diff --git a/react-fb-tictactoe/src/TicTacToe/TicTacToe.css b/react-fb-tictactoe/src/TicTacToe/TicTacToe.css
index 0aa20d69..5198d2b7 100644
--- a/react-fb-tictactoe/src/TicTacToe/TicTacToe.css
+++ b/react-fb-tictactoe/src/TicTacToe/TicTacToe.css
@@ -48,3 +48,17 @@
.game-info {
margin-left: 20px;
}
+
+
+.current-move {
+ font-weight: bold;
+}
+
+
+ul {
+ list-style: none;
+}
+
+.win {
+ background-color: PaleGreen;
+}
diff --git a/react-fb-tictactoe/src/TicTacToe/index.js b/react-fb-tictactoe/src/TicTacToe/index.js
index 56944d57..b420e416 100644
--- a/react-fb-tictactoe/src/TicTacToe/index.js
+++ b/react-fb-tictactoe/src/TicTacToe/index.js
@@ -9,57 +9,133 @@ import './TicTacToe.css'
* with
* class Square extends Component
*/
-class Square extends Component {
- render() {
- return (
-
- );
+function Square(props) {
+ let btnClass = 'square';
+ if(props.highlight) {
+ btnClass += ' win';
}
+ return (
+
+ );
}
-class Board extends Component {
- renderSquare(i) {
- return ;
- }
- render() {
- const status = 'Next player: X';
+class Board extends React.Component {
+ renderSquare(i) {
+ const highlight = this.props.winner && this.props.winner.includes(i);
return (
-
-
{status}
-
- {this.renderSquare(0)}
- {this.renderSquare(1)}
- {this.renderSquare(2)}
-
-
- {this.renderSquare(3)}
- {this.renderSquare(4)}
- {this.renderSquare(5)}
-
-
- {this.renderSquare(6)}
- {this.renderSquare(7)}
- {this.renderSquare(8)}
-
-
+ this.props.onClick(i)}
+ highlight={highlight}
+ />
);
}
+
+ render() {
+ let rows = [];
+ for(let i = 0; i < 3; i++) {
+ let columns = [];
+ for(let j = 0; j < 3; j++) {
+ columns.push(this.renderSquare(i * 3 + j))
+ }
+ rows.push({columns}
)
+ }
+ return ({rows}
);
+ }
}
+
class Game extends Component {
+ constructor() {
+ super();
+ this.state = {
+ history: [{
+ squares: Array(9).fill(null),
+ index: null,
+ }],
+ stepNumber: 0,
+ xIsNext: true,
+ reversedOrder: false,
+ };
+ }
+
+ handleClick(i) {
+ const history = this.state.history.slice(0, this.state.stepNumber + 1);
+ const current = history[history.length - 1];
+ const squares = current.squares.slice();
+ if (calculateWinner(squares) || squares[i]) {
+ return;
+ }
+ squares[i] = this.state.xIsNext ? 'X' : 'O';
+ this.setState({
+ history: history.concat([{
+ squares: squares,
+ index: i,
+ }]),
+ stepNumber: history.length,
+ xIsNext: !this.state.xIsNext,
+ });
+ }
+
+ handleSort() {
+ this.setState({
+ reversedOrder: !this.state.reversedOrder,
+ })
+ }
+
+
+ jumpTo(step) {
+ this.setState({
+ stepNumber: step,
+ xIsNext: (step % 2) === 0,
+ });
+ }
+
render() {
+ const history = this.state.history;
+ const current = history[this.state.stepNumber];
+ const winner = calculateWinner(current.squares);
+
+
+ const moves = history.map((step, move) => {
+ const desc = move ?
+ move + '. Move ' + getCoordinates(step.index) :
+ 'Game start';
+ const currentMoveClass = step == current ? 'current-move' : null;
+ return (
+
+ this.jumpTo(move)}>{desc}
+
+ );
+ });
+
+
+ let status;
+ if (winner) {
+ status = 'Winner: ' + current.squares[winner[0]];
+ } else {
+ status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
+ }
+
return (
-
+ this.handleClick(i)}
+ winner={winner}
+ />
-
{/* status */}
-
{/* todo */}
+
{status}
+
+ {this.state.reversedOrder ? moves.reverse() : moves}
+
+
);
@@ -67,3 +143,31 @@ class Game extends Component {
}
export default Game;
+
+
+function getCoordinates(index) {
+ let x = index % 3;
+ let y = Math.floor(index / 3);
+ return `(${x}, ${y})`;
+}
+
+
+function calculateWinner(squares) {
+ const lines = [
+ [0, 1, 2],
+ [3, 4, 5],
+ [6, 7, 8],
+ [0, 3, 6],
+ [1, 4, 7],
+ [2, 5, 8],
+ [0, 4, 8],
+ [2, 4, 6],
+ ];
+ for (let i = 0; i < lines.length; i++) {
+ const [a, b, c] = lines[i];
+ if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
+ return lines[i];
+ }
+ }
+ return null;
+}