{this.renderSquare(0)}
{this.renderSquare(1)}
@@ -51,19 +65,99 @@ class Board extends Component {
}
class Game extends Component {
+ constructor() {
+ super();
+ this.state = {
+ history: [{
+ squares: Array(9).fill(null),
+ }],
+ stepNumber: 0,
+ xIsNext: true,
+ };
+}
+
+handleClick(i) {
+ const history = this.state.history.slice(0, this.state.stepNumber + 1);
+ const current = history[history.length - 1];
+ const squares = current.squares.slice();
+ if (calculateWinner(squares) || squares[i]) {
+ return;
+ }
+ squares[i] = this.state.xIsNext ? 'X' : 'O';
+ this.setState({
+ history: history.concat([
+ {
+ squares: squares,
+ }
+ ]),
+ stepNumber: history.length,
+ xIsNext: !this.state.xIsNext
+ });
+ }
+
+ jumpTo(step) {
+ this.setState({
+ stepNumber: step,
+ xIsNext: (step % 2) === 0,
+ });
+ }
+
render() {
+ const history = this.state.history;
+ const current = history[this.state.stepNumber];
+ const winner = calculateWinner(current.squares);
+
+ const moves = history.map((step, move) => {
+ const desc = move ? "Move #" + move : "Game start";
+ return (
+
+ this.jumpTo(move)}>{desc}
+
+ );
+ });
+
+ let status;
+ if (winner) {
+ status = "Winner: " + winner;
+ } else {
+ status = "Next player: " + (this.state.xIsNext ? "X" : "O");
+ }
+
return (
-
+ this.handleClick(i)}
+ />
-
{/* status */}
-
{/* todo */}
+
{status}
+
{moves}
);
}
}
+function calculateWinner(squares) {
+ const lines = [
+ [0, 1, 2],
+ [3, 4, 5],
+ [6, 7, 8],
+ [0, 3, 6],
+ [1, 4, 7],
+ [2, 5, 8],
+ [0, 4, 8],
+ [2, 4, 6],
+ ];
+ for (let i = 0; i < lines.length; i++) {
+ const [a, b, c] = lines[i];
+ if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
+ return squares[a];
+ }
+ }
+ return null;
+}
+
export default Game;