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xmake.lua
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112 lines (81 loc) · 2.24 KB
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add_rules("mode.debug", "mode.release")
add_requires(
"libsdl",
"freetype",
"soloud",
"box2d"
)
option("buildTestScript")
set_default(true)
set_showmenu(true)
option("useRuntime")
set_default(true)
set_showmenu(true)
target("CatWareEngine")
set_kind("shared")
set_targetdir("Build/")
set_languages("cxx20")
add_defines("CATWARE_BUILD")
-- some config rules
if is_plat("windows") then
add_defines("CW_PLATFORM_WIN64")
end
if is_mode("debug") then
add_defines("CW_DEBUG")
end
-- library include dirs
add_includedirs("Engine/Lib/glad/include")
add_includedirs("Engine/Lib/glm")
add_includedirs("Engine/Lib/ImGui")
add_includedirs("Engine/Lib/ImGui/backends")
add_includedirs("Engine/Lib/Single header")
add_packages(
"libsdl",
"freetype",
"soloud",
"box2d"
)
-- self include dir
add_includedirs("Engine/Source/")
-- library sources
add_files("Engine/Lib/stb_image.cpp")
add_files("Engine/Lib/ImGui/*.cpp")
add_files("Engine/Lib/ImGui/backends/imgui_impl_sdl2.cpp")
add_files("Engine/Lib/ImGui/backends/imgui_impl_opengl3.cpp")
add_files("Engine/Lib/glad/src/*.c")
add_files("Engine/Source/**.cpp")
add_headerfiles("Engine/Source/**.h")
if has_config("buildTestScript") then
target("TestScript")
set_kind("shared")
set_targetdir("WorkDir/Scripts")
set_group("scripts")
set_languages("cxx20")
add_packages("libsdl", "freetype", "soloud", "box2d")
add_defines("CW_PLATFORM_WIN64")
add_deps("CatWareEngine")
add_includedirs("Engine/Source/")
add_includedirs("Engine/Lib/glm")
add_includedirs("Engine/Lib/ImGui")
add_files("TestScript/Source/**.cpp")
add_headerfiles("TestScript/Source/**.h")
end
if has_config("useRuntime") then
target("Runtime")
set_kind("binary")
set_targetdir("Build/")
set_basename("game_$(mode)_$(arch)")
set_languages("cxx20")
add_defines("CW_PLATFORM_WIN64")
add_deps("CatWareEngine")
if has_config("buildTestScript") then
add_deps("TestScript")
end
add_packages("libsdl", "freetype", "soloud", "box2d")
set_rundir("$(projectdir)/WorkDir")
add_includedirs("Engine/Lib/glm")
add_includedirs("Engine/Lib/ImGui")
add_includedirs("Engine/Source/")
add_files("Runtime/Source/**.cpp")
add_headerfiles("Runtime/Source/**.h")
end