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PhysicsJS is now deprecated- a JS replacement might be https://brm.io/matter-js
Alternatively,
Now this is crazy
But here me out
We use a rust based physics engine, and adapt binding for gameframe. The major advantage of this is that we can do WASM for the JS side, and then compile and link for the app side https://github.com/rustsim/nphysics
OR use a dart based physics engine, and find a way to export it to js https://flame-engine.org
Either way this is non-trivial since it would be nice to make everything backwards compatible. Or find a way to bulk update all previous games
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