diff --git a/.ycm_extra_conf.py b/.ycm_extra_conf.py
new file mode 100644
index 0000000..70537d7
--- /dev/null
+++ b/.ycm_extra_conf.py
@@ -0,0 +1,139 @@
+# This file is NOT licensed under the GPLv3, which is the license for the rest
+# of YouCompleteMe.
+#
+# Here's the license text for this file:
+#
+# This is free and unencumbered software released into the public domain.
+#
+# Anyone is free to copy, modify, publish, use, compile, sell, or
+# distribute this software, either in source code form or as a compiled
+# binary, for any purpose, commercial or non-commercial, and by any
+# means.
+#
+# In jurisdictions that recognize copyright laws, the author or authors
+# of this software dedicate any and all copyright interest in the
+# software to the public domain. We make this dedication for the benefit
+# of the public at large and to the detriment of our heirs and
+# successors. We intend this dedication to be an overt act of
+# relinquishment in perpetuity of all present and future rights to this
+# software under copyright law.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+# OTHER DEALINGS IN THE SOFTWARE.
+#
+# For more information, please refer to
+
+import os
+import ycm_core
+
+# These are the compilation flags that will be used in case there's no
+# compilation database set (by default, one is not set).
+# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
+flags = [
+'-lglut',
+'-lGL',
+'-lGLEW',
+'-Wall',
+'-Wextra',
+'-Werror',
+'-Wc++98-compat',
+'-Wno-long-long',
+'-Wno-variadic-macros',
+'-fexceptions',
+'-DNDEBUG',
+'-DUSE_CLANG_COMPLETER',
+# THIS IS IMPORTANT! Without a "-std=" flag, clang won't know which
+# language to use when compiling headers. So it will guess. Badly. So C++
+# headers will be compiled as C headers. You don't want that so ALWAYS specify
+# a "-std=".
+# For a C project, you would set this to something like 'c99' instead of
+# 'c++11'.
+'-std=c++11',
+# ...and the same thing goes for the magic -x option which specifies the
+# language that the files to be compiled are written in. This is mostly
+# relevant for c++ headers.
+# For a C project, you would set this to 'c' instead of 'c++'.
+'-x',
+'c++',
+'-I/usr/local/cuda/samples/common/inc',
+'-I/usr/local/cuda/include'
+]
+
+# Set this to the absolute path to the folder (NOT the file!) containing the
+# compile_commands.json file to use that instead of 'flags'. See here for
+# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
+#
+# Most projects will NOT need to set this to anything; you can just change the
+# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
+compilation_database_folder = ''
+
+if compilation_database_folder:
+ database = ycm_core.CompilationDatabase( compilation_database_folder )
+else:
+ database = None
+
+
+def DirectoryOfThisScript():
+ return os.path.dirname( os.path.abspath( __file__ ) )
+
+
+def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
+ if not working_directory:
+ return list( flags )
+ new_flags = []
+ make_next_absolute = False
+ path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
+ for flag in flags:
+ new_flag = flag
+
+ if make_next_absolute:
+ make_next_absolute = False
+ if not flag.startswith( '/' ):
+ new_flag = os.path.join( working_directory, flag )
+
+ for path_flag in path_flags:
+ if flag == path_flag:
+ make_next_absolute = True
+ break
+
+ if flag.startswith( path_flag ):
+ path = flag[ len( path_flag ): ]
+ new_flag = path_flag + os.path.join( working_directory, path )
+ break
+
+ if new_flag:
+ new_flags.append( new_flag )
+ return new_flags
+
+
+def FlagsForFile( filename ):
+ if database:
+ # Bear in mind that compilation_info.compiler_flags_ does NOT return a
+ # python list, but a "list-like" StringVec object
+ compilation_info = database.GetCompilationInfoForFile( filename )
+ final_flags = MakeRelativePathsInFlagsAbsolute(
+ compilation_info.compiler_flags_,
+ compilation_info.compiler_working_dir_ )
+
+ # NOTE: This is just for YouCompleteMe; it's highly likely that your project
+ # does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR
+ # ycm_extra_conf IF YOU'RE NOT 100% YOU NEED IT.
+ '''
+ try:
+ final_flags.remove( '-stdlib=libc++' )
+ except ValueError:
+ pass
+ '''
+ else:
+ relative_to = DirectoryOfThisScript()
+ final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )
+
+ return {
+ 'flags': final_flags,
+ 'do_cache': True
+ }
diff --git a/PROJ2_NIX/565Pathtracer b/PROJ2_NIX/565Pathtracer
new file mode 100755
index 0000000..33df114
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diff --git a/PROJ2_NIX/glslUtility.o b/PROJ2_NIX/glslUtility.o
new file mode 100644
index 0000000..5a5fb2e
Binary files /dev/null and b/PROJ2_NIX/glslUtility.o differ
diff --git a/PROJ2_NIX/image.o b/PROJ2_NIX/image.o
new file mode 100644
index 0000000..0cb788c
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diff --git a/PROJ2_NIX/main.o b/PROJ2_NIX/main.o
new file mode 100644
index 0000000..c634278
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diff --git a/PROJ1_NIX/makefile b/PROJ2_NIX/makefile
similarity index 100%
rename from PROJ1_NIX/makefile
rename to PROJ2_NIX/makefile
diff --git a/PROJ2_NIX/raytraceKernel.o b/PROJ2_NIX/raytraceKernel.o
new file mode 100644
index 0000000..75f50b2
Binary files /dev/null and b/PROJ2_NIX/raytraceKernel.o differ
diff --git a/PROJ2_NIX/scene.o b/PROJ2_NIX/scene.o
new file mode 100644
index 0000000..135c147
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diff --git a/PROJ1_NIX/shaders/passthroughFS.glsl b/PROJ2_NIX/shaders/passthroughFS.glsl
similarity index 100%
rename from PROJ1_NIX/shaders/passthroughFS.glsl
rename to PROJ2_NIX/shaders/passthroughFS.glsl
diff --git a/PROJ1_NIX/shaders/passthroughVS.glsl b/PROJ2_NIX/shaders/passthroughVS.glsl
similarity index 100%
rename from PROJ1_NIX/shaders/passthroughVS.glsl
rename to PROJ2_NIX/shaders/passthroughVS.glsl
diff --git a/PROJ2_NIX/stb_image.o b/PROJ2_NIX/stb_image.o
new file mode 100644
index 0000000..bc02e49
Binary files /dev/null and b/PROJ2_NIX/stb_image.o differ
diff --git a/PROJ2_NIX/stb_image_write.o b/PROJ2_NIX/stb_image_write.o
new file mode 100644
index 0000000..7ba3bb5
Binary files /dev/null and b/PROJ2_NIX/stb_image_write.o differ
diff --git a/PROJ2_NIX/utilities.o b/PROJ2_NIX/utilities.o
new file mode 100644
index 0000000..553c0cf
Binary files /dev/null and b/PROJ2_NIX/utilities.o differ
diff --git a/README.md b/README.md
index 1e36dc5..a5aa0bc 100755
--- a/README.md
+++ b/README.md
@@ -1,3 +1,108 @@
+
+
+-------------------------------------------------------------------------------
+Pathtracer:
+-------------------------------------------------------------------------------
+
+
+
+
+
+
+
+
+-------------------------------------------------------------------------------
+Video:
+-------------------------------------------------------------------------------
+This is pretty low-res. High-res to come soon!!!
+http://youtu.be/hzeRzmRnIo0
+
+-------------------------------------------------------------------------------
+Features:
+-------------------------------------------------------------------------------
+I implementing the requred features:
+
+* Properly accumulating emittance and colors to generate a final image
+* Supersampled antialiasing
+* Parallelization by ray instead of by pixel via stream compaction
+ * I used thrust for the scan step and implented my own parallel scatter
+* Perfect specular reflection
+
+And:
+* Fresnel-based Refraction, i.e. glass
+* Depth of field
+
+The following screenshot shows a comparison between anti-aliased and non-anti-aliased edges, its a bit hard to see because the render isn't fully converged.
+
+
+-------------------------------------------------------------------------------
+Cool Bugs:
+-------------------------------------------------------------------------------
+In the process of implementing various features in my path tracer I ran into
+a number of awesome bugs.
+
+This one is the result of poorly seeded random number, I'm still not sure if
+I can recreate it :).
+
+
+While implementing refraction a missing sqrt and refractive index flip lead to this one.
+
+
+For comparison here is the fixed pure-refraction
+
+
+-------------------------------------------------------------------------------
+Performance Evalutation:
+-------------------------------------------------------------------------------
+TileSize vs. Average Time-per-frame ( seconds ) for a 400 by 400 Image on a GEFORCE 610M 1GB.
+
+With stream compaction:
+* 2, 0.81
+* 4, 0.33
+* 8, 0.18
+* 16, 0.25
+
+Without stream compaction ( note: this code produces incorrect results but will be fixed ):
+* 2, 0.43
+* 4, 0.17
+* 8, 0.08
+* 16, 0.11
+
+At the moment it looks like my non-stream compaction implementation is faster by about a factor of 2. Once I get NVVP up and running I'll evaluate more closely the difference between the two.
+
+
+For a 600 by 600 image using a TileSize of 8 I acheive an average time-per-frame of 0.33 with a raydepth of 6.
+This comes out to ~6480000 rays/sec.
+
+Once I fix the thrust::dealloc error in my code ( a quick google search seems to hint at the problem being some sort of ECC problem ) I'm going to do some profiling useing NVidia Visual Profiler ( such a cool tool! ).
+
+
+
+
+
+
+
+
+-------------------------------------------------------------------------------
+First Steps:
+-------------------------------------------------------------------------------
+Moved some of my code from Project1 over and started getting the path tracer up and working.
+Naive Implementation:
+* Send out ray from camera, then calculate new ray direction by randomly sampling on a hemisphere
+* Sample the brdf using the new direction
+
+
+
+I put together debug some simple debug modes:
+
+New Ray direction ( converges to the point normal ):
+
+
+
+BRDF ( first object intersected color ):
+
+
+
-------------------------------------------------------------------------------
CIS565: Project 2: CUDA Pathtracer
-------------------------------------------------------------------------------
diff --git a/renders/all_features.bmp b/renders/all_features.bmp
new file mode 100644
index 0000000..1e50a30
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diff --git a/renders/all_features_awesome.bmp b/renders/all_features_awesome.bmp
new file mode 100644
index 0000000..a00366b
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diff --git a/renders/anti_aliasing.png b/renders/anti_aliasing.png
new file mode 100644
index 0000000..b0fd541
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diff --git a/renders/antialiased.bmp b/renders/antialiased.bmp
new file mode 100644
index 0000000..3aa8d35
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diff --git a/renders/artsy_bug.png b/renders/artsy_bug.png
new file mode 100644
index 0000000..88c62c4
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diff --git a/renders/brdf_sampling.png b/renders/brdf_sampling.png
new file mode 100644
index 0000000..9b840fd
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diff --git a/renders/dof.bmp b/renders/dof.bmp
new file mode 100644
index 0000000..b7ed6b8
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diff --git a/renders/dof_highres.bmp b/renders/dof_highres.bmp
new file mode 100644
index 0000000..d6ee493
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diff --git a/renders/dof_nice.bmp b/renders/dof_nice.bmp
new file mode 100644
index 0000000..3a1c1ab
Binary files /dev/null and b/renders/dof_nice.bmp differ
diff --git a/renders/dof_refl_refr.bmp b/renders/dof_refl_refr.bmp
new file mode 100644
index 0000000..0a431ce
Binary files /dev/null and b/renders/dof_refl_refr.bmp differ
diff --git a/renders/no_antialiasing.bmp b/renders/no_antialiasing.bmp
new file mode 100644
index 0000000..ef0ca8d
Binary files /dev/null and b/renders/no_antialiasing.bmp differ
diff --git a/renders/ok_render.bmp b/renders/ok_render.bmp
new file mode 100644
index 0000000..63bfbd9
Binary files /dev/null and b/renders/ok_render.bmp differ
diff --git a/renders/path_tracer_first_steps.png b/renders/path_tracer_first_steps.png
new file mode 100644
index 0000000..1b9181b
Binary files /dev/null and b/renders/path_tracer_first_steps.png differ
diff --git a/renders/reflections.bmp b/renders/reflections.bmp
new file mode 100644
index 0000000..c56d7e4
Binary files /dev/null and b/renders/reflections.bmp differ
diff --git a/renders/refraction_bug.bmp b/renders/refraction_bug.bmp
new file mode 100644
index 0000000..c23696f
Binary files /dev/null and b/renders/refraction_bug.bmp differ
diff --git a/renders/refraction_pure.png b/renders/refraction_pure.png
new file mode 100644
index 0000000..e02da3f
Binary files /dev/null and b/renders/refraction_pure.png differ
diff --git a/renders/sampled_directions.png b/renders/sampled_directions.png
new file mode 100644
index 0000000..545d022
Binary files /dev/null and b/renders/sampled_directions.png differ
diff --git a/renders/second_bounce_direction.bmp b/renders/second_bounce_direction.bmp
new file mode 100644
index 0000000..19f15b5
Binary files /dev/null and b/renders/second_bounce_direction.bmp differ
diff --git a/renders/stream_compaction.bmp b/renders/stream_compaction.bmp
new file mode 100644
index 0000000..764f262
Binary files /dev/null and b/renders/stream_compaction.bmp differ
diff --git a/renders/test.0.bmp b/renders/test.0.bmp
deleted file mode 100644
index 9319138..0000000
Binary files a/renders/test.0.bmp and /dev/null differ
diff --git a/scenes/sampleScene.txt b/scenes/sampleScene.txt
index 52d079e..03c2955 100755
--- a/scenes/sampleScene.txt
+++ b/scenes/sampleScene.txt
@@ -2,7 +2,7 @@ MATERIAL 0 //white diffuse
RGB 0.9 0.9 0.9
SPECEX 0
SPECRGB 1 1 1
-REFL 0
+REFL 0
REFR 0
REFRIOR 0
SCATTER 0
@@ -14,7 +14,7 @@ MATERIAL 1 //red diffuse
RGB .63 .06 .04
SPECEX 0
SPECRGB 1 1 1
-REFL 0
+REFL 0
REFR 0
REFRIOR 0
SCATTER 0
@@ -26,7 +26,7 @@ MATERIAL 2 //green diffuse
RGB .15 .48 .09
SPECEX 0
SPECRGB 1 1 1
-REFL 0
+REFL 0
REFR 0
REFRIOR 0
SCATTER 0
@@ -38,8 +38,8 @@ MATERIAL 3 //red glossy
RGB .63 .26 .24
SPECEX 0
SPECRGB 1 1 1
-REFL 0
-REFR 0
+REFL 1
+REFR 0
REFRIOR 2
SCATTER 0
ABSCOEFF 0 0 0
@@ -50,7 +50,7 @@ MATERIAL 4 //white glossy
RGB 1 1 1
SPECEX 0
SPECRGB 1 1 1
-REFL 0
+REFL 1
REFR 0
REFRIOR 2
SCATTER 0
@@ -59,11 +59,11 @@ RSCTCOEFF 0
EMITTANCE 0
MATERIAL 5 //glass
-RGB 0 0 0
+RGB 1 1 1
SPECEX 0
SPECRGB 1 1 1
-REFL 0
-REFR 1
+REFL 1
+REFR 0
REFRIOR 2.2
SCATTER 0
ABSCOEFF .02 5.1 5.7
@@ -74,7 +74,7 @@ MATERIAL 6 //green glossy
RGB .35 .48 .29
SPECEX 0
SPECRGB 1 1 1
-REFL 0
+REFL 1
REFR 0
REFRIOR 2.6
SCATTER 0
@@ -83,7 +83,7 @@ RSCTCOEFF 0
EMITTANCE 0
MATERIAL 7 //light
-RGB 1 1 1
+RGB 0.1 0.2 0.7
SPECEX 0
SPECRGB 0 0 0
REFL 0
@@ -92,7 +92,7 @@ REFRIOR 0
SCATTER 0
ABSCOEFF 0 0 0
RSCTCOEFF 0
-EMITTANCE 1
+EMITTANCE 30
MATERIAL 8 //light
RGB 1 1 1
@@ -104,12 +104,12 @@ REFRIOR 0
SCATTER 0
ABSCOEFF 0 0 0
RSCTCOEFF 0
-EMITTANCE 15
+EMITTANCE 50
CAMERA
-RES 800 800
+RES 600 600
FOVY 25
-ITERATIONS 5000
+ITERATIONS 2000
FILE test.bmp
frame 0
EYE 0 4.5 12
@@ -122,7 +122,7 @@ UP 0 1 0
OBJECT 0
cube
-material 0
+material 1
frame 0
TRANS 0 0 0
ROTAT 0 0 90
@@ -134,7 +134,7 @@ SCALE .01 10 10
OBJECT 1
cube
-material 0
+material 5
frame 0
TRANS 0 5 -5
ROTAT 0 90 0
@@ -146,7 +146,7 @@ SCALE .01 10 10
OBJECT 2
cube
-material 0
+material 2
frame 0
TRANS 0 10 0
ROTAT 0 0 90
@@ -182,7 +182,7 @@ SCALE .01 10 10
OBJECT 5
sphere
-material 4
+material 5
frame 0
TRANS 0 2 0
ROTAT 0 180 0
@@ -196,7 +196,7 @@ OBJECT 6
sphere
material 3
frame 0
-TRANS 2 5 2
+TRANS 2 5 4
ROTAT 0 180 0
SCALE 2.5 2.5 2.5
frame 1
@@ -227,3 +227,11 @@ frame 1
TRANS 0 10 0
ROTAT 0 0 90
SCALE .3 3 3
+
+OBJECT 9
+sphere
+material 7
+frame 0
+TRANS -3 1 -4
+ROTAT 0 180 0
+SCALE 2 2 2
diff --git a/src/interactions.h b/src/interactions.h
index 6561796..8c3f5f6 100755
--- a/src/interactions.h
+++ b/src/interactions.h
@@ -8,10 +8,56 @@
#include "intersections.h"
+struct Fresnel {
+ float reflectionCoefficient;
+ float transmissionCoefficient;
+};
+
+struct AbsorptionAndScatteringProperties{
+ glm::vec3 absorptionCoefficient;
+ float reducedScatteringCoefficient;
+};
+
//forward declaration
+__host__ __device__ bool calculateScatterAndAbsorption(ray& r, float& depth, AbsorptionAndScatteringProperties& currentAbsorptionAndScattering, glm::vec3& unabsorbedColor, material m, float randomFloatForScatteringDistance, float randomFloat2, float randomFloat3);
__host__ __device__ glm::vec3 getRandomDirectionInSphere(float xi1, float xi2);
+__host__ __device__ glm::vec3 calculateTransmission(glm::vec3 absorptionCoefficient, float distance);
+__host__ __device__ glm::vec3 calculateTransmissionDirection(glm::vec3 normal, glm::vec3 incident, float incidentIOR, float transmittedIOR);
+__host__ __device__ glm::vec3 calculateReflectionDirection(glm::vec3 normal, glm::vec3 incident);
+__host__ __device__ Fresnel calculateFresnel(glm::vec3 normal, glm::vec3 incident, float incidentIOR, float transmittedIOR, glm::vec3 reflectionDirection, glm::vec3 transmissionDirection);
__host__ __device__ glm::vec3 calculateRandomDirectionInHemisphere(glm::vec3 normal, float xi1, float xi2);
+//TODO (OPTIONAL): IMPLEMENT THIS FUNCTION
+__host__ __device__ glm::vec3 calculateTransmission(glm::vec3 absorptionCoefficient, float distance) {
+ return glm::vec3(0,0,0);
+}
+
+//TODO (OPTIONAL): IMPLEMENT THIS FUNCTION
+__host__ __device__ bool calculateScatterAndAbsorption(ray& r, float& depth, AbsorptionAndScatteringProperties& currentAbsorptionAndScattering,
+ glm::vec3& unabsorbedColor, material m, float randomFloatForScatteringDistance, float randomFloat2, float randomFloat3){
+ return false;
+}
+
+//TODO (OPTIONAL): IMPLEMENT THIS FUNCTION
+__host__ __device__ glm::vec3 calculateTransmissionDirection(glm::vec3 normal, glm::vec3 incident, float incidentIOR, float transmittedIOR) {
+ return glm::vec3(0,0,0);
+}
+
+//TODO (OPTIONAL): IMPLEMENT THIS FUNCTION
+__host__ __device__ glm::vec3 calculateReflectionDirection(glm::vec3 normal, glm::vec3 incident) {
+ //nothing fancy here
+ return glm::vec3(0,0,0);
+}
+
+//TODO (OPTIONAL): IMPLEMENT THIS FUNCTION
+__host__ __device__ Fresnel calculateFresnel(glm::vec3 normal, glm::vec3 incident, float incidentIOR, float transmittedIOR, glm::vec3 reflectionDirection, glm::vec3 transmissionDirection) {
+ Fresnel fresnel;
+
+ fresnel.reflectionCoefficient = 1;
+ fresnel.transmissionCoefficient = 0;
+ return fresnel;
+}
+
//LOOK: This function demonstrates cosine weighted random direction generation in a sphere!
__host__ __device__ glm::vec3 calculateRandomDirectionInHemisphere(glm::vec3 normal, float xi1, float xi2) {
@@ -47,4 +93,13 @@ __host__ __device__ glm::vec3 getRandomDirectionInSphere(float xi1, float xi2) {
return glm::vec3(0,0,0);
}
+//TODO (PARTIALLY OPTIONAL): IMPLEMENT THIS FUNCTION
+//returns 0 if diffuse scatter, 1 if reflected, 2 if transmitted.
+__host__ __device__ int calculateBSDF(ray& r, glm::vec3 intersect, glm::vec3 normal, glm::vec3 emittedColor,
+ AbsorptionAndScatteringProperties& currentAbsorptionAndScattering,
+ glm::vec3& color, glm::vec3& unabsorbedColor, material m){
+
+ return 1;
+};
+
#endif
diff --git a/src/intersections.h b/src/intersections.h
index a6b9469..40353c8 100755
--- a/src/intersections.h
+++ b/src/intersections.h
@@ -12,12 +12,16 @@
#include "utilities.h"
#include
+
+#define M_PI 3.14159265359f
+
//Some forward declarations
__host__ __device__ glm::vec3 getPointOnRay(ray r, float t);
__host__ __device__ glm::vec3 multiplyMV(cudaMat4 m, glm::vec4 v);
+__host__ __device__ cudaMat4 removeScale( cudaMat4 m, glm::vec3 scale );
__host__ __device__ glm::vec3 getSignOfRay(ray r);
__host__ __device__ glm::vec3 getInverseDirectionOfRay(ray r);
-__host__ __device__ float boxIntersectionTest(staticGeom sphere, ray r, glm::vec3& intersectionPoint, glm::vec3& normal);
+__host__ __device__ float boxIntersectionTest(staticGeom box, ray r, glm::vec3& intersectionPoint, glm::vec3& normal);
__host__ __device__ float boxIntersectionTest(glm::vec3 boxMin, glm::vec3 boxMax, staticGeom box, ray r, glm::vec3& intersectionPoint, glm::vec3& normal);
__host__ __device__ float sphereIntersectionTest(staticGeom sphere, ray r, glm::vec3& intersectionPoint, glm::vec3& normal);
__host__ __device__ glm::vec3 getRandomPointOnCube(staticGeom cube, float randomSeed);
@@ -58,6 +62,25 @@ __host__ __device__ glm::vec3 multiplyMV(cudaMat4 m, glm::vec4 v){
return r;
}
+// Remove the scale from the transformation matrix so that we can perform
+// matrix operations on vectors etc without having the scale of these
+// vectors messed with
+__host__ __device__ cudaMat4 removeScale( cudaMat4 m, glm::vec3 scale ) {
+ // The scale is either distributed along each row of the rotation matrix
+ // or along each column. I'm not entirely sure which yet.
+ cudaMat4 n = m;
+ n.x.x = m.x.x/scale[0];
+ n.x.y = m.x.y/scale[1];
+ n.x.z = m.x.z/scale[2];
+ n.y.x = m.y.x/scale[0];
+ n.y.y = m.y.y/scale[1];
+ n.y.z = m.y.z/scale[2];
+ n.z.x = m.z.x/scale[0];
+ n.z.y = m.z.y/scale[1];
+ n.z.z = m.z.z/scale[2];
+ return n;
+}
+
//Gets 1/direction for a ray
__host__ __device__ glm::vec3 getInverseDirectionOfRay(ray r){
return glm::vec3(1.0/r.direction.x, 1.0/r.direction.y, 1.0/r.direction.z);
@@ -111,12 +134,14 @@ __host__ __device__ float boxIntersectionTest(glm::vec3 boxMin, glm::vec3 boxMa
if ( (tmin > tymax) || (tymin > tmax) ){
return -1;
}
+
if (tymin > tmin){
tmin = tymin;
}
if (tymax < tmax){
tmax = tymax;
}
+
if((int)rsign.z==0){
tzmin = (boxMin.z - r.origin.z) * rInverseDirection.z;
@@ -141,27 +166,115 @@ __host__ __device__ float boxIntersectionTest(glm::vec3 boxMin, glm::vec3 boxMa
glm::vec3 osintersect = r.origin + tmin*r.direction;
- if(abs(osintersect.x-abs(boxMax.x))<.001){
+ float tol = 0.001;
+ if(abs(osintersect.x-abs(boxMax.x)) dymax ) || ( dymin > dxmax ))
+ return -1;
+ if ( dymin > dxmin )
+ dxmin = dymin;
+ if ( dymax < dxmax )
+ dxmax = dymax;
+
+ float divz = 1/r.direction.z;
+ if ( (int)rsign.z == 0 ) {
+ dzmin = (-0.5 - r.origin.z )*divz;
+ dzmax = (0.5 - r.origin.z )*divz;
+ } else {
+ dzmin = (0.5 - r.origin.z )*divz;
+ dzmax = (-0.5 - r.origin.z )*divz;
+ }
+ if ((dxmin > dzmax ) || ( dzmin > dxmax ))
+ return -1;
+ if ( dzmin > dxmax )
+ dxmin = dzmin;
+ if ( dzmax < dxmin )
+ dxmax = dzmax;
+
+ if ( dxmin < 0 )
+ return -1;
+
+ // Look at intersection and determine which normal it is
+ // Copied from project 2 source code
+ glm::vec3 localIntersection = r.origin + dxmin*r.direction;
+ glm::vec3 localNormal;
+
+ float tol = 0.001;
+ if(abs(localIntersection.x-abs(0.5)) u(0,1);
+ thrust::uniform_real_distribution v(0,1);
+
+ // Generate uniformly distributed theta and phi
+ float phi = 2*M_PI*(float)u(rng);
+ float theta = glm::acos( 2.0*(float)v(rng) - 1.0 );
+
+ // Convert from spherical to cartesian coordinates
+ float x = sphere.scale[0]*glm::cos( theta )*glm::sin( phi );
+ float y = sphere.scale[1]*glm::sin( theta )*glm::sin( phi );
+ float z = sphere.scale[2]*glm::cos( phi );
+
+ return sphere.translation + glm::vec3(x,y,z);
+}
+
+//Generates a random point on a light
+__host__ __device__ glm::vec3 getRandomPointOnLight(glm::vec3 light, float radius, float randomSeed){
+ /*
+ Generate random points on a sphere as per mathematica:
+ http://mathworld.wolfram.com/SpherePointPicking.html
+ (Muller 1959, Marsaglia 1972)
+ */
thrust::default_random_engine rng(hash(randomSeed));
- thrust::uniform_real_distribution u01(-1,1);
- thrust::uniform_real_distribution u02(0,TWO_PI);
+ thrust::uniform_real_distribution u(0,1);
+ thrust::uniform_real_distribution v(0,1);
+
+ // Generate uniformly distributed theta and phi
+ float phi = 2*M_PI*(float)u(rng);
+ float theta = glm::acos( 2.0*(float)v(rng) - 1.0 );
- float theta = (float)u02(rng);
- float cosphi = (float)u01(rng);
- float sinphi = sqrt(1 - cosphi*cosphi);
- glm::vec3 point = radius*glm::vec3(sinphi*cos(theta),sinphi*sin(theta),cosphi);
- glm::vec3 randPoint = multiplyMV(sphere.transform, glm::vec4(point,1.0f));
+ // Convert from spherical to cartesian coordinates
+ float x = radius*glm::cos( theta )*glm::sin( phi );
+ float y = radius*glm::sin( theta )*glm::sin( phi );
+ float z = radius*glm::cos( phi );
- return randPoint;
+ return light + glm::vec3(x,y,z);
}
+
+
#endif
diff --git a/src/main.cpp b/src/main.cpp
index 81836b1..7210bac 100755
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -10,6 +10,9 @@
//-------------------------------
//-------------MAIN--------------
//-------------------------------
+//
+float average_time;
+float prev_time;
int main(int argc, char** argv){
@@ -104,7 +107,8 @@ void runCuda(){
// Map OpenGL buffer object for writing from CUDA on a single GPU
// No data is moved (Win & Linux). When mapped to CUDA, OpenGL should not use this buffer
-
+ float curtime;
+
if(iterationsiterations){
uchar4 *dptr=NULL;
iterations++;
@@ -121,9 +125,12 @@ void runCuda(){
materials[i] = renderScene->materials[i];
}
-
- // execute the kernel
- cudaRaytraceCore(dptr, renderCam, targetFrame, iterations, materials, renderScene->materials.size(), geoms, renderScene->objects.size() );
+ curtime = glutGet( GLUT_ELAPSED_TIME )/250.0f;
+ average_time += (curtime - prev_time)/4.0f;
+ prev_time = curtime;
+ printf( "average_time: %f \n", average_time/iterations );
+ //cudaRaytraceCore(dptr, renderCam, targetFrame, iterations, materials, renderScene->materials.size(), geoms, renderScene->objects.size() );
+ cudaRaytraceCore(dptr, renderCam, targetFrame, iterations, curtime, materials, renderScene->materials.size(), geoms, renderScene->objects.size() );
// unmap buffer object
cudaGLUnmapBufferObject(pbo);
@@ -143,7 +150,7 @@ void runCuda(){
gammaSettings gamma;
gamma.applyGamma = true;
gamma.gamma = 1.0;
- gamma.divisor = 1.0; //renderCam->iterations;
+ gamma.divisor = renderCam->iterations;
outputImage.setGammaSettings(gamma);
string filename = renderCam->imageName;
string s;
@@ -224,8 +231,8 @@ void runCuda(){
switch (key)
{
case(27):
- exit(1);
- break;
+ exit(1);
+ break;
}
}
@@ -301,7 +308,9 @@ void initCuda(){
// Clean up on program exit
atexit(cleanupCuda);
+ prev_time = 0.0f;
+ //struct tm* t0;
runCuda();
}
diff --git a/src/raytraceKernel.cu b/src/raytraceKernel.cu
index 87a65a6..24f0c02 100755
--- a/src/raytraceKernel.cu
+++ b/src/raytraceKernel.cu
@@ -9,13 +9,41 @@
#include
#include
#include "sceneStructs.h"
+#include "glm/glm.hpp"
#include "utilities.h"
#include "raytraceKernel.h"
#include "intersections.h"
#include "interactions.h"
#include
-#include "glm/glm.hpp"
+// Include thrust components ( scan, etc ... ) needed for stream compaction
+#include
+#include
+#include
+#include
+#include
+
+#if CUDA_VERSION >= 5000
+ #include
+#else
+ #include
+#endif
+
+#define M_PI 3.14159265359f
+
+struct ray_data {
+ ray Ray;
+ ray Intersection;
+ float intersection_distance;
+ int Age;
+ int image_index;
+ glm::vec3 Incident;
+ glm::vec3 Emission;
+ int collision_index;
+ int inside_object;
+};
+
+enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL };
void checkCUDAError(const char *msg) {
cudaError_t err = cudaGetLastError();
if( cudaSuccess != err) {
@@ -35,42 +63,101 @@ __host__ __device__ glm::vec3 generateRandomNumberFromThread(glm::vec2 resolutio
return glm::vec3((float) u01(rng), (float) u01(rng), (float) u01(rng));
}
-//Kernel that does the initial raycast from the camera.
-__host__ __device__ ray raycastFromCameraKernel(glm::vec2 resolution, float time, int x, int y, glm::vec3 eye, glm::vec3 view, glm::vec3 up, glm::vec2 fov){
-
- int index = x + (y * resolution.x);
-
- thrust::default_random_engine rng(hash(index*time));
- thrust::uniform_real_distribution u01(0,1);
-
- //standard camera raycast stuff
- glm::vec3 E = eye;
- glm::vec3 C = view;
- glm::vec3 U = up;
- float fovx = fov.x;
- float fovy = fov.y;
-
- float CD = glm::length(C);
-
- glm::vec3 A = glm::cross(C, U);
- glm::vec3 B = glm::cross(A, C);
- glm::vec3 M = E+C;
- glm::vec3 H = (A*float(CD*tan(fovx*(PI/180))))/float(glm::length(A));
- glm::vec3 V = (B*float(CD*tan(-fovy*(PI/180))))/float(glm::length(B));
-
- float sx = (x)/(resolution.x-1);
- float sy = (y)/(resolution.y-1);
-
- glm::vec3 P = M + (((2*sx)-1)*H) + (((2*sy)-1)*V);
- glm::vec3 PmE = P-E;
- glm::vec3 R = E + (float(200)*(PmE))/float(glm::length(PmE));
-
- glm::vec3 direction = glm::normalize(R);
- //major performance cliff at this point, TODO: find out why!
- ray r;
- r.origin = eye;
- r.direction = direction;
- return r;
+
+// Compute Light Contribution to object
+__host__ __device__ glm::vec3 computeLightContribution( float shadowContribution, material mat, ray current_ray, ray light_ray, glm::vec3 intersection_normal, glm::vec3 intersection_point ) {
+ glm::vec3 light_vector = light_ray.direction;
+ glm::vec3 viewing_vector = glm::normalize( current_ray.origin - intersection_point );
+ glm::vec3 reflection_vector = 2*glm::dot( light_vector, intersection_normal )*intersection_normal - light_vector;
+
+ // Temporarily
+ float ka = 0.5; // ambient
+ float ks = 1.0; // specular reflection constant
+ float kd = 0.5; // diffuse reflection constant
+
+ glm::vec3 ambient( 1.0, 1.0, 1.0 );
+
+ float diffuse = max(glm::dot( light_vector, intersection_normal ), 0.0);
+
+ // Specular Component
+ float specularExponent = mat.specularExponent; // alpha, shinyiness
+ glm::vec3 specColor = mat.specularColor;
+ glm::vec3 specular( 0.0, 0.0, 0.0 );
+
+ if ( specularExponent > 0.0 ) {
+ specular = specColor*powf( max( glm::dot( reflection_vector, viewing_vector ), 0.0 ), specularExponent );
+ }
+
+ // Full illumination
+ glm::vec3 illumination = ka*ambient + shadowContribution*kd*diffuse + shadowContribution*ks*specular;
+ return illumination*mat.color;
+}
+
+// Find closest intersection
+__host__ __device__ int closestIntersection( ray r, staticGeom* geoms, int numberOfGeoms, float& intersection_dist, glm::vec3& intersection_normal, glm::vec3& intersection_point ) {
+ // Check for intersections. This has way too many branches :/
+ int min_intersection_ind = -1;
+ float intersection_dist_new;
+ glm::vec3 intersection_point_new;
+ glm::vec3 intersection_normal_new;
+
+ for (int i=0; i < numberOfGeoms; ++i ) {
+ // Check for intersection with Sphere
+ if ( geoms[i].type == SPHERE ) {
+ intersection_dist_new = sphereIntersectionTest(geoms[i], r, intersection_point_new, intersection_normal_new);
+
+ } else if ( geoms[i].type == CUBE ) {
+ intersection_dist_new = boxIntersectionTest(geoms[i], r, intersection_point_new, intersection_normal_new);
+ } else if ( geoms[i].type == MESH ) {
+ // TODO
+ }
+ if (intersection_dist_new != -1 ) {
+
+ // If new distance is closer than previously seen one then use the new one
+ if ( intersection_dist_new < intersection_dist || intersection_dist == -1 ) {
+ intersection_dist = intersection_dist_new;
+ intersection_point = intersection_point_new;
+ intersection_normal = intersection_normal_new;
+ min_intersection_ind = i;
+ }
+ }
+ }
+ return min_intersection_ind;
+}
+
+
+// Calculate light ray
+__host__ __device__ ray computeLightRay( glm::vec3 light, glm::vec3 intersection_point ) {
+ ray light_ray;
+ light_ray.origin = intersection_point;
+ light_ray.direction = glm::normalize(light - intersection_point);
+ return light_ray;
+}
+
+// Calculate reflected ray
+__host__ __device__ glm::vec3 computeReflectedRay( ray currentRay, glm::vec3 intersection_normal ) {
+ return currentRay.direction - 2*glm::dot(currentRay.direction, intersection_normal)*intersection_normal;
+}
+
+/*
+ Calculate refracted ray
+ - Fresnel refraction
+*/
+__host__ __device__ glm::vec3 computeRefractedRay( ray currentRay, glm::vec3 intersection_normal, int inside , float mat_refractive_index) {
+ // TODO finish
+ // Start with index of refraction of 1
+
+ float refractive_index = 1.0/mat_refractive_index;
+ if ( inside ) {
+ refractive_index = 1.0f/refractive_index;
+ intersection_normal = -intersection_normal;
+ }
+ float cos_theta = glm::dot( intersection_normal, -currentRay.direction );
+ float cos2_theta = sqrt( 1.0f - refractive_index*refractive_index*( 1.0f - cos_theta*cos_theta ) );
+ if ( cos_theta > 0.0 )
+ return refractive_index*currentRay.direction + (refractive_index*cos_theta - cos2_theta)*intersection_normal;
+ return refractive_index*currentRay.direction + (refractive_index*cos_theta + cos2_theta)*intersection_normal;
+
}
//Kernel that blacks out a given image buffer
@@ -83,19 +170,24 @@ __global__ void clearImage(glm::vec2 resolution, glm::vec3* image){
}
}
-//Kernel that writes the image to the OpenGL PBO directly.
-__global__ void sendImageToPBO(uchar4* PBOpos, glm::vec2 resolution, glm::vec3* image){
+//Kernel that writes the image to the OpenGL PBO directly.
+__global__ void sendImageToPBO(uchar4* PBOpos, glm::vec2 resolution, glm::vec3* image, int iterations){
int x = (blockIdx.x * blockDim.x) + threadIdx.x;
int y = (blockIdx.y * blockDim.y) + threadIdx.y;
int index = x + (y * resolution.x);
+
+ float scl = 1.0f/((float)iterations);
+
+ // Do an average of all surrounding pixels
if(x<=resolution.x && y<=resolution.y){
- glm::vec3 color;
- color.x = image[index].x*255.0;
- color.y = image[index].y*255.0;
- color.z = image[index].z*255.0;
+
+ glm::vec3 color;
+ color.x = scl*image[index].x*255.0;
+ color.y = scl*image[index].y*255.0;
+ color.z = scl*image[index].z*255.0;
if(color.x>255){
color.x = 255;
@@ -111,69 +203,368 @@ __global__ void sendImageToPBO(uchar4* PBOpos, glm::vec2 resolution, glm::vec3*
// Each thread writes one pixel location in the texture (textel)
PBOpos[index].w = 0;
- PBOpos[index].x = color.x;
+ PBOpos[index].x = color.x;
PBOpos[index].y = color.y;
PBOpos[index].z = color.z;
}
}
+//TODO: IMPLEMENT THIS FUNCTION
+//Function that does the initial raycast from the camera
+__global__ void raycastFromCameraKernel( glm::vec2 resolution, float time, cameraData cam, ray_data* ray_pool, int numberOfRays ) {
+
+ int x = (blockIdx.x * blockDim.x) + threadIdx.x;
+ int y = (blockIdx.y * blockDim.y) + threadIdx.y;
+ int index = x + (y * resolution.x);
+
+ // If index is out of bounds
+ if ( index > numberOfRays )
+ return;
+
+ // Randomness for anti-aliasing
+ thrust::default_random_engine rng(hash( float(index)*time ));
+ thrust::uniform_real_distribution xi1(-1,1);
+ thrust::uniform_real_distribution xi2(-1,1);
+
+ // Randomness for Depth of Field
+ thrust::uniform_real_distribution xv(-1,1);
+ thrust::uniform_real_distribution yv(-1,1);
+ thrust::uniform_real_distribution zv(-1,1);
+
+
+ // Create ray using pinhole camera projection
+ float px_size_x = tan( cam.fov.x * (PI/180.0) );
+ float px_size_y = tan( cam.fov.y * (PI/180.0) );
+
+ float scl = 1.0;
+ // Shift x,y values for anti-aliasing
+ float xf = float(x) + scl*px_size_x*xi1(rng);
+ float yf = float(y) + scl*px_size_y*xi2(rng);
+
+ // Not-as-nice-as-I-would-like DOF
+ float focal_point = 10.0f;
+ float depth_of_field_scale = 0.02f*focal_point;
+ ray r;
+ r.origin = cam.position + depth_of_field_scale*glm::vec3( xv(rng), yv(rng), zv(rng) );
+ //r.origin = cam.position;
+ r.direction = cam.view + (-2.0f*px_size_x*xf/resolution.x + px_size_x)*glm::cross( cam.view, cam.up ) \
+ + (-2.0f*px_size_y*yf/resolution.y + px_size_y)*cam.up;
+ r.direction *= focal_point;
+ r.direction += cam.position;
+
+ r.direction = glm::normalize( r.direction - r.origin );
+
+
+ // Set ray in ray pool
+ ray_pool[index].Ray = r;
+ ray_pool[index].Age = 0;
+ ray_pool[index].image_index = index;
+ ray_pool[index].Incident = glm::vec3(1.0, 1.0, 1.0);
+ ray_pool[index].Emission = glm::vec3(0.0, 0.0, 0.0);
+ ray_pool[index].inside_object = 0;
+}
+
+/*
+ Ray Collision Kernel
+
+ Checks for collisions with objects
+*/
+
+__global__ void rayCollisions( int resolution, float time, ray_data* ray_pool, int numberOfRays, staticGeom* geoms, int numberOfGeoms, int* ray_mask ) {
+
+ /*
+ int x = (blockIdx.x * blockDim.x) + threadIdx.x;
+ int y = (blockIdx.y * blockDim.y) + threadIdx.y;
+ int index = x + (y * resolution);
+ */
+ int index = (blockIdx.x * blockDim.x) + threadIdx.x;
+
+ int obj_index;
+
+ float intersection_dist = -1; // don't actually use
+ glm::vec3 intersection_point;
+ glm::vec3 intersection_normal;
+
+ if ( index > numberOfRays )
+ return;
+
+ // Find closest intersection
+ obj_index = closestIntersection( ray_pool[index].Ray, geoms, numberOfGeoms, intersection_dist, intersection_normal, intersection_point );
+
+ ray_pool[index].Intersection.origin = intersection_point;
+ ray_pool[index].Intersection.direction= intersection_normal;
+ ray_pool[index].collision_index = obj_index;
+ ray_pool[index].intersection_distance = intersection_dist;
+
+ // Set mask value to 0 if there is no collision
+ if ( obj_index == -1 )
+ ray_mask[index] = 0;
+}
+
+
+/*
+ Sample from BRDF and return new set of rays
+*/
+
+__global__ void sampleBRDF( int resolution, float time, ray_data* ray_pool, int numberOfRays, material* materials, int numberOfMaterials, staticGeom* geoms, int numberOfGeoms, glm::vec3* colors, int debugMode ) {
+
+ int index = (blockIdx.x * blockDim.x) + threadIdx.x;
+
+ int obj_index;
+ material mat;
+ glm::vec3 new_direction;
+ glm::vec3 brdf(1.0, 1.0, 1.0);
+
+ int do_refract = 0;
+ int do_reflect = 0;
+
+ if ( index > numberOfRays )
+ return;
+
+ thrust::default_random_engine rng(hash( index*time ));
+ thrust::uniform_real_distribution xi1(0,1);
+ thrust::uniform_real_distribution xi2(0,1);
+ thrust::uniform_real_distribution choose(0,1);
+
+ obj_index = ray_pool[index].collision_index;
+ mat = materials[geoms[obj_index].materialid];
+
+ if ( mat.hasReflective && mat.indexOfRefraction > 0.0 && mat.hasReflective ) {
+ // Randomly choose reflective or refractive
+ if ( choose(rng) > 0.5 ) {
+ do_reflect = 1;
+ } else {
+ do_refract = 1;
+ }
+ } else if ( mat.hasReflective ) {
+ do_reflect = 1;
+ } else if ( mat.hasRefractive && mat.indexOfRefraction > 0.0 ) {
+ do_refract = 1;
+ }
+
+
+
+ // Handle Diffuse
+ // Sample new direction
+ if ( do_reflect ) {
+ // Calculate reflection vector
+ new_direction = computeReflectedRay( ray_pool[index].Ray, ray_pool[index].Intersection.direction );
+ //brdf = new_direction;
+ brdf = mat.color;
+ } else if ( do_refract ) {
+ // At the moment this function just does a reflection
+ new_direction = computeRefractedRay( ray_pool[index].Ray, ray_pool[index].Intersection.direction, ray_pool[index].inside_object, mat.indexOfRefraction );
+ // Toggle inside object tracker
+ ray_pool[index].inside_object = !ray_pool[index].inside_object;
+ //brdf = new_direction;
+ brdf = mat.color;
+ } else {
+ new_direction = calculateRandomDirectionInHemisphere( ray_pool[index].Intersection.direction, xi1(rng), xi2(rng) );
+ float diffuse = glm::dot( new_direction, ray_pool[index].Intersection.direction );
+ //brdf = new_direction;
+ brdf = 2*diffuse*mat.color;
+ // Diffuse weighting
+ }
+
+ // Handle Perfect Specular Reflection
+
+
+ // Debug Modes
+ /*
+ if ( debugMode == DEBUG_DIRECTIONS ) {
+ colors[index] += 0.5f*new_direction + 0.5f;
+ ray_pool[index].Age = -1;
+ return;
+ } else if ( debugMode == DEBUG_NORMALS ) {
+ colors[index] += 0.5f*intersection_normal + 0.5f;
+ ray_pool[index].Age = -1;
+ return;
+ } else if ( debugMode == DEBUG_BRDF ) {
+ colors[index] += brdf;
+ ray_pool[index].Age = -1;
+ return;
+ }*/
+
+ // DEBUG Accumulate brdf
+ //ray_pool[index].brdf_weight *= brdf;
+ //ray_pool[index].Illumination += mat.emittance;
+
+ // Accumulate Lighting
+ ray_pool[index].Emission += ray_pool[index].Incident*mat.emittance*glm::normalize(mat.color);
+ //ray_pool[index].Emission = 1/30.0f*ray_pool[index].intersection_distance*glm::vec3(1.0,1.0,1.0);
+ ray_pool[index].Incident *= brdf;
+
+ ray_pool[index].Ray.origin = ray_pool[index].Intersection.origin + 0.001f*new_direction;
+ ray_pool[index].Ray.direction = new_direction;
+
+}
+
+__global__ void updateImage( glm::vec2 image_resolution, glm::vec3* image, int resolution, ray_data* ray_pool, int numberOfRays ) {
+
+ int index = (blockIdx.x * blockDim.x) + threadIdx.x;
+
+ if ( index > numberOfRays )
+ return;
+
+ int image_index = ray_pool[index].image_index;
+
+ // The final Emmission value contains the path
+ if ( ray_pool[index].Emission.x > 0 || ray_pool[index].Emission.y == 0 || ray_pool[index].Emission.z == 0 )
+ image[image_index] += ray_pool[index].Emission;
+}
+
+/*
+ Reset ray_mask
+*/
+__global__ void resetRayMask( int resolution, int* ray_mask, int numberOfRays ) {
+ int index = (blockIdx.x * blockDim.x) + threadIdx.x;
+ if ( index > numberOfRays )
+ return;
+ ray_mask[index] = 1;
+}
+
+
//TODO: IMPLEMENT THIS FUNCTION
//Core raytracer kernel
-__global__ void raytraceRay(glm::vec2 resolution, float time, float bounce, cameraData cam, int rayDepth, glm::vec3* colors,
- staticGeom* geoms, int numberOfGeoms, material* materials, int numberOfMaterials){
+__global__ void raytraceRay(glm::vec2 resolution, float time, cameraData cam, ray_data* ray_pool, int numberOfRays, int rayDepth, glm::vec3* colors, staticGeom* geoms, int numberOfGeoms, material* materials, int numberOfMaterials, int debugMode ){
int x = (blockIdx.x * blockDim.x) + threadIdx.x;
int y = (blockIdx.y * blockDim.y) + threadIdx.y;
int index = x + (y * resolution.x);
- ray r = raycastFromCameraKernel(resolution, time, x, y, cam.position, cam.view, cam.up, cam.fov);
-
- if((x<=resolution.x && y<=resolution.y)){
-
- float MAX_DEPTH = 100000000000000000;
- float depth = MAX_DEPTH;
-
- for(int i=0; i-EPSILON){
- MAX_DEPTH = depth;
- colors[index] = materials[geoms[i].materialid].color;
- }
+ int obj_index = -1;
+ float intersection_dist = -1;
+ glm::vec3 intersection_point;
+ glm::vec3 intersection_normal;
+ glm::vec3 intersection_point_new;
+ glm::vec3 intersection_normal_new;
+
+ glm::vec3 color;
+
+ material mat;
+ glm::vec3 new_direction;
+
+ thrust::default_random_engine rng(hash( time*index ));
+ thrust::uniform_real_distribution xi1(0,1);
+ thrust::uniform_real_distribution xi2(0,1);
+
+ glm::vec3 brdf_accum(1.0, 1.0, 1.0);
+
+ if ( index <= numberOfRays ) {
+ //if((x<=resolution.x && y<=resolution.y)){
+
+ // Calculate initial ray as projected from camera
+ //ray currentRay = raycastFromCameraKernel( cam.resolution, time, x, y, cam.position, cam.view, cam.up, cam.fov );
+ ray lightRay;
+
+ // Get ray from ray pool
+ ray currentRay = ray_pool[index].Ray;
+
+ // Iteratively trace rays until depth is reached
+ /*j
+ if ( debugMode == DEBUG_ALL ) {
+ depth = 4;
+ } else {
+ depth = 1;
}
+ */
+ for (int i=0; i number_of_rays_old-1 )
+ return;
+
+ if ( !ray_mask[index] )
+ return;
+
+ new_ray_pool[scan_indices[index]] = old_ray_pool[index];
+
+}
//TODO: FINISH THIS FUNCTION
// Wrapper for the __global__ call that sets up the kernel calls and does a ton of memory management
-void cudaRaytraceCore(uchar4* PBOpos, camera* renderCam, int frame, int iterations, material* materials, int numberOfMaterials, geom* geoms, int numberOfGeoms){
-
- int traceDepth = 1; //determines how many bounces the raytracer traces
+void cudaRaytraceCore(uchar4* PBOpos, camera* renderCam, int frame, int iterations, float time, material* materials, int numberOfMaterials, geom* geoms, int numberOfGeoms ){
// set up crucial magic
int tileSize = 8;
dim3 threadsPerBlock(tileSize, tileSize);
dim3 fullBlocksPerGrid((int)ceil(float(renderCam->resolution.x)/float(tileSize)), (int)ceil(float(renderCam->resolution.y)/float(tileSize)));
-
+
+ //printf( "threadsPerBlock: %d \n", threadsPerBlock.x );
+ //printf( "fullBlocksPerGrid: %d \n", fullBlocksPerGrid.x);
+
//send image to GPU
glm::vec3* cudaimage = NULL;
cudaMalloc((void**)&cudaimage, (int)renderCam->resolution.x*(int)renderCam->resolution.y*sizeof(glm::vec3));
cudaMemcpy( cudaimage, renderCam->image, (int)renderCam->resolution.x*(int)renderCam->resolution.y*sizeof(glm::vec3), cudaMemcpyHostToDevice);
-
+
//package geometry and materials and sent to GPU
staticGeom* geomList = new staticGeom[numberOfGeoms];
for(int i=0; iresolution;
@@ -204,24 +595,116 @@ void cudaRaytraceCore(uchar4* PBOpos, camera* renderCam, int frame, int iteratio
cam.up = renderCam->ups[frame];
cam.fov = renderCam->fov;
- //kernel launches
- for(int bounce = 1; bounce <= 1; ++bounce)
- {
- raytraceRay<<>>(renderCam->resolution, (float)iterations, (float)bounce, cam, traceDepth, cudaimage, cudageoms, numberOfGeoms, cudamaterials, numberOfMaterials);
+ //int debugMode = DEBUG_DIRECTIONS;
+ //int debugMode = DEBUG_BRDF;
+ int debugMode = DEBUG_ALL;
+ //int debugMode = DEBUG_DIFFUSE;
+ //int debugMode = DEBUG_NORMALS;
+
+ // Allocate memory for ray pool
+ int numberOfRays = (int)renderCam->resolution.x*(int)renderCam->resolution.y;
+ ray_data* rayPool = NULL;
+ cudaMalloc( (void**)&rayPool, numberOfRays*sizeof(ray_data) );
+
+ int numberOfRaysNew;
+ ray_data* rayPoolNew = NULL;
+ cudaMalloc( (void**)&rayPoolNew, numberOfRays*sizeof(ray_data) );
+
+ ray_data* rayPoolSwap;
+
+ // Allocate ray mask and index array for stream compaction
+ int* ray_mask = NULL;
+ cudaMalloc( (void**)&ray_mask, numberOfRays*sizeof(int) );
+
+ int* cuda_indices = NULL;
+ cudaMalloc( (void**)&cuda_indices, numberOfRays*sizeof(int) );
+
+ // Perform initial raycasts from camera
+ raycastFromCameraKernel<<>>( renderCam->resolution, time, cam, rayPool, numberOfRays );
+
+ int res = (int)ceil(sqrt((float(numberOfRays))));
+ //printf("resolution: %d \n", res);
+ threadsPerBlock = dim3(tileSize*tileSize);
+ //fullBlocksPerGrid = dim3((int)ceil(float(res)/float(tileSize)), (int)ceil(float(res)/float(tileSize)));
+ fullBlocksPerGrid = dim3((int)ceil(float(numberOfRays)/float(tileSize*tileSize)));
+ //printf( "threadsPerBlock: %d \n", threadsPerBlock.x );
+ //printf( "fullBlocksPerGrid: %d \n", fullBlocksPerGrid.x);
+
+ thrust::device_ptr msk_dptr = thrust::device_pointer_cast(ray_mask);
+ thrust::device_ptr idx_dptr = thrust::device_pointer_cast(cuda_indices);
+
+ int traceDepth = 6; //determines how many bounces the raytracer traces
+ // Iterate through ray calls accumulating in brdf_accums
+ for ( int i=0; i < traceDepth; ++i ) {
+
+ resetRayMask<<>>( res, ray_mask, numberOfRays );
+ cudaThreadSynchronize();
+
+ rayCollisions<<>>( res, time, rayPool, numberOfRays, cudageoms, numberOfGeoms, ray_mask );
+ cudaThreadSynchronize();
+
+
+ //thrust::device_vector indices(numberOfElements);
+ thrust::device_ptr msk_dptr = thrust::device_pointer_cast(ray_mask);
+ thrust::exclusive_scan(msk_dptr, msk_dptr+numberOfRays, idx_dptr ); // in-place scan
+ numberOfRaysNew = idx_dptr[numberOfRays-1]+1;
+
+ //printf("numberOfRays: %d \n", numberOfRays);
+
+ copyRays<<>>( rayPoolNew, numberOfRaysNew, rayPool, numberOfRays, ray_mask, cuda_indices, res );
+
+ // Update ray count
+ numberOfRays = idx_dptr[numberOfRays-1]+1;
+ //printf("numberOfRaysNew: %d \n", numberOfRays);
+
+ // Update number of threads running
+ threadsPerBlock = dim3(tileSize*tileSize);
+ //fullBlocksPerGrid = dim3((int)ceil(float(res)/float(tileSize)), (int)ceil(float(res)/float(tileSize)));
+ fullBlocksPerGrid = dim3((int)ceil(float(numberOfRays)/float(tileSize*tileSize)));
+ //printf( "threadsPerBlock: %d \n", threadsPerBlock );
+ //printf( "fullBlocksPerGrid: %d \n", fullBlocksPerGrid);
+
+ // Swap array pointers
+ rayPoolSwap = rayPool;
+ rayPool = rayPoolNew;
+ rayPoolNew = rayPoolSwap;
+
+ sampleBRDF<<>>( res, (float)(i+1)*time, rayPool, numberOfRays, cudamaterials, numberOfMaterials, cudageoms, numberOfGeoms, cudaimage, debugMode );
+ cudaThreadSynchronize();
}
- sendImageToPBO<<>>(PBOpos, renderCam->resolution, cudaimage);
+
+ // Update image data
+ updateImage<<>>( renderCam->resolution, cudaimage, res, rayPool, numberOfRays );
+ // make certain the kernel has completed
+ cudaThreadSynchronize();
+
+
+ // Return block counts, etc ... back to image size
+ threadsPerBlock = dim3(tileSize, tileSize);
+ fullBlocksPerGrid = dim3((int)ceil(float(renderCam->resolution.x)/float(tileSize)), (int)ceil(float(renderCam->resolution.y)/float(tileSize)));
+ //printf( "send image to PBO \n\n\n" );
+ sendImageToPBO<<>>(PBOpos, renderCam->resolution, cudaimage, iterations);
//retrieve image from GPU
cudaMemcpy( renderCam->image, cudaimage, (int)renderCam->resolution.x*(int)renderCam->resolution.y*sizeof(glm::vec3), cudaMemcpyDeviceToHost);
//free up stuff, or else we'll leak memory like a madman
+ cudaFree( rayPool );
+ cudaFree( rayPoolNew );
+ cudaFree( ray_mask );
+ cudaFree( cuda_indices );
cudaFree( cudaimage );
cudaFree( cudageoms );
- cudaFree( cudamaterials );
- delete [] geomList;
+ delete geomList;
- // make certain the kernel has completed
+ // make certain the kernel has completed
cudaThreadSynchronize();
+ /*
+ cudaError_t errorNum = cudaPeekAtLastError();
+ if ( errorNum != cudaSuccess ) {
+ printf ("Cuda error -- %s\n", cudaGetErrorString(errorNum));
+ }
checkCUDAError("Kernel failed!");
+ */
}
diff --git a/src/raytraceKernel.h b/src/raytraceKernel.h
index 5fcf5a3..f9f84bd 100755
--- a/src/raytraceKernel.h
+++ b/src/raytraceKernel.h
@@ -20,6 +20,6 @@
#include
#endif
-void cudaRaytraceCore(uchar4* pos, camera* renderCam, int frame, int iterations, material* materials, int numberOfMaterials, geom* geoms, int numberOfGeoms);
+void cudaRaytraceCore(uchar4* pos, camera* renderCam, int frame, int iterations, float time, material* materials, int numberOfMaterials, geom* geoms, int numberOfGeoms);
#endif
diff --git a/tags b/tags
new file mode 100644
index 0000000..5891544
--- /dev/null
+++ b/tags
@@ -0,0 +1,15324 @@
+!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
+!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
+!_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/
+!_TAG_PROGRAM_NAME Exuberant Ctags //
+!_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
+!_TAG_PROGRAM_VERSION 5.9~svn20110310 //
+A src/glm/core/_swizzle.hpp /^ A = 3,$/;" e language:C++ enum:glm::comp
+APIENTRY PROJ1_MAC/glfw/include/GL/glfw.h 74;" d language:C++
+APIENTRY PROJ1_MAC/glfw/include/GL/glfw.h 76;" d language:C++
+APIENTRY PROJ1_WIN/shared/freeglut/include/GL/glut.h 151;" d language:C++
+APIENTRY PROJ1_WIN/shared/freeglut/include/GL/glut.h 24;" d language:C++
+APIENTRY PROJ1_WIN/shared/freeglut/include/GL/glut.h 26;" d language:C++
+APIENTRY PROJ1_WIN/shared/freeglut/include/GL/glut.h 698;" d language:C++
+APIENTRY PROJ1_WIN/shared/glew/include/GL/glew.h 111;" d language:C++
+APIENTRY PROJ1_WIN/shared/glew/include/GL/glew.h 113;" d language:C++
+APIENTRY PROJ1_WIN/shared/glew/include/GL/glew.h 115;" d language:C++
+APIENTRY PROJ1_WIN/shared/glew/include/GL/glew.h 15286;" d language:C++
+APIENTRY PROJ1_WIN/shared/glew/include/GL/glew.h 210;" d language:C++
+AbsorptionAndScatteringProperties src/interactions.h /^struct AbsorptionAndScatteringProperties{$/;" s language:C++
+B src/glm/core/_swizzle.hpp /^ B = 2,$/;" e language:C++ enum:glm::comp
+BlueBits PROJ1_MAC/glfw/include/GL/glfw.h /^ int RedBits, BlueBits, GreenBits;$/;" m language:C++ struct:__anon52
+BytesPerPixel PROJ1_MAC/glfw/include/GL/glfw.h /^ int BytesPerPixel;$/;" m language:C++ struct:__anon53
+CALLBACK PROJ1_MAC/glfw/include/GL/glfw.h 107;" d language:C++
+CALLBACK PROJ1_MAC/glfw/include/GL/glfw.h 109;" d language:C++
+CALLBACK PROJ1_MAC/glfw/include/GL/glfw.h 113;" d language:C++
+CALLBACK PROJ1_WIN/shared/freeglut/include/GL/glut.h 153;" d language:C++
+CALLBACK PROJ1_WIN/shared/freeglut/include/GL/glut.h 32;" d language:C++
+CALLBACK PROJ1_WIN/shared/freeglut/include/GL/glut.h 34;" d language:C++
+CALLBACK PROJ1_WIN/shared/glew/include/GL/glew.h 127;" d language:C++
+CALLBACK PROJ1_WIN/shared/glew/include/GL/glew.h 129;" d language:C++
+CALLBACK PROJ1_WIN/shared/glew/include/GL/glew.h 131;" d language:C++
+CALLBACK PROJ1_WIN/shared/glew/include/GL/glew.h 15293;" d language:C++
+CASE src/stb_image/stb_image.c 2486;" d language:C file:
+CASE src/stb_image/stb_image.c 2499;" d language:C file:
+CASE src/stb_image/stb_image.c 2502;" d language:C file:
+CASE src/stb_image/stb_image.c 2515;" d language:C file:
+CASE src/stb_image/stb_image.c 854;" d language:C file:
+CASE src/stb_image/stb_image.c 872;" d language:C file:
+COMBO src/stb_image/stb_image.c 853;" d language:C file:
+CUBE src/sceneStructs.h /^enum GEOMTYPE{ SPHERE, CUBE, MESH };$/;" e language:C++ enum:GEOMTYPE
+CUDAMAT4_H src/cudaMat4.h 7;" d language:C++
+CUDASTRUCTS_H src/sceneStructs.h 7;" d language:C++
+DEBUG_ALL src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DEBUG_BRDF src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DEBUG_COLLISIONS src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DEBUG_DIFFUSE src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DEBUG_DIRECTIONS src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DEBUG_DISTANCE src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DEBUG_NORMALS src/raytraceKernel.cu /^enum { DEBUG_COLLISIONS, DEBUG_DIRECTIONS, DEBUG_BRDF, DEBUG_DIFFUSE, DEBUG_NORMALS, DEBUG_DISTANCE, DEBUG_ALL }; $/;" e language:C++ enum:__anon50 file:
+DNL src/stb_image/stb_image.c 1595;" d language:C file:
+Data PROJ1_MAC/glfw/include/GL/glfw.h /^ unsigned char *Data;$/;" m language:C++ struct:__anon53
+DeviceName PROJ1_WIN/shared/glew/include/GL/wglew.h /^ CHAR DeviceName[32]; $/;" m language:C++ struct:_GPU_DEVICE
+DeviceString PROJ1_WIN/shared/glew/include/GL/wglew.h /^ CHAR DeviceString[128]; $/;" m language:C++ struct:_GPU_DEVICE
+DirectoryOfThisScript .ycm_extra_conf.py /^def DirectoryOfThisScript():$/;" f language:Python
+EOI src/stb_image/stb_image.c 1597;" d language:C file:
+EPSILON src/utilities.h 24;" d language:C++
+ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB PROJ1_WIN/shared/glew/include/GL/wglew.h 262;" d language:C++
+ERROR_INVALID_PIXEL_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/wglew.h 261;" d language:C++
+ERROR_INVALID_PIXEL_TYPE_EXT PROJ1_WIN/shared/glew/include/GL/wglew.h 541;" d language:C++
+FAST_BITS src/stb_image/stb_image.c 952;" d language:C file:
+FGAPI PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 104;" d language:C++
+FGAPI PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 66;" d language:C++
+FGAPI PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 79;" d language:C++
+FGAPI PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 81;" d language:C++
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+FGAPIENTRY PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 77;" d language:C++
+FGUNUSED PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 606;" d language:C++
+FGUNUSED PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 608;" d language:C++
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+FREEGLUT_VERSION_2_0 PROJ1_WIN/shared/freeglut/include/GL/freeglut_std.h 114;" d language:C++
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+F_avg_first src/stb_image/stb_image.c /^ F_avg_first, F_paeth_first$/;" e language:C enum:__anon13 file:
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+F_paeth src/stb_image/stb_image.c /^ F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4,$/;" e language:C enum:__anon13 file:
+F_paeth_first src/stb_image/stb_image.c /^ F_avg_first, F_paeth_first$/;" e language:C enum:__anon13 file:
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+F_up src/stb_image/stb_image.c /^ F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4,$/;" e language:C enum:__anon13 file:
+Flags PROJ1_WIN/shared/glew/include/GL/wglew.h /^ DWORD Flags; $/;" m language:C++ struct:_GPU_DEVICE
+FlagsForFile .ycm_extra_conf.py /^def FlagsForFile( filename ):$/;" f language:Python
+Format PROJ1_MAC/glfw/include/GL/glfw.h /^ int Format;$/;" m language:C++ struct:__anon53
+Fresnel src/interactions.h /^struct Fresnel {$/;" s language:C++
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+GEOMTYPE src/sceneStructs.h /^enum GEOMTYPE{ SPHERE, CUBE, MESH };$/;" g language:C++
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+GLAPIENTRY PROJ1_WIN/shared/glew/include/GL/glew.h 218;" d language:C++
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+GLEWContext PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef struct GLEWContextStruct GLEWContext;$/;" t language:C++ struct:GLEWContextStruct typeref:struct:GLEWContextStruct::GLEWContextStruct
+GLEWContextStruct PROJ1_WIN/shared/glew/include/GL/glew.h /^struct GLEWContextStruct$/;" s language:C++
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+GLEW_AMD_shader_stencil_export PROJ1_WIN/shared/glew/include/GL/glew.h 2599;" d language:C++
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+GLEW_AMD_transform_feedback3_lines_triangles PROJ1_WIN/shared/glew/include/GL/glew.h 2617;" d language:C++
+GLEW_AMD_vertex_shader_tessellator PROJ1_WIN/shared/glew/include/GL/glew.h 2640;" d language:C++
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+GLEW_APPLE_specular_vector PROJ1_WIN/shared/glew/include/GL/glew.h 2830;" d language:C++
+GLEW_APPLE_texture_range PROJ1_WIN/shared/glew/include/GL/glew.h 2852;" d language:C++
+GLEW_APPLE_transform_hint PROJ1_WIN/shared/glew/include/GL/glew.h 2863;" d language:C++
+GLEW_APPLE_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h 2884;" d language:C++
+GLEW_APPLE_vertex_array_range PROJ1_WIN/shared/glew/include/GL/glew.h 2910;" d language:C++
+GLEW_APPLE_vertex_program_evaluators PROJ1_WIN/shared/glew/include/GL/glew.h 2946;" d language:C++
+GLEW_APPLE_ycbcr_422 PROJ1_WIN/shared/glew/include/GL/glew.h 2959;" d language:C++
+GLEW_ARB_ES2_compatibility PROJ1_WIN/shared/glew/include/GL/glew.h 2996;" d language:C++
+GLEW_ARB_blend_func_extended PROJ1_WIN/shared/glew/include/GL/glew.h 3016;" d language:C++
+GLEW_ARB_cl_event PROJ1_WIN/shared/glew/include/GL/glew.h 3032;" d language:C++
+GLEW_ARB_color_buffer_float PROJ1_WIN/shared/glew/include/GL/glew.h 3051;" d language:C++
+GLEW_ARB_compatibility PROJ1_WIN/shared/glew/include/GL/glew.h 3060;" d language:C++
+GLEW_ARB_copy_buffer PROJ1_WIN/shared/glew/include/GL/glew.h 3076;" d language:C++
+GLEW_ARB_debug_output PROJ1_WIN/shared/glew/include/GL/glew.h 3118;" d language:C++
+GLEW_ARB_depth_buffer_float PROJ1_WIN/shared/glew/include/GL/glew.h 3131;" d language:C++
+GLEW_ARB_depth_clamp PROJ1_WIN/shared/glew/include/GL/glew.h 3142;" d language:C++
+GLEW_ARB_depth_texture PROJ1_WIN/shared/glew/include/GL/glew.h 3157;" d language:C++
+GLEW_ARB_draw_buffers PROJ1_WIN/shared/glew/include/GL/glew.h 3188;" d language:C++
+GLEW_ARB_draw_buffers_blend PROJ1_WIN/shared/glew/include/GL/glew.h 3207;" d language:C++
+GLEW_ARB_draw_elements_base_vertex PROJ1_WIN/shared/glew/include/GL/glew.h 3226;" d language:C++
+GLEW_ARB_draw_indirect PROJ1_WIN/shared/glew/include/GL/glew.h 3244;" d language:C++
+GLEW_ARB_draw_instanced PROJ1_WIN/shared/glew/include/GL/glew.h 3259;" d language:C++
+GLEW_ARB_explicit_attrib_location PROJ1_WIN/shared/glew/include/GL/glew.h 3268;" d language:C++
+GLEW_ARB_fragment_coord_conventions PROJ1_WIN/shared/glew/include/GL/glew.h 3277;" d language:C++
+GLEW_ARB_fragment_program PROJ1_WIN/shared/glew/include/GL/glew.h 3302;" d language:C++
+GLEW_ARB_fragment_program_shadow PROJ1_WIN/shared/glew/include/GL/glew.h 3311;" d language:C++
+GLEW_ARB_fragment_shader PROJ1_WIN/shared/glew/include/GL/glew.h 3324;" d language:C++
+GLEW_ARB_framebuffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 3450;" d language:C++
+GLEW_ARB_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/glew.h 3461;" d language:C++
+GLEW_ARB_geometry_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h 3500;" d language:C++
+GLEW_ARB_get_program_binary PROJ1_WIN/shared/glew/include/GL/glew.h 3522;" d language:C++
+GLEW_ARB_gpu_shader5 PROJ1_WIN/shared/glew/include/GL/glew.h 3538;" d language:C++
+GLEW_ARB_gpu_shader_fp64 PROJ1_WIN/shared/glew/include/GL/glew.h 3626;" d language:C++
+GLEW_ARB_half_float_pixel PROJ1_WIN/shared/glew/include/GL/glew.h 3637;" d language:C++
+GLEW_ARB_half_float_vertex PROJ1_WIN/shared/glew/include/GL/glew.h 3648;" d language:C++
+GLEW_ARB_imaging PROJ1_WIN/shared/glew/include/GL/glew.h 3801;" d language:C++
+GLEW_ARB_instanced_arrays PROJ1_WIN/shared/glew/include/GL/glew.h 3816;" d language:C++
+GLEW_ARB_map_buffer_range PROJ1_WIN/shared/glew/include/GL/glew.h 3838;" d language:C++
+GLEW_ARB_matrix_palette PROJ1_WIN/shared/glew/include/GL/glew.h 3870;" d language:C++
+GLEW_ARB_multisample PROJ1_WIN/shared/glew/include/GL/glew.h 3893;" d language:C++
+GLEW_ARB_multitexture PROJ1_WIN/shared/glew/include/GL/glew.h 4008;" d language:C++
+GLEW_ARB_occlusion_query PROJ1_WIN/shared/glew/include/GL/glew.h 4041;" d language:C++
+GLEW_ARB_occlusion_query2 PROJ1_WIN/shared/glew/include/GL/glew.h 4052;" d language:C++
+GLEW_ARB_pixel_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 4066;" d language:C++
+GLEW_ARB_point_parameters PROJ1_WIN/shared/glew/include/GL/glew.h 4086;" d language:C++
+GLEW_ARB_point_sprite PROJ1_WIN/shared/glew/include/GL/glew.h 4098;" d language:C++
+GLEW_ARB_provoking_vertex PROJ1_WIN/shared/glew/include/GL/glew.h 4116;" d language:C++
+GLEW_ARB_robustness PROJ1_WIN/shared/glew/include/GL/glew.h 4173;" d language:C++
+GLEW_ARB_sample_shading PROJ1_WIN/shared/glew/include/GL/glew.h 4189;" d language:C++
+GLEW_ARB_sampler_objects PROJ1_WIN/shared/glew/include/GL/glew.h 4230;" d language:C++
+GLEW_ARB_seamless_cube_map PROJ1_WIN/shared/glew/include/GL/glew.h 4241;" d language:C++
+GLEW_ARB_separate_shader_objects PROJ1_WIN/shared/glew/include/GL/glew.h 4382;" d language:C++
+GLEW_ARB_shader_bit_encoding PROJ1_WIN/shared/glew/include/GL/glew.h 4391;" d language:C++
+GLEW_ARB_shader_objects PROJ1_WIN/shared/glew/include/GL/glew.h 4518;" d language:C++
+GLEW_ARB_shader_precision PROJ1_WIN/shared/glew/include/GL/glew.h 4527;" d language:C++
+GLEW_ARB_shader_stencil_export PROJ1_WIN/shared/glew/include/GL/glew.h 4536;" d language:C++
+GLEW_ARB_shader_subroutine PROJ1_WIN/shared/glew/include/GL/glew.h 4573;" d language:C++
+GLEW_ARB_shader_texture_lod PROJ1_WIN/shared/glew/include/GL/glew.h 4582;" d language:C++
+GLEW_ARB_shading_language_100 PROJ1_WIN/shared/glew/include/GL/glew.h 4593;" d language:C++
+GLEW_ARB_shading_language_include PROJ1_WIN/shared/glew/include/GL/glew.h 4620;" d language:C++
+GLEW_ARB_shadow PROJ1_WIN/shared/glew/include/GL/glew.h 4633;" d language:C++
+GLEW_ARB_shadow_ambient PROJ1_WIN/shared/glew/include/GL/glew.h 4644;" d language:C++
+GLEW_ARB_sync PROJ1_WIN/shared/glew/include/GL/glew.h 4685;" d language:C++
+GLEW_ARB_tessellation_shader PROJ1_WIN/shared/glew/include/GL/glew.h 4733;" d language:C++
+GLEW_ARB_texture_border_clamp PROJ1_WIN/shared/glew/include/GL/glew.h 4744;" d language:C++
+GLEW_ARB_texture_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 4763;" d language:C++
+GLEW_ARB_texture_buffer_object_rgb32 PROJ1_WIN/shared/glew/include/GL/glew.h 4772;" d language:C++
+GLEW_ARB_texture_compression PROJ1_WIN/shared/glew/include/GL/glew.h 4809;" d language:C++
+GLEW_ARB_texture_compression_bptc PROJ1_WIN/shared/glew/include/GL/glew.h 4823;" d language:C++
+GLEW_ARB_texture_compression_rgtc PROJ1_WIN/shared/glew/include/GL/glew.h 4837;" d language:C++
+GLEW_ARB_texture_cube_map PROJ1_WIN/shared/glew/include/GL/glew.h 4859;" d language:C++
+GLEW_ARB_texture_cube_map_array PROJ1_WIN/shared/glew/include/GL/glew.h 4876;" d language:C++
+GLEW_ARB_texture_env_add PROJ1_WIN/shared/glew/include/GL/glew.h 4885;" d language:C++
+GLEW_ARB_texture_env_combine PROJ1_WIN/shared/glew/include/GL/glew.h 4917;" d language:C++
+GLEW_ARB_texture_env_crossbar PROJ1_WIN/shared/glew/include/GL/glew.h 4926;" d language:C++
+GLEW_ARB_texture_env_dot3 PROJ1_WIN/shared/glew/include/GL/glew.h 4938;" d language:C++
+GLEW_ARB_texture_float PROJ1_WIN/shared/glew/include/GL/glew.h 4968;" d language:C++
+GLEW_ARB_texture_gather PROJ1_WIN/shared/glew/include/GL/glew.h 4981;" d language:C++
+GLEW_ARB_texture_mirrored_repeat PROJ1_WIN/shared/glew/include/GL/glew.h 4992;" d language:C++
+GLEW_ARB_texture_multisample PROJ1_WIN/shared/glew/include/GL/glew.h 5033;" d language:C++
+GLEW_ARB_texture_non_power_of_two PROJ1_WIN/shared/glew/include/GL/glew.h 5042;" d language:C++
+GLEW_ARB_texture_query_lod PROJ1_WIN/shared/glew/include/GL/glew.h 5051;" d language:C++
+GLEW_ARB_texture_rectangle PROJ1_WIN/shared/glew/include/GL/glew.h 5067;" d language:C++
+GLEW_ARB_texture_rg PROJ1_WIN/shared/glew/include/GL/glew.h 5102;" d language:C++
+GLEW_ARB_texture_rgb10_a2ui PROJ1_WIN/shared/glew/include/GL/glew.h 5113;" d language:C++
+GLEW_ARB_texture_swizzle PROJ1_WIN/shared/glew/include/GL/glew.h 5128;" d language:C++
+GLEW_ARB_timer_query PROJ1_WIN/shared/glew/include/GL/glew.h 5148;" d language:C++
+GLEW_ARB_transform_feedback2 PROJ1_WIN/shared/glew/include/GL/glew.h 5178;" d language:C++
+GLEW_ARB_transform_feedback3 PROJ1_WIN/shared/glew/include/GL/glew.h 5200;" d language:C++
+GLEW_ARB_transpose_matrix PROJ1_WIN/shared/glew/include/GL/glew.h 5224;" d language:C++
+GLEW_ARB_uniform_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 5289;" d language:C++
+GLEW_ARB_vertex_array_bgra PROJ1_WIN/shared/glew/include/GL/glew.h 5300;" d language:C++
+GLEW_ARB_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h 5321;" d language:C++
+GLEW_ARB_vertex_attrib_64bit PROJ1_WIN/shared/glew/include/GL/glew.h 5359;" d language:C++
+GLEW_ARB_vertex_blend PROJ1_WIN/shared/glew/include/GL/glew.h 5433;" d language:C++
+GLEW_ARB_vertex_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 5501;" d language:C++
+GLEW_ARB_vertex_program PROJ1_WIN/shared/glew/include/GL/glew.h 5716;" d language:C++
+GLEW_ARB_vertex_shader PROJ1_WIN/shared/glew/include/GL/glew.h 5741;" d language:C++
+GLEW_ARB_vertex_type_2_10_10_10_rev PROJ1_WIN/shared/glew/include/GL/glew.h 5831;" d language:C++
+GLEW_ARB_viewport_array PROJ1_WIN/shared/glew/include/GL/glew.h 5876;" d language:C++
+GLEW_ARB_window_pos PROJ1_WIN/shared/glew/include/GL/glew.h 5919;" d language:C++
+GLEW_ATIX_point_sprites PROJ1_WIN/shared/glew/include/GL/glew.h 5935;" d language:C++
+GLEW_ATIX_texture_env_combine3 PROJ1_WIN/shared/glew/include/GL/glew.h 5948;" d language:C++
+GLEW_ATIX_texture_env_route PROJ1_WIN/shared/glew/include/GL/glew.h 5961;" d language:C++
+GLEW_ATIX_vertex_shader_output_point_size PROJ1_WIN/shared/glew/include/GL/glew.h 5972;" d language:C++
+GLEW_ATI_draw_buffers PROJ1_WIN/shared/glew/include/GL/glew.h 6003;" d language:C++
+GLEW_ATI_element_array PROJ1_WIN/shared/glew/include/GL/glew.h 6024;" d language:C++
+GLEW_ATI_envmap_bumpmap PROJ1_WIN/shared/glew/include/GL/glew.h 6052;" d language:C++
+GLEW_ATI_fragment_shader PROJ1_WIN/shared/glew/include/GL/glew.h 6146;" d language:C++
+GLEW_ATI_map_object_buffer PROJ1_WIN/shared/glew/include/GL/glew.h 6161;" d language:C++
+GLEW_ATI_meminfo PROJ1_WIN/shared/glew/include/GL/glew.h 6174;" d language:C++
+GLEW_ATI_pn_triangles PROJ1_WIN/shared/glew/include/GL/glew.h 6199;" d language:C++
+GLEW_ATI_separate_stencil PROJ1_WIN/shared/glew/include/GL/glew.h 6219;" d language:C++
+GLEW_ATI_shader_texture_lod PROJ1_WIN/shared/glew/include/GL/glew.h 6228;" d language:C++
+GLEW_ATI_text_fragment_shader PROJ1_WIN/shared/glew/include/GL/glew.h 6239;" d language:C++
+GLEW_ATI_texture_compression_3dc PROJ1_WIN/shared/glew/include/GL/glew.h 6250;" d language:C++
+GLEW_ATI_texture_env_combine3 PROJ1_WIN/shared/glew/include/GL/glew.h 6263;" d language:C++
+GLEW_ATI_texture_float PROJ1_WIN/shared/glew/include/GL/glew.h 6285;" d language:C++
+GLEW_ATI_texture_mirror_once PROJ1_WIN/shared/glew/include/GL/glew.h 6297;" d language:C++
+GLEW_ATI_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h 6341;" d language:C++
+GLEW_ATI_vertex_attrib_array_object PROJ1_WIN/shared/glew/include/GL/glew.h 6358;" d language:C++
+GLEW_ATI_vertex_streams PROJ1_WIN/shared/glew/include/GL/glew.h 6454;" d language:C++
+GLEW_CALLBACK_DEFINED PROJ1_WIN/shared/glew/include/GL/glew.h 125;" d language:C++
+GLEW_CALLBACK_DEFINED PROJ1_WIN/shared/glew/include/GL/glew.h 15292;" d language:C++
+GLEW_ERROR_GLX_VERSION_11_ONLY PROJ1_WIN/shared/glew/include/GL/glew.h 15238;" d language:C++
+GLEW_ERROR_GL_VERSION_10_ONLY PROJ1_WIN/shared/glew/include/GL/glew.h 15237;" d language:C++
+GLEW_ERROR_NO_GL_VERSION PROJ1_WIN/shared/glew/include/GL/glew.h 15236;" d language:C++
+GLEW_EXT_422_pixels PROJ1_WIN/shared/glew/include/GL/glew.h 6468;" d language:C++
+GLEW_EXT_Cg_shader PROJ1_WIN/shared/glew/include/GL/glew.h 6480;" d language:C++
+GLEW_EXT_abgr PROJ1_WIN/shared/glew/include/GL/glew.h 6491;" d language:C++
+GLEW_EXT_bgra PROJ1_WIN/shared/glew/include/GL/glew.h 6503;" d language:C++
+GLEW_EXT_bindable_uniform PROJ1_WIN/shared/glew/include/GL/glew.h 6527;" d language:C++
+GLEW_EXT_blend_color PROJ1_WIN/shared/glew/include/GL/glew.h 6546;" d language:C++
+GLEW_EXT_blend_equation_separate PROJ1_WIN/shared/glew/include/GL/glew.h 6562;" d language:C++
+GLEW_EXT_blend_func_separate PROJ1_WIN/shared/glew/include/GL/glew.h 6580;" d language:C++
+GLEW_EXT_blend_logic_op PROJ1_WIN/shared/glew/include/GL/glew.h 6589;" d language:C++
+GLEW_EXT_blend_minmax PROJ1_WIN/shared/glew/include/GL/glew.h 6607;" d language:C++
+GLEW_EXT_blend_subtract PROJ1_WIN/shared/glew/include/GL/glew.h 6619;" d language:C++
+GLEW_EXT_clip_volume_hint PROJ1_WIN/shared/glew/include/GL/glew.h 6630;" d language:C++
+GLEW_EXT_cmyka PROJ1_WIN/shared/glew/include/GL/glew.h 6644;" d language:C++
+GLEW_EXT_color_subtable PROJ1_WIN/shared/glew/include/GL/glew.h 6659;" d language:C++
+GLEW_EXT_compiled_vertex_array PROJ1_WIN/shared/glew/include/GL/glew.h 6677;" d language:C++
+GLEW_EXT_convolution PROJ1_WIN/shared/glew/include/GL/glew.h 6735;" d language:C++
+GLEW_EXT_coordinate_frame PROJ1_WIN/shared/glew/include/GL/glew.h 6765;" d language:C++
+GLEW_EXT_copy_texture PROJ1_WIN/shared/glew/include/GL/glew.h 6786;" d language:C++
+GLEW_EXT_cull_vertex PROJ1_WIN/shared/glew/include/GL/glew.h 6805;" d language:C++
+GLEW_EXT_depth_bounds_test PROJ1_WIN/shared/glew/include/GL/glew.h 6821;" d language:C++
+GLEW_EXT_direct_state_access PROJ1_WIN/shared/glew/include/GL/glew.h 7262;" d language:C++
+GLEW_EXT_draw_buffers2 PROJ1_WIN/shared/glew/include/GL/glew.h 7285;" d language:C++
+GLEW_EXT_draw_instanced PROJ1_WIN/shared/glew/include/GL/glew.h 7300;" d language:C++
+GLEW_EXT_draw_range_elements PROJ1_WIN/shared/glew/include/GL/glew.h 7316;" d language:C++
+GLEW_EXT_fog_coord PROJ1_WIN/shared/glew/include/GL/glew.h 7346;" d language:C++
+GLEW_EXT_fragment_lighting PROJ1_WIN/shared/glew/include/GL/glew.h 7408;" d language:C++
+GLEW_EXT_framebuffer_blit PROJ1_WIN/shared/glew/include/GL/glew.h 7426;" d language:C++
+GLEW_EXT_framebuffer_multisample PROJ1_WIN/shared/glew/include/GL/glew.h 7443;" d language:C++
+GLEW_EXT_framebuffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 7540;" d language:C++
+GLEW_EXT_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/glew.h 7552;" d language:C++
+GLEW_EXT_geometry_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h 7592;" d language:C++
+GLEW_EXT_gpu_program_parameters PROJ1_WIN/shared/glew/include/GL/glew.h 7607;" d language:C++
+GLEW_EXT_gpu_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h 7713;" d language:C++
+GLEW_EXT_histogram PROJ1_WIN/shared/glew/include/GL/glew.h 7758;" d language:C++
+GLEW_EXT_index_array_formats PROJ1_WIN/shared/glew/include/GL/glew.h 7767;" d language:C++
+GLEW_EXT_index_func PROJ1_WIN/shared/glew/include/GL/glew.h 7780;" d language:C++
+GLEW_EXT_index_material PROJ1_WIN/shared/glew/include/GL/glew.h 7793;" d language:C++
+GLEW_EXT_index_texture PROJ1_WIN/shared/glew/include/GL/glew.h 7802;" d language:C++
+GLEW_EXT_light_texture PROJ1_WIN/shared/glew/include/GL/glew.h 7830;" d language:C++
+GLEW_EXT_misc_attribute PROJ1_WIN/shared/glew/include/GL/glew.h 7839;" d language:C++
+GLEW_EXT_multi_draw_arrays PROJ1_WIN/shared/glew/include/GL/glew.h 7854;" d language:C++
+GLEW_EXT_multisample PROJ1_WIN/shared/glew/include/GL/glew.h 7887;" d language:C++
+GLEW_EXT_packed_depth_stencil PROJ1_WIN/shared/glew/include/GL/glew.h 7901;" d language:C++
+GLEW_EXT_packed_float PROJ1_WIN/shared/glew/include/GL/glew.h 7914;" d language:C++
+GLEW_EXT_packed_pixels PROJ1_WIN/shared/glew/include/GL/glew.h 7929;" d language:C++
+GLEW_EXT_paletted_texture PROJ1_WIN/shared/glew/include/GL/glew.h 7972;" d language:C++
+GLEW_EXT_pixel_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 7986;" d language:C++
+GLEW_EXT_pixel_transform PROJ1_WIN/shared/glew/include/GL/glew.h 8019;" d language:C++
+GLEW_EXT_pixel_transform_color_table PROJ1_WIN/shared/glew/include/GL/glew.h 8028;" d language:C++
+GLEW_EXT_point_parameters PROJ1_WIN/shared/glew/include/GL/glew.h 8048;" d language:C++
+GLEW_EXT_polygon_offset PROJ1_WIN/shared/glew/include/GL/glew.h 8065;" d language:C++
+GLEW_EXT_provoking_vertex PROJ1_WIN/shared/glew/include/GL/glew.h 8083;" d language:C++
+GLEW_EXT_rescale_normal PROJ1_WIN/shared/glew/include/GL/glew.h 8094;" d language:C++
+GLEW_EXT_scene_marker PROJ1_WIN/shared/glew/include/GL/glew.h 8109;" d language:C++
+GLEW_EXT_secondary_color PROJ1_WIN/shared/glew/include/GL/glew.h 8162;" d language:C++
+GLEW_EXT_separate_shader_objects PROJ1_WIN/shared/glew/include/GL/glew.h 8181;" d language:C++
+GLEW_EXT_separate_specular_color PROJ1_WIN/shared/glew/include/GL/glew.h 8194;" d language:C++
+GLEW_EXT_shader_image_load_store PROJ1_WIN/shared/glew/include/GL/glew.h 8265;" d language:C++
+GLEW_EXT_shadow_funcs PROJ1_WIN/shared/glew/include/GL/glew.h 8274;" d language:C++
+GLEW_EXT_shared_texture_palette PROJ1_WIN/shared/glew/include/GL/glew.h 8285;" d language:C++
+GLEW_EXT_stencil_clear_tag PROJ1_WIN/shared/glew/include/GL/glew.h 8297;" d language:C++
+GLEW_EXT_stencil_two_side PROJ1_WIN/shared/glew/include/GL/glew.h 8313;" d language:C++
+GLEW_EXT_stencil_wrap PROJ1_WIN/shared/glew/include/GL/glew.h 8325;" d language:C++
+GLEW_EXT_subtexture PROJ1_WIN/shared/glew/include/GL/glew.h 8342;" d language:C++
+GLEW_EXT_texture PROJ1_WIN/shared/glew/include/GL/glew.h 8394;" d language:C++
+GLEW_EXT_texture3D PROJ1_WIN/shared/glew/include/GL/glew.h 8417;" d language:C++
+GLEW_EXT_texture_array PROJ1_WIN/shared/glew/include/GL/glew.h 8435;" d language:C++
+GLEW_EXT_texture_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h 8454;" d language:C++
+GLEW_EXT_texture_compression_dxt1 PROJ1_WIN/shared/glew/include/GL/glew.h 8466;" d language:C++
+GLEW_EXT_texture_compression_latc PROJ1_WIN/shared/glew/include/GL/glew.h 8480;" d language:C++
+GLEW_EXT_texture_compression_rgtc PROJ1_WIN/shared/glew/include/GL/glew.h 8494;" d language:C++
+GLEW_EXT_texture_compression_s3tc PROJ1_WIN/shared/glew/include/GL/glew.h 8508;" d language:C++
+GLEW_EXT_texture_cube_map PROJ1_WIN/shared/glew/include/GL/glew.h 8530;" d language:C++
+GLEW_EXT_texture_edge_clamp PROJ1_WIN/shared/glew/include/GL/glew.h 8541;" d language:C++
+GLEW_EXT_texture_env PROJ1_WIN/shared/glew/include/GL/glew.h 8562;" d language:C++
+GLEW_EXT_texture_env_add PROJ1_WIN/shared/glew/include/GL/glew.h 8571;" d language:C++
+GLEW_EXT_texture_env_combine PROJ1_WIN/shared/glew/include/GL/glew.h 8602;" d language:C++
+GLEW_EXT_texture_env_dot3 PROJ1_WIN/shared/glew/include/GL/glew.h 8614;" d language:C++
+GLEW_EXT_texture_filter_anisotropic PROJ1_WIN/shared/glew/include/GL/glew.h 8626;" d language:C++
+GLEW_EXT_texture_integer PROJ1_WIN/shared/glew/include/GL/glew.h 8697;" d language:C++
+GLEW_EXT_texture_lod_bias PROJ1_WIN/shared/glew/include/GL/glew.h 8710;" d language:C++
+GLEW_EXT_texture_mirror_clamp PROJ1_WIN/shared/glew/include/GL/glew.h 8723;" d language:C++
+GLEW_EXT_texture_object PROJ1_WIN/shared/glew/include/GL/glew.h 8752;" d language:C++
+GLEW_EXT_texture_perturb_normal PROJ1_WIN/shared/glew/include/GL/glew.h 8768;" d language:C++
+GLEW_EXT_texture_rectangle PROJ1_WIN/shared/glew/include/GL/glew.h 8782;" d language:C++
+GLEW_EXT_texture_sRGB PROJ1_WIN/shared/glew/include/GL/glew.h 8808;" d language:C++
+GLEW_EXT_texture_shared_exponent PROJ1_WIN/shared/glew/include/GL/glew.h 8821;" d language:C++
+GLEW_EXT_texture_snorm PROJ1_WIN/shared/glew/include/GL/glew.h 8856;" d language:C++
+GLEW_EXT_texture_swizzle PROJ1_WIN/shared/glew/include/GL/glew.h 8871;" d language:C++
+GLEW_EXT_timer_query PROJ1_WIN/shared/glew/include/GL/glew.h 8888;" d language:C++
+GLEW_EXT_transform_feedback PROJ1_WIN/shared/glew/include/GL/glew.h 8929;" d language:C++
+GLEW_EXT_vertex_array PROJ1_WIN/shared/glew/include/GL/glew.h 8990;" d language:C++
+GLEW_EXT_vertex_array_bgra PROJ1_WIN/shared/glew/include/GL/glew.h 9001;" d language:C++
+GLEW_EXT_vertex_attrib_64bit PROJ1_WIN/shared/glew/include/GL/glew.h 9041;" d language:C++
+GLEW_EXT_vertex_shader PROJ1_WIN/shared/glew/include/GL/glew.h 9247;" d language:C++
+GLEW_EXT_vertex_weighting PROJ1_WIN/shared/glew/include/GL/glew.h 9278;" d language:C++
+GLEW_FUN_EXPORT PROJ1_WIN/shared/glew/include/GL/glew.h 12680;" d language:C++
+GLEW_FUN_EXPORT PROJ1_WIN/shared/glew/include/GL/glew.h 12682;" d language:C++
+GLEW_GET_FUN PROJ1_WIN/shared/glew/include/GL/glew.h 15259;" d language:C++
+GLEW_GET_FUN PROJ1_WIN/shared/glew/include/GL/glew.h 15261;" d language:C++
+GLEW_GET_FUN PROJ1_WIN/shared/glew/include/GL/glew.h 15271;" d language:C++
+GLEW_GET_VAR PROJ1_WIN/shared/glew/include/GL/glew.h 15257;" d language:C++
+GLEW_GET_VAR PROJ1_WIN/shared/glew/include/GL/glew.h 15270;" d language:C++
+GLEW_GREMEDY_frame_terminator PROJ1_WIN/shared/glew/include/GL/glew.h 9291;" d language:C++
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+GLEW_IBM_multimode_draw_arrays PROJ1_WIN/shared/glew/include/GL/glew.h 9383;" d language:C++
+GLEW_IBM_rasterpos_clip PROJ1_WIN/shared/glew/include/GL/glew.h 9394;" d language:C++
+GLEW_IBM_static_data PROJ1_WIN/shared/glew/include/GL/glew.h 9406;" d language:C++
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+GLEW_NV_geometry_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h 10041;" d language:C++
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+GLEW_NV_gpu_shader5 PROJ1_WIN/shared/glew/include/GL/glew.h 10218;" d language:C++
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+GLEW_SGIX_blend_alpha_minmax PROJ1_WIN/shared/glew/include/GL/glew.h 11939;" d language:C++
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+GLEW_SGIX_flush_raster PROJ1_WIN/shared/glew/include/GL/glew.h 11985;" d language:C++
+GLEW_SGIX_fog_offset PROJ1_WIN/shared/glew/include/GL/glew.h 11997;" d language:C++
+GLEW_SGIX_fog_texture PROJ1_WIN/shared/glew/include/GL/glew.h 12014;" d language:C++
+GLEW_SGIX_fragment_specular_lighting PROJ1_WIN/shared/glew/include/GL/glew.h 12059;" d language:C++
+GLEW_SGIX_framezoom PROJ1_WIN/shared/glew/include/GL/glew.h 12072;" d language:C++
+GLEW_SGIX_interlace PROJ1_WIN/shared/glew/include/GL/glew.h 12083;" d language:C++
+GLEW_SGIX_ir_instrument1 PROJ1_WIN/shared/glew/include/GL/glew.h 12092;" d language:C++
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+GLEW_SGIX_pixel_texture PROJ1_WIN/shared/glew/include/GL/glew.h 12114;" d language:C++
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+GLEW_SGIX_reference_plane PROJ1_WIN/shared/glew/include/GL/glew.h 12136;" d language:C++
+GLEW_SGIX_resample PROJ1_WIN/shared/glew/include/GL/glew.h 12151;" d language:C++
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+GLEW_SGIX_tag_sample_buffer PROJ1_WIN/shared/glew/include/GL/glew.h 12208;" d language:C++
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+GLEW_SGIX_ycrcb PROJ1_WIN/shared/glew/include/GL/glew.h 12335;" d language:C++
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+GLEW_VAR_EXPORT PROJ1_WIN/shared/glew/include/GL/glew.h 12686;" d language:C++
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+GLEW_VERSION_2_0 PROJ1_WIN/shared/glew/include/GL/glew.h 1971;" d language:C++
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+GLEW_VERSION_3_3 PROJ1_WIN/shared/glew/include/GL/glew.h 2364;" d language:C++
+GLEW_VERSION_4_0 PROJ1_WIN/shared/glew/include/GL/glew.h 2403;" d language:C++
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+GLEW_VERSION_MINOR PROJ1_WIN/shared/glew/include/GL/glew.h 15243;" d language:C++
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+GL_ATI_texture_float PROJ1_WIN/shared/glew/include/GL/glew.h 6270;" d language:C++
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+GL_ATI_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h 6304;" d language:C++
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+GL_ATI_vertex_streams PROJ1_WIN/shared/glew/include/GL/glew.h 6365;" d language:C++
+GL_ATOMIC_COUNTER_BARRIER_BIT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8214;" d language:C++
+GL_ATTACHED_SHADERS PROJ1_WIN/shared/glew/include/GL/glew.h 1767;" d language:C++
+GL_ATTENUATION_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7814;" d language:C++
+GL_ATTRIB_ARRAY_POINTER_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11229;" d language:C++
+GL_ATTRIB_ARRAY_SIZE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11203;" d language:C++
+GL_ATTRIB_ARRAY_STRIDE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11204;" d language:C++
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+GL_ATTRIB_STACK_DEPTH PROJ1_WIN/shared/glew/include/GL/glew.h 476;" d language:C++
+GL_AUTO_NORMAL PROJ1_WIN/shared/glew/include/GL/glew.h 584;" d language:C++
+GL_AUX0 PROJ1_WIN/shared/glew/include/GL/glew.h 374;" d language:C++
+GL_AUX1 PROJ1_WIN/shared/glew/include/GL/glew.h 375;" d language:C++
+GL_AUX2 PROJ1_WIN/shared/glew/include/GL/glew.h 376;" d language:C++
+GL_AUX3 PROJ1_WIN/shared/glew/include/GL/glew.h 377;" d language:C++
+GL_AUX_BUFFERS PROJ1_WIN/shared/glew/include/GL/glew.h 488;" d language:C++
+GL_AUX_DEPTH_STENCIL_APPLE PROJ1_WIN/shared/glew/include/GL/glew.h 2649;" d language:C++
+GL_AVERAGE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8000;" d language:C++
+GL_BACK PROJ1_WIN/shared/glew/include/GL/glew.h 370;" d language:C++
+GL_BACK_LEFT PROJ1_WIN/shared/glew/include/GL/glew.h 367;" d language:C++
+GL_BACK_NORMALS_HINT_PGI PROJ1_WIN/shared/glew/include/GL/glew.h 11601;" d language:C++
+GL_BACK_PRIMARY_COLOR_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10929;" d language:C++
+GL_BACK_RIGHT PROJ1_WIN/shared/glew/include/GL/glew.h 368;" d language:C++
+GL_BACK_SECONDARY_COLOR_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10930;" d language:C++
+GL_BGR PROJ1_WIN/shared/glew/include/GL/glew.h 1200;" d language:C++
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+GL_BGRA PROJ1_WIN/shared/glew/include/GL/glew.h 8999;" d language:C++
+GL_BGRA_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 6501;" d language:C++
+GL_BGRA_INTEGER PROJ1_WIN/shared/glew/include/GL/glew.h 2110;" d language:C++
+GL_BGRA_INTEGER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8678;" d language:C++
+GL_BGR_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 6500;" d language:C++
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+GL_BGR_INTEGER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8677;" d language:C++
+GL_BIAS_BIT_ATI PROJ1_WIN/shared/glew/include/GL/glew.h 6069;" d language:C++
+GL_BIAS_BY_NEGATIVE_ONE_HALF_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10560;" d language:C++
+GL_BINORMAL_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 6745;" d language:C++
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+GL_COLOR_INDEX PROJ1_WIN/shared/glew/include/GL/glew.h 668;" d language:C++
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+GL_COLOR_TABLE_LUMINANCE_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7950;" d language:C++
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+GL_EVAL_BIT PROJ1_WIN/shared/glew/include/GL/glew.h 319;" d language:C++
+GL_EVAL_FRACTIONAL_TESSELLATION_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9799;" d language:C++
+GL_EVAL_TRIANGULAR_2D_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9795;" d language:C++
+GL_EVAL_VERTEX_ATTRIB0_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9800;" d language:C++
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+GL_EVAL_VERTEX_ATTRIB11_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9811;" d language:C++
+GL_EVAL_VERTEX_ATTRIB12_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9812;" d language:C++
+GL_EVAL_VERTEX_ATTRIB13_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9813;" d language:C++
+GL_EVAL_VERTEX_ATTRIB14_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9814;" d language:C++
+GL_EVAL_VERTEX_ATTRIB15_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9815;" d language:C++
+GL_EVAL_VERTEX_ATTRIB1_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9801;" d language:C++
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+GL_EVAL_VERTEX_ATTRIB3_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9803;" d language:C++
+GL_EVAL_VERTEX_ATTRIB4_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9804;" d language:C++
+GL_EVAL_VERTEX_ATTRIB5_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9805;" d language:C++
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+GL_EVAL_VERTEX_ATTRIB7_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9807;" d language:C++
+GL_EVAL_VERTEX_ATTRIB8_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9808;" d language:C++
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+GL_EXP PROJ1_WIN/shared/glew/include/GL/glew.h 398;" d language:C++
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+GL_INT_IMAGE_2D_RECT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8236;" d language:C++
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+GL_INT_IMAGE_CUBE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8237;" d language:C++
+GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8241;" d language:C++
+GL_INT_SAMPLER_1D PROJ1_WIN/shared/glew/include/GL/glew.h 2119;" d language:C++
+GL_INT_SAMPLER_1D_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 2123;" d language:C++
+GL_INT_SAMPLER_1D_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7631;" d language:C++
+GL_INT_SAMPLER_1D_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7626;" d language:C++
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+GL_INT_SAMPLER_2D_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 2124;" d language:C++
+GL_INT_SAMPLER_2D_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7632;" d language:C++
+GL_INT_SAMPLER_2D_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7627;" d language:C++
+GL_INT_SAMPLER_2D_MULTISAMPLE PROJ1_WIN/shared/glew/include/GL/glew.h 5014;" d language:C++
+GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 5017;" d language:C++
+GL_INT_SAMPLER_2D_RECT PROJ1_WIN/shared/glew/include/GL/glew.h 2269;" d language:C++
+GL_INT_SAMPLER_2D_RECT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7630;" d language:C++
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+GL_INT_SAMPLER_3D_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7628;" d language:C++
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+GL_INT_SAMPLER_BUFFER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7633;" d language:C++
+GL_INT_SAMPLER_CUBE PROJ1_WIN/shared/glew/include/GL/glew.h 2122;" d language:C++
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+GL_LOCAL_CONSTANT_DATATYPE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 9159;" d language:C++
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+GL_MAP1_VERTEX_ATTRIB0_4_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11252;" d language:C++
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+GL_MAX_CONVOLUTION_WIDTH_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 6696;" d language:C++
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+GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8528;" d language:C++
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+GL_MAX_DEBUG_LOGGED_MESSAGES_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 3102;" d language:C++
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+GL_MAX_DEBUG_MESSAGE_LENGTH_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 3101;" d language:C++
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+GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10094;" d language:C++
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+GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET PROJ1_WIN/shared/glew/include/GL/glew.h 2381;" d language:C++
+GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4978;" d language:C++
+GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10099;" d language:C++
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+GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10026;" d language:C++
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+GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11059;" d language:C++
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+GL_NV_vertex_program PROJ1_WIN/shared/glew/include/GL/glew.h 11199;" d language:C++
+GL_NV_vertex_program1_1 PROJ1_WIN/shared/glew/include/GL/glew.h 11422;" d language:C++
+GL_NV_vertex_program2 PROJ1_WIN/shared/glew/include/GL/glew.h 11431;" d language:C++
+GL_NV_vertex_program2_option PROJ1_WIN/shared/glew/include/GL/glew.h 11440;" d language:C++
+GL_NV_vertex_program3 PROJ1_WIN/shared/glew/include/GL/glew.h 11452;" d language:C++
+GL_NV_vertex_program4 PROJ1_WIN/shared/glew/include/GL/glew.h 11463;" d language:C++
+GL_OBJECT_ACTIVE_ATTRIBUTES_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 5730;" d language:C++
+GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 5731;" d language:C++
+GL_OBJECT_ACTIVE_UNIFORMS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4431;" d language:C++
+GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4432;" d language:C++
+GL_OBJECT_ATTACHED_OBJECTS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4430;" d language:C++
+GL_OBJECT_BUFFER_SIZE_ATI PROJ1_WIN/shared/glew/include/GL/glew.h 6310;" d language:C++
+GL_OBJECT_BUFFER_USAGE_ATI PROJ1_WIN/shared/glew/include/GL/glew.h 6311;" d language:C++
+GL_OBJECT_COMPILE_STATUS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4426;" d language:C++
+GL_OBJECT_DELETE_STATUS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4425;" d language:C++
+GL_OBJECT_DISTANCE_TO_LINE_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11778;" d language:C++
+GL_OBJECT_DISTANCE_TO_POINT_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11776;" d language:C++
+GL_OBJECT_INFO_LOG_LENGTH_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4429;" d language:C++
+GL_OBJECT_LINEAR PROJ1_WIN/shared/glew/include/GL/glew.h 706;" d language:C++
+GL_OBJECT_LINE_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11782;" d language:C++
+GL_OBJECT_LINK_STATUS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4427;" d language:C++
+GL_OBJECT_PLANE PROJ1_WIN/shared/glew/include/GL/glew.h 709;" d language:C++
+GL_OBJECT_POINT_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11780;" d language:C++
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+GL_OBJECT_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4402;" d language:C++
+GL_OBJECT_VALIDATE_STATUS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4428;" d language:C++
+GL_OCCLUSION_TEST_HP PROJ1_WIN/shared/glew/include/GL/glew.h 9345;" d language:C++
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+GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10907;" d language:C++
+GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10902;" d language:C++
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+GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10904;" d language:C++
+GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10905;" d language:C++
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+GL_ONE_MINUS_SRC1_ALPHA PROJ1_WIN/shared/glew/include/GL/glew.h 3007;" d language:C++
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+GL_ONE_MINUS_SRC_ALPHA PROJ1_WIN/shared/glew/include/GL/glew.h 339;" d language:C++
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+GL_OPERAND0_ALPHA PROJ1_WIN/shared/glew/include/GL/glew.h 1336;" d language:C++
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+GL_OPERAND0_ALPHA_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8598;" d language:C++
+GL_OPERAND0_RGB PROJ1_WIN/shared/glew/include/GL/glew.h 1333;" d language:C++
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+GL_OPERAND0_RGB_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8595;" d language:C++
+GL_OPERAND1_ALPHA PROJ1_WIN/shared/glew/include/GL/glew.h 1337;" d language:C++
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+GL_OPERAND1_ALPHA_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8599;" d language:C++
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+GL_OPERAND1_RGB_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8596;" d language:C++
+GL_OPERAND2_ALPHA PROJ1_WIN/shared/glew/include/GL/glew.h 1338;" d language:C++
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+GL_OPERAND2_ALPHA_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8600;" d language:C++
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+GL_ORDER PROJ1_WIN/shared/glew/include/GL/glew.h 403;" d language:C++
+GL_OR_INVERTED PROJ1_WIN/shared/glew/include/GL/glew.h 655;" d language:C++
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+GL_OUTPUT_TEXTURE_COORD18_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 9097;" d language:C++
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+GL_OUTPUT_TEXTURE_COORD25_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 9104;" d language:C++
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+GL_OUTPUT_TEXTURE_COORD29_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 9108;" d language:C++
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+GL_OUTPUT_VERTEX_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 9076;" d language:C++
+GL_OUT_OF_MEMORY PROJ1_WIN/shared/glew/include/GL/glew.h 384;" d language:C++
+GL_PACK_ALIGNMENT PROJ1_WIN/shared/glew/include/GL/glew.h 542;" d language:C++
+GL_PACK_CMYK_HINT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 6641;" d language:C++
+GL_PACK_IMAGE_HEIGHT PROJ1_WIN/shared/glew/include/GL/glew.h 1192;" d language:C++
+GL_PACK_IMAGE_HEIGHT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8404;" d language:C++
+GL_PACK_INVERT_MESA PROJ1_WIN/shared/glew/include/GL/glew.h 9581;" d language:C++
+GL_PACK_LSB_FIRST PROJ1_WIN/shared/glew/include/GL/glew.h 538;" d language:C++
+GL_PACK_RESAMPLE_OML PROJ1_WIN/shared/glew/include/GL/glew.h 11554;" d language:C++
+GL_PACK_RESAMPLE_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12145;" d language:C++
+GL_PACK_ROW_BYTES_APPLE PROJ1_WIN/shared/glew/include/GL/glew.h 2816;" d language:C++
+GL_PACK_ROW_LENGTH PROJ1_WIN/shared/glew/include/GL/glew.h 539;" d language:C++
+GL_PACK_SKIP_IMAGES PROJ1_WIN/shared/glew/include/GL/glew.h 1191;" d language:C++
+GL_PACK_SKIP_IMAGES_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8403;" d language:C++
+GL_PACK_SKIP_PIXELS PROJ1_WIN/shared/glew/include/GL/glew.h 541;" d language:C++
+GL_PACK_SKIP_ROWS PROJ1_WIN/shared/glew/include/GL/glew.h 540;" d language:C++
+GL_PACK_SWAP_BYTES PROJ1_WIN/shared/glew/include/GL/glew.h 537;" d language:C++
+GL_PALETTE4_R5_G6_B5_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11489;" d language:C++
+GL_PALETTE4_RGB5_A1_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11491;" d language:C++
+GL_PALETTE4_RGB8_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11487;" d language:C++
+GL_PALETTE4_RGBA4_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11490;" d language:C++
+GL_PALETTE4_RGBA8_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11488;" d language:C++
+GL_PALETTE8_R5_G6_B5_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11494;" d language:C++
+GL_PALETTE8_RGB5_A1_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11496;" d language:C++
+GL_PALETTE8_RGB8_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11492;" d language:C++
+GL_PALETTE8_RGBA4_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11495;" d language:C++
+GL_PALETTE8_RGBA8_OES PROJ1_WIN/shared/glew/include/GL/glew.h 11493;" d language:C++
+GL_PARALLEL_ARRAYS_INTEL PROJ1_WIN/shared/glew/include/GL/glew.h 9499;" d language:C++
+GL_PASS_THROUGH_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10800;" d language:C++
+GL_PASS_THROUGH_TOKEN PROJ1_WIN/shared/glew/include/GL/glew.h 390;" d language:C++
+GL_PATCHES PROJ1_WIN/shared/glew/include/GL/glew.h 4694;" d language:C++
+GL_PATCH_DEFAULT_INNER_LEVEL PROJ1_WIN/shared/glew/include/GL/glew.h 4702;" d language:C++
+GL_PATCH_DEFAULT_OUTER_LEVEL PROJ1_WIN/shared/glew/include/GL/glew.h 4703;" d language:C++
+GL_PATCH_VERTICES PROJ1_WIN/shared/glew/include/GL/glew.h 4701;" d language:C++
+GL_PERCENTAGE_AMD PROJ1_WIN/shared/glew/include/GL/glew.h 2550;" d language:C++
+GL_PERFMON_RESULT_AMD PROJ1_WIN/shared/glew/include/GL/glew.h 2553;" d language:C++
+GL_PERFMON_RESULT_AVAILABLE_AMD PROJ1_WIN/shared/glew/include/GL/glew.h 2551;" d language:C++
+GL_PERFMON_RESULT_SIZE_AMD PROJ1_WIN/shared/glew/include/GL/glew.h 2552;" d language:C++
+GL_PERFORMANCE_MONITOR_AMD PROJ1_WIN/shared/glew/include/GL/glew.h 2523;" d language:C++
+GL_PERSPECTIVE_CORRECTION_HINT PROJ1_WIN/shared/glew/include/GL/glew.h 502;" d language:C++
+GL_PERTURB_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8761;" d language:C++
+GL_PER_STAGE_CONSTANTS_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10621;" d language:C++
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+GL_PHONG_WIN PROJ1_WIN/shared/glew/include/GL/glew.h 12646;" d language:C++
+GL_PIXEL_BUFFER_BARRIER_BIT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8209;" d language:C++
+GL_PIXEL_COUNTER_BITS_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10369;" d language:C++
+GL_PIXEL_COUNT_AVAILABLE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10372;" d language:C++
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+GL_TEXTURE_2D_MULTISAMPLE_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 5007;" d language:C++
+GL_TEXTURE_2D_STACK_BINDING_MESAX PROJ1_WIN/shared/glew/include/GL/glew.h 9570;" d language:C++
+GL_TEXTURE_2D_STACK_MESAX PROJ1_WIN/shared/glew/include/GL/glew.h 9566;" d language:C++
+GL_TEXTURE_3D PROJ1_WIN/shared/glew/include/GL/glew.h 1195;" d language:C++
+GL_TEXTURE_3D_BINDING_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8736;" d language:C++
+GL_TEXTURE_3D_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7942;" d language:C++
+GL_TEXTURE_3D_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8407;" d language:C++
+GL_TEXTURE_ALPHA_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 767;" d language:C++
+GL_TEXTURE_ALPHA_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8387;" d language:C++
+GL_TEXTURE_ALPHA_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2060;" d language:C++
+GL_TEXTURE_ALPHA_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4962;" d language:C++
+GL_TEXTURE_APPLICATION_MODE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7816;" d language:C++
+GL_TEXTURE_BASE_LEVEL PROJ1_WIN/shared/glew/include/GL/glew.h 1207;" d language:C++
+GL_TEXTURE_BASE_LEVEL_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11862;" d language:C++
+GL_TEXTURE_BINDING_1D PROJ1_WIN/shared/glew/include/GL/glew.h 774;" d language:C++
+GL_TEXTURE_BINDING_1D_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 2069;" d language:C++
+GL_TEXTURE_BINDING_1D_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8432;" d language:C++
+GL_TEXTURE_BINDING_2D PROJ1_WIN/shared/glew/include/GL/glew.h 775;" d language:C++
+GL_TEXTURE_BINDING_2D_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 2070;" d language:C++
+GL_TEXTURE_BINDING_2D_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8433;" d language:C++
+GL_TEXTURE_BINDING_2D_MULTISAMPLE PROJ1_WIN/shared/glew/include/GL/glew.h 5009;" d language:C++
+GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 5010;" d language:C++
+GL_TEXTURE_BINDING_3D PROJ1_WIN/shared/glew/include/GL/glew.h 1190;" d language:C++
+GL_TEXTURE_BINDING_BUFFER PROJ1_WIN/shared/glew/include/GL/glew.h 2265;" d language:C++
+GL_TEXTURE_BINDING_BUFFER_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4755;" d language:C++
+GL_TEXTURE_BINDING_BUFFER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8446;" d language:C++
+GL_TEXTURE_BINDING_CUBE_MAP PROJ1_WIN/shared/glew/include/GL/glew.h 1309;" d language:C++
+GL_TEXTURE_BINDING_CUBE_MAP_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4849;" d language:C++
+GL_TEXTURE_BINDING_CUBE_MAP_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 2384;" d language:C++
+GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4869;" d language:C++
+GL_TEXTURE_BINDING_CUBE_MAP_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8520;" d language:C++
+GL_TEXTURE_BINDING_RECTANGLE PROJ1_WIN/shared/glew/include/GL/glew.h 2258;" d language:C++
+GL_TEXTURE_BINDING_RECTANGLE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 5061;" d language:C++
+GL_TEXTURE_BINDING_RECTANGLE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8778;" d language:C++
+GL_TEXTURE_BINDING_RECTANGLE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10768;" d language:C++
+GL_TEXTURE_BINDING_RENDERBUFFER_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9851;" d language:C++
+GL_TEXTURE_BIT PROJ1_WIN/shared/glew/include/GL/glew.h 321;" d language:C++
+GL_TEXTURE_BLUE_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 766;" d language:C++
+GL_TEXTURE_BLUE_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8386;" d language:C++
+GL_TEXTURE_BLUE_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2059;" d language:C++
+GL_TEXTURE_BLUE_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4961;" d language:C++
+GL_TEXTURE_BORDER PROJ1_WIN/shared/glew/include/GL/glew.h 618;" d language:C++
+GL_TEXTURE_BORDER_COLOR PROJ1_WIN/shared/glew/include/GL/glew.h 617;" d language:C++
+GL_TEXTURE_BORDER_VALUES_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10848;" d language:C++
+GL_TEXTURE_BUFFER PROJ1_WIN/shared/glew/include/GL/glew.h 2263;" d language:C++
+GL_TEXTURE_BUFFER_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4753;" d language:C++
+GL_TEXTURE_BUFFER_DATA_STORE_BINDING PROJ1_WIN/shared/glew/include/GL/glew.h 2266;" d language:C++
+GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4756;" d language:C++
+GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8447;" d language:C++
+GL_TEXTURE_BUFFER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8444;" d language:C++
+GL_TEXTURE_BUFFER_FORMAT PROJ1_WIN/shared/glew/include/GL/glew.h 2267;" d language:C++
+GL_TEXTURE_BUFFER_FORMAT_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4757;" d language:C++
+GL_TEXTURE_BUFFER_FORMAT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8448;" d language:C++
+GL_TEXTURE_COLOR_TABLE_SGI PROJ1_WIN/shared/glew/include/GL/glew.h 12407;" d language:C++
+GL_TEXTURE_COMPARE_FAIL_VALUE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4642;" d language:C++
+GL_TEXTURE_COMPARE_FUNC PROJ1_WIN/shared/glew/include/GL/glew.h 1487;" d language:C++
+GL_TEXTURE_COMPARE_FUNC_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4630;" d language:C++
+GL_TEXTURE_COMPARE_MODE PROJ1_WIN/shared/glew/include/GL/glew.h 1486;" d language:C++
+GL_TEXTURE_COMPARE_MODE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4629;" d language:C++
+GL_TEXTURE_COMPARE_OPERATOR_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12161;" d language:C++
+GL_TEXTURE_COMPARE_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12160;" d language:C++
+GL_TEXTURE_COMPONENTS PROJ1_WIN/shared/glew/include/GL/glew.h 817;" d language:C++
+GL_TEXTURE_COMPRESSED PROJ1_WIN/shared/glew/include/GL/glew.h 1340;" d language:C++
+GL_TEXTURE_COMPRESSED_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4789;" d language:C++
+GL_TEXTURE_COMPRESSED_IMAGE_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 1339;" d language:C++
+GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4788;" d language:C++
+GL_TEXTURE_COMPRESSION_HINT PROJ1_WIN/shared/glew/include/GL/glew.h 1305;" d language:C++
+GL_TEXTURE_COMPRESSION_HINT_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4787;" d language:C++
+GL_TEXTURE_CONSTANT_DATA_SUNX PROJ1_WIN/shared/glew/include/GL/glew.h 12420;" d language:C++
+GL_TEXTURE_COORD_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 780;" d language:C++
+GL_TEXTURE_COORD_ARRAY_ADDRESS_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11147;" d language:C++
+GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING PROJ1_WIN/shared/glew/include/GL/glew.h 1623;" d language:C++
+GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 5452;" d language:C++
+GL_TEXTURE_COORD_ARRAY_COUNT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8962;" d language:C++
+GL_TEXTURE_COORD_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8943;" d language:C++
+GL_TEXTURE_COORD_ARRAY_LENGTH_NV PROJ1_WIN/shared/glew/include/GL/glew.h 11157;" d language:C++
+GL_TEXTURE_COORD_ARRAY_LIST_IBM PROJ1_WIN/shared/glew/include/GL/glew.h 9430;" d language:C++
+GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM PROJ1_WIN/shared/glew/include/GL/glew.h 9438;" d language:C++
+GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL PROJ1_WIN/shared/glew/include/GL/glew.h 9503;" d language:C++
+GL_TEXTURE_COORD_ARRAY_POINTER PROJ1_WIN/shared/glew/include/GL/glew.h 800;" d language:C++
+GL_TEXTURE_COORD_ARRAY_POINTER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8969;" d language:C++
+GL_TEXTURE_COORD_ARRAY_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 792;" d language:C++
+GL_TEXTURE_COORD_ARRAY_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8959;" d language:C++
+GL_TEXTURE_COORD_ARRAY_STRIDE PROJ1_WIN/shared/glew/include/GL/glew.h 794;" d language:C++
+GL_TEXTURE_COORD_ARRAY_STRIDE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8961;" d language:C++
+GL_TEXTURE_COORD_ARRAY_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 793;" d language:C++
+GL_TEXTURE_COORD_ARRAY_TYPE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8960;" d language:C++
+GL_TEXTURE_COORD_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10931;" d language:C++
+GL_TEXTURE_CUBE_MAP PROJ1_WIN/shared/glew/include/GL/glew.h 1308;" d language:C++
+GL_TEXTURE_CUBE_MAP_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4848;" d language:C++
+GL_TEXTURE_CUBE_MAP_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 7959;" d language:C++
+GL_TEXTURE_CUBE_MAP_ARRAY PROJ1_WIN/shared/glew/include/GL/glew.h 2383;" d language:C++
+GL_TEXTURE_CUBE_MAP_ARRAY_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4868;" d language:C++
+GL_TEXTURE_CUBE_MAP_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8519;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_X PROJ1_WIN/shared/glew/include/GL/glew.h 1311;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4851;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8522;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Y PROJ1_WIN/shared/glew/include/GL/glew.h 1313;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4853;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8524;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Z PROJ1_WIN/shared/glew/include/GL/glew.h 1315;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4855;" d language:C++
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8526;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_X PROJ1_WIN/shared/glew/include/GL/glew.h 1310;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4850;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8521;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_Y PROJ1_WIN/shared/glew/include/GL/glew.h 1312;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4852;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8523;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_Z PROJ1_WIN/shared/glew/include/GL/glew.h 1314;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4854;" d language:C++
+GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8525;" d language:C++
+GL_TEXTURE_CUBE_MAP_SEAMLESS PROJ1_WIN/shared/glew/include/GL/glew.h 4239;" d language:C++
+GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 2588;" d language:C++
+GL_TEXTURE_DEPTH PROJ1_WIN/shared/glew/include/GL/glew.h 1197;" d language:C++
+GL_TEXTURE_DEPTH_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8409;" d language:C++
+GL_TEXTURE_DEPTH_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 1484;" d language:C++
+GL_TEXTURE_DEPTH_SIZE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 3154;" d language:C++
+GL_TEXTURE_DEPTH_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2063;" d language:C++
+GL_TEXTURE_DEPTH_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4965;" d language:C++
+GL_TEXTURE_DS_SIZE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10851;" d language:C++
+GL_TEXTURE_DT_SIZE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10852;" d language:C++
+GL_TEXTURE_ENV PROJ1_WIN/shared/glew/include/GL/glew.h 704;" d language:C++
+GL_TEXTURE_ENV0_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8550;" d language:C++
+GL_TEXTURE_ENV_COLOR PROJ1_WIN/shared/glew/include/GL/glew.h 703;" d language:C++
+GL_TEXTURE_ENV_MODE PROJ1_WIN/shared/glew/include/GL/glew.h 702;" d language:C++
+GL_TEXTURE_ENV_MODE_ALPHA_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8556;" d language:C++
+GL_TEXTURE_ENV_SHIFT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8552;" d language:C++
+GL_TEXTURE_FETCH_BARRIER_BIT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8206;" d language:C++
+GL_TEXTURE_FILTER_CONTROL PROJ1_WIN/shared/glew/include/GL/glew.h 1480;" d language:C++
+GL_TEXTURE_FILTER_CONTROL_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8707;" d language:C++
+GL_TEXTURE_FIXED_SAMPLE_LOCATIONS PROJ1_WIN/shared/glew/include/GL/glew.h 5012;" d language:C++
+GL_TEXTURE_FLOAT_COMPONENTS_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9917;" d language:C++
+GL_TEXTURE_FOG_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12006;" d language:C++
+GL_TEXTURE_FREE_MEMORY_ATI PROJ1_WIN/shared/glew/include/GL/glew.h 6171;" d language:C++
+GL_TEXTURE_GEN_MODE PROJ1_WIN/shared/glew/include/GL/glew.h 708;" d language:C++
+GL_TEXTURE_GEN_Q PROJ1_WIN/shared/glew/include/GL/glew.h 510;" d language:C++
+GL_TEXTURE_GEN_R PROJ1_WIN/shared/glew/include/GL/glew.h 509;" d language:C++
+GL_TEXTURE_GEN_S PROJ1_WIN/shared/glew/include/GL/glew.h 507;" d language:C++
+GL_TEXTURE_GEN_T PROJ1_WIN/shared/glew/include/GL/glew.h 508;" d language:C++
+GL_TEXTURE_GEQUAL_R_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12163;" d language:C++
+GL_TEXTURE_GREEN_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 765;" d language:C++
+GL_TEXTURE_GREEN_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8385;" d language:C++
+GL_TEXTURE_GREEN_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2058;" d language:C++
+GL_TEXTURE_GREEN_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4960;" d language:C++
+GL_TEXTURE_HEIGHT PROJ1_WIN/shared/glew/include/GL/glew.h 615;" d language:C++
+GL_TEXTURE_HI_SIZE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10849;" d language:C++
+GL_TEXTURE_INDEX_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7958;" d language:C++
+GL_TEXTURE_INTENSITY_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 769;" d language:C++
+GL_TEXTURE_INTENSITY_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8389;" d language:C++
+GL_TEXTURE_INTENSITY_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2062;" d language:C++
+GL_TEXTURE_INTENSITY_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4964;" d language:C++
+GL_TEXTURE_INTERNAL_FORMAT PROJ1_WIN/shared/glew/include/GL/glew.h 616;" d language:C++
+GL_TEXTURE_LEQUAL_R_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12162;" d language:C++
+GL_TEXTURE_LIGHT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7817;" d language:C++
+GL_TEXTURE_LOD_BIAS PROJ1_WIN/shared/glew/include/GL/glew.h 1481;" d language:C++
+GL_TEXTURE_LOD_BIAS_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8708;" d language:C++
+GL_TEXTURE_LO_SIZE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10850;" d language:C++
+GL_TEXTURE_LUMINANCE_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 768;" d language:C++
+GL_TEXTURE_LUMINANCE_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8388;" d language:C++
+GL_TEXTURE_LUMINANCE_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2061;" d language:C++
+GL_TEXTURE_LUMINANCE_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4963;" d language:C++
+GL_TEXTURE_MAG_FILTER PROJ1_WIN/shared/glew/include/GL/glew.h 717;" d language:C++
+GL_TEXTURE_MAG_SIZE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10853;" d language:C++
+GL_TEXTURE_MATERIAL_FACE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7818;" d language:C++
+GL_TEXTURE_MATERIAL_PARAMETER_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7819;" d language:C++
+GL_TEXTURE_MATRIX PROJ1_WIN/shared/glew/include/GL/glew.h 475;" d language:C++
+GL_TEXTURE_MAX_ANISOTROPY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8623;" d language:C++
+GL_TEXTURE_MAX_CLAMP_R_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12228;" d language:C++
+GL_TEXTURE_MAX_CLAMP_S_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12226;" d language:C++
+GL_TEXTURE_MAX_CLAMP_T_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12227;" d language:C++
+GL_TEXTURE_MAX_LEVEL PROJ1_WIN/shared/glew/include/GL/glew.h 1208;" d language:C++
+GL_TEXTURE_MAX_LEVEL_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11863;" d language:C++
+GL_TEXTURE_MAX_LOD PROJ1_WIN/shared/glew/include/GL/glew.h 1206;" d language:C++
+GL_TEXTURE_MAX_LOD_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11861;" d language:C++
+GL_TEXTURE_MIN_FILTER PROJ1_WIN/shared/glew/include/GL/glew.h 718;" d language:C++
+GL_TEXTURE_MIN_LOD PROJ1_WIN/shared/glew/include/GL/glew.h 1205;" d language:C++
+GL_TEXTURE_MIN_LOD_SGIS PROJ1_WIN/shared/glew/include/GL/glew.h 11860;" d language:C++
+GL_TEXTURE_MULTI_BUFFER_HINT_SGIX PROJ1_WIN/shared/glew/include/GL/glew.h 12248;" d language:C++
+GL_TEXTURE_NORMAL_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8762;" d language:C++
+GL_TEXTURE_OUTPUT_ALPHA_ATIX PROJ1_WIN/shared/glew/include/GL/glew.h 5959;" d language:C++
+GL_TEXTURE_OUTPUT_RGB_ATIX PROJ1_WIN/shared/glew/include/GL/glew.h 5958;" d language:C++
+GL_TEXTURE_POINT_MODE_ATIX PROJ1_WIN/shared/glew/include/GL/glew.h 5928;" d language:C++
+GL_TEXTURE_POINT_ONE_COORD_ATIX PROJ1_WIN/shared/glew/include/GL/glew.h 5929;" d language:C++
+GL_TEXTURE_POINT_SPRITE_ATIX PROJ1_WIN/shared/glew/include/GL/glew.h 5930;" d language:C++
+GL_TEXTURE_PRIORITY PROJ1_WIN/shared/glew/include/GL/glew.h 772;" d language:C++
+GL_TEXTURE_PRIORITY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8732;" d language:C++
+GL_TEXTURE_RANGE_LENGTH_APPLE PROJ1_WIN/shared/glew/include/GL/glew.h 2839;" d language:C++
+GL_TEXTURE_RANGE_POINTER_APPLE PROJ1_WIN/shared/glew/include/GL/glew.h 2840;" d language:C++
+GL_TEXTURE_RECTANGLE PROJ1_WIN/shared/glew/include/GL/glew.h 2257;" d language:C++
+GL_TEXTURE_RECTANGLE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 5060;" d language:C++
+GL_TEXTURE_RECTANGLE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8777;" d language:C++
+GL_TEXTURE_RECTANGLE_NV PROJ1_WIN/shared/glew/include/GL/glew.h 10767;" d language:C++
+GL_TEXTURE_RED_SIZE PROJ1_WIN/shared/glew/include/GL/glew.h 764;" d language:C++
+GL_TEXTURE_RED_SIZE_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 8384;" d language:C++
+GL_TEXTURE_RED_TYPE PROJ1_WIN/shared/glew/include/GL/glew.h 2057;" d language:C++
+GL_TEXTURE_RED_TYPE_ARB PROJ1_WIN/shared/glew/include/GL/glew.h 4959;" d language:C++
+GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9852;" d language:C++
+GL_TEXTURE_RENDERBUFFER_NV PROJ1_WIN/shared/glew/include/GL/glew.h 9853;" d language:C++
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+GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7639;" d language:C++
+GL_UNSIGNED_INT_SAMPLER_1D_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7634;" d language:C++
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+GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT PROJ1_WIN/shared/glew/include/GL/glew.h 7638;" d language:C++
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+PFNGLACTIVETEXTUREARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);$/;" t language:C++
+PFNGLACTIVETEXTUREPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);$/;" t language:C++
+PFNGLACTIVEVARYINGNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);$/;" t language:C++
+PFNGLADDSWAPHINTRECTWINPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLALPHAFRAGMENTOP1ATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);$/;" t language:C++
+PFNGLALPHAFRAGMENTOP2ATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);$/;" t language:C++
+PFNGLALPHAFRAGMENTOP3ATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);$/;" t language:C++
+PFNGLAPPLYTEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);$/;" t language:C++
+PFNGLAREPROGRAMSRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);$/;" t language:C++
+PFNGLARETEXTURESRESIDENTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);$/;" t language:C++
+PFNGLARRAYELEMENTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);$/;" t language:C++
+PFNGLARRAYOBJECTATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);$/;" t language:C++
+PFNGLASYNCMARKERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);$/;" t language:C++
+PFNGLATTACHOBJECTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);$/;" t language:C++
+PFNGLATTACHSHADERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);$/;" t language:C++
+PFNGLBEGINCONDITIONALRENDERNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);$/;" t language:C++
+PFNGLBEGINCONDITIONALRENDERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);$/;" t language:C++
+PFNGLBEGINFRAGMENTSHADERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);$/;" t language:C++
+PFNGLBEGINOCCLUSIONQUERYNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);$/;" t language:C++
+PFNGLBEGINPERFMONITORAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);$/;" t language:C++
+PFNGLBEGINQUERYARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);$/;" t language:C++
+PFNGLBEGINQUERYINDEXEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);$/;" t language:C++
+PFNGLBEGINQUERYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);$/;" t language:C++
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+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);$/;" t language:C++
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);$/;" t language:C++
+PFNGLBEGINTRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);$/;" t language:C++
+PFNGLBEGINVERTEXSHADEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);$/;" t language:C++
+PFNGLBINDATTRIBLOCATIONARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);$/;" t language:C++
+PFNGLBINDATTRIBLOCATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);$/;" t language:C++
+PFNGLBINDBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);$/;" t language:C++
+PFNGLBINDBUFFERBASEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);$/;" t language:C++
+PFNGLBINDBUFFERBASENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);$/;" t language:C++
+PFNGLBINDBUFFERBASEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);$/;" t language:C++
+PFNGLBINDBUFFEROFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);$/;" t language:C++
+PFNGLBINDBUFFEROFFSETNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);$/;" t language:C++
+PFNGLBINDBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);$/;" t language:C++
+PFNGLBINDBUFFERRANGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);$/;" t language:C++
+PFNGLBINDBUFFERRANGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);$/;" t language:C++
+PFNGLBINDBUFFERRANGEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);$/;" t language:C++
+PFNGLBINDFRAGDATALOCATIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);$/;" t language:C++
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name);$/;" t language:C++
+PFNGLBINDFRAGDATALOCATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);$/;" t language:C++
+PFNGLBINDFRAGMENTSHADERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);$/;" t language:C++
+PFNGLBINDFRAMEBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);$/;" t language:C++
+PFNGLBINDFRAMEBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);$/;" t language:C++
+PFNGLBINDIMAGETEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);$/;" t language:C++
+PFNGLBINDLIGHTPARAMETEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);$/;" t language:C++
+PFNGLBINDMATERIALPARAMETEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);$/;" t language:C++
+PFNGLBINDMULTITEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);$/;" t language:C++
+PFNGLBINDPARAMETEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);$/;" t language:C++
+PFNGLBINDPROGRAMARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);$/;" t language:C++
+PFNGLBINDPROGRAMNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);$/;" t language:C++
+PFNGLBINDPROGRAMPIPELINEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);$/;" t language:C++
+PFNGLBINDRENDERBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);$/;" t language:C++
+PFNGLBINDRENDERBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);$/;" t language:C++
+PFNGLBINDSAMPLERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);$/;" t language:C++
+PFNGLBINDTEXGENPARAMETEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);$/;" t language:C++
+PFNGLBINDTEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);$/;" t language:C++
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);$/;" t language:C++
+PFNGLBINDTRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);$/;" t language:C++
+PFNGLBINDTRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);$/;" t language:C++
+PFNGLBINDVERTEXARRAYAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);$/;" t language:C++
+PFNGLBINDVERTEXARRAYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);$/;" t language:C++
+PFNGLBINDVERTEXSHADEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);$/;" t language:C++
+PFNGLBINORMALPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);$/;" t language:C++
+PFNGLBLENDCOLOREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);$/;" t language:C++
+PFNGLBLENDCOLORPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);$/;" t language:C++
+PFNGLBLENDEQUATIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);$/;" t language:C++
+PFNGLBLENDEQUATIONIARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);$/;" t language:C++
+PFNGLBLENDEQUATIONINDEXEDAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);$/;" t language:C++
+PFNGLBLENDEQUATIONIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);$/;" t language:C++
+PFNGLBLENDEQUATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);$/;" t language:C++
+PFNGLBLENDEQUATIONSEPARATEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);$/;" t language:C++
+PFNGLBLENDEQUATIONSEPARATEIARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);$/;" t language:C++
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);$/;" t language:C++
+PFNGLBLENDEQUATIONSEPARATEIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);$/;" t language:C++
+PFNGLBLENDEQUATIONSEPARATEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);$/;" t language:C++
+PFNGLBLENDFUNCIARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);$/;" t language:C++
+PFNGLBLENDFUNCINDEXEDAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);$/;" t language:C++
+PFNGLBLENDFUNCIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);$/;" t language:C++
+PFNGLBLENDFUNCSEPARATEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);$/;" t language:C++
+PFNGLBLENDFUNCSEPARATEIARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);$/;" t language:C++
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);$/;" t language:C++
+PFNGLBLENDFUNCSEPARATEIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);$/;" t language:C++
+PFNGLBLENDFUNCSEPARATEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);$/;" t language:C++
+PFNGLBLITFRAMEBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);$/;" t language:C++
+PFNGLBLITFRAMEBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);$/;" t language:C++
+PFNGLBUFFERADDRESSRANGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);$/;" t language:C++
+PFNGLBUFFERDATAARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);$/;" t language:C++
+PFNGLBUFFERDATAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);$/;" t language:C++
+PFNGLBUFFERPARAMETERIAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);$/;" t language:C++
+PFNGLBUFFERREGIONENABLEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);$/;" t language:C++
+PFNGLBUFFERSUBDATAARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);$/;" t language:C++
+PFNGLBUFFERSUBDATAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);$/;" t language:C++
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);$/;" t language:C++
+PFNGLCHECKFRAMEBUFFERSTATUSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);$/;" t language:C++
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);$/;" t language:C++
+PFNGLCLAMPCOLORARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);$/;" t language:C++
+PFNGLCLAMPCOLORPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);$/;" t language:C++
+PFNGLCLEARBUFFERFIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);$/;" t language:C++
+PFNGLCLEARBUFFERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);$/;" t language:C++
+PFNGLCLEARBUFFERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);$/;" t language:C++
+PFNGLCLEARBUFFERUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);$/;" t language:C++
+PFNGLCLEARCOLORIIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);$/;" t language:C++
+PFNGLCLEARCOLORIUIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);$/;" t language:C++
+PFNGLCLEARDEPTHDNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);$/;" t language:C++
+PFNGLCLEARDEPTHFOESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);$/;" t language:C++
+PFNGLCLEARDEPTHFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);$/;" t language:C++
+PFNGLCLIENTACTIVETEXTUREARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);$/;" t language:C++
+PFNGLCLIENTACTIVETEXTUREPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);$/;" t language:C++
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);$/;" t language:C++
+PFNGLCLIENTATTRIBDEFAULTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);$/;" t language:C++
+PFNGLCLIENTWAITSYNCPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);$/;" t language:C++
+PFNGLCLIPPLANEFOESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);$/;" t language:C++
+PFNGLCOLOR3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLCOLOR3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);$/;" t language:C++
+PFNGLCOLOR3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);$/;" t language:C++
+PFNGLCOLOR3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLCOLOR4HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);$/;" t language:C++
+PFNGLCOLOR4HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLCOLOR4UBVERTEX2FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLCOLOR4UBVERTEX2FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);$/;" t language:C++
+PFNGLCOLOR4UBVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLCOLOR4UBVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);$/;" t language:C++
+PFNGLCOLORFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLCOLORFRAGMENTOP1ATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);$/;" t language:C++
+PFNGLCOLORFRAGMENTOP2ATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);$/;" t language:C++
+PFNGLCOLORFRAGMENTOP3ATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);$/;" t language:C++
+PFNGLCOLORMASKINDEXEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);$/;" t language:C++
+PFNGLCOLORMASKIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);$/;" t language:C++
+PFNGLCOLORP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);$/;" t language:C++
+PFNGLCOLORP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);$/;" t language:C++
+PFNGLCOLORP4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);$/;" t language:C++
+PFNGLCOLORP4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);$/;" t language:C++
+PFNGLCOLORPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);$/;" t language:C++
+PFNGLCOLORPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLCOLORPOINTERVINTELPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);$/;" t language:C++
+PFNGLCOLORSUBTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);$/;" t language:C++
+PFNGLCOLORSUBTABLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);$/;" t language:C++
+PFNGLCOLORTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);$/;" t language:C++
+PFNGLCOLORTABLEPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);$/;" t language:C++
+PFNGLCOLORTABLEPARAMETERFVSGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLCOLORTABLEPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);$/;" t language:C++
+PFNGLCOLORTABLEPARAMETERIVSGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLCOLORTABLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);$/;" t language:C++
+PFNGLCOLORTABLESGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);$/;" t language:C++
+PFNGLCOMBINERINPUTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);$/;" t language:C++
+PFNGLCOMBINEROUTPUTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);$/;" t language:C++
+PFNGLCOMBINERPARAMETERFNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLCOMBINERPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLCOMBINERPARAMETERINVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLCOMBINERPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLCOMPILESHADERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);$/;" t language:C++
+PFNGLCOMPILESHADERINCLUDEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length);$/;" t language:C++
+PFNGLCOMPILESHADERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);$/;" t language:C++
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXIMAGE1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXIMAGE2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXIMAGE3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);$/;" t language:C++
+PFNGLCONVOLUTIONFILTER1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);$/;" t language:C++
+PFNGLCONVOLUTIONFILTER1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);$/;" t language:C++
+PFNGLCONVOLUTIONFILTER2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);$/;" t language:C++
+PFNGLCONVOLUTIONFILTER2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLCONVOLUTIONPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);$/;" t language:C++
+PFNGLCOPYBUFFERSUBDATAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);$/;" t language:C++
+PFNGLCOPYCOLORSUBTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYCOLORSUBTABLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYCOLORTABLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYCOLORTABLESGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYCONVOLUTIONFILTER1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYCONVOLUTIONFILTER2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYIMAGESUBDATANVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);$/;" t language:C++
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);$/;" t language:C++
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);$/;" t language:C++
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYTEXIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);$/;" t language:C++
+PFNGLCOPYTEXIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);$/;" t language:C++
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYTEXSUBIMAGE3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);$/;" t language:C++
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);$/;" t language:C++
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);$/;" t language:C++
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLCREATEPROGRAMOBJECTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);$/;" t language:C++
+PFNGLCREATEPROGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);$/;" t language:C++
+PFNGLCREATESHADEROBJECTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);$/;" t language:C++
+PFNGLCREATESHADERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);$/;" t language:C++
+PFNGLCREATESHADERPROGRAMEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string);$/;" t language:C++
+PFNGLCREATESHADERPROGRAMVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings);$/;" t language:C++
+PFNGLCREATESYNCFROMCLEVENTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);$/;" t language:C++
+PFNGLCULLPARAMETERDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLCULLPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLCURRENTPALETTEMATRIXARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);$/;" t language:C++
+PFNGLDEBUGMESSAGECALLBACKAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam);$/;" t language:C++
+PFNGLDEBUGMESSAGECALLBACKARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam);$/;" t language:C++
+PFNGLDEBUGMESSAGECONTROLARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);$/;" t language:C++
+PFNGLDEBUGMESSAGEENABLEAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);$/;" t language:C++
+PFNGLDEBUGMESSAGEINSERTAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);$/;" t language:C++
+PFNGLDEBUGMESSAGEINSERTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);$/;" t language:C++
+PFNGLDELETEASYNCMARKERSSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);$/;" t language:C++
+PFNGLDELETEBUFFERREGIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);$/;" t language:C++
+PFNGLDELETEBUFFERSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);$/;" t language:C++
+PFNGLDELETEBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);$/;" t language:C++
+PFNGLDELETEFENCESAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);$/;" t language:C++
+PFNGLDELETEFENCESNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);$/;" t language:C++
+PFNGLDELETEFRAGMENTSHADERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);$/;" t language:C++
+PFNGLDELETEFRAMEBUFFERSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);$/;" t language:C++
+PFNGLDELETEFRAMEBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);$/;" t language:C++
+PFNGLDELETENAMEDSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name);$/;" t language:C++
+PFNGLDELETENAMESAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);$/;" t language:C++
+PFNGLDELETEOBJECTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);$/;" t language:C++
+PFNGLDELETEOCCLUSIONQUERIESNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);$/;" t language:C++
+PFNGLDELETEPERFMONITORSAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);$/;" t language:C++
+PFNGLDELETEPROGRAMPIPELINESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);$/;" t language:C++
+PFNGLDELETEPROGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);$/;" t language:C++
+PFNGLDELETEPROGRAMSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);$/;" t language:C++
+PFNGLDELETEPROGRAMSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);$/;" t language:C++
+PFNGLDELETEQUERIESARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);$/;" t language:C++
+PFNGLDELETEQUERIESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);$/;" t language:C++
+PFNGLDELETERENDERBUFFERSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);$/;" t language:C++
+PFNGLDELETERENDERBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);$/;" t language:C++
+PFNGLDELETESAMPLERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);$/;" t language:C++
+PFNGLDELETESHADERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);$/;" t language:C++
+PFNGLDELETESYNCPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);$/;" t language:C++
+PFNGLDELETETEXTURESEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);$/;" t language:C++
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);$/;" t language:C++
+PFNGLDELETETRANSFORMFEEDBACKSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);$/;" t language:C++
+PFNGLDELETEVERTEXARRAYSAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);$/;" t language:C++
+PFNGLDELETEVERTEXARRAYSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);$/;" t language:C++
+PFNGLDELETEVERTEXSHADEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);$/;" t language:C++
+PFNGLDEPTHBOUNDSDNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);$/;" t language:C++
+PFNGLDEPTHBOUNDSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);$/;" t language:C++
+PFNGLDEPTHRANGEARRAYVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);$/;" t language:C++
+PFNGLDEPTHRANGEDNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);$/;" t language:C++
+PFNGLDEPTHRANGEFOESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);$/;" t language:C++
+PFNGLDEPTHRANGEFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);$/;" t language:C++
+PFNGLDEPTHRANGEINDEXEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);$/;" t language:C++
+PFNGLDETACHOBJECTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);$/;" t language:C++
+PFNGLDETACHSHADERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);$/;" t language:C++
+PFNGLDETAILTEXFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);$/;" t language:C++
+PFNGLDISABLECLIENTSTATEIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);$/;" t language:C++
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);$/;" t language:C++
+PFNGLDISABLEINDEXEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);$/;" t language:C++
+PFNGLDISABLEIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);$/;" t language:C++
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);$/;" t language:C++
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);$/;" t language:C++
+PFNGLDISABLEVERTEXARRAYEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);$/;" t language:C++
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);$/;" t language:C++
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);$/;" t language:C++
+PFNGLDISABLEVERTEXATTRIBARRAYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);$/;" t language:C++
+PFNGLDRAWARRAYSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);$/;" t language:C++
+PFNGLDRAWARRAYSINDIRECTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect);$/;" t language:C++
+PFNGLDRAWARRAYSINSTANCEDARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);$/;" t language:C++
+PFNGLDRAWARRAYSINSTANCEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);$/;" t language:C++
+PFNGLDRAWARRAYSINSTANCEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);$/;" t language:C++
+PFNGLDRAWBUFFERREGIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);$/;" t language:C++
+PFNGLDRAWBUFFERSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);$/;" t language:C++
+PFNGLDRAWBUFFERSATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);$/;" t language:C++
+PFNGLDRAWBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);$/;" t language:C++
+PFNGLDRAWELEMENTARRAYAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);$/;" t language:C++
+PFNGLDRAWELEMENTARRAYATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);$/;" t language:C++
+PFNGLDRAWELEMENTSBASEVERTEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);$/;" t language:C++
+PFNGLDRAWELEMENTSINDIRECTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect);$/;" t language:C++
+PFNGLDRAWELEMENTSINSTANCEDARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);$/;" t language:C++
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);$/;" t language:C++
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);$/;" t language:C++
+PFNGLDRAWELEMENTSINSTANCEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);$/;" t language:C++
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);$/;" t language:C++
+PFNGLDRAWRANGEELEMENTARRAYATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);$/;" t language:C++
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);$/;" t language:C++
+PFNGLDRAWRANGEELEMENTSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);$/;" t language:C++
+PFNGLDRAWRANGEELEMENTSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);$/;" t language:C++
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);$/;" t language:C++
+PFNGLDRAWTRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);$/;" t language:C++
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);$/;" t language:C++
+PFNGLEDGEFLAGFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);$/;" t language:C++
+PFNGLEDGEFLAGPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);$/;" t language:C++
+PFNGLEDGEFLAGPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLELEMENTPOINTERAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);$/;" t language:C++
+PFNGLELEMENTPOINTERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);$/;" t language:C++
+PFNGLENABLECLIENTSTATEIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);$/;" t language:C++
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);$/;" t language:C++
+PFNGLENABLEINDEXEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);$/;" t language:C++
+PFNGLENABLEIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);$/;" t language:C++
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);$/;" t language:C++
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);$/;" t language:C++
+PFNGLENABLEVERTEXARRAYEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);$/;" t language:C++
+PFNGLENABLEVERTEXATTRIBAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);$/;" t language:C++
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);$/;" t language:C++
+PFNGLENABLEVERTEXATTRIBARRAYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);$/;" t language:C++
+PFNGLENDCONDITIONALRENDERNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);$/;" t language:C++
+PFNGLENDCONDITIONALRENDERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);$/;" t language:C++
+PFNGLENDFRAGMENTSHADERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);$/;" t language:C++
+PFNGLENDOCCLUSIONQUERYNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);$/;" t language:C++
+PFNGLENDPERFMONITORAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);$/;" t language:C++
+PFNGLENDQUERYARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);$/;" t language:C++
+PFNGLENDQUERYINDEXEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);$/;" t language:C++
+PFNGLENDQUERYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);$/;" t language:C++
+PFNGLENDSCENEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);$/;" t language:C++
+PFNGLENDTRANSFORMFEEDBACKEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);$/;" t language:C++
+PFNGLENDTRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);$/;" t language:C++
+PFNGLENDTRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);$/;" t language:C++
+PFNGLENDVERTEXSHADEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);$/;" t language:C++
+PFNGLEVALMAPSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);$/;" t language:C++
+PFNGLEXECUTEPROGRAMNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);$/;" t language:C++
+PFNGLEXTRACTCOMPONENTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);$/;" t language:C++
+PFNGLFENCESYNCPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);$/;" t language:C++
+PFNGLFINALCOMBINERINPUTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);$/;" t language:C++
+PFNGLFINISHASYNCSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);$/;" t language:C++
+PFNGLFINISHFENCEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);$/;" t language:C++
+PFNGLFINISHFENCENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);$/;" t language:C++
+PFNGLFINISHOBJECTAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);$/;" t language:C++
+PFNGLFINISHTEXTURESUNXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);$/;" t language:C++
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);$/;" t language:C++
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);$/;" t language:C++
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);$/;" t language:C++
+PFNGLFLUSHPIXELDATARANGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);$/;" t language:C++
+PFNGLFLUSHRASTERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);$/;" t language:C++
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);$/;" t language:C++
+PFNGLFLUSHVERTEXARRAYRANGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);$/;" t language:C++
+PFNGLFOGCOORDDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);$/;" t language:C++
+PFNGLFOGCOORDDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);$/;" t language:C++
+PFNGLFOGCOORDDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);$/;" t language:C++
+PFNGLFOGCOORDDVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);$/;" t language:C++
+PFNGLFOGCOORDFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);$/;" t language:C++
+PFNGLFOGCOORDFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLFOGCOORDFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);$/;" t language:C++
+PFNGLFOGCOORDFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);$/;" t language:C++
+PFNGLFOGCOORDFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);$/;" t language:C++
+PFNGLFOGCOORDHNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);$/;" t language:C++
+PFNGLFOGCOORDHVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);$/;" t language:C++
+PFNGLFOGCOORDPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);$/;" t language:C++
+PFNGLFOGCOORDPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLFOGCOORDPOINTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);$/;" t language:C++
+PFNGLFOGFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);$/;" t language:C++
+PFNGLFRAGMENTCOLORMATERIALEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);$/;" t language:C++
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);$/;" t language:C++
+PFNGLFRAGMENTLIGHTFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTFSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTFVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTISGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTIVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELISGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);$/;" t language:C++
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);$/;" t language:C++
+PFNGLFRAGMENTMATERIALFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);$/;" t language:C++
+PFNGLFRAGMENTMATERIALFSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);$/;" t language:C++
+PFNGLFRAGMENTMATERIALFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLFRAGMENTMATERIALFVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLFRAGMENTMATERIALIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);$/;" t language:C++
+PFNGLFRAGMENTMATERIALISGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);$/;" t language:C++
+PFNGLFRAGMENTMATERIALIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLFRAGMENTMATERIALIVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);$/;" t language:C++
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);$/;" t language:C++
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);$/;" t language:C++
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);$/;" t language:C++
+PFNGLFRAMEBUFFERRENDERBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURE1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURE2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURE3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTUREARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTURELAYERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);$/;" t language:C++
+PFNGLFRAMEBUFFERTEXTUREPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);$/;" t language:C++
+PFNGLFRAMETERMINATORGREMEDYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);$/;" t language:C++
+PFNGLFRAMEZOOMSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);$/;" t language:C++
+PFNGLFREEOBJECTBUFFERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);$/;" t language:C++
+PFNGLFRUSTUMFOESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);$/;" t language:C++
+PFNGLGENASYNCMARKERSSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);$/;" t language:C++
+PFNGLGENBUFFERSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);$/;" t language:C++
+PFNGLGENBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);$/;" t language:C++
+PFNGLGENERATEMIPMAPEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);$/;" t language:C++
+PFNGLGENERATEMIPMAPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);$/;" t language:C++
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);$/;" t language:C++
+PFNGLGENERATETEXTUREMIPMAPEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);$/;" t language:C++
+PFNGLGENFENCESAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);$/;" t language:C++
+PFNGLGENFENCESNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);$/;" t language:C++
+PFNGLGENFRAGMENTSHADERSATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);$/;" t language:C++
+PFNGLGENFRAMEBUFFERSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);$/;" t language:C++
+PFNGLGENFRAMEBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);$/;" t language:C++
+PFNGLGENNAMESAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);$/;" t language:C++
+PFNGLGENOCCLUSIONQUERIESNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLGENPERFMONITORSAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);$/;" t language:C++
+PFNGLGENPROGRAMPIPELINESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);$/;" t language:C++
+PFNGLGENPROGRAMSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);$/;" t language:C++
+PFNGLGENPROGRAMSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLGENQUERIESARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLGENQUERIESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLGENRENDERBUFFERSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);$/;" t language:C++
+PFNGLGENRENDERBUFFERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);$/;" t language:C++
+PFNGLGENSAMPLERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);$/;" t language:C++
+PFNGLGENSYMBOLSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);$/;" t language:C++
+PFNGLGENTEXTURESEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);$/;" t language:C++
+PFNGLGENTRANSFORMFEEDBACKSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLGENTRANSFORMFEEDBACKSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLGENVERTEXARRAYSAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);$/;" t language:C++
+PFNGLGENVERTEXARRAYSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);$/;" t language:C++
+PFNGLGENVERTEXSHADERSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);$/;" t language:C++
+PFNGLGETACTIVEATTRIBARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);$/;" t language:C++
+PFNGLGETACTIVEATTRIBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);$/;" t language:C++
+PFNGLGETACTIVESUBROUTINENAMEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);$/;" t language:C++
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);$/;" t language:C++
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);$/;" t language:C++
+PFNGLGETACTIVEUNIFORMARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);$/;" t language:C++
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);$/;" t language:C++
+PFNGLGETACTIVEUNIFORMNAMEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);$/;" t language:C++
+PFNGLGETACTIVEUNIFORMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);$/;" t language:C++
+PFNGLGETACTIVEUNIFORMSIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETACTIVEVARYINGNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);$/;" t language:C++
+PFNGLGETARRAYOBJECTFVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETARRAYOBJECTIVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETATTACHEDOBJECTSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);$/;" t language:C++
+PFNGLGETATTACHEDSHADERSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);$/;" t language:C++
+PFNGLGETATTRIBLOCATIONARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);$/;" t language:C++
+PFNGLGETATTRIBLOCATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);$/;" t language:C++
+PFNGLGETBOOLEANINDEXEDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);$/;" t language:C++
+PFNGLGETBOOLEANI_VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);$/;" t language:C++
+PFNGLGETBUFFERPARAMETERI64VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);$/;" t language:C++
+PFNGLGETBUFFERPARAMETERIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETBUFFERPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETBUFFERPARAMETERUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);$/;" t language:C++
+PFNGLGETBUFFERPOINTERVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);$/;" t language:C++
+PFNGLGETBUFFERPOINTERVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);$/;" t language:C++
+PFNGLGETBUFFERSUBDATAARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);$/;" t language:C++
+PFNGLGETBUFFERSUBDATAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);$/;" t language:C++
+PFNGLGETCLIPPLANEFOESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);$/;" t language:C++
+PFNGLGETCOLORTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);$/;" t language:C++
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETCOLORTABLEPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);$/;" t language:C++
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETCOLORTABLEPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETCOLORTABLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);$/;" t language:C++
+PFNGLGETCOLORTABLESGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);$/;" t language:C++
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);$/;" t language:C++
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);$/;" t language:C++
+PFNGLGETCOMPRESSEDTEXIMAGEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);$/;" t language:C++
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);$/;" t language:C++
+PFNGLGETCONVOLUTIONFILTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);$/;" t language:C++
+PFNGLGETCONVOLUTIONFILTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);$/;" t language:C++
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETCONVOLUTIONPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);$/;" t language:C++
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETCONVOLUTIONPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETDEBUGMESSAGELOGAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);$/;" t language:C++
+PFNGLGETDEBUGMESSAGELOGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);$/;" t language:C++
+PFNGLGETDETAILTEXFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);$/;" t language:C++
+PFNGLGETDOUBLEINDEXEDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);$/;" t language:C++
+PFNGLGETDOUBLEI_VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);$/;" t language:C++
+PFNGLGETDOUBLEI_VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);$/;" t language:C++
+PFNGLGETFENCEIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETFLOATINDEXEDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);$/;" t language:C++
+PFNGLGETFLOATI_VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);$/;" t language:C++
+PFNGLGETFLOATI_VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);$/;" t language:C++
+PFNGLGETFOGFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);$/;" t language:C++
+PFNGLGETFRAGDATAINDEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name);$/;" t language:C++
+PFNGLGETFRAGDATALOCATIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);$/;" t language:C++
+PFNGLGETFRAGDATALOCATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);$/;" t language:C++
+PFNGLGETFRAGMENTLIGHTFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);$/;" t language:C++
+PFNGLGETFRAGMENTLIGHTIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);$/;" t language:C++
+PFNGLGETFRAGMENTMATERIALFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);$/;" t language:C++
+PFNGLGETFRAGMENTMATERIALIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);$/;" t language:C++
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);$/;" t language:C++
+PFNGLGETHANDLEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);$/;" t language:C++
+PFNGLGETHISTOGRAMEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);$/;" t language:C++
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETHISTOGRAMPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);$/;" t language:C++
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETHISTOGRAMPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETHISTOGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);$/;" t language:C++
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLGETINFOLOGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);$/;" t language:C++
+PFNGLGETINTEGER64I_VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);$/;" t language:C++
+PFNGLGETINTEGER64VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);$/;" t language:C++
+PFNGLGETINTEGERINDEXEDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);$/;" t language:C++
+PFNGLGETINTEGERI_VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);$/;" t language:C++
+PFNGLGETINTEGERUI64I_VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);$/;" t language:C++
+PFNGLGETINTEGERUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);$/;" t language:C++
+PFNGLGETINVARIANTBOOLEANVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);$/;" t language:C++
+PFNGLGETINVARIANTFLOATVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);$/;" t language:C++
+PFNGLGETINVARIANTINTEGERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);$/;" t language:C++
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);$/;" t language:C++
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);$/;" t language:C++
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);$/;" t language:C++
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMAPCONTROLPOINTSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);$/;" t language:C++
+PFNGLGETMAPPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMAPPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMINMAXEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);$/;" t language:C++
+PFNGLGETMINMAXPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMINMAXPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);$/;" t language:C++
+PFNGLGETMINMAXPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMINMAXPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETMINMAXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);$/;" t language:C++
+PFNGLGETMULTISAMPLEFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);$/;" t language:C++
+PFNGLGETMULTISAMPLEFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);$/;" t language:C++
+PFNGLGETMULTITEXENVFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMULTITEXENVIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMULTITEXGENDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLGETMULTITEXGENFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMULTITEXGENIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMULTITEXIMAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);$/;" t language:C++
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMULTITEXPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGETMULTITEXPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);$/;" t language:C++
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);$/;" t language:C++
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);$/;" t language:C++
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETNAMEDPROGRAMIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);$/;" t language:C++
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);$/;" t language:C++
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);$/;" t language:C++
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);$/;" t language:C++
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);$/;" t language:C++
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETNAMEDSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);$/;" t language:C++
+PFNGLGETNAMEDSTRINGIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETNCOLORTABLEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);$/;" t language:C++
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);$/;" t language:C++
+PFNGLGETNCONVOLUTIONFILTERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);$/;" t language:C++
+PFNGLGETNHISTOGRAMARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);$/;" t language:C++
+PFNGLGETNMAPDVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);$/;" t language:C++
+PFNGLGETNMAPFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);$/;" t language:C++
+PFNGLGETNMAPIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);$/;" t language:C++
+PFNGLGETNMINMAXARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);$/;" t language:C++
+PFNGLGETNPIXELMAPFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);$/;" t language:C++
+PFNGLGETNPIXELMAPUIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);$/;" t language:C++
+PFNGLGETNPIXELMAPUSVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);$/;" t language:C++
+PFNGLGETNPOLYGONSTIPPLEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);$/;" t language:C++
+PFNGLGETNSEPARABLEFILTERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);$/;" t language:C++
+PFNGLGETNTEXIMAGEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);$/;" t language:C++
+PFNGLGETNUNIFORMDVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);$/;" t language:C++
+PFNGLGETNUNIFORMFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);$/;" t language:C++
+PFNGLGETNUNIFORMIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);$/;" t language:C++
+PFNGLGETNUNIFORMUIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);$/;" t language:C++
+PFNGLGETOBJECTBUFFERFVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETOBJECTBUFFERIVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETOBJECTPARAMETERFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETOBJECTPARAMETERIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETOCCLUSIONQUERYIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETOCCLUSIONQUERYUIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);$/;" t language:C++
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);$/;" t language:C++
+PFNGLGETPERFMONITORCOUNTERSAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);$/;" t language:C++
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);$/;" t language:C++
+PFNGLGETPERFMONITORGROUPSAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);$/;" t language:C++
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);$/;" t language:C++
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLGETPOINTERINDEXEDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);$/;" t language:C++
+PFNGLGETPOINTERI_VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);$/;" t language:C++
+PFNGLGETPROGRAMBINARYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);$/;" t language:C++
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);$/;" t language:C++
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);$/;" t language:C++
+PFNGLGETPROGRAMINFOLOGPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);$/;" t language:C++
+PFNGLGETPROGRAMIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETPROGRAMIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETPROGRAMIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);$/;" t language:C++
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);$/;" t language:C++
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);$/;" t language:C++
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);$/;" t language:C++
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);$/;" t language:C++
+PFNGLGETPROGRAMPARAMETERDVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLGETPROGRAMPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);$/;" t language:C++
+PFNGLGETPROGRAMPIPELINEIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETPROGRAMSTAGEIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);$/;" t language:C++
+PFNGLGETPROGRAMSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);$/;" t language:C++
+PFNGLGETPROGRAMSTRINGNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);$/;" t language:C++
+PFNGLGETQUERYINDEXEDIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETQUERYIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETQUERYIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETQUERYOBJECTI64VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);$/;" t language:C++
+PFNGLGETQUERYOBJECTI64VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);$/;" t language:C++
+PFNGLGETQUERYOBJECTIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETQUERYOBJECTIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETQUERYOBJECTUI64VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);$/;" t language:C++
+PFNGLGETQUERYOBJECTUI64VPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);$/;" t language:C++
+PFNGLGETQUERYOBJECTUIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGETQUERYOBJECTUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETRENDERBUFFERPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETSAMPLERPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETSAMPLERPARAMETERIIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETSAMPLERPARAMETERIUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGETSAMPLERPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETSEPARABLEFILTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);$/;" t language:C++
+PFNGLGETSEPARABLEFILTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);$/;" t language:C++
+PFNGLGETSHADERINFOLOGPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);$/;" t language:C++
+PFNGLGETSHADERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);$/;" t language:C++
+PFNGLGETSHADERPRECISIONFORMATPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);$/;" t language:C++
+PFNGLGETSHADERSOURCEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);$/;" t language:C++
+PFNGLGETSHADERSOURCEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);$/;" t language:C++
+PFNGLGETSHARPENTEXFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);$/;" t language:C++
+PFNGLGETSTRINGIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);$/;" t language:C++
+PFNGLGETSUBROUTINEINDEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name);$/;" t language:C++
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name);$/;" t language:C++
+PFNGLGETSYNCIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);$/;" t language:C++
+PFNGLGETTEXBUMPPARAMETERFVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);$/;" t language:C++
+PFNGLGETTEXBUMPPARAMETERIVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);$/;" t language:C++
+PFNGLGETTEXFILTERFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);$/;" t language:C++
+PFNGLGETTEXPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETTEXPARAMETERIIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);$/;" t language:C++
+PFNGLGETTEXPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);$/;" t language:C++
+PFNGLGETTEXPARAMETERIUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);$/;" t language:C++
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);$/;" t language:C++
+PFNGLGETTEXTUREIMAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);$/;" t language:C++
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETTEXTUREPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGETTEXTUREPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETTRACKMATRIXIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);$/;" t language:C++
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);$/;" t language:C++
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*);$/;" t language:C++
+PFNGLGETUNIFORMBLOCKINDEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName);$/;" t language:C++
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);$/;" t language:C++
+PFNGLGETUNIFORMDVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);$/;" t language:C++
+PFNGLGETUNIFORMFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);$/;" t language:C++
+PFNGLGETUNIFORMFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);$/;" t language:C++
+PFNGLGETUNIFORMI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);$/;" t language:C++
+PFNGLGETUNIFORMINDICESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);$/;" t language:C++
+PFNGLGETUNIFORMIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);$/;" t language:C++
+PFNGLGETUNIFORMIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);$/;" t language:C++
+PFNGLGETUNIFORMLOCATIONARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);$/;" t language:C++
+PFNGLGETUNIFORMLOCATIONPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);$/;" t language:C++
+PFNGLGETUNIFORMOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);$/;" t language:C++
+PFNGLGETUNIFORMSUBROUTINEUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);$/;" t language:C++
+PFNGLGETUNIFORMUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);$/;" t language:C++
+PFNGLGETUNIFORMUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);$/;" t language:C++
+PFNGLGETUNIFORMUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);$/;" t language:C++
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETVARIANTBOOLEANVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);$/;" t language:C++
+PFNGLGETVARIANTFLOATVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);$/;" t language:C++
+PFNGLGETVARIANTINTEGERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);$/;" t language:C++
+PFNGLGETVARIANTPOINTERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);$/;" t language:C++
+PFNGLGETVARYINGLOCATIONNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);$/;" t language:C++
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);$/;" t language:C++
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);$/;" t language:C++
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);$/;" t language:C++
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param);$/;" t language:C++
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBDVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBDVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBDVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);$/;" t language:C++
+PFNGLGETVERTEXATTRIBFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);$/;" t language:C++
+PFNGLGETVERTEXATTRIBLDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBLDVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBLI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBLUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);$/;" t language:C++
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);$/;" t language:C++
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);$/;" t language:C++
+PFNGLGETVERTEXATTRIBPOINTERVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);$/;" t language:C++
+PFNGLGETVIDEOI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);$/;" t language:C++
+PFNGLGETVIDEOIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);$/;" t language:C++
+PFNGLGETVIDEOUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);$/;" t language:C++
+PFNGLGETVIDEOUIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORBSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORDSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORFSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORISUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORSSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORUBSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORUISUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);$/;" t language:C++
+PFNGLGLOBALALPHAFACTORUSSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);$/;" t language:C++
+PFNGLHISTOGRAMEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);$/;" t language:C++
+PFNGLHISTOGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);$/;" t language:C++
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);$/;" t language:C++
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);$/;" t language:C++
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLINDEXFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLINDEXFUNCEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);$/;" t language:C++
+PFNGLINDEXMATERIALEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);$/;" t language:C++
+PFNGLINDEXPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);$/;" t language:C++
+PFNGLINDEXPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLINSERTCOMPONENTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);$/;" t language:C++
+PFNGLISASYNCMARKERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);$/;" t language:C++
+PFNGLISBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);$/;" t language:C++
+PFNGLISBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);$/;" t language:C++
+PFNGLISBUFFERRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);$/;" t language:C++
+PFNGLISENABLEDINDEXEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);$/;" t language:C++
+PFNGLISENABLEDIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);$/;" t language:C++
+PFNGLISFENCEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);$/;" t language:C++
+PFNGLISFENCENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);$/;" t language:C++
+PFNGLISFRAMEBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);$/;" t language:C++
+PFNGLISFRAMEBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);$/;" t language:C++
+PFNGLISNAMEAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);$/;" t language:C++
+PFNGLISNAMEDBUFFERRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);$/;" t language:C++
+PFNGLISNAMEDSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name);$/;" t language:C++
+PFNGLISOBJECTBUFFERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);$/;" t language:C++
+PFNGLISOCCLUSIONQUERYNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);$/;" t language:C++
+PFNGLISPROGRAMARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);$/;" t language:C++
+PFNGLISPROGRAMNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);$/;" t language:C++
+PFNGLISPROGRAMPIPELINEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);$/;" t language:C++
+PFNGLISPROGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);$/;" t language:C++
+PFNGLISQUERYARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);$/;" t language:C++
+PFNGLISQUERYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);$/;" t language:C++
+PFNGLISRENDERBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);$/;" t language:C++
+PFNGLISRENDERBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);$/;" t language:C++
+PFNGLISSAMPLERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);$/;" t language:C++
+PFNGLISSHADERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);$/;" t language:C++
+PFNGLISSYNCPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);$/;" t language:C++
+PFNGLISTEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);$/;" t language:C++
+PFNGLISTRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);$/;" t language:C++
+PFNGLISTRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);$/;" t language:C++
+PFNGLISVARIANTENABLEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);$/;" t language:C++
+PFNGLISVERTEXARRAYAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);$/;" t language:C++
+PFNGLISVERTEXARRAYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);$/;" t language:C++
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);$/;" t language:C++
+PFNGLLIGHTENVIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLLINKPROGRAMARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);$/;" t language:C++
+PFNGLLINKPROGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);$/;" t language:C++
+PFNGLLOADPROGRAMNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);$/;" t language:C++
+PFNGLLOADTRANSPOSEMATRIXDARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);$/;" t language:C++
+PFNGLLOADTRANSPOSEMATRIXDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);$/;" t language:C++
+PFNGLLOADTRANSPOSEMATRIXFARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);$/;" t language:C++
+PFNGLLOADTRANSPOSEMATRIXFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);$/;" t language:C++
+PFNGLLOCKARRAYSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);$/;" t language:C++
+PFNGLMAKEBUFFERNONRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);$/;" t language:C++
+PFNGLMAKEBUFFERRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);$/;" t language:C++
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);$/;" t language:C++
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);$/;" t language:C++
+PFNGLMAPBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);$/;" t language:C++
+PFNGLMAPBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);$/;" t language:C++
+PFNGLMAPBUFFERRANGEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);$/;" t language:C++
+PFNGLMAPCONTROLPOINTSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);$/;" t language:C++
+PFNGLMAPNAMEDBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);$/;" t language:C++
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);$/;" t language:C++
+PFNGLMAPOBJECTBUFFERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);$/;" t language:C++
+PFNGLMAPPARAMETERFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLMAPPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);$/;" t language:C++
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);$/;" t language:C++
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);$/;" t language:C++
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);$/;" t language:C++
+PFNGLMATRIXFRUSTUMEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);$/;" t language:C++
+PFNGLMATRIXINDEXPOINTERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);$/;" t language:C++
+PFNGLMATRIXINDEXUBVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);$/;" t language:C++
+PFNGLMATRIXINDEXUIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);$/;" t language:C++
+PFNGLMATRIXINDEXUSVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);$/;" t language:C++
+PFNGLMATRIXLOADDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);$/;" t language:C++
+PFNGLMATRIXLOADFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);$/;" t language:C++
+PFNGLMATRIXLOADIDENTITYEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);$/;" t language:C++
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);$/;" t language:C++
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);$/;" t language:C++
+PFNGLMATRIXMULTDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);$/;" t language:C++
+PFNGLMATRIXMULTFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);$/;" t language:C++
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);$/;" t language:C++
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);$/;" t language:C++
+PFNGLMATRIXORTHOEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);$/;" t language:C++
+PFNGLMATRIXPOPEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);$/;" t language:C++
+PFNGLMATRIXPUSHEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);$/;" t language:C++
+PFNGLMATRIXROTATEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLMATRIXROTATEFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLMATRIXSCALEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLMATRIXSCALEFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLMATRIXTRANSLATEDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLMATRIXTRANSLATEFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLMEMORYBARRIEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);$/;" t language:C++
+PFNGLMINMAXEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);$/;" t language:C++
+PFNGLMINMAXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);$/;" t language:C++
+PFNGLMINSAMPLESHADINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);$/;" t language:C++
+PFNGLMINSAMPLESHADINGPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);$/;" t language:C++
+PFNGLMULTIDRAWARRAYSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);$/;" t language:C++
+PFNGLMULTIDRAWARRAYSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);$/;" t language:C++
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);$/;" t language:C++
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);$/;" t language:C++
+PFNGLMULTIDRAWELEMENTSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);$/;" t language:C++
+PFNGLMULTIDRAWELEMENTSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);$/;" t language:C++
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);$/;" t language:C++
+PFNGLMULTIMODEDRAWARRAYSIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);$/;" t language:C++
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);$/;" t language:C++
+PFNGLMULTITEXBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);$/;" t language:C++
+PFNGLMULTITEXCOORD1DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);$/;" t language:C++
+PFNGLMULTITEXCOORD1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);$/;" t language:C++
+PFNGLMULTITEXCOORD1DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);$/;" t language:C++
+PFNGLMULTITEXCOORD1FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);$/;" t language:C++
+PFNGLMULTITEXCOORD1FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);$/;" t language:C++
+PFNGLMULTITEXCOORD1HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);$/;" t language:C++
+PFNGLMULTITEXCOORD1IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);$/;" t language:C++
+PFNGLMULTITEXCOORD1IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);$/;" t language:C++
+PFNGLMULTITEXCOORD1IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);$/;" t language:C++
+PFNGLMULTITEXCOORD1SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);$/;" t language:C++
+PFNGLMULTITEXCOORD1SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD1SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);$/;" t language:C++
+PFNGLMULTITEXCOORD2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);$/;" t language:C++
+PFNGLMULTITEXCOORD2DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);$/;" t language:C++
+PFNGLMULTITEXCOORD2FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);$/;" t language:C++
+PFNGLMULTITEXCOORD2FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);$/;" t language:C++
+PFNGLMULTITEXCOORD2HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);$/;" t language:C++
+PFNGLMULTITEXCOORD2IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);$/;" t language:C++
+PFNGLMULTITEXCOORD2IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);$/;" t language:C++
+PFNGLMULTITEXCOORD2IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);$/;" t language:C++
+PFNGLMULTITEXCOORD2SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);$/;" t language:C++
+PFNGLMULTITEXCOORD2SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD2SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);$/;" t language:C++
+PFNGLMULTITEXCOORD3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);$/;" t language:C++
+PFNGLMULTITEXCOORD3DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);$/;" t language:C++
+PFNGLMULTITEXCOORD3FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);$/;" t language:C++
+PFNGLMULTITEXCOORD3FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);$/;" t language:C++
+PFNGLMULTITEXCOORD3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);$/;" t language:C++
+PFNGLMULTITEXCOORD3IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);$/;" t language:C++
+PFNGLMULTITEXCOORD3IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);$/;" t language:C++
+PFNGLMULTITEXCOORD3IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);$/;" t language:C++
+PFNGLMULTITEXCOORD3SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);$/;" t language:C++
+PFNGLMULTITEXCOORD3SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD3SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);$/;" t language:C++
+PFNGLMULTITEXCOORD4DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);$/;" t language:C++
+PFNGLMULTITEXCOORD4DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);$/;" t language:C++
+PFNGLMULTITEXCOORD4FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);$/;" t language:C++
+PFNGLMULTITEXCOORD4FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);$/;" t language:C++
+PFNGLMULTITEXCOORD4HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);$/;" t language:C++
+PFNGLMULTITEXCOORD4IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);$/;" t language:C++
+PFNGLMULTITEXCOORD4IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);$/;" t language:C++
+PFNGLMULTITEXCOORD4IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);$/;" t language:C++
+PFNGLMULTITEXCOORD4SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);$/;" t language:C++
+PFNGLMULTITEXCOORD4SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORD4SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);$/;" t language:C++
+PFNGLMULTITEXCOORDP1UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP1UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);$/;" t language:C++
+PFNGLMULTITEXCOORDP4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLMULTITEXCOORDPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);$/;" t language:C++
+PFNGLMULTITEXENVFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLMULTITEXENVFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLMULTITEXENVIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);$/;" t language:C++
+PFNGLMULTITEXENVIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLMULTITEXGENDEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);$/;" t language:C++
+PFNGLMULTITEXGENDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);$/;" t language:C++
+PFNGLMULTITEXGENFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLMULTITEXGENFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLMULTITEXGENIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);$/;" t language:C++
+PFNGLMULTITEXGENIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLMULTITEXIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLMULTITEXIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLMULTITEXIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLMULTITEXPARAMETERFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLMULTITEXPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);$/;" t language:C++
+PFNGLMULTITEXPARAMETERIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);$/;" t language:C++
+PFNGLMULTITEXPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLMULTITEXPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);$/;" t language:C++
+PFNGLMULTITEXPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);$/;" t language:C++
+PFNGLMULTITEXRENDERBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);$/;" t language:C++
+PFNGLMULTITEXSUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLMULTITEXSUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLMULTITEXSUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLMULTTRANSPOSEMATRIXDARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);$/;" t language:C++
+PFNGLMULTTRANSPOSEMATRIXDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);$/;" t language:C++
+PFNGLMULTTRANSPOSEMATRIXFARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);$/;" t language:C++
+PFNGLMULTTRANSPOSEMATRIXFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);$/;" t language:C++
+PFNGLNAMEDBUFFERDATAEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);$/;" t language:C++
+PFNGLNAMEDBUFFERSUBDATAEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);$/;" t language:C++
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);$/;" t language:C++
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);$/;" t language:C++
+PFNGLNAMEDPROGRAMSTRINGEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);$/;" t language:C++
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLNAMEDSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);$/;" t language:C++
+PFNGLNEWBUFFERREGIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);$/;" t language:C++
+PFNGLNEWOBJECTBUFFERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);$/;" t language:C++
+PFNGLNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);$/;" t language:C++
+PFNGLNORMAL3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);$/;" t language:C++
+PFNGLNORMAL3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLNORMALFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLNORMALP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);$/;" t language:C++
+PFNGLNORMALP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLNORMALPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);$/;" t language:C++
+PFNGLNORMALPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLNORMALPOINTERVINTELPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);$/;" t language:C++
+PFNGLNORMALSTREAM3BATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);$/;" t language:C++
+PFNGLNORMALSTREAM3BVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);$/;" t language:C++
+PFNGLNORMALSTREAM3DATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLNORMALSTREAM3DVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);$/;" t language:C++
+PFNGLNORMALSTREAM3FATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLNORMALSTREAM3FVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);$/;" t language:C++
+PFNGLNORMALSTREAM3IATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLNORMALSTREAM3IVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);$/;" t language:C++
+PFNGLNORMALSTREAM3SATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLNORMALSTREAM3SVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);$/;" t language:C++
+PFNGLOBJECTPURGEABLEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);$/;" t language:C++
+PFNGLOBJECTUNPURGEABLEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);$/;" t language:C++
+PFNGLORTHOFOESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);$/;" t language:C++
+PFNGLPASSTEXCOORDATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);$/;" t language:C++
+PFNGLPATCHPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);$/;" t language:C++
+PFNGLPATCHPARAMETERIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);$/;" t language:C++
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);$/;" t language:C++
+PFNGLPAUSETRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);$/;" t language:C++
+PFNGLPIXELDATARANGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);$/;" t language:C++
+PFNGLPIXELTEXGENSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);$/;" t language:C++
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);$/;" t language:C++
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);$/;" t language:C++
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLPNTRIANGLESFATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLPNTRIANGLESIATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLPOINTPARAMETERFARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLPOINTPARAMETERFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLPOINTPARAMETERFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLPOINTPARAMETERFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLPOINTPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLPOINTPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);$/;" t language:C++
+PFNGLPOINTPARAMETERINVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLPOINTPARAMETERIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLPOINTPARAMETERIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLPOINTPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);$/;" t language:C++
+PFNGLPOLLASYNCSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);$/;" t language:C++
+PFNGLPOLYGONOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);$/;" t language:C++
+PFNGLPRESENTFRAMEDUALFILLNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);$/;" t language:C++
+PFNGLPRESENTFRAMEKEYEDNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);$/;" t language:C++
+PFNGLPRIMITIVERESTARTINDEXNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);$/;" t language:C++
+PFNGLPRIMITIVERESTARTINDEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);$/;" t language:C++
+PFNGLPRIMITIVERESTARTNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);$/;" t language:C++
+PFNGLPRIORITIZETEXTURESEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);$/;" t language:C++
+PFNGLPROGRAMBINARYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);$/;" t language:C++
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);$/;" t language:C++
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);$/;" t language:C++
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETER4DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETER4DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETER4FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETER4FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERI4INVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERI4UINVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);$/;" t language:C++
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);$/;" t language:C++
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);$/;" t language:C++
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);$/;" t language:C++
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);$/;" t language:C++
+PFNGLPROGRAMPARAMETER4DNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLPROGRAMPARAMETER4DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);$/;" t language:C++
+PFNGLPROGRAMPARAMETER4FNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLPROGRAMPARAMETER4FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);$/;" t language:C++
+PFNGLPROGRAMPARAMETERIARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);$/;" t language:C++
+PFNGLPROGRAMPARAMETERIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);$/;" t language:C++
+PFNGLPROGRAMPARAMETERIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);$/;" t language:C++
+PFNGLPROGRAMPARAMETERS4DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);$/;" t language:C++
+PFNGLPROGRAMPARAMETERS4FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);$/;" t language:C++
+PFNGLPROGRAMSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1FEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM1UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2FEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3FEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4FEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORM4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMUI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);$/;" t language:C++
+PFNGLPROGRAMUNIFORMUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLPROGRAMVERTEXLIMITNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);$/;" t language:C++
+PFNGLPROVOKINGVERTEXEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);$/;" t language:C++
+PFNGLPROVOKINGVERTEXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);$/;" t language:C++
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);$/;" t language:C++
+PFNGLQUERYCOUNTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);$/;" t language:C++
+PFNGLREADBUFFERREGIONEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLREADNPIXELSARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);$/;" t language:C++
+PFNGLREADVIDEOPIXELSSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);$/;" t language:C++
+PFNGLREFERENCEPLANESGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);$/;" t language:C++
+PFNGLRELEASESHADERCOMPILERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);$/;" t language:C++
+PFNGLRENDERBUFFERSTORAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLRENDERBUFFERSTORAGEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLREPLACEMENTCODEPOINTERSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);$/;" t language:C++
+PFNGLREPLACEMENTCODEUBSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);$/;" t language:C++
+PFNGLREPLACEMENTCODEUBVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);$/;" t language:C++
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUISUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);$/;" t language:C++
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);$/;" t language:C++
+PFNGLREPLACEMENTCODEUIVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);$/;" t language:C++
+PFNGLREPLACEMENTCODEUSSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);$/;" t language:C++
+PFNGLREPLACEMENTCODEUSVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);$/;" t language:C++
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);$/;" t language:C++
+PFNGLRESETHISTOGRAMEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);$/;" t language:C++
+PFNGLRESETHISTOGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);$/;" t language:C++
+PFNGLRESETMINMAXEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);$/;" t language:C++
+PFNGLRESETMINMAXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);$/;" t language:C++
+PFNGLRESIZEBUFFERSMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);$/;" t language:C++
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);$/;" t language:C++
+PFNGLRESUMETRANSFORMFEEDBACKPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);$/;" t language:C++
+PFNGLSAMPLECOVERAGEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);$/;" t language:C++
+PFNGLSAMPLECOVERAGEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);$/;" t language:C++
+PFNGLSAMPLEMAPATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);$/;" t language:C++
+PFNGLSAMPLEMASKEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);$/;" t language:C++
+PFNGLSAMPLEMASKINDEXEDNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);$/;" t language:C++
+PFNGLSAMPLEMASKIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);$/;" t language:C++
+PFNGLSAMPLEMASKSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);$/;" t language:C++
+PFNGLSAMPLEPATTERNEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);$/;" t language:C++
+PFNGLSAMPLEPATTERNSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);$/;" t language:C++
+PFNGLSAMPLERPARAMETERFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLSAMPLERPARAMETERFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);$/;" t language:C++
+PFNGLSAMPLERPARAMETERIIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLSAMPLERPARAMETERIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);$/;" t language:C++
+PFNGLSAMPLERPARAMETERIUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);$/;" t language:C++
+PFNGLSAMPLERPARAMETERIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLSCISSORARRAYVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);$/;" t language:C++
+PFNGLSCISSORINDEXEDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);$/;" t language:C++
+PFNGLSCISSORINDEXEDVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3BEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3BPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3BVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3BVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3FEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3FVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3SEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3SVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UBEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UBVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UBVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3USEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3USPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);$/;" t language:C++
+PFNGLSECONDARYCOLOR3USVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);$/;" t language:C++
+PFNGLSECONDARYCOLOR3USVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);$/;" t language:C++
+PFNGLSECONDARYCOLORFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLSECONDARYCOLORP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);$/;" t language:C++
+PFNGLSECONDARYCOLORP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);$/;" t language:C++
+PFNGLSECONDARYCOLORPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);$/;" t language:C++
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLSECONDARYCOLORPOINTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);$/;" t language:C++
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);$/;" t language:C++
+PFNGLSEPARABLEFILTER2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);$/;" t language:C++
+PFNGLSEPARABLEFILTER2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);$/;" t language:C++
+PFNGLSETFENCEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);$/;" t language:C++
+PFNGLSETFENCENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);$/;" t language:C++
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);$/;" t language:C++
+PFNGLSETINVARIANTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);$/;" t language:C++
+PFNGLSETLOCALCONSTANTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);$/;" t language:C++
+PFNGLSHADERBINARYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);$/;" t language:C++
+PFNGLSHADEROP1EXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);$/;" t language:C++
+PFNGLSHADEROP2EXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);$/;" t language:C++
+PFNGLSHADEROP3EXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);$/;" t language:C++
+PFNGLSHADERSOURCEARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);$/;" t language:C++
+PFNGLSHADERSOURCEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);$/;" t language:C++
+PFNGLSHARPENTEXFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);$/;" t language:C++
+PFNGLSPRITEPARAMETERFSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLSPRITEPARAMETERFVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);$/;" t language:C++
+PFNGLSPRITEPARAMETERISGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLSPRITEPARAMETERIVSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);$/;" t language:C++
+PFNGLSTENCILFUNCSEPARATEATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);$/;" t language:C++
+PFNGLSTENCILFUNCSEPARATEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);$/;" t language:C++
+PFNGLSTENCILMASKSEPARATEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);$/;" t language:C++
+PFNGLSTENCILOPSEPARATEATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);$/;" t language:C++
+PFNGLSTENCILOPSEPARATEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);$/;" t language:C++
+PFNGLSTRINGMARKERGREMEDYPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);$/;" t language:C++
+PFNGLSWIZZLEEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);$/;" t language:C++
+PFNGLTAGSAMPLEBUFFERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);$/;" t language:C++
+PFNGLTANGENTPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);$/;" t language:C++
+PFNGLTBUFFERMASK3DFXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);$/;" t language:C++
+PFNGLTESSELLATIONFACTORAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);$/;" t language:C++
+PFNGLTESSELLATIONMODEAMDPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);$/;" t language:C++
+PFNGLTESTFENCEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);$/;" t language:C++
+PFNGLTESTFENCENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);$/;" t language:C++
+PFNGLTESTOBJECTAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);$/;" t language:C++
+PFNGLTEXBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);$/;" t language:C++
+PFNGLTEXBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);$/;" t language:C++
+PFNGLTEXBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);$/;" t language:C++
+PFNGLTEXBUMPPARAMETERFVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);$/;" t language:C++
+PFNGLTEXBUMPPARAMETERIVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);$/;" t language:C++
+PFNGLTEXCOORD1HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);$/;" t language:C++
+PFNGLTEXCOORD1HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD2FVERTEX3FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD2HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);$/;" t language:C++
+PFNGLTEXCOORD2HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLTEXCOORD3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);$/;" t language:C++
+PFNGLTEXCOORD3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD4FVERTEX4FSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);$/;" t language:C++
+PFNGLTEXCOORD4HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);$/;" t language:C++
+PFNGLTEXCOORD4HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLTEXCOORDFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLTEXCOORDP1UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);$/;" t language:C++
+PFNGLTEXCOORDP1UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLTEXCOORDP2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);$/;" t language:C++
+PFNGLTEXCOORDP2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLTEXCOORDP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);$/;" t language:C++
+PFNGLTEXCOORDP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLTEXCOORDP4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);$/;" t language:C++
+PFNGLTEXCOORDP4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);$/;" t language:C++
+PFNGLTEXCOORDPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);$/;" t language:C++
+PFNGLTEXCOORDPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLTEXCOORDPOINTERVINTELPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);$/;" t language:C++
+PFNGLTEXFILTERFUNCSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);$/;" t language:C++
+PFNGLTEXIMAGE2DMULTISAMPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);$/;" t language:C++
+PFNGLTEXIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXIMAGE3DMULTISAMPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);$/;" t language:C++
+PFNGLTEXIMAGE3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);$/;" t language:C++
+PFNGLTEXIMAGE4DSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);$/;" t language:C++
+PFNGLTEXPARAMETERIIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);$/;" t language:C++
+PFNGLTEXPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);$/;" t language:C++
+PFNGLTEXPARAMETERIUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);$/;" t language:C++
+PFNGLTEXRENDERBUFFERNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);$/;" t language:C++
+PFNGLTEXSCISSORFUNCINTELPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);$/;" t language:C++
+PFNGLTEXSCISSORINTELPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);$/;" t language:C++
+PFNGLTEXSUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXSUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXSUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXSUBIMAGE3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);$/;" t language:C++
+PFNGLTEXSUBIMAGE4DSGISPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXTUREBARRIERNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);$/;" t language:C++
+PFNGLTEXTUREBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);$/;" t language:C++
+PFNGLTEXTUREFOGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);$/;" t language:C++
+PFNGLTEXTUREIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXTUREIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXTUREIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXTURELIGHTEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);$/;" t language:C++
+PFNGLTEXTUREMATERIALEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);$/;" t language:C++
+PFNGLTEXTURENORMALEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);$/;" t language:C++
+PFNGLTEXTUREPARAMETERFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLTEXTUREPARAMETERFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);$/;" t language:C++
+PFNGLTEXTUREPARAMETERIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);$/;" t language:C++
+PFNGLTEXTUREPARAMETERIIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);$/;" t language:C++
+PFNGLTEXTUREPARAMETERIUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);$/;" t language:C++
+PFNGLTEXTUREPARAMETERIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);$/;" t language:C++
+PFNGLTEXTURERANGEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);$/;" t language:C++
+PFNGLTEXTURERENDERBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);$/;" t language:C++
+PFNGLTEXTURESUBIMAGE1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXTURESUBIMAGE2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTEXTURESUBIMAGE3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);$/;" t language:C++
+PFNGLTRACKMATRIXNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);$/;" t language:C++
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);$/;" t language:C++
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);$/;" t language:C++
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);$/;" t language:C++
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);$/;" t language:C++
+PFNGLUNIFORM1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);$/;" t language:C++
+PFNGLUNIFORM1DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORM1FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);$/;" t language:C++
+PFNGLUNIFORM1FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);$/;" t language:C++
+PFNGLUNIFORM1FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM1FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM1I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);$/;" t language:C++
+PFNGLUNIFORM1I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM1IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);$/;" t language:C++
+PFNGLUNIFORM1IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);$/;" t language:C++
+PFNGLUNIFORM1IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM1IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM1UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);$/;" t language:C++
+PFNGLUNIFORM1UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM1UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);$/;" t language:C++
+PFNGLUNIFORM1UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);$/;" t language:C++
+PFNGLUNIFORM1UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);$/;" t language:C++
+PFNGLUNIFORM1UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);$/;" t language:C++
+PFNGLUNIFORM2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLUNIFORM2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORM2FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);$/;" t language:C++
+PFNGLUNIFORM2FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);$/;" t language:C++
+PFNGLUNIFORM2FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM2I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);$/;" t language:C++
+PFNGLUNIFORM2I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM2IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);$/;" t language:C++
+PFNGLUNIFORM2IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);$/;" t language:C++
+PFNGLUNIFORM2IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM2IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM2UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);$/;" t language:C++
+PFNGLUNIFORM2UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM2UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);$/;" t language:C++
+PFNGLUNIFORM2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);$/;" t language:C++
+PFNGLUNIFORM2UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);$/;" t language:C++
+PFNGLUNIFORM2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);$/;" t language:C++
+PFNGLUNIFORM3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLUNIFORM3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORM3FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);$/;" t language:C++
+PFNGLUNIFORM3FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);$/;" t language:C++
+PFNGLUNIFORM3FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM3I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);$/;" t language:C++
+PFNGLUNIFORM3I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM3IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);$/;" t language:C++
+PFNGLUNIFORM3IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);$/;" t language:C++
+PFNGLUNIFORM3IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM3IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM3UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);$/;" t language:C++
+PFNGLUNIFORM3UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM3UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);$/;" t language:C++
+PFNGLUNIFORM3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);$/;" t language:C++
+PFNGLUNIFORM3UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);$/;" t language:C++
+PFNGLUNIFORM3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);$/;" t language:C++
+PFNGLUNIFORM4DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLUNIFORM4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORM4FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);$/;" t language:C++
+PFNGLUNIFORM4FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);$/;" t language:C++
+PFNGLUNIFORM4FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORM4I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);$/;" t language:C++
+PFNGLUNIFORM4I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM4IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);$/;" t language:C++
+PFNGLUNIFORM4IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);$/;" t language:C++
+PFNGLUNIFORM4IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM4IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);$/;" t language:C++
+PFNGLUNIFORM4UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);$/;" t language:C++
+PFNGLUNIFORM4UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLUNIFORM4UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);$/;" t language:C++
+PFNGLUNIFORM4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);$/;" t language:C++
+PFNGLUNIFORM4UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);$/;" t language:C++
+PFNGLUNIFORM4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);$/;" t language:C++
+PFNGLUNIFORMBLOCKBINDINGPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);$/;" t language:C++
+PFNGLUNIFORMBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);$/;" t language:C++
+PFNGLUNIFORMMATRIX2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX2FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX2X3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX2X3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);$/;" t language:C++
+PFNGLUNIFORMMATRIX2X4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX2X4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3X2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3X2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3X4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX3X4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4X2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4X2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4X3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);$/;" t language:C++
+PFNGLUNIFORMMATRIX4X3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);$/;" t language:C++
+PFNGLUNIFORMSUBROUTINESUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);$/;" t language:C++
+PFNGLUNIFORMUI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);$/;" t language:C++
+PFNGLUNIFORMUI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);$/;" t language:C++
+PFNGLUNLOCKARRAYSEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);$/;" t language:C++
+PFNGLUNMAPBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);$/;" t language:C++
+PFNGLUNMAPBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);$/;" t language:C++
+PFNGLUNMAPNAMEDBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);$/;" t language:C++
+PFNGLUNMAPOBJECTBUFFERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);$/;" t language:C++
+PFNGLUPDATEOBJECTBUFFERATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);$/;" t language:C++
+PFNGLUSEPROGRAMOBJECTARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);$/;" t language:C++
+PFNGLUSEPROGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);$/;" t language:C++
+PFNGLUSEPROGRAMSTAGESPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);$/;" t language:C++
+PFNGLUSESHADERPROGRAMEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);$/;" t language:C++
+PFNGLVALIDATEPROGRAMARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);$/;" t language:C++
+PFNGLVALIDATEPROGRAMPIPELINEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);$/;" t language:C++
+PFNGLVALIDATEPROGRAMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);$/;" t language:C++
+PFNGLVARIANTARRAYOBJECTATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);$/;" t language:C++
+PFNGLVARIANTBVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);$/;" t language:C++
+PFNGLVARIANTDVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);$/;" t language:C++
+PFNGLVARIANTFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);$/;" t language:C++
+PFNGLVARIANTIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);$/;" t language:C++
+PFNGLVARIANTPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);$/;" t language:C++
+PFNGLVARIANTSVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);$/;" t language:C++
+PFNGLVARIANTUBVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);$/;" t language:C++
+PFNGLVARIANTUIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);$/;" t language:C++
+PFNGLVARIANTUSVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);$/;" t language:C++
+PFNGLVDPAUFININVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);$/;" t language:C++
+PFNGLVDPAUGETSURFACEIVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);$/;" t language:C++
+PFNGLVDPAUINITNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress);$/;" t language:C++
+PFNGLVDPAUISSURFACENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);$/;" t language:C++
+PFNGLVDPAUMAPSURFACESNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);$/;" t language:C++
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);$/;" t language:C++
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);$/;" t language:C++
+PFNGLVDPAUSURFACEACCESSNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);$/;" t language:C++
+PFNGLVDPAUUNMAPSURFACESNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);$/;" t language:C++
+PFNGLVDPAUUNREGISTERSURFACENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);$/;" t language:C++
+PFNGLVERTEX2HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);$/;" t language:C++
+PFNGLVERTEX2HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLVERTEX3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);$/;" t language:C++
+PFNGLVERTEX3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLVERTEX4HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);$/;" t language:C++
+PFNGLVERTEX4HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLVERTEXARRAYRANGEAPPLEPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);$/;" t language:C++
+PFNGLVERTEXARRAYRANGENVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);$/;" t language:C++
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);$/;" t language:C++
+PFNGLVERTEXATTRIB1DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);$/;" t language:C++
+PFNGLVERTEXATTRIB1DNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);$/;" t language:C++
+PFNGLVERTEXATTRIB1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);$/;" t language:C++
+PFNGLVERTEXATTRIB1DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);$/;" t language:C++
+PFNGLVERTEXATTRIB1FNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);$/;" t language:C++
+PFNGLVERTEXATTRIB1FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);$/;" t language:C++
+PFNGLVERTEXATTRIB1FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);$/;" t language:C++
+PFNGLVERTEXATTRIB1HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);$/;" t language:C++
+PFNGLVERTEXATTRIB1SNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);$/;" t language:C++
+PFNGLVERTEXATTRIB1SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);$/;" t language:C++
+PFNGLVERTEXATTRIB1SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB1SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLVERTEXATTRIB2DNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLVERTEXATTRIB2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLVERTEXATTRIB2DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLVERTEXATTRIB2FNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLVERTEXATTRIB2FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLVERTEXATTRIB2FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);$/;" t language:C++
+PFNGLVERTEXATTRIB2HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);$/;" t language:C++
+PFNGLVERTEXATTRIB2SNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);$/;" t language:C++
+PFNGLVERTEXATTRIB2SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);$/;" t language:C++
+PFNGLVERTEXATTRIB2SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB2SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLVERTEXATTRIB3DNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLVERTEXATTRIB3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLVERTEXATTRIB3DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLVERTEXATTRIB3FNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLVERTEXATTRIB3FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLVERTEXATTRIB3FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);$/;" t language:C++
+PFNGLVERTEXATTRIB3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLVERTEXATTRIB3SNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLVERTEXATTRIB3SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLVERTEXATTRIB3SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB3SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4BVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4BVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLVERTEXATTRIB4DNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLVERTEXATTRIB4DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLVERTEXATTRIB4DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLVERTEXATTRIB4FNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLVERTEXATTRIB4FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLVERTEXATTRIB4FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4HNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);$/;" t language:C++
+PFNGLVERTEXATTRIB4HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NBVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NBVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NSVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NSVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUBARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUBVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUBVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUSVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4NUSVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);$/;" t language:C++
+PFNGLVERTEXATTRIB4SNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);$/;" t language:C++
+PFNGLVERTEXATTRIB4SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);$/;" t language:C++
+PFNGLVERTEXATTRIB4SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4UBNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);$/;" t language:C++
+PFNGLVERTEXATTRIB4UBVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4UBVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4UBVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4UIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4USVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);$/;" t language:C++
+PFNGLVERTEXATTRIB4USVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);$/;" t language:C++
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);$/;" t language:C++
+PFNGLVERTEXATTRIBDIVISORARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);$/;" t language:C++
+PFNGLVERTEXATTRIBDIVISORPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);$/;" t language:C++
+PFNGLVERTEXATTRIBFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);$/;" t language:C++
+PFNGLVERTEXATTRIBI1IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);$/;" t language:C++
+PFNGLVERTEXATTRIBI1IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);$/;" t language:C++
+PFNGLVERTEXATTRIBI1IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI1IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI1UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);$/;" t language:C++
+PFNGLVERTEXATTRIBI1UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);$/;" t language:C++
+PFNGLVERTEXATTRIBI1UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI1UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI2IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);$/;" t language:C++
+PFNGLVERTEXATTRIBI2IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);$/;" t language:C++
+PFNGLVERTEXATTRIBI2IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI2IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI2UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);$/;" t language:C++
+PFNGLVERTEXATTRIBI2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);$/;" t language:C++
+PFNGLVERTEXATTRIBI2UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI3IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLVERTEXATTRIBI3IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);$/;" t language:C++
+PFNGLVERTEXATTRIBI3IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI3IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI3UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);$/;" t language:C++
+PFNGLVERTEXATTRIBI3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);$/;" t language:C++
+PFNGLVERTEXATTRIBI3UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI4BVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI4BVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);$/;" t language:C++
+PFNGLVERTEXATTRIBI4IEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLVERTEXATTRIBI4IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);$/;" t language:C++
+PFNGLVERTEXATTRIBI4IVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI4IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI4SVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI4SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);$/;" t language:C++
+PFNGLVERTEXATTRIBI4UBVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI4UBVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);$/;" t language:C++
+PFNGLVERTEXATTRIBI4UIEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);$/;" t language:C++
+PFNGLVERTEXATTRIBI4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);$/;" t language:C++
+PFNGLVERTEXATTRIBI4UIVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);$/;" t language:C++
+PFNGLVERTEXATTRIBI4USVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);$/;" t language:C++
+PFNGLVERTEXATTRIBI4USVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);$/;" t language:C++
+PFNGLVERTEXATTRIBIFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLVERTEXATTRIBIPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);$/;" t language:C++
+PFNGLVERTEXATTRIBIPOINTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);$/;" t language:C++
+PFNGLVERTEXATTRIBL1DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);$/;" t language:C++
+PFNGLVERTEXATTRIBL1DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);$/;" t language:C++
+PFNGLVERTEXATTRIBL1DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL1DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL1I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);$/;" t language:C++
+PFNGLVERTEXATTRIBL1I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL1UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);$/;" t language:C++
+PFNGLVERTEXATTRIBL1UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL2DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLVERTEXATTRIBL2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLVERTEXATTRIBL2DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL2I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);$/;" t language:C++
+PFNGLVERTEXATTRIBL2I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL2UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);$/;" t language:C++
+PFNGLVERTEXATTRIBL2UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL3DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLVERTEXATTRIBL3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLVERTEXATTRIBL3DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL3I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);$/;" t language:C++
+PFNGLVERTEXATTRIBL3I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL3UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);$/;" t language:C++
+PFNGLVERTEXATTRIBL3UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL4DEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLVERTEXATTRIBL4DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLVERTEXATTRIBL4DVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL4DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL4I64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);$/;" t language:C++
+PFNGLVERTEXATTRIBL4I64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBL4UI64NVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);$/;" t language:C++
+PFNGLVERTEXATTRIBL4UI64VNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);$/;" t language:C++
+PFNGLVERTEXATTRIBLFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLVERTEXATTRIBLPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);$/;" t language:C++
+PFNGLVERTEXATTRIBLPOINTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);$/;" t language:C++
+PFNGLVERTEXATTRIBP1UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);$/;" t language:C++
+PFNGLVERTEXATTRIBP1UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXATTRIBP2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);$/;" t language:C++
+PFNGLVERTEXATTRIBP2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXATTRIBP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);$/;" t language:C++
+PFNGLVERTEXATTRIBP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXATTRIBP4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);$/;" t language:C++
+PFNGLVERTEXATTRIBP4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXATTRIBPOINTERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);$/;" t language:C++
+PFNGLVERTEXATTRIBPOINTERNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);$/;" t language:C++
+PFNGLVERTEXATTRIBPOINTERPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);$/;" t language:C++
+PFNGLVERTEXATTRIBS1DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS1FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS1HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS1SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS2DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS2FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS2HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS2SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS3DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS3FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS3HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS3SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS4DVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS4FVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS4HVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS4SVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);$/;" t language:C++
+PFNGLVERTEXATTRIBS4UBVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);$/;" t language:C++
+PFNGLVERTEXBLENDARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);$/;" t language:C++
+PFNGLVERTEXBLENDENVFATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);$/;" t language:C++
+PFNGLVERTEXBLENDENVIATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);$/;" t language:C++
+PFNGLVERTEXFORMATNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);$/;" t language:C++
+PFNGLVERTEXP2UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);$/;" t language:C++
+PFNGLVERTEXP2UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXP3UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);$/;" t language:C++
+PFNGLVERTEXP3UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXP4UIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);$/;" t language:C++
+PFNGLVERTEXP4UIVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);$/;" t language:C++
+PFNGLVERTEXPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);$/;" t language:C++
+PFNGLVERTEXPOINTERLISTIBMPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);$/;" t language:C++
+PFNGLVERTEXPOINTERVINTELPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);$/;" t language:C++
+PFNGLVERTEXSTREAM2DATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLVERTEXSTREAM2DVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);$/;" t language:C++
+PFNGLVERTEXSTREAM2FATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLVERTEXSTREAM2FVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);$/;" t language:C++
+PFNGLVERTEXSTREAM2IATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);$/;" t language:C++
+PFNGLVERTEXSTREAM2IVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);$/;" t language:C++
+PFNGLVERTEXSTREAM2SATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);$/;" t language:C++
+PFNGLVERTEXSTREAM2SVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);$/;" t language:C++
+PFNGLVERTEXSTREAM3DATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLVERTEXSTREAM3DVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);$/;" t language:C++
+PFNGLVERTEXSTREAM3FATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLVERTEXSTREAM3FVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);$/;" t language:C++
+PFNGLVERTEXSTREAM3IATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLVERTEXSTREAM3IVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);$/;" t language:C++
+PFNGLVERTEXSTREAM3SATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLVERTEXSTREAM3SVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);$/;" t language:C++
+PFNGLVERTEXSTREAM4DATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);$/;" t language:C++
+PFNGLVERTEXSTREAM4DVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);$/;" t language:C++
+PFNGLVERTEXSTREAM4FATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLVERTEXSTREAM4FVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);$/;" t language:C++
+PFNGLVERTEXSTREAM4IATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLVERTEXSTREAM4IVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);$/;" t language:C++
+PFNGLVERTEXSTREAM4SATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);$/;" t language:C++
+PFNGLVERTEXSTREAM4SVATIPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);$/;" t language:C++
+PFNGLVERTEXWEIGHTFEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);$/;" t language:C++
+PFNGLVERTEXWEIGHTFVEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);$/;" t language:C++
+PFNGLVERTEXWEIGHTHNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);$/;" t language:C++
+PFNGLVERTEXWEIGHTHVNVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);$/;" t language:C++
+PFNGLVERTEXWEIGHTPOINTEREXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);$/;" t language:C++
+PFNGLVIEWPORTARRAYVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);$/;" t language:C++
+PFNGLVIEWPORTINDEXEDFPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);$/;" t language:C++
+PFNGLVIEWPORTINDEXEDFVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);$/;" t language:C++
+PFNGLWAITSYNCPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);$/;" t language:C++
+PFNGLWEIGHTBVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);$/;" t language:C++
+PFNGLWEIGHTDVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);$/;" t language:C++
+PFNGLWEIGHTFVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);$/;" t language:C++
+PFNGLWEIGHTIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);$/;" t language:C++
+PFNGLWEIGHTPOINTERARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);$/;" t language:C++
+PFNGLWEIGHTSVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);$/;" t language:C++
+PFNGLWEIGHTUBVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);$/;" t language:C++
+PFNGLWEIGHTUIVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);$/;" t language:C++
+PFNGLWEIGHTUSVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);$/;" t language:C++
+PFNGLWINDOWPOS2DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLWINDOWPOS2DMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLWINDOWPOS2DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);$/;" t language:C++
+PFNGLWINDOWPOS2DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);$/;" t language:C++
+PFNGLWINDOWPOS2DVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);$/;" t language:C++
+PFNGLWINDOWPOS2DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);$/;" t language:C++
+PFNGLWINDOWPOS2FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLWINDOWPOS2FMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLWINDOWPOS2FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);$/;" t language:C++
+PFNGLWINDOWPOS2FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);$/;" t language:C++
+PFNGLWINDOWPOS2FVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);$/;" t language:C++
+PFNGLWINDOWPOS2FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);$/;" t language:C++
+PFNGLWINDOWPOS2IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);$/;" t language:C++
+PFNGLWINDOWPOS2IMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);$/;" t language:C++
+PFNGLWINDOWPOS2IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);$/;" t language:C++
+PFNGLWINDOWPOS2IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);$/;" t language:C++
+PFNGLWINDOWPOS2IVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);$/;" t language:C++
+PFNGLWINDOWPOS2IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);$/;" t language:C++
+PFNGLWINDOWPOS2SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);$/;" t language:C++
+PFNGLWINDOWPOS2SMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);$/;" t language:C++
+PFNGLWINDOWPOS2SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);$/;" t language:C++
+PFNGLWINDOWPOS2SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);$/;" t language:C++
+PFNGLWINDOWPOS2SVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);$/;" t language:C++
+PFNGLWINDOWPOS2SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);$/;" t language:C++
+PFNGLWINDOWPOS3DARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLWINDOWPOS3DMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLWINDOWPOS3DPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);$/;" t language:C++
+PFNGLWINDOWPOS3DVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);$/;" t language:C++
+PFNGLWINDOWPOS3DVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);$/;" t language:C++
+PFNGLWINDOWPOS3DVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);$/;" t language:C++
+PFNGLWINDOWPOS3FARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLWINDOWPOS3FMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLWINDOWPOS3FPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);$/;" t language:C++
+PFNGLWINDOWPOS3FVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);$/;" t language:C++
+PFNGLWINDOWPOS3FVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);$/;" t language:C++
+PFNGLWINDOWPOS3FVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);$/;" t language:C++
+PFNGLWINDOWPOS3IARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLWINDOWPOS3IMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLWINDOWPOS3IPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);$/;" t language:C++
+PFNGLWINDOWPOS3IVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);$/;" t language:C++
+PFNGLWINDOWPOS3IVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);$/;" t language:C++
+PFNGLWINDOWPOS3IVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);$/;" t language:C++
+PFNGLWINDOWPOS3SARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLWINDOWPOS3SMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLWINDOWPOS3SPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);$/;" t language:C++
+PFNGLWINDOWPOS3SVARBPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);$/;" t language:C++
+PFNGLWINDOWPOS3SVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);$/;" t language:C++
+PFNGLWINDOWPOS3SVPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);$/;" t language:C++
+PFNGLWINDOWPOS4DMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);$/;" t language:C++
+PFNGLWINDOWPOS4DVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);$/;" t language:C++
+PFNGLWINDOWPOS4FMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);$/;" t language:C++
+PFNGLWINDOWPOS4FVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);$/;" t language:C++
+PFNGLWINDOWPOS4IMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);$/;" t language:C++
+PFNGLWINDOWPOS4IVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);$/;" t language:C++
+PFNGLWINDOWPOS4SMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);$/;" t language:C++
+PFNGLWINDOWPOS4SVMESAPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);$/;" t language:C++
+PFNGLWRITEMASKEXTPROC PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);$/;" t language:C++
+PFNGLXALLOCATEMEMORYNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);$/;" t language:C++
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);$/;" t language:C++
+PFNGLXBINDHYPERPIPESGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);$/;" t language:C++
+PFNGLXBINDSWAPBARRIERNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);$/;" t language:C++
+PFNGLXBINDSWAPBARRIERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);$/;" t language:C++
+PFNGLXBINDTEXIMAGEATIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);$/;" t language:C++
+PFNGLXBINDTEXIMAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);$/;" t language:C++
+PFNGLXBINDVIDEODEVICENVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);$/;" t language:C++
+PFNGLXBINDVIDEOIMAGENVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);$/;" t language:C++
+PFNGLXCHANNELRECTSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);$/;" t language:C++
+PFNGLXCHANNELRECTSYNCSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);$/;" t language:C++
+PFNGLXCHOOSEFBCONFIGPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);$/;" t language:C++
+PFNGLXCHOOSEFBCONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);$/;" t language:C++
+PFNGLXCOPYIMAGESUBDATANVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);$/;" t language:C++
+PFNGLXCOPYSUBBUFFERMESAPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);$/;" t language:C++
+PFNGLXCREATECONTEXTATTRIBSARBPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);$/;" t language:C++
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);$/;" t language:C++
+PFNGLXCREATEGLXPBUFFERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);$/;" t language:C++
+PFNGLXCREATEGLXPIXMAPMESAPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);$/;" t language:C++
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);$/;" t language:C++
+PFNGLXCREATENEWCONTEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);$/;" t language:C++
+PFNGLXCREATEPBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);$/;" t language:C++
+PFNGLXCREATEPIXMAPPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);$/;" t language:C++
+PFNGLXCREATEWINDOWPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);$/;" t language:C++
+PFNGLXCUSHIONSGIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);$/;" t language:C++
+PFNGLXDESTROYGLXPBUFFERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);$/;" t language:C++
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);$/;" t language:C++
+PFNGLXDESTROYPBUFFERPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);$/;" t language:C++
+PFNGLXDESTROYPIXMAPPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);$/;" t language:C++
+PFNGLXDESTROYWINDOWPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);$/;" t language:C++
+PFNGLXDRAWABLEATTRIBATIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);$/;" t language:C++
+PFNGLXENUMERATEVIDEODEVICESNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);$/;" t language:C++
+PFNGLXFREECONTEXTEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);$/;" t language:C++
+PFNGLXFREEMEMORYNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);$/;" t language:C++
+PFNGLXGETAGPOFFSETMESAPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);$/;" t language:C++
+PFNGLXGETCONTEXTIDEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);$/;" t language:C++
+PFNGLXGETCURRENTDISPLAYPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);$/;" t language:C++
+PFNGLXGETCURRENTREADDRAWABLEPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);$/;" t language:C++
+PFNGLXGETCURRENTREADDRAWABLESGIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);$/;" t language:C++
+PFNGLXGETFBCONFIGATTRIBPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);$/;" t language:C++
+PFNGLXGETFBCONFIGATTRIBSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);$/;" t language:C++
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);$/;" t language:C++
+PFNGLXGETFBCONFIGSPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);$/;" t language:C++
+PFNGLXGETMSCRATEOMLPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);$/;" t language:C++
+PFNGLXGETSELECTEDEVENTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);$/;" t language:C++
+PFNGLXGETSELECTEDEVENTSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);$/;" t language:C++
+PFNGLXGETSYNCVALUESOMLPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);$/;" t language:C++
+PFNGLXGETTRANSPARENTINDEXSUNPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);$/;" t language:C++
+PFNGLXGETVIDEODEVICENVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);$/;" t language:C++
+PFNGLXGETVIDEOINFONVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);$/;" t language:C++
+PFNGLXGETVIDEORESIZESUNPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);$/;" t language:C++
+PFNGLXGETVIDEOSYNCSGIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);$/;" t language:C++
+PFNGLXGETVISUALFROMFBCONFIGPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);$/;" t language:C++
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);$/;" t language:C++
+PFNGLXHYPERPIPEATTRIBSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);$/;" t language:C++
+PFNGLXHYPERPIPECONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);$/;" t language:C++
+PFNGLXIMPORTCONTEXTEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);$/;" t language:C++
+PFNGLXJOINSWAPGROUPNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);$/;" t language:C++
+PFNGLXJOINSWAPGROUPSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);$/;" t language:C++
+PFNGLXMAKECONTEXTCURRENTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);$/;" t language:C++
+PFNGLXMAKECURRENTREADSGIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);$/;" t language:C++
+PFNGLXQUERYCHANNELDELTASSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);$/;" t language:C++
+PFNGLXQUERYCHANNELRECTSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);$/;" t language:C++
+PFNGLXQUERYCONTEXTINFOEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);$/;" t language:C++
+PFNGLXQUERYCONTEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);$/;" t language:C++
+PFNGLXQUERYDRAWABLEPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);$/;" t language:C++
+PFNGLXQUERYFRAMECOUNTNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);$/;" t language:C++
+PFNGLXQUERYGLXPBUFFERSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);$/;" t language:C++
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);$/;" t language:C++
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);$/;" t language:C++
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);$/;" t language:C++
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);$/;" t language:C++
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);$/;" t language:C++
+PFNGLXQUERYMAXSWAPGROUPSNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);$/;" t language:C++
+PFNGLXQUERYSWAPGROUPNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);$/;" t language:C++
+PFNGLXRELEASEBUFFERSMESAPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);$/;" t language:C++
+PFNGLXRELEASETEXIMAGEATIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);$/;" t language:C++
+PFNGLXRELEASETEXIMAGEEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);$/;" t language:C++
+PFNGLXRELEASEVIDEODEVICENVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);$/;" t language:C++
+PFNGLXRELEASEVIDEOIMAGENVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);$/;" t language:C++
+PFNGLXRESETFRAMECOUNTNVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);$/;" t language:C++
+PFNGLXSELECTEVENTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);$/;" t language:C++
+PFNGLXSELECTEVENTSGIXPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);$/;" t language:C++
+PFNGLXSENDPBUFFERTOVIDEONVPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);$/;" t language:C++
+PFNGLXSET3DFXMODEMESAPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);$/;" t language:C++
+PFNGLXSWAPBUFFERSMSCOMLPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);$/;" t language:C++
+PFNGLXSWAPINTERVALEXTPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);$/;" t language:C++
+PFNGLXSWAPINTERVALSGIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);$/;" t language:C++
+PFNGLXVIDEORESIZESUNPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);$/;" t language:C++
+PFNGLXWAITFORMSCOMLPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);$/;" t language:C++
+PFNGLXWAITFORSBCOMLPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);$/;" t language:C++
+PFNGLXWAITVIDEOSYNCSGIPROC PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);$/;" t language:C++
+PFNWGLALLOCATEMEMORYNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);$/;" t language:C++
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);$/;" t language:C++
+PFNWGLBEGINFRAMETRACKINGI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);$/;" t language:C++
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);$/;" t language:C++
+PFNWGLBINDSWAPBARRIERNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);$/;" t language:C++
+PFNWGLBINDTEXIMAGEARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);$/;" t language:C++
+PFNWGLBINDVIDEODEVICENVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);$/;" t language:C++
+PFNWGLBINDVIDEOIMAGENVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);$/;" t language:C++
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);$/;" t language:C++
+PFNWGLCHOOSEPIXELFORMATARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);$/;" t language:C++
+PFNWGLCHOOSEPIXELFORMATEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);$/;" t language:C++
+PFNWGLCOPYIMAGESUBDATANVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);$/;" t language:C++
+PFNWGLCREATEAFFINITYDCNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);$/;" t language:C++
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);$/;" t language:C++
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);$/;" t language:C++
+PFNWGLCREATEBUFFERREGIONARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);$/;" t language:C++
+PFNWGLCREATECONTEXTATTRIBSARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);$/;" t language:C++
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);$/;" t language:C++
+PFNWGLCREATEIMAGEBUFFERI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);$/;" t language:C++
+PFNWGLCREATEPBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);$/;" t language:C++
+PFNWGLCREATEPBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);$/;" t language:C++
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);$/;" t language:C++
+PFNWGLDELETEBUFFERREGIONARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);$/;" t language:C++
+PFNWGLDELETEDCNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);$/;" t language:C++
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);$/;" t language:C++
+PFNWGLDESTROYIMAGEBUFFERI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);$/;" t language:C++
+PFNWGLDESTROYPBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);$/;" t language:C++
+PFNWGLDESTROYPBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);$/;" t language:C++
+PFNWGLDISABLEFRAMELOCKI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);$/;" t language:C++
+PFNWGLDISABLEGENLOCKI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);$/;" t language:C++
+PFNWGLENABLEFRAMELOCKI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);$/;" t language:C++
+PFNWGLENABLEGENLOCKI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);$/;" t language:C++
+PFNWGLENDFRAMETRACKINGI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);$/;" t language:C++
+PFNWGLENUMERATEVIDEODEVICESNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);$/;" t language:C++
+PFNWGLENUMGPUDEVICESNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);$/;" t language:C++
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);$/;" t language:C++
+PFNWGLENUMGPUSNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);$/;" t language:C++
+PFNWGLFREEMEMORYNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);$/;" t language:C++
+PFNWGLGENLOCKSAMPLERATEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);$/;" t language:C++
+PFNWGLGENLOCKSOURCEDELAYI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);$/;" t language:C++
+PFNWGLGENLOCKSOURCEEDGEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);$/;" t language:C++
+PFNWGLGENLOCKSOURCEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);$/;" t language:C++
+PFNWGLGETCONTEXTGPUIDAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);$/;" t language:C++
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);$/;" t language:C++
+PFNWGLGETCURRENTREADDCARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);$/;" t language:C++
+PFNWGLGETCURRENTREADDCEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);$/;" t language:C++
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);$/;" t language:C++
+PFNWGLGETEXTENSIONSSTRINGARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);$/;" t language:C++
+PFNWGLGETEXTENSIONSSTRINGEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);$/;" t language:C++
+PFNWGLGETFRAMEUSAGEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);$/;" t language:C++
+PFNWGLGETGAMMATABLEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);$/;" t language:C++
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);$/;" t language:C++
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);$/;" t language:C++
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);$/;" t language:C++
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);$/;" t language:C++
+PFNWGLGETGENLOCKSOURCEI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);$/;" t language:C++
+PFNWGLGETGPUIDSAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);$/;" t language:C++
+PFNWGLGETGPUINFOAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);$/;" t language:C++
+PFNWGLGETMSCRATEOMLPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);$/;" t language:C++
+PFNWGLGETPBUFFERDCARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);$/;" t language:C++
+PFNWGLGETPBUFFERDCEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);$/;" t language:C++
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);$/;" t language:C++
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);$/;" t language:C++
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);$/;" t language:C++
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);$/;" t language:C++
+PFNWGLGETSWAPINTERVALEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);$/;" t language:C++
+PFNWGLGETSYNCVALUESOMLPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);$/;" t language:C++
+PFNWGLGETVIDEODEVICENVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);$/;" t language:C++
+PFNWGLGETVIDEOINFONVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);$/;" t language:C++
+PFNWGLISENABLEDFRAMELOCKI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);$/;" t language:C++
+PFNWGLISENABLEDGENLOCKI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);$/;" t language:C++
+PFNWGLJOINSWAPGROUPNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);$/;" t language:C++
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);$/;" t language:C++
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);$/;" t language:C++
+PFNWGLMAKECONTEXTCURRENTARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);$/;" t language:C++
+PFNWGLMAKECONTEXTCURRENTEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);$/;" t language:C++
+PFNWGLQUERYCURRENTCONTEXTNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);$/;" t language:C++
+PFNWGLQUERYFRAMECOUNTNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);$/;" t language:C++
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);$/;" t language:C++
+PFNWGLQUERYFRAMETRACKINGI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);$/;" t language:C++
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);$/;" t language:C++
+PFNWGLQUERYMAXSWAPGROUPSNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);$/;" t language:C++
+PFNWGLQUERYPBUFFERARBPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);$/;" t language:C++
+PFNWGLQUERYPBUFFEREXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);$/;" t language:C++
+PFNWGLQUERYSWAPGROUPNVPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);$/;" t language:C++
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+PFNWGLRELEASEPBUFFERDCEXTPROC PROJ1_WIN/shared/glew/include/GL/wglew.h /^typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);$/;" t language:C++
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+__GLEW_3DFX_texture_compression_FXT1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_conservative_depth PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_debug_output PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_draw_buffers_blend PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_name_gen_delete PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_performance_monitor PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_seamless_cubemap_per_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_shader_stencil_export PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_texture_texture4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_transform_feedback3_lines_triangles PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_AMD_vertex_shader_tessellator PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_aux_depth_stencil PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_client_storage PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_element_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_fence PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_float_pixels PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_flush_buffer_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_object_purgeable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_pixel_buffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_rgb_422 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_row_bytes PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_specular_vector PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_texture_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_transform_hint PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_vertex_array_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_vertex_program_evaluators PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_APPLE_ycbcr_422 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_ES2_compatibility PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_blend_func_extended PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_cl_event PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_color_buffer_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_compatibility PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_copy_buffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_debug_output PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_depth_buffer_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_depth_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_depth_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_draw_buffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_draw_buffers_blend PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_draw_elements_base_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_draw_indirect PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_draw_instanced PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_explicit_attrib_location PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_fragment_coord_conventions PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_fragment_program PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_fragment_program_shadow PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_fragment_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_framebuffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_geometry_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_get_program_binary PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_gpu_shader5 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_gpu_shader_fp64 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_half_float_pixel PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_half_float_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_imaging PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_instanced_arrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_map_buffer_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_matrix_palette PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_multisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_multitexture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_occlusion_query PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_occlusion_query2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_pixel_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_point_parameters PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_point_sprite PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_provoking_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_robustness PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_sample_shading PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_sampler_objects PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_seamless_cube_map PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_separate_shader_objects PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shader_bit_encoding PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shader_objects PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shader_precision PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shader_stencil_export PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shader_subroutine PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shader_texture_lod PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shading_language_100 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shading_language_include PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shadow PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_shadow_ambient PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_sync PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_tessellation_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_border_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_buffer_object_rgb32 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_compression PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_compression_bptc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_compression_rgtc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_cube_map PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_cube_map_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_env_add PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_env_combine PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_env_crossbar PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_env_dot3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_gather PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_mirrored_repeat PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_multisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_non_power_of_two PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_query_lod PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_rectangle PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_rg PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_rgb10_a2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_texture_swizzle PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_timer_query PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_transform_feedback2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_transform_feedback3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_transpose_matrix PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_uniform_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_array_bgra PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_attrib_64bit PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_blend PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_program PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_vertex_type_2_10_10_10_rev PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_viewport_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ARB_window_pos PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATIX_point_sprites PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATIX_texture_env_combine3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATIX_texture_env_route PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATIX_vertex_shader_output_point_size PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_draw_buffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_element_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_envmap_bumpmap PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_fragment_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_map_object_buffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_meminfo PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_pn_triangles PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_separate_stencil PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_shader_texture_lod PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_text_fragment_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_texture_compression_3dc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_texture_env_combine3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_texture_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_texture_mirror_once PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_vertex_array_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_vertex_attrib_array_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_ATI_vertex_streams PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_422_pixels PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_Cg_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_abgr PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_bgra PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_bindable_uniform PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_blend_color PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_blend_equation_separate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_blend_func_separate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_blend_logic_op PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_blend_minmax PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_blend_subtract PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_clip_volume_hint PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_cmyka PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_color_subtable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_compiled_vertex_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_convolution PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_coordinate_frame PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_copy_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_cull_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_depth_bounds_test PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_direct_state_access PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_draw_buffers2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_draw_instanced PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_draw_range_elements PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_fog_coord PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_fragment_lighting PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_framebuffer_blit PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_framebuffer_multisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_framebuffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_geometry_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_gpu_program_parameters PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_gpu_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_histogram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_index_array_formats PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_index_func PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_index_material PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_index_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_light_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_misc_attribute PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_multi_draw_arrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_multisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_packed_depth_stencil PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_packed_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_packed_pixels PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_paletted_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_pixel_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_pixel_transform PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_pixel_transform_color_table PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_point_parameters PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_polygon_offset PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_provoking_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_rescale_normal PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_scene_marker PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_secondary_color PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_separate_shader_objects PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_separate_specular_color PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_shader_image_load_store PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_shadow_funcs PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_shared_texture_palette PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_stencil_clear_tag PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_stencil_two_side PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_stencil_wrap PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_subtexture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_compression_dxt1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_compression_latc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_compression_rgtc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_compression_s3tc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_cube_map PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_edge_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_env PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_env_add PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_env_combine PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_env_dot3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_filter_anisotropic PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_integer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_lod_bias PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_mirror_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_perturb_normal PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_rectangle PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_sRGB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_shared_exponent PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_snorm PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_texture_swizzle PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_timer_query PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_transform_feedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_vertex_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_vertex_array_bgra PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_vertex_attrib_64bit PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_vertex_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_EXT_vertex_weighting PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_GREMEDY_frame_terminator PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_GREMEDY_string_marker PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_HP_convolution_border_modes PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_HP_image_transform PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_HP_occlusion_test PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_HP_texture_lighting PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_H__ PROJ1_WIN/shared/glew/include/GL/glew.h 81;" d language:C++
+__GLEW_IBM_cull_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_IBM_multimode_draw_arrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_IBM_rasterpos_clip PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_IBM_static_data PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_IBM_texture_mirrored_repeat PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_IBM_vertex_array_lists PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_INGR_color_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_INGR_interlace_read PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_INTEL_parallel_arrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_INTEL_texture_scissor PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_KTX_buffer_region PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_MESAX_texture_stack PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_MESA_pack_invert PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_MESA_resize_buffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_MESA_window_pos PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_MESA_ycbcr_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NVX_gpu_memory_info PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_blend_square PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_conditional_render PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_copy_depth_to_color PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_copy_image PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_depth_buffer_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_depth_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_depth_range_unclamped PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_evaluators PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_explicit_multisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_fence PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_float_buffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_fog_distance PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_fragment_program PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_fragment_program2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_fragment_program4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_fragment_program_option PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_framebuffer_multisample_coverage PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_geometry_program4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_geometry_shader4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_gpu_program4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_gpu_program5 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_gpu_program_fp64 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_gpu_shader5 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_half_float PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_light_max_exponent PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_multisample_coverage PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_multisample_filter_hint PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_occlusion_query PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_packed_depth_stencil PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_parameter_buffer_object PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_parameter_buffer_object2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_pixel_data_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_point_sprite PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_present_video PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_primitive_restart PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_register_combiners PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_register_combiners2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_shader_buffer_load PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_tessellation_program5 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texgen_emboss PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texgen_reflection PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_barrier PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_compression_vtc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_env_combine4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_expand_normal PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_rectangle PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_shader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_shader2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_texture_shader3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_transform_feedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_transform_feedback2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vdpau_interop PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_array_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_array_range2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_attrib_integer_64bit PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_buffer_unified_memory PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_program PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_program1_1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_program2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_program2_option PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_program3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_NV_vertex_program4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OES_byte_coordinates PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OES_compressed_paletted_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OES_read_format PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OES_single_precision PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OML_interlace PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OML_resample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_OML_subsample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_PGI_misc_hints PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_PGI_vertex_hints PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_REND_screen_coordinates PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_S3_s3tc PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_color_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_detail_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_fog_function PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_generate_mipmap PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_multisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_pixel_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_point_line_texgen PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_sharpen_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_texture4D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_texture_border_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_texture_edge_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_texture_filter4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_texture_lod PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIS_texture_select PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_async PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_async_histogram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_async_pixel PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_blend_alpha_minmax PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_clipmap PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_convolution_accuracy PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_depth_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_flush_raster PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_fog_offset PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_fog_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_fragment_specular_lighting PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_framezoom PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_interlace PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_ir_instrument1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_list_priority PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_pixel_texture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_pixel_texture_bits PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_reference_plane PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_resample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_shadow PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_shadow_ambient PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_sprite PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_tag_sample_buffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_texture_add_env PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_texture_coordinate_clamp PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_texture_lod_bias PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_texture_multi_buffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_texture_range PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_texture_scale_bias PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_vertex_preclip PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_vertex_preclip_hint PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGIX_ycrcb PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGI_color_matrix PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGI_color_table PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SGI_texture_color_table PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUNX_constant_data PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_convolution_border_modes PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_global_alpha PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_mesh_array PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_read_video_pixels PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_slice_accum PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_triangle_list PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_SUN_vertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_1_1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_1_2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_1_2_1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_1_3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_1_4 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_1_5 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_2_0 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_2_1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_3_0 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_3_1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_3_2 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_3_3 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_4_0 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_VERSION_4_1 PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_WIN_phong_shading PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_WIN_specular_fog PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEW_WIN_swap_hint PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;$/;" m language:C++ struct:GLEWContextStruct::GLEWContextStruct
+__GLEXT_H_ PROJ1_WIN/shared/glew/include/GL/glew.h 97;" d language:C++
+__GLXEW_3DFX_multisample PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_AMD_gpu_association PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_create_context PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_create_context_profile PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_create_context_robustness PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_fbconfig_float PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_get_proc_address PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_multisample PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ARB_vertex_buffer_object PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ATI_pixel_format_float PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_ATI_render_texture PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_create_context_es2_profile PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_fbconfig_packed_float PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_import_context PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_scene_marker PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_swap_control PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_texture_from_pixmap PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_visual_info PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_EXT_visual_rating PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_H__ PROJ1_WIN/shared/glew/include/GL/glxew.h 81;" d language:C++
+__GLXEW_INTEL_swap_event PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_MESA_agp_offset PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_MESA_copy_sub_buffer PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_MESA_pixmap_colormap PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_MESA_release_buffers PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_MESA_set_3dfx_mode PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_copy_image PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_float_buffer PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_multisample_coverage PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_present_video PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_swap_group PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_vertex_array_range PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_NV_video_output PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_OML_swap_method PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_OML_sync_control PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIS_blended_overlay PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIS_color_range PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIS_multisample PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIS_shared_multisample PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_fbconfig PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_hyperpipe PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_pbuffer PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_swap_barrier PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_swap_group PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_video_resize PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGIX_visual_select_group PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGI_cushion PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGI_make_current_read PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGI_swap_control PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SGI_video_sync PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SUN_get_transparent_index PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_SUN_video_resize PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_VERSION_1_0 PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_VERSION_1_1 PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_VERSION_1_2 PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_VERSION_1_3 PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEW_VERSION_1_4 PROJ1_WIN/shared/glew/include/GL/glxew.h /^GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;$/;" m language:C++ struct:GLXEWContextStruct
+__GLXEvent PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef union __GLXEvent {$/;" u language:C++
+__GLX_glx_h__ PROJ1_WIN/shared/glew/include/GL/glxew.h 94;" d language:C++
+__GL_H__ PROJ1_WIN/shared/glew/include/GL/glew.h 94;" d language:C++
+__WGLEW_3DFX_multisample PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_3DL_stereo_control PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_AMD_gpu_association PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_buffer_region PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_create_context PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_create_context_profile PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_create_context_robustness PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_extensions_string PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_make_current_read PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_multisample PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_pbuffer PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_pixel_format PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_pixel_format_float PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ARB_render_texture PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ATI_pixel_format_float PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_ATI_render_texture_rectangle PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_create_context_es2_profile PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_depth_float PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_display_color_table PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_extensions_string PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_framebuffer_sRGB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_make_current_read PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_multisample PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_pbuffer PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_pixel_format PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_pixel_format_packed_float PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_EXT_swap_control PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_H__ PROJ1_WIN/shared/glew/include/GL/wglew.h 57;" d language:C++
+__WGLEW_I3D_digital_video_control PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_I3D_gamma PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_I3D_genlock PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_I3D_image_buffer PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_I3D_swap_frame_lock PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_I3D_swap_frame_usage PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_copy_image PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_float_buffer PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_gpu_affinity PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_multisample_coverage PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_present_video PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_render_depth_texture PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_render_texture_rectangle PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_swap_group PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_vertex_array_range PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_NV_video_output PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;$/;" m language:C++ struct:WGLEWContextStruct
+__WGLEW_OML_sync_control PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;$/;" m language:C++ struct:WGLEWContextStruct
+__X_GL_H PROJ1_WIN/shared/glew/include/GL/glew.h 95;" d language:C++
+__cdecl PROJ1_WIN/shared/freeglut/include/GL/glut.h 103;" d language:C++
+__cdecl PROJ1_WIN/shared/freeglut/include/GL/glut.h 708;" d language:C++
+__glPNTrianglewesfATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;$/;" m language:C++ struct:GLEWContextStruct
+__glPNTrianglewesiATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;$/;" m language:C++ struct:GLEWContextStruct
+__gl_ATI_h_ PROJ1_WIN/shared/glew/include/GL/glew.h 98;" d language:C++
+__gl_h_ PROJ1_WIN/shared/glew/include/GL/glew.h 93;" d language:C++
+__glewActiveProgramEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewActiveShaderProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewActiveStencilFaceEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewActiveTexture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;$/;" m language:C++ struct:GLEWContextStruct
+__glewActiveTextureARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewActiveVaryingNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewAddSwapHintRectWIN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;$/;" m language:C++ struct:GLEWContextStruct
+__glewAlphaFragmentOp1ATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewAlphaFragmentOp2ATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewAlphaFragmentOp3ATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewApplyTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewAreProgramsResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewAreTexturesResidentEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewArrayElementEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewArrayObjectATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewAsyncMarkerSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewAttachObjectARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewAttachShader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginConditionalRender PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginConditionalRenderNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginFragmentShaderATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginOcclusionQueryNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginPerfMonitorAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginQuery PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginQueryARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginQueryIndexed PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginSceneEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginTransformFeedbackEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBeginVertexShaderEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindAttribLocation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindAttribLocationARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferBase PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferBaseEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferBaseNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferOffsetNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferRange PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferRangeEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindBufferRangeNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindFragDataLocation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindFragDataLocationEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindFragDataLocationIndexed PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindFragmentShaderATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindFramebuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindFramebufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindImageTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindLightParameterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindMaterialParameterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindMultiTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindParameterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindProgramARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindProgramNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindProgramPipeline PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindRenderbuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindRenderbufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindSampler PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindTexGenParameterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindTextureUnitParameterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindVertexArray PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindVertexArrayAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewBindVertexShaderEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBinormalPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendColor PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendColorEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationIndexedAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationSeparate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationSeparateEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationSeparateIndexedAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationSeparatei PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationSeparateiARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationi PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendEquationiARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFuncIndexedAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFuncSeparate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFuncSeparateEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFuncSeparateIndexedAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFuncSeparatei PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFuncSeparateiARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFunci PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlendFunciARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlitFramebuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewBlitFramebufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferAddressRangeNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferData PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferDataARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferParameteriAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferRegionEnabledEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferSubData PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;$/;" m language:C++ struct:GLEWContextStruct
+__glewBufferSubDataARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCheckFramebufferStatus PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;$/;" m language:C++ struct:GLEWContextStruct
+__glewCheckFramebufferStatusEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCheckNamedFramebufferStatusEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewClampColor PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;$/;" m language:C++ struct:GLEWContextStruct
+__glewClampColorARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearBufferfi PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearBufferfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearBufferiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearBufferuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearColorIiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearColorIuiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearDepthdNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearDepthf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;$/;" m language:C++ struct:GLEWContextStruct
+__glewClearDepthfOES PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;$/;" m language:C++ struct:GLEWContextStruct
+__glewClientActiveTexture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;$/;" m language:C++ struct:GLEWContextStruct
+__glewClientActiveTextureARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewClientActiveVertexStreamATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewClientAttribDefaultEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewClientWaitSync PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;$/;" m language:C++ struct:GLEWContextStruct
+__glewClipPlanefOES PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4fNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4fNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4ubVertex2fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4ubVertex2fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4ubVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColor4ubVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorFragmentOp1ATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorFragmentOp2ATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorFragmentOp3ATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorMaskIndexedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorMaski PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorP4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorP4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorPointervINTEL PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorSubTable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorSubTableEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTableEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTableParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTableParameterfvSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTableParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTableParameterivSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewColorTableSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerInputNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerOutputNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerParameterfNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerParameteriNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCombinerStageParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompileShader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompileShaderARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompileShaderIncludeARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedMultiTexImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedMultiTexImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedMultiTexImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedMultiTexSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedMultiTexSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedMultiTexSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexImage1D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexImage1DARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexImage2D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexImage2DARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexImage3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexImage3DARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexSubImage1D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexSubImage1DARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexSubImage2D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexSubImage2DARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexSubImage3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTexSubImage3DARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTextureImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTextureImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTextureImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTextureSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTextureSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCompressedTextureSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionFilter1D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionFilter1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionFilter2D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionFilter2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameterf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameterfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameteri PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameteriEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewConvolutionParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyBufferSubData PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyColorSubTable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyColorSubTableEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyColorTable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyColorTableSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyConvolutionFilter1D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyConvolutionFilter1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyConvolutionFilter2D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyConvolutionFilter2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyImageSubDataNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyMultiTexImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyMultiTexImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyMultiTexSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyMultiTexSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyMultiTexSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTexImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTexImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTexSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTexSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTexSubImage3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTexSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTextureImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTextureImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTextureSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTextureSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCopyTextureSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateProgramObjectARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateShader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateShaderObjectARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateShaderProgramEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateShaderProgramv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;$/;" m language:C++ struct:GLEWContextStruct
+__glewCreateSyncFromCLeventARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewCullParameterdvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCullParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewCurrentPaletteMatrixARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDebugMessageCallbackAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewDebugMessageCallbackARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDebugMessageControlARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDebugMessageEnableAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewDebugMessageInsertAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewDebugMessageInsertARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteAsyncMarkersSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteBufferRegionEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteBuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteBuffersARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteFencesAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteFencesNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteFragmentShaderATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteFramebuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteFramebuffersEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteNamedStringARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteNamesAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteObjectARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteOcclusionQueriesNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeletePerfMonitorsAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteProgramPipelines PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteProgramsARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteProgramsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteQueries PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteQueriesARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteRenderbuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteRenderbuffersEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteSamplers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteShader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteSync PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteTexturesEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteTransformFeedbacks PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteTransformFeedbacksNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteVertexArrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteVertexArraysAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewDeleteVertexShaderEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthBoundsEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthBoundsdNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthRangeArrayv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthRangeIndexed PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthRangedNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthRangef PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;$/;" m language:C++ struct:GLEWContextStruct
+__glewDepthRangefOES PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;$/;" m language:C++ struct:GLEWContextStruct
+__glewDetachObjectARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDetachShader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;$/;" m language:C++ struct:GLEWContextStruct
+__glewDetailTexFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableClientStateIndexedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableClientStateiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableIndexedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableVariantClientStateEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableVertexArrayAttribEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableVertexArrayEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableVertexAttribAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableVertexAttribArray PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisableVertexAttribArrayARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDisablei PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawArraysEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawArraysIndirect PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawArraysInstanced PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawArraysInstancedARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawArraysInstancedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawBufferRegionEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawBuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawBuffersARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawBuffersATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementArrayAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementArrayATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementsBaseVertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementsIndirect PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementsInstanced PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementsInstancedARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementsInstancedBaseVertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawElementsInstancedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawRangeElementArrayAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawRangeElementArrayATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawRangeElements PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawRangeElementsBaseVertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawRangeElementsEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewDrawTransformFeedbackStream PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;$/;" m language:C++ struct:GLEWContextStruct
+__glewEdgeFlagFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewEdgeFlagPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEdgeFlagPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewElementPointerAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewElementPointerATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableClientStateIndexedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableClientStateiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableIndexedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableVariantClientStateEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableVertexArrayAttribEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableVertexArrayEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableVertexAttribAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableVertexAttribArray PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnableVertexAttribArrayARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewEnablei PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndConditionalRender PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndConditionalRenderNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndFragmentShaderATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndOcclusionQueryNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndPerfMonitorAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndQuery PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndQueryARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndQueryIndexed PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndSceneEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndTransformFeedbackEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewEndVertexShaderEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewEvalMapsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewExecuteProgramNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewExtractComponentEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFenceSync PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;$/;" m language:C++ struct:GLEWContextStruct
+__glewFinalCombinerInputNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFinishAsyncSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFinishFenceAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewFinishFenceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFinishObjectAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewFinishTextureSUNX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushMappedBufferRange PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushMappedBufferRangeAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushMappedNamedBufferRangeEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushPixelDataRangeNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushRasterSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushVertexArrayRangeAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewFlushVertexArrayRangeNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordPointer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordd PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoorddEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoorddv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoorddvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordhNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogCoordhvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewFogFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentColorMaterialEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentColorMaterialSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModelfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModelfSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModelfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModelfvSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModeliEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModeliSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModelivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightModelivSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightfSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightfvSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightiSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentLightivSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialfSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialfvSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialiSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFragmentMaterialivSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFrameTerminatorGREMEDY PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;$/;" m language:C++ struct:GLEWContextStruct
+__glewFrameZoomSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferDrawBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferDrawBuffersEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferReadBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferRenderbuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferRenderbufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture1D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture2D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTexture3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureFaceARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureFaceEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureLayer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureLayerARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewFramebufferTextureLayerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewFreeObjectBufferATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewFrustumfOES PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenAsyncMarkersSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenBuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenBuffersARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenFencesAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenFencesNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenFragmentShadersATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenFramebuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenFramebuffersEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenNamesAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenOcclusionQueriesNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenPerfMonitorsAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenProgramPipelines PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenProgramsARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenProgramsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenQueries PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenQueriesARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenRenderbuffers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenRenderbuffersEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenSamplers PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenSymbolsEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenTexturesEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenTransformFeedbacks PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenTransformFeedbacksNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenVertexArrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenVertexArraysAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenVertexShadersEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenerateMipmap PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenerateMipmapEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenerateMultiTexMipmapEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGenerateTextureMipmapEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveAttrib PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveAttribARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveSubroutineName PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveSubroutineUniformName PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveSubroutineUniformiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveUniform PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveUniformARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveUniformBlockName PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveUniformBlockiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveUniformName PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveUniformsiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetActiveVaryingNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetArrayObjectfvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetArrayObjectivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetAttachedObjectsARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetAttachedShaders PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetAttribLocation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetAttribLocationARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBooleanIndexedvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBooleani_v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferParameteri64v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferParameterivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferParameterui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferPointerv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferPointervARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferSubData PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetBufferSubDataARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetClipPlanefOES PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTable PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableParameterfvSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableParameterivSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetColorTableSGI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCombinerInputParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCombinerInputParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCombinerOutputParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCombinerOutputParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCombinerStageParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCompressedMultiTexImageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCompressedTexImage PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCompressedTexImageARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetCompressedTextureImageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetConvolutionFilter PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetConvolutionFilterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetConvolutionParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetConvolutionParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetConvolutionParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetConvolutionParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetDebugMessageLogAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetDebugMessageLogARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetDetailTexFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetDoubleIndexedvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetDoublei_v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetDoublei_vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFenceivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFinalCombinerInputParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFinalCombinerInputParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFloatIndexedvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFloati_v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFloati_vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFogFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragDataIndex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragDataLocation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragDataLocationEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentLightfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentLightfvSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentLightivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentLightivSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentMaterialfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentMaterialfvSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentMaterialivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFragmentMaterialivSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFramebufferAttachmentParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFramebufferAttachmentParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetFramebufferParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHandleARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHistogram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHistogramEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHistogramParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHistogramParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHistogramParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetHistogramParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetImageTransformParameterfvHP PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetImageTransformParameterivHP PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetInfoLogARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetInteger64i_v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetInteger64v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetIntegerIndexedvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetIntegeri_v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetIntegerui64i_vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetIntegerui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetInvariantBooleanvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetInvariantFloatvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetInvariantIntegervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetLocalConstantBooleanvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetLocalConstantFloatvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetLocalConstantIntegervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMapAttribParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMapAttribParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMapControlPointsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMapParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMapParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMinmax PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMinmaxEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMinmaxParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMinmaxParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMinmaxParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMinmaxParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexEnvfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexEnvivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexGendvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexGenfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexGenivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexImageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexLevelParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexLevelParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultiTexParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultisamplefv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetMultisamplefvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedBufferParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedBufferParameterui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedBufferPointervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedBufferSubDataEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedFramebufferAttachmentParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedProgramLocalParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedProgramLocalParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedProgramLocalParameterdvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedProgramLocalParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedProgramStringEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedProgramivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedRenderbufferParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedStringARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetNamedStringivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetObjectBufferfvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetObjectBufferivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetObjectParameterfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetObjectParameterivAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetObjectParameterivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetOcclusionQueryivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetOcclusionQueryuivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPerfMonitorCounterDataAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPerfMonitorCounterInfoAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPerfMonitorCounterStringAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPerfMonitorCountersAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPerfMonitorGroupStringAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPerfMonitorGroupsAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPixelTransformParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPixelTransformParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPointerIndexedvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetPointeri_vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramBinary PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramEnvParameterdvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramEnvParameterfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramInfoLog PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramLocalParameterdvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramLocalParameterfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramNamedParameterdvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramNamedParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramParameterdvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramPipelineInfoLog PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramPipelineiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramStageiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramStringARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramStringNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetProgramivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryIndexediv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjecti64v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjecti64vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjectiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjectivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjectui64v PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjectui64vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjectuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryObjectuivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetQueryivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetRenderbufferParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetRenderbufferParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSamplerParameterIiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSamplerParameterIuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSamplerParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSamplerParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSeparableFilter PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSeparableFilterEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetShaderInfoLog PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetShaderPrecisionFormat PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetShaderSource PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetShaderSourceARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetShaderiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSharpenTexFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetStringi PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSubroutineIndex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSubroutineUniformLocation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetSynciv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexBumpParameterfvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexBumpParameterivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexFilterFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexParameterIiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexParameterIuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTexParameterPointervAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureImageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureLevelParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureLevelParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTextureParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTrackMatrixivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTransformFeedbackVarying PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTransformFeedbackVaryingEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetTransformFeedbackVaryingNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformBlockIndex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformBufferSizeEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformIndices PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformLocation PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformLocationARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformSubroutineuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformdv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformi64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetUniformuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVariantArrayObjectfvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVariantArrayObjectivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVariantBooleanvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVariantFloatvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVariantIntegervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVariantPointervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVaryingLocationNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexArrayIntegeri_vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexArrayIntegervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexArrayPointeri_vEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexArrayPointervEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribArrayObjectfvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribArrayObjectivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribIiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribIuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribLdv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribLdvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribLi64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribLui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribPointerv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribPointervARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribPointervNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribdv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribdvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribdvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVertexAttribivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVideoi64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVideoivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVideoui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetVideouivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnColorTableARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnCompressedTexImageARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnConvolutionFilterARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnHistogramARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnMapdvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnMapfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnMapivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnMinmaxARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnPixelMapfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnPixelMapuivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnPixelMapusvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnPolygonStippleARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnSeparableFilterARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnTexImageARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnUniformdvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnUniformfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnUniformivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGetnUniformuivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactorbSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactordSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactorfSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactoriSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactorsSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactorubSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactoruiSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewGlobalAlphaFactorusSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewHistogram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;$/;" m language:C++ struct:GLEWContextStruct
+__glewHistogramEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewImageTransformParameterfHP PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;$/;" m language:C++ struct:GLEWContextStruct
+__glewImageTransformParameterfvHP PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;$/;" m language:C++ struct:GLEWContextStruct
+__glewImageTransformParameteriHP PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;$/;" m language:C++ struct:GLEWContextStruct
+__glewImageTransformParameterivHP PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;$/;" m language:C++ struct:GLEWContextStruct
+__glewIndexFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIndexFuncEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIndexMaterialEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIndexPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIndexPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewInsertComponentEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsAsyncMarkerSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsBuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsBufferARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsBufferResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsEnabledIndexedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsEnabledi PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsFenceAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsFenceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsFramebuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsFramebufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsNameAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsNamedBufferResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsNamedStringARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsObjectBufferATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsOcclusionQueryNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsProgramARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsProgramNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsProgramPipeline PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsQuery PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsQueryARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsRenderbuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsRenderbufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsSampler PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsShader PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsSync PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsVariantEnabledEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsVertexArray PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsVertexArrayAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewIsVertexAttribEnabledAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewLightEnviEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewLinkProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewLinkProgramARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewLoadProgramNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewLoadTransposeMatrixd PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;$/;" m language:C++ struct:GLEWContextStruct
+__glewLoadTransposeMatrixdARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewLoadTransposeMatrixf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;$/;" m language:C++ struct:GLEWContextStruct
+__glewLoadTransposeMatrixfARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewLockArraysEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMakeBufferNonResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMakeBufferResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMakeNamedBufferNonResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMakeNamedBufferResidentNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapBuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapBufferARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapBufferRange PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapControlPointsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapNamedBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapNamedBufferRangeEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapObjectBufferATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapParameterfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapVertexAttrib1dAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapVertexAttrib1fAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapVertexAttrib2dAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewMapVertexAttrib2fAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixFrustumEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixIndexPointerARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixIndexubvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixIndexuivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixIndexusvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixLoadIdentityEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixLoadTransposedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixLoadTransposefEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixLoaddEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixLoadfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixMultTransposedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixMultTransposefEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixMultdEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixMultfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixOrthoEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixPopEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixPushEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixRotatedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixRotatefEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixScaledEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixScalefEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixTranslatedEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMatrixTranslatefEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMemoryBarrierEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMinSampleShading PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;$/;" m language:C++ struct:GLEWContextStruct
+__glewMinSampleShadingARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMinmax PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;$/;" m language:C++ struct:GLEWContextStruct
+__glewMinmaxEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultTransposeMatrixd PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultTransposeMatrixdARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultTransposeMatrixf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultTransposeMatrixfARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawArrays PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawArraysEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawElementArrayAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawElements PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawElementsBaseVertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawElementsEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiDrawRangeElementArrayAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiModeDrawArraysIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiModeDrawElementsIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord1svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord2svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord3svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoord4svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP1ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP1uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordP4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexCoordPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexEnvfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexEnvfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexEnviEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexEnvivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexGendEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexGendvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexGenfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexGenfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexGeniEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexGenivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexParameterfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexParameteriEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexRenderbufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewMultiTexSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedBufferDataEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedBufferSubDataEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedCopyBufferSubDataEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferRenderbufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferTexture1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferTexture2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferTexture3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferTextureEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferTextureFaceEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedFramebufferTextureLayerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameter4dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameter4dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameter4fEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameter4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameterI4iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameterI4ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameterI4uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameterI4uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParameters4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParametersI4ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramLocalParametersI4uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedProgramStringEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedRenderbufferStorageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedRenderbufferStorageMultisampleCoverageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedRenderbufferStorageMultisampleEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNamedStringARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewNewBufferRegionEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNewObjectBufferATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormal3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormal3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalPointervINTEL PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3bATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3bvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3dATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3dvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3fATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3fvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3iATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3ivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3sATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewNormalStream3svATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewObjectPurgeableAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewObjectUnpurgeableAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewOrthofOES PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;$/;" m language:C++ struct:GLEWContextStruct
+__glewPassTexCoordATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewPatchParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewPatchParameteri PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;$/;" m language:C++ struct:GLEWContextStruct
+__glewPauseTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewPauseTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPixelDataRangeNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPixelTexGenSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewPixelTransformParameterfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPixelTransformParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPixelTransformParameteriEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPixelTransformParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterfARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameteri PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameteriNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewPointParameterivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPollAsyncSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewPolygonOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPresentFrameDualFillNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPresentFrameKeyedNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPrimitiveRestartIndex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;$/;" m language:C++ struct:GLEWContextStruct
+__glewPrimitiveRestartIndexNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPrimitiveRestartNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewPrioritizeTexturesEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramBinary PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramBufferParametersIivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramBufferParametersIuivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramBufferParametersfvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameter4dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameter4dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameter4fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameter4fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameterI4iNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameterI4ivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameterI4uiNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameterI4uivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParameters4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParametersI4ivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramEnvParametersI4uivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameter4dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameter4dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameter4fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameter4fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameterI4iNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameterI4ivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameterI4uiNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameterI4uivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParameters4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParametersI4ivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramLocalParametersI4uivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramNamedParameter4dNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramNamedParameter4dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramNamedParameter4fNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramNamedParameter4fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameter4dNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameter4dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameter4fNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameter4fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameteri PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameteriARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameteriEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameters4dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramParameters4fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramStringARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1fEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform1uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2fEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform2uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3fEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform3uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4fEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniform4uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x3dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x3fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x4dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix2x4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x2dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x2fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x4dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix3x4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x2dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x2fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x3dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformMatrix4x3fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramUniformui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProgramVertexLimitNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewProvokingVertex PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;$/;" m language:C++ struct:GLEWContextStruct
+__glewProvokingVertexEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewPushClientAttribDefaultEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewQueryCounter PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;$/;" m language:C++ struct:GLEWContextStruct
+__glewReadBufferRegionEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewReadVideoPixelsSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReadnPixelsARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewReferencePlaneSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewReleaseShaderCompiler PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;$/;" m language:C++ struct:GLEWContextStruct
+__glewRenderbufferStorage PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;$/;" m language:C++ struct:GLEWContextStruct
+__glewRenderbufferStorageEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewRenderbufferStorageMultisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;$/;" m language:C++ struct:GLEWContextStruct
+__glewRenderbufferStorageMultisampleCoverageNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewRenderbufferStorageMultisampleEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodePointerSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeubSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeubvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiColor3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiColor3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiColor4fNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiColor4ubVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiColor4ubVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiTexCoord2fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiTexCoord2fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuiVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeuivSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeusSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewReplacementCodeusvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewRequestResidentProgramsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewResetHistogram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;$/;" m language:C++ struct:GLEWContextStruct
+__glewResetHistogramEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewResetMinmax PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;$/;" m language:C++ struct:GLEWContextStruct
+__glewResetMinmaxEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewResizeBuffersMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewResumeTransformFeedback PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;$/;" m language:C++ struct:GLEWContextStruct
+__glewResumeTransformFeedbackNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleCoverage PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleCoverageARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleMapATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleMaskEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleMaskIndexedNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleMaskSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewSampleMaski PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplePatternEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplePatternSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplerParameterIiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplerParameterIuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplerParameterf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplerParameterfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplerParameteri PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;$/;" m language:C++ struct:GLEWContextStruct
+__glewSamplerParameteriv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;$/;" m language:C++ struct:GLEWContextStruct
+__glewScissorArrayv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;$/;" m language:C++ struct:GLEWContextStruct
+__glewScissorIndexed PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;$/;" m language:C++ struct:GLEWContextStruct
+__glewScissorIndexedv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3b PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3bEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3bv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3bvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3fEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3fvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3sEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3svEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3ub PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3ubEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3ubv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3ubvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3us PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3usEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3usv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColor3usvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColorFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColorP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColorP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColorPointer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColorPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSecondaryColorPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewSelectPerfMonitorCountersAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewSeparableFilter2D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;$/;" m language:C++ struct:GLEWContextStruct
+__glewSeparableFilter2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSetFenceAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewSetFenceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewSetFragmentShaderConstantATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewSetInvariantEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewSetLocalConstantEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewShaderBinary PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;$/;" m language:C++ struct:GLEWContextStruct
+__glewShaderOp1EXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewShaderOp2EXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewShaderOp3EXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewShaderSource PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;$/;" m language:C++ struct:GLEWContextStruct
+__glewShaderSourceARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewSharpenTexFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewSpriteParameterfSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewSpriteParameterfvSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewSpriteParameteriSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewSpriteParameterivSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewStencilFuncSeparate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;$/;" m language:C++ struct:GLEWContextStruct
+__glewStencilFuncSeparateATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewStencilMaskSeparate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;$/;" m language:C++ struct:GLEWContextStruct
+__glewStencilOpSeparate PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;$/;" m language:C++ struct:GLEWContextStruct
+__glewStencilOpSeparateATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewStringMarkerGREMEDY PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;$/;" m language:C++ struct:GLEWContextStruct
+__glewSwizzleEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTagSampleBufferSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewTangentPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTbufferMask3DFX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;$/;" m language:C++ struct:GLEWContextStruct
+__glewTessellationFactorAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewTessellationModeAMD PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;$/;" m language:C++ struct:GLEWContextStruct
+__glewTestFenceAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewTestFenceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTestObjectAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexBuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexBufferARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexBumpParameterfvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexBumpParameterivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord1hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord1hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fColor3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fColor3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fColor4fNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fColor4fNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fColor4ubVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fColor4ubVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fNormal3fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fNormal3fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fVertex3fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2fVertex3fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord2hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord4fColor4fNormal3fVertex4fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord4fColor4fNormal3fVertex4fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord4fVertex4fSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord4fVertex4fvSUN PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord4hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoord4hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP1ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP1uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordP4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexCoordPointervINTEL PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexFilterFuncSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexImage2DMultisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexImage3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexImage3DMultisample PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexImage4DSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexParameterIiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexParameterIuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexRenderbufferNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexScissorFuncINTEL PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexScissorINTEL PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexSubImage3D PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTexSubImage4DSGIS PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureBarrierNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureFogSGIX PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureLightEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureMaterialEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureNormalEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureParameterIivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureParameterIuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureParameterfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureParameterfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureParameteriEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureParameterivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureRangeAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureRenderbufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureSubImage1DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureSubImage2DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTextureSubImage3DEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTrackMatrixNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTransformFeedbackAttribsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewTransformFeedbackVaryings PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;$/;" m language:C++ struct:GLEWContextStruct
+__glewTransformFeedbackVaryingsEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewTransformFeedbackVaryingsNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform1uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform2uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform3uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniform4uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformBlockBinding PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2x3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2x3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2x4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix2x4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3x2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3x2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3x4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix3x4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4x2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4x2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4x3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformMatrix4x3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformSubroutinesuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUniformui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewUnlockArraysEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUnmapBuffer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;$/;" m language:C++ struct:GLEWContextStruct
+__glewUnmapBufferARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUnmapNamedBufferEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewUnmapObjectBufferATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewUpdateObjectBufferATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewUseProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewUseProgramObjectARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewUseProgramStages PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;$/;" m language:C++ struct:GLEWContextStruct
+__glewUseShaderProgramEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUFiniNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUGetSurfaceivNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUInitNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUIsSurfaceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUMapSurfacesNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAURegisterOutputSurfaceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAURegisterVideoSurfaceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUSurfaceAccessNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUUnmapSurfacesNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVDPAUUnregisterSurfaceNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewValidateProgram PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;$/;" m language:C++ struct:GLEWContextStruct
+__glewValidateProgramARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewValidateProgramPipeline PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantArrayObjectATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantbvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantdvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantsvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantubvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantuivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVariantusvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertex2hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertex2hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertex3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertex3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertex4hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertex4hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayColorOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayEdgeFlagOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayFogCoordOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayIndexOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayMultiTexCoordOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayNormalOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayParameteriAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayRangeAPPLE PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayRangeNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArraySecondaryColorOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayTexCoordOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayVertexAttribIOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayVertexAttribLOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayVertexAttribOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexArrayVertexOffsetEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1dNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1fNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1sNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib1svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2dNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2fNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2sNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib2svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3dNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3fNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3sNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib3svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Nbv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NbvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Niv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Nsv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NsvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Nub PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NubARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Nubv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NubvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Nuiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NuivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4Nusv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4NusvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4bv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4bvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4dNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4fNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4hNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4sNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4ubNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4ubv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4ubvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4ubvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4uivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4usv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttrib4usvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribArrayObjectATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribDivisor PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribDivisorARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI1uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI2uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI3uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4bv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4bvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4iEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4ivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4svEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4ubv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4ubvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4uiEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4uivEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4usv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribI4usvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribIFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribIPointer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribIPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL1ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL2ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL3ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4dEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4dvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4i64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4i64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4ui64NV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribL4ui64vNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribLFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribLPointer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribLPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP1ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP1uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribP4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribPointer PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribPointerARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribPointerNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs1dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs1fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs1hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs1svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs2dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs2fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs2hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs2svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs3dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs3fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs3hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs3svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs4dvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs4fvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs4hvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs4svNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexAttribs4ubvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexBlendARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexBlendEnvfATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexBlendEnviATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexFormatNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexP2ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexP2uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexP3ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexP3uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexP4ui PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexP4uiv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexPointerListIBM PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexPointervINTEL PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2dATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2dvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2fATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2fvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2iATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2ivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2sATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream2svATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3dATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3dvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3fATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3fvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3iATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3ivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3sATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream3svATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4dATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4dvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4fATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4fvATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4iATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4ivATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4sATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexStream4svATI PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexWeightPointerEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexWeightfEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexWeightfvEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexWeighthNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewVertexWeighthvNV PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;$/;" m language:C++ struct:GLEWContextStruct
+__glewViewportArrayv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;$/;" m language:C++ struct:GLEWContextStruct
+__glewViewportIndexedf PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;$/;" m language:C++ struct:GLEWContextStruct
+__glewViewportIndexedfv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWaitSync PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightPointerARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightbvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightdvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightfvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightsvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightubvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightuivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWeightusvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2dMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2dvMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2fMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2fvMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2iMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2ivMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2sMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos2svMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3d PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3dARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3dMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3dv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3dvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3dvMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3f PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3fARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3fMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3fv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3fvARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3fvMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3i PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3iARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3iMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3iv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3ivARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3ivMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3s PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3sARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3sMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3sv PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3svARB PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos3svMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4dMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4dvMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4fMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4fvMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4iMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4ivMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4sMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWindowPos4svMESA PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;$/;" m language:C++ struct:GLEWContextStruct
+__glewWriteMaskEXT PROJ1_WIN/shared/glew/include/GL/glew.h /^GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;$/;" m language:C++ struct:GLEWContextStruct
+__glew_h__ PROJ1_WIN/shared/glew/include/GL/glew.h 80;" d language:C++
+__glext_h_ PROJ1_WIN/shared/glew/include/GL/glew.h 96;" d language:C++
+__glfw_h_ PROJ1_MAC/glfw/include/GL/glfw.h 31;" d language:C++
+__glut_h__ PROJ1_WIN/shared/freeglut/include/GL/glut.h 2;" d language:C++
+__glx_h__ PROJ1_WIN/shared/glew/include/GL/glxew.h 95;" d language:C++
+__glxew_h__ PROJ1_WIN/shared/glew/include/GL/glxew.h 80;" d language:C++
+__glxext_h_ PROJ1_WIN/shared/glew/include/GL/glxew.h 91;" d language:C++
+__wglewAllocateMemoryNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewAssociateImageBufferEventsI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBeginFrameTrackingI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBindDisplayColorTableEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBindSwapBarrierNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBindTexImageARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBindVideoDeviceNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBindVideoImageNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewBlitContextFramebufferAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewChoosePixelFormatARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewChoosePixelFormatEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCopyImageSubDataNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateAffinityDCNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateAssociatedContextAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateAssociatedContextAttribsAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateBufferRegionARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateContextAttribsARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateDisplayColorTableEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreateImageBufferI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreatePbufferARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewCreatePbufferEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDeleteAssociatedContextAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDeleteBufferRegionARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDeleteDCNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDestroyDisplayColorTableEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDestroyImageBufferI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDestroyPbufferARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDestroyPbufferEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDisableFrameLockI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewDisableGenlockI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEnableFrameLockI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEnableGenlockI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEndFrameTrackingI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEnumGpuDevicesNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEnumGpusFromAffinityDCNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEnumGpusNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewEnumerateVideoDevicesNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewFreeMemoryNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGenlockSampleRateI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGenlockSourceDelayI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGenlockSourceEdgeI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGenlockSourceI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetContextGPUIDAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetCurrentAssociatedContextAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetCurrentReadDCARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetCurrentReadDCEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetDigitalVideoParametersI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetExtensionsStringARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetExtensionsStringEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetFrameUsageI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGPUIDsAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGPUInfoAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGammaTableI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGammaTableParametersI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGenlockSampleRateI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGenlockSourceDelayI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGenlockSourceEdgeI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetGenlockSourceI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetMscRateOML PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetPbufferDCARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetPbufferDCEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetPixelFormatAttribfvARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetPixelFormatAttribfvEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetPixelFormatAttribivARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetPixelFormatAttribivEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetSwapIntervalEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetSyncValuesOML PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetVideoDeviceNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewGetVideoInfoNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewIsEnabledFrameLockI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewIsEnabledGenlockI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewJoinSwapGroupNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewLoadDisplayColorTableEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewMakeAssociatedContextCurrentAMD PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewMakeContextCurrentARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewMakeContextCurrentEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryCurrentContextNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryFrameCountNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryFrameLockMasterI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryFrameTrackingI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryGenlockMaxSourceDelayI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryMaxSwapGroupsNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryPbufferARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQueryPbufferEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewQuerySwapGroupNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewReleaseImageBufferEventsI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewReleasePbufferDCARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewReleasePbufferDCEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewReleaseTexImageARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewReleaseVideoDeviceNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewReleaseVideoImageNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;$/;" m language:C++ struct:WGLEWContextStruct
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+__wglewRestoreBufferRegionARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSaveBufferRegionARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSendPbufferToVideoNV PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSetDigitalVideoParametersI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSetGammaTableI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSetGammaTableParametersI3D PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSetPbufferAttribARB PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSetStereoEmitterState3DL PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSwapBuffersMscOML PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSwapIntervalEXT PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewSwapLayerBuffersMscOML PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewWaitForMscOML PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;$/;" m language:C++ struct:WGLEWContextStruct
+__wglewWaitForSbcOML PROJ1_WIN/shared/glew/include/GL/wglew.h /^WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;$/;" m language:C++ struct:WGLEWContextStruct
+__wglew_h__ PROJ1_WIN/shared/glew/include/GL/wglew.h 56;" d language:C++
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+apply src/glm/core/_detail.hpp /^ static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)$/;" f language:C++ struct:glm::detail::If
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+applyGamma src/image.cpp /^float image::applyGamma(float f){$/;" f language:C++ class:image
+applyGamma src/image.h /^ bool applyGamma;$/;" m language:C++ struct:gammaSettings
+at_eof src/stb_image/stb_image.c /^stbi_inline static int at_eof(stbi *s)$/;" f language:C file:
+atan2 src/glm/gtx/compatibility.hpp /^ template GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} \/\/!< \\brief Arc tangent. Returns an angle whose tangent is y\/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)$/;" f language:C++ namespace:glm
+atan2 src/glm/gtx/compatibility.hpp /^ template GLM_FUNC_QUALIFIER detail::tvec2 atan2(const detail::tvec2& x, const detail::tvec2& y){return atan(x, y);} \/\/!< \\brief Arc tangent. Returns an angle whose tangent is y\/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)$/;" f language:C++ namespace:glm
+atan2 src/glm/gtx/compatibility.hpp /^ template GLM_FUNC_QUALIFIER detail::tvec3 atan2(const detail::tvec3& x, const detail::tvec3& y){return atan(x, y);} \/\/!< \\brief Arc tangent. Returns an angle whose tangent is y\/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)$/;" f language:C++ namespace:glm
+atan2 src/glm/gtx/compatibility.hpp /^ template GLM_FUNC_QUALIFIER detail::tvec4 atan2(const detail::tvec4& x, const detail::tvec4& y){return atan(x, y);} \/\/!< \\brief Arc tangent. Returns an angle whose tangent is y\/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)$/;" f language:C++ namespace:glm
+attachAndLinkProgram src/glslUtility.cpp /^ void attachAndLinkProgram( GLuint program, shaders_t shaders) {$/;" f language:C++ namespace:glslUtility
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+aux_buffer PROJ1_WIN/shared/glew/include/GL/glxew.h /^ unsigned int aux_buffer; $/;" m language:C++ struct:__anon54
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+bit_reverse src/stb_image/stb_image.c /^stbi_inline static int bit_reverse(int v, int bits)$/;" f language:C file:
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+blueChannel src/image.h /^ float* blueChannel;$/;" m language:C++ class:image
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+bmp_load src/stb_image/stb_image.c /^static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp)$/;" f language:C file:
+bmp_test src/stb_image/stb_image.c /^static int bmp_test(stbi *s)$/;" f language:C file:
+bool1 src/glm/gtx/compatibility.hpp /^ typedef bool bool1; \/\/!< \\brief boolean type with 1 component. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool1x1 src/glm/gtx/compatibility.hpp /^ typedef bool bool1x1; \/\/!< \\brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool2 src/glm/gtx/compatibility.hpp /^ typedef detail::tvec2 bool2; \/\/!< \\brief boolean type with 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool2x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x2 bool2x2; \/\/!< \\brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool2x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x3 bool2x3; \/\/!< \\brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool2x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x4 bool2x4; \/\/!< \\brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool3 src/glm/gtx/compatibility.hpp /^ typedef detail::tvec3 bool3; \/\/!< \\brief boolean type with 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool3x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x2 bool3x2; \/\/!< \\brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool3x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x3 bool3x3; \/\/!< \\brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool3x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x4 bool3x4; \/\/!< \\brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool4 src/glm/gtx/compatibility.hpp /^ typedef detail::tvec4 bool4; \/\/!< \\brief boolean type with 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool4x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x2 bool4x2; \/\/!< \\brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool4x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x3 bool4x3; \/\/!< \\brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool4x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x4 bool4x4; \/\/!< \\brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+bool_type src/glm/core/type_gentype.hpp /^ typedef TYPE bool_type;$/;" t language:C++ struct:glm::detail::genType
+bool_type src/glm/core/type_vec1.hpp /^ typedef tvec1 bool_type;$/;" t language:C++ struct:glm::detail::tvec1
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+bool_type src/glm/core/type_vec4.hpp /^ typedef tvec4 bool_type;$/;" t language:C++ struct:glm::detail::tvec4
+bool_type src/glm/gtc/half_float.hpp /^ typedef tvec2 bool_type;$/;" t language:C++ struct:glm::detail::tvec2
+bool_type src/glm/gtc/half_float.hpp /^ typedef tvec3 bool_type;$/;" t language:C++ struct:glm::detail::tvec3
+bool_type src/glm/gtc/half_float.hpp /^ typedef tvec4 bool_type;$/;" t language:C++ struct:glm::detail::tvec4
+boxIntersectionTest src/intersections.h /^__host__ __device__ float boxIntersectionTest(glm::vec3 boxMin, glm::vec3 boxMax, staticGeom box, ray r, glm::vec3& intersectionPoint, glm::vec3& normal){$/;" f language:C++
+boxIntersectionTest src/intersections.h /^__host__ __device__ float boxIntersectionTest(staticGeom box, ray r, glm::vec3& intersectionPoint, glm::vec3& normal){$/;" f language:C++
+buffer_mask PROJ1_WIN/shared/glew/include/GL/glxew.h /^ unsigned int buffer_mask; $/;" m language:C++ struct:__anon54
+buffer_start src/stb_image/stb_image.c /^ uint8 buffer_start[128];$/;" m language:C struct:__anon3 file:
+buflen src/stb_image/stb_image.c /^ int buflen;$/;" m language:C struct:__anon3 file:
+buildTransformationMatrix src/utilities.cpp /^glm::mat4 utilityCore::buildTransformationMatrix(glm::vec3 translation, glm::vec3 rotation, glm::vec3 scale){$/;" f language:C++ class:utilityCore
+build_huffman src/stb_image/stb_image.c /^static int build_huffman(huffman *h, int *count)$/;" f language:C file:
+bvec1 src/glm/gtx/vec1.hpp /^ typedef detail::tvec1 bvec1;$/;" t language:C++ namespace:glm
+bvec2 src/glm/core/type.hpp /^ typedef detail::tvec2 bvec2;$/;" t language:C++ namespace:glm
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+byte src/glm/gtx/raw_data (1).hpp /^ typedef uint8 byte;$/;" t language:C++ namespace:glm
+byte src/glm/gtx/raw_data.hpp /^ typedef uint8 byte;$/;" t language:C++ namespace:glm
+calculateBSDF src/interactions.h /^__host__ __device__ int calculateBSDF(ray& r, glm::vec3 intersect, glm::vec3 normal, glm::vec3 emittedColor,$/;" f language:C++
+calculateFresnel src/interactions.h /^__host__ __device__ Fresnel calculateFresnel(glm::vec3 normal, glm::vec3 incident, float incidentIOR, float transmittedIOR, glm::vec3 reflectionDirection, glm::vec3 transmissionDirection) {$/;" f language:C++
+calculateRandomDirectionInHemisphere src/interactions.h /^__host__ __device__ glm::vec3 calculateRandomDirectionInHemisphere(glm::vec3 normal, float xi1, float xi2) {$/;" f language:C++
+calculateReflectionDirection src/interactions.h /^__host__ __device__ glm::vec3 calculateReflectionDirection(glm::vec3 normal, glm::vec3 incident) {$/;" f language:C++
+calculateScatterAndAbsorption src/interactions.h /^__host__ __device__ bool calculateScatterAndAbsorption(ray& r, float& depth, AbsorptionAndScatteringProperties& currentAbsorptionAndScattering,$/;" f language:C++
+calculateTransmission src/interactions.h /^__host__ __device__ glm::vec3 calculateTransmission(glm::vec3 absorptionCoefficient, float distance) {$/;" f language:C++
+calculateTransmissionDirection src/interactions.h /^__host__ __device__ glm::vec3 calculateTransmissionDirection(glm::vec3 normal, glm::vec3 incident, float incidentIOR, float transmittedIOR) {$/;" f language:C++
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+channel src/stb_image/stb_image.c /^ stbi_uc size,type,channel;$/;" m language:C struct:__anon14 file:
+checkCUDAError src/raytraceKernel.cu /^void checkCUDAError(const char *msg) {$/;" f language:C++
+check_png_header src/stb_image/stb_image.c /^static int check_png_header(stbi *s)$/;" f language:C file:
+chunk src/stb_image/stb_image.c /^} chunk;$/;" t language:C typeref:struct:__anon11 file:
+cl_char src/glm/gtx/ocl_type.hpp /^ typedef detail::int8 cl_char; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_char1 src/glm/gtx/ocl_type.hpp /^ typedef detail::int8 cl_char1; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_char2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_char2; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_char3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_char3; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_char4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_char4; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_context PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef struct _cl_context *cl_context;$/;" t language:C++ typeref:struct:_cl_context
+cl_event PROJ1_WIN/shared/glew/include/GL/glew.h /^typedef struct _cl_event *cl_event;$/;" t language:C++ typeref:struct:_cl_event
+cl_float src/glm/gtx/ocl_type.hpp /^ typedef detail::float32 cl_float; \/\/!< \\brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_float1 src/glm/gtx/ocl_type.hpp /^ typedef detail::float32 cl_float1; \/\/!< \\brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_float2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_float2; \/\/!< \\brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_float3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_float3; \/\/!< \\brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_float4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_float4; \/\/!< \\brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_half src/glm/gtx/ocl_type.hpp /^ typedef detail::float16 cl_half; \/\/!< \\brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_int src/glm/gtx/ocl_type.hpp /^ typedef detail::int32 cl_int; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_int1 src/glm/gtx/ocl_type.hpp /^ typedef detail::int32 cl_int1; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_int2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_int2; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_int3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_int3; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_int4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_int4; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_long src/glm/gtx/ocl_type.hpp /^ typedef detail::int64 cl_long; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_long1 src/glm/gtx/ocl_type.hpp /^ typedef detail::int64 cl_long1; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_long2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_long2; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_long3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_long3; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_long4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_long4; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_short src/glm/gtx/ocl_type.hpp /^ typedef detail::int16 cl_short; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_short1 src/glm/gtx/ocl_type.hpp /^ typedef detail::int16 cl_short1; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_short2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_short2; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_short3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_short3; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_short4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_short4; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uchar src/glm/gtx/ocl_type.hpp /^ typedef detail::uint8 cl_uchar; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uchar1 src/glm/gtx/ocl_type.hpp /^ typedef detail::uint8 cl_uchar1; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uchar2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_uchar2; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uchar3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_uchar3; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uchar4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_uchar4; \/\/!< \\brief 8bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uint src/glm/gtx/ocl_type.hpp /^ typedef detail::uint32 cl_uint; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uint1 src/glm/gtx/ocl_type.hpp /^ typedef detail::uint32 cl_uint1; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uint2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_uint2; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uint3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_uint3; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_uint4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_uint4; \/\/!< \\brief 32bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ulong src/glm/gtx/ocl_type.hpp /^ typedef detail::uint64 cl_ulong; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ulong1 src/glm/gtx/ocl_type.hpp /^ typedef detail::uint64 cl_ulong1; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ulong2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_ulong2; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ulong3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_ulong3; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ulong4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_ulong4; \/\/!< \\brief 64bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ushort src/glm/gtx/ocl_type.hpp /^ typedef detail::uint16 cl_ushort; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ushort1 src/glm/gtx/ocl_type.hpp /^ typedef detail::uint16 cl_ushort1; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ushort2 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec2 cl_ushort2; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ushort3 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec3 cl_ushort3; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+cl_ushort4 src/glm/gtx/ocl_type.hpp /^ typedef detail::tvec4 cl_ushort4; \/\/!< \\brief 16bit signed integer. (from GLM_GTX_ocl_type extension)$/;" t language:C++ namespace:glm::gtx
+clamp src/stb_image/stb_image.c /^stbi_inline static uint8 clamp(int x)$/;" f language:C file:
+clamp src/utilities.cpp /^float utilityCore::clamp(float f, float min, float max){$/;" f language:C++ class:utilityCore
+clampRGB src/utilities.cpp /^glm::vec3 utilityCore::clampRGB(glm::vec3 color){$/;" f language:C++ class:utilityCore
+cleanupCuda src/main.cpp /^void cleanupCuda(){$/;" f language:C++
+cleanup_jpeg src/stb_image/stb_image.c /^static void cleanup_jpeg(jpeg *j)$/;" f language:C file:
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+closestIntersection src/raytraceKernel.cu /^__host__ __device__ int closestIntersection( ray r, staticGeom* geoms, int numberOfGeoms, float& intersection_dist, glm::vec3& intersection_normal, glm::vec3& intersection_point ) {$/;" f language:C++
+code src/stb_image/stb_image.c /^ uint16 code[256];$/;" m language:C struct:__anon5 file:
+code_bits src/stb_image/stb_image.c /^ int code_bits; \/\/ number of valid bits$/;" m language:C struct:__anon6 file:
+code_buffer src/stb_image/stb_image.c /^ uint32 code_buffer; \/\/ jpeg entropy-coded buffer$/;" m language:C struct:__anon6 file:
+code_buffer src/stb_image/stb_image.c /^ uint32 code_buffer;$/;" m language:C struct:__anon10 file:
+codes src/stb_image/stb_image.c /^ stbi_gif_lzw codes[4096];$/;" m language:C struct:stbi_gif_struct file:
+col_type src/glm/core/type_mat2x2.hpp /^ typedef tvec2 col_type;$/;" t language:C++ struct:glm::detail::tmat2x2
+col_type src/glm/core/type_mat2x3.hpp /^ typedef tvec3 col_type;$/;" t language:C++ struct:glm::detail::tmat2x3
+col_type src/glm/core/type_mat2x4.hpp /^ typedef tvec4 col_type;$/;" t language:C++ struct:glm::detail::tmat2x4
+col_type src/glm/core/type_mat3x2.hpp /^ typedef tvec2 col_type;$/;" t language:C++ struct:glm::detail::tmat3x2
+col_type src/glm/core/type_mat3x3.hpp /^ typedef tvec3 col_type;$/;" t language:C++ struct:glm::detail::tmat3x3
+col_type src/glm/core/type_mat3x4.hpp /^ typedef tvec4 col_type;$/;" t language:C++ struct:glm::detail::tmat3x4
+col_type src/glm/core/type_mat4x2.hpp /^ typedef tvec2 col_type;$/;" t language:C++ struct:glm::detail::tmat4x2
+col_type src/glm/core/type_mat4x3.hpp /^ typedef tvec3 col_type;$/;" t language:C++ struct:glm::detail::tmat4x3
+col_type src/glm/core/type_mat4x4.hpp /^ typedef tvec4 col_type;$/;" t language:C++ struct:glm::detail::tmat4x4
+color src/sceneStructs.h /^ glm::vec3 color;$/;" m language:C++ struct:material
+color_table src/stb_image/stb_image.c /^ uint8 *color_table;$/;" m language:C struct:stbi_gif_struct file:
+comp src/glm/core/_swizzle.hpp /^ enum comp$/;" g language:C++ namespace:glm
+compat_getMaxGflopsDeviceId src/main.h 36;" d language:C++
+compat_getMaxGflopsDeviceId src/main.h 40;" d language:C++
+compilation_database_folder .ycm_extra_conf.py /^compilation_database_folder = ''$/;" v language:Python
+computeLightContribution src/raytraceKernel.cu /^__host__ __device__ glm::vec3 computeLightContribution( float shadowContribution, material mat, ray current_ray, ray light_ray, glm::vec3 intersection_normal, glm::vec3 intersection_point ) {$/;" f language:C++
+computeLightRay src/raytraceKernel.cu /^__host__ __device__ ray computeLightRay( glm::vec3 light, glm::vec3 intersection_point ) {$/;" f language:C++
+computeReflectedRay src/raytraceKernel.cu /^__host__ __device__ ray computeReflectedRay( ray currentRay, glm::vec3 intersection_normal, glm::vec3 intersection_point ) {$/;" f language:C++
+compute_huffman_codes src/stb_image/stb_image.c /^static int compute_huffman_codes(zbuf *a)$/;" f language:C file:
+compute_transparency src/stb_image/stb_image.c /^static int compute_transparency(png *z, uint8 tc[3], int out_n)$/;" f language:C file:
+compute_y src/stb_image/stb_image.c /^static uint8 compute_y(int r, int g, int b)$/;" f language:C file:
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+const_pointer_const src/glm/core/type_gentype.hpp /^ typedef TYPE const * const const_pointer_const;$/;" t language:C++ struct:glm::detail::genType
+const_reference src/glm/core/type_gentype.hpp /^ typedef TYPE const & const_reference;$/;" t language:C++ struct:glm::detail::genType
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+convert_format src/stb_image/stb_image.c /^static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y)$/;" f language:C file:
+count PROJ1_WIN/shared/glew/include/GL/glxew.h /^ int count; $/;" m language:C++ struct:__anon54
+count PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;$/;" m language:C++ struct:__anon59
+createProgram src/glslUtility.cpp /^ GLuint createProgram(const char *vertexShaderPath, const char *fragmentShaderPath, const char *attributeLocations[], GLuint numberOfLocations)$/;" f language:C++ namespace:glslUtility
+create_png_image src/stb_image/stb_image.c /^static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n, int interlaced)$/;" f language:C file:
+create_png_image_raw src/stb_image/stb_image.c /^static int create_png_image_raw(png *a, uint8 *raw, uint32 raw_len, int out_n, uint32 x, uint32 y)$/;" f language:C file:
+ctor src/glm/core/type_gentype.hpp /^ enum ctor{null};$/;" g language:C++ struct:glm::detail::genType
+ctor src/glm/core/type_mat2x2.hpp /^ enum ctor{null};$/;" g language:C++ struct:glm::detail::tmat2x2
+ctor src/glm/core/type_mat2x3.hpp /^ enum ctor{null};$/;" g language:C++ struct:glm::detail::tmat2x3
+ctor src/glm/core/type_mat2x4.hpp /^ enum ctor{null};$/;" g language:C++ struct:glm::detail::tmat2x4
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+ctor src/glm/core/type_mat3x3.hpp /^ enum ctor{null};$/;" g language:C++ struct:glm::detail::tmat3x3
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+cur_x src/stb_image/stb_image.c /^ int cur_x, cur_y;$/;" m language:C struct:stbi_gif_struct file:
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+decode_jpeg_header src/stb_image/stb_image.c /^static int decode_jpeg_header(jpeg *z, int scan)$/;" f language:C file:
+decode_jpeg_image src/stb_image/stb_image.c /^static int decode_jpeg_image(jpeg *j)$/;" f language:C file:
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+default_length src/stb_image/stb_image.c /^static uint8 default_length[288], default_distance[32];$/;" v language:C file:
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+deleteTexture src/main.cpp /^void deleteTexture(GLuint* tex){$/;" f language:C++
+delta src/stb_image/stb_image.c /^ int delta[17]; \/\/ old 'firstsymbol' - old 'firstcode'$/;" m language:C struct:__anon5 file:
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+display src/main.cpp /^ void display(){$/;" f language:C++
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+dmat2 src/glm/core/type.hpp /^ typedef detail::tmat2x2 dmat2;$/;" t language:C++ namespace:glm
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+dmat2x3 src/glm/core/type.hpp /^ typedef detail::tmat2x3 dmat2x3;$/;" t language:C++ namespace:glm
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+dmat3x3 src/glm/core/type.hpp /^ typedef detail::tmat3x3 dmat3x3;$/;" t language:C++ namespace:glm
+dmat3x4 src/glm/core/type.hpp /^ typedef detail::tmat3x4 dmat3x4;$/;" t language:C++ namespace:glm
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+dmat4x3 src/glm/core/type.hpp /^ typedef detail::tmat4x3 dmat4x3;$/;" t language:C++ namespace:glm
+dmat4x4 src/glm/core/type.hpp /^ typedef detail::tmat4x4 dmat4x4;$/;" t language:C++ namespace:glm
+do_png src/stb_image/stb_image.c /^static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp)$/;" f language:C file:
+do_zlib src/stb_image/stb_image.c /^static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header)$/;" f language:C file:
+dont_care src/glm/core/hint.hpp /^ class dont_care {};$/;" c language:C++ namespace:glm
+double1 src/glm/gtx/compatibility.hpp /^ typedef double double1; \/\/!< \\brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double1x1 src/glm/gtx/compatibility.hpp /^ typedef double double1x1; \/\/!< \\brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double2 src/glm/gtx/compatibility.hpp /^ typedef detail::tvec2 double2; \/\/!< \\brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double2x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x2 double2x2; \/\/!< \\brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double2x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x3 double2x3; \/\/!< \\brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double2x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x4 double2x4; \/\/!< \\brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double3 src/glm/gtx/compatibility.hpp /^ typedef detail::tvec3 double3; \/\/!< \\brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double3x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x2 double3x2; \/\/!< \\brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double3x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x3 double3x3; \/\/!< \\brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double3x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x4 double3x4; \/\/!< \\brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double4 src/glm/gtx/compatibility.hpp /^ typedef detail::tvec4 double4; \/\/!< \\brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double4x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x2 double4x2; \/\/!< \\brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double4x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x3 double4x3; \/\/!< \\brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+double4x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x4 double4x4; \/\/!< \\brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+dquat src/glm/gtc/quaternion.hpp /^ typedef detail::tquat dquat;$/;" t language:C++ namespace:glm
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+drawable PROJ1_WIN/shared/glew/include/GL/glxew.h /^ GLXDrawable drawable; $/;" m language:C++ struct:__anon54
+drawable PROJ1_WIN/shared/glew/include/GL/glxew.h /^typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;$/;" m language:C++ struct:__anon59
+dvec2 src/glm/core/type.hpp /^ typedef detail::tvec2 dvec2;$/;" t language:C++ namespace:glm
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+dword src/glm/gtx/raw_data (1).hpp /^ typedef uint32 dword;$/;" t language:C++ namespace:glm
+dword src/glm/gtx/raw_data.hpp /^ typedef uint32 dword;$/;" t language:C++ namespace:glm
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+e src/stb_image/stb_image.c 515;" d language:C file:
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+f16mat2x2 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat2x2 f16mat2x2;$/;" t language:C++ namespace:glm
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+f32vec2 src/glm/gtc/type_precision.hpp /^ typedef detail::tvec2 f32vec2;$/;" t language:C++ namespace:glm
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+f64mat1x1 src/glm/gtx/number_precision.hpp /^ typedef f64 f64mat1x1; \/\/!< \\brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)$/;" t language:C++ namespace:glm::gtx
+f64mat2 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat2x2 f64mat2;$/;" t language:C++ namespace:glm
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+float2x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x3 float2x3; \/\/!< \\brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+float2x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat2x4 float2x4; \/\/!< \\brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
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+float3x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x3 float3x3; \/\/!< \\brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+float3x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat3x4 float3x4; \/\/!< \\brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
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+float4x2 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x2 float4x2; \/\/!< \\brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+float4x3 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x3 float4x3; \/\/!< \\brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
+float4x4 src/glm/gtx/compatibility.hpp /^ typedef detail::tmat4x4 float4x4; \/\/!< \\brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)$/;" t language:C++ namespace:glm
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+float_t src/glm/core/type_float.hpp /^ typedef lowp_float float_t;$/;" t language:C++ namespace:glm
+float_t src/glm/core/type_float.hpp /^ typedef mediump_float float_t;$/;" t language:C++ namespace:glm
+fmat2 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat2x2 fmat2;$/;" t language:C++ namespace:glm
+fmat2x2 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat2x2 fmat2x2;$/;" t language:C++ namespace:glm
+fmat2x3 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat2x3 fmat2x3;$/;" t language:C++ namespace:glm
+fmat2x4 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat2x4 fmat2x4;$/;" t language:C++ namespace:glm
+fmat3 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat3x3 fmat3;$/;" t language:C++ namespace:glm
+fmat3x2 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat3x2 fmat3x2;$/;" t language:C++ namespace:glm
+fmat3x3 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat3x3 fmat3x3;$/;" t language:C++ namespace:glm
+fmat3x4 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat3x4 fmat3x4;$/;" t language:C++ namespace:glm
+fmat4 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat4x4 fmat4;$/;" t language:C++ namespace:glm
+fmat4x2 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat4x2 fmat4x2;$/;" t language:C++ namespace:glm
+fmat4x3 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat4x3 fmat4x3;$/;" t language:C++ namespace:glm
+fmat4x4 src/glm/gtc/type_precision.hpp /^ typedef detail::tmat4x4 fmat4x4;$/;" t language:C++ namespace:glm
+format tags /^!_TAG_FILE_FORMAT 2 \/extended format; --format=1 will not append ;" to lines\/$/;" v language:C++
+fov src/sceneStructs.h /^ glm::vec2 fov;$/;" m language:C++ struct:camera
+fov src/sceneStructs.h /^ glm::vec2 fov;$/;" m language:C++ struct:cameraData
+fp_in src/scene.h /^ ifstream fp_in;$/;" m language:C++ class:scene
+fquat src/glm/gtc/quaternion.hpp /^ typedef detail::tquat fquat;$/;" t language:C++ namespace:glm
+fragment src/glslUtility.cpp /^ GLuint fragment;$/;" m language:C++ struct:glslUtility::__anon51 file:
+frames src/sceneStructs.h /^ int frames;$/;" m language:C++ struct:camera
+frames src/sceneStructs.h /^ int frames;$/;" m language:C++ struct:geom
+fsh src/stb_image/stb_image.c 1206;" d language:C file:
+fvec1 src/glm/gtc/type_precision.hpp /^ typedef detail::tvec1