deleted file mode 100644
index e69de29..0000000
From 510311f9a59be7641459f2704d4abad80b7b0229 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 14:30:15 -0500
Subject: [PATCH 71/72] Delete Explanation.txt
---
About/sort/Explanation.txt | 1 -
1 file changed, 1 deletion(-)
delete mode 100644 About/sort/Explanation.txt
diff --git a/About/sort/Explanation.txt b/About/sort/Explanation.txt
deleted file mode 100644
index 1505e74..0000000
--- a/About/sort/Explanation.txt
+++ /dev/null
@@ -1 +0,0 @@
-this is where I'll put things that might be useful, but definitly need sorting
\ No newline at end of file
From 93b9ccfacaaf7c4562b27da74eed505621f92cd1 Mon Sep 17 00:00:00 2001
From: "Um... Figure it out!" <33612115+CTH999@users.noreply.github.com>
Date: Sat, 27 Sep 2025 14:30:59 -0500
Subject: [PATCH 72/72] Create retrieve.txt
---
About/sort/retrieve.txt | 0
1 file changed, 0 insertions(+), 0 deletions(-)
create mode 100644 About/sort/retrieve.txt
diff --git a/About/sort/retrieve.txt b/About/sort/retrieve.txt
new file mode 100644
index 0000000..e69de29