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App not working on reactor tech 2. But working on other fnaf games. #119
Description
This is the eror message
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CTFAK 2.2
by 1987kostya and Yunivers
Running 7/17/23 build.
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CTFAK 2.2
Reading game with "Normal EXE"
[16:22:16:87] Game Header: PAMU
[16:22:16:87] Fusion Build: 292
[16:22:16:87] Reading Chunk 8739 (Header)
[16:22:16:87] Reading Chunk 8774 (Spacer)
[16:22:16:87] No Reader for Chunk 8774
[16:22:16:87] Reading Chunk 8785
[16:22:16:87] No Reader for Chunk 8785
[16:22:16:87] Reading Chunk 8740 (Name)
[16:22:16:87] Reading Chunk 8741 (Author)
[16:22:16:87] Reading Chunk 8763 (Copyright)
[16:22:16:87] Reading Chunk 8751 (App Target-Filename)
[16:22:16:87] Reading Chunk 8750 (App Editor-Filename)
[16:22:16:87] Reading Chunk 8762 (About Text)
[16:22:16:88] No Reader for Chunk 8762
[16:22:16:88] Reading Chunk 8757 (Icon 16x16)
[16:22:16:88] Reading Chunk 8773 (Extended Header)
[16:22:16:88] Reading Chunk 8783
[16:22:16:88] No Reader for Chunk 8783
[16:22:16:88] Reading Chunk 8754 (Global Values)
[16:22:16:88] Reading Chunk 8742 (Menu)
[16:22:16:88] Reading Chunk 8748 (Extension Data)
[16:22:16:88] Found file , 3
[16:22:16:88] Reading Chunk 8756 (Extension List)
[16:22:16:89] Reading Chunk 8753 (Other Extensions)
[16:22:16:89] No Reader for Chunk 8753
[16:22:16:89] Reading Chunk 8771 (Shaders)
[16:22:16:89] Translating shader: BgBlur.fx
[16:22:16:89] Translating shader: CS_SinWave2.fx
[16:22:16:89] Translating shader: BrightnessContrast.fx
[16:22:16:90] Translating shader: Lens.fx
[16:22:16:90] Translating shader: BrightnessSaturation.fx
[16:22:16:90] Translating shader: Display.fx
[16:22:16:90] Translating shader: DiagLine.fx
[16:22:16:90] Translating shader: Offset.fx
[16:22:16:90] Translating shader: DirBlur x3.fx
[16:22:16:90] Reading Chunk 8794 (Shaders)
[16:22:16:90] No Reader for Chunk 8794
[16:22:16:90] Reading Chunk 8793 (Fonts)
[16:22:16:92] Reading Chunk 8792 (Font Info)
[16:22:16:92] No Reader for Chunk 8792
[16:22:16:92] Reading Chunk 8787 (2.5+ Object Headers)
[16:22:16:92] Reading Chunk 8788 (2.5+ Object Names)
[16:22:16:92] Reading Chunk 8789 (2.5+ Object Shaders)
[16:22:16:92] Reading Chunk 8790 (2.5+ Object Properties)
[16:22:16:94] Reading Chunk 8791
[16:22:16:94] No Reader for Chunk 8791
[16:22:16:94] Reading Chunk 8759 (Serial Number)
[16:22:16:94] No Reader for Chunk 8759
[16:22:16:94] Reading Chunk 8747 (Frame Handles)
[16:22:16:94] Reading Chunk 8768 (Exe Only)
[16:22:16:94] Reading Chunk 8781
[16:22:16:94] No Reader for Chunk 8781
[16:22:16:94] Reading Chunk 13107 (Frame)
[16:22:16:95] Reading Chunk 13108 (Frame Header)
[16:22:16:95] Reading Chunk 13132
[16:22:16:95] No Reader for Frame Chunk 13132
[16:22:16:95] Reading Chunk 13122 (Frame Virtual Rect)
[16:22:16:95] Reading Chunk 13109 (Frame Name)
[16:22:16:95] Reading Chunk 13111 (Frame Palette)
[16:22:16:95] Reading Chunk 13121 (Frame Layers)
[16:22:16:95] Reading Chunk 13125 (Frame Layer Effects)
[16:22:16:95] Reading Chunk 13112 (Frame Item Instances)
[16:22:16:96] Reading Chunk 13117 (Frame Events)
[16:22:16:96] Reading Chunk 13127 (Mvt Timer Base)
[16:22:16:96] Reading Chunk 13129 (Frame Effects)
[16:22:16:96] Reading Chunk 32639 (Last Chunk)
[16:22:16:96] Frame Found: Main menu, 1920x1080, 72 objects.
[16:22:16:96] Reading Chunk 13107 (Frame)
[16:22:16:97] Reading Chunk 13108 (Frame Header)
[16:22:16:97] Reading Chunk 13132
[16:22:16:97] No Reader for Frame Chunk 13132
[16:22:16:97] Reading Chunk 13122 (Frame Virtual Rect)
[16:22:16:97] Reading Chunk 13109 (Frame Name)
[16:22:16:97] Reading Chunk 13111 (Frame Palette)
[16:22:16:97] Reading Chunk 13121 (Frame Layers)
[16:22:16:97] Reading Chunk 13125 (Frame Layer Effects)
[16:22:16:97] Reading Chunk 13112 (Frame Item Instances)
[16:22:16:97] Reading Chunk 13117 (Frame Events)
[16:22:16:98] Reading Chunk 13115 (Frame Fade In)
[16:22:16:98] Reading Chunk 13116 (Frame Fade Out)
[16:22:16:98] Reading Chunk 13127 (Mvt Timer Base)
[16:22:16:98] Reading Chunk 13129 (Frame Effects)
[16:22:16:98] Reading Chunk 32639 (Last Chunk)
[16:22:16:98] Frame Found: Game, 1920x1080, 836 objects.
[16:22:16:98] Reading Chunk 8770 (Protection)
[16:22:16:98] No Reader for Chunk 8770
[16:22:17:01] Reading Chunk 26214 (Images)
System.AggregateException
Unhandled exception. System.AggregateException: One or more errors occurred. (Arithmetic operation resulted in an overflow.)
---> System.OverflowException: Arithmetic operation resulted in an overflow.
at CTFAK.Core.CCN.Chunks.Banks.ImageBank.TwoFivePlusImage.<>c__DisplayClass0_0.b__0() in D:\a\CTFAK2.0\CTFAK2.0\Core\CTFAK.Core\CCN\Chunks\Banks\ImageBank\TwoFivePlusImage.cs:line 63
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at CTFAK.Core.CCN.Chunks.Banks.ImageBank.ImageBank.Read(ByteReader reader) in D:\a\CTFAK2.0\CTFAK2.0\Core\CTFAK.Core\CCN\Chunks\Banks\ImageBank\ImageBank.cs:line 65
at CTFAK.CCN.GameData.Read(ByteReader reader) in D:\a\CTFAK2.0\CTFAK2.0\Core\CTFAK.Core\CCN\GameData.cs:line 385
at CTFAK.FileReaders.ExeFileReader.LoadGame(String gamePath) in D:\a\CTFAK2.0\CTFAK2.0\Core\CTFAK.Core\EXE\ExeFileReader.cs:line 98
at Program.Main(String[] args) in D:\a\CTFAK2.0\CTFAK2.0\Interface\CTFAK.Cli\Program.cs:line 180