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Description
It would be nice with a character-scope base offset that is applied on top of the shoe-specific offset (or an option to make the existing default offset additive to the shoe-specific offset instead of replaced), which primarily would be useful when using C+ to change leg length, which would otherwise cause the feet of the character to clip into the ground or hover in the air. Since editing the root bone in C+ breaks SimpleHeels this would be a convenient one-stop workaround.
Thank you!
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