You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jun 22, 2025. It is now read-only.
Last world "check curios" worked fine, you add the exact name of the curio in the "study desk ???" window, check the curio, and it works.
As of this world this doesn't work. I found a workaround using the gfx/invobjs/itemname. I use gfx/invobjs/rattletattle instead of Rattle-Tattle-Talisman and this works but of course if I get an error I get it in gfx/invobjs/itemname format.
Now the second issue is, even when using this workaround, certain items have dashes in their gfx/invobjs/itemname, like mallard feather (gfx/invobjs/feather-mallard). These don't work. I don't think the program can understand this "-" character.
Last world "check curios" worked fine, you add the exact name of the curio in the "study desk ???" window, check the curio, and it works.
As of this world this doesn't work. I found a workaround using the gfx/invobjs/itemname. I use gfx/invobjs/rattletattle instead of Rattle-Tattle-Talisman and this works but of course if I get an error I get it in gfx/invobjs/itemname format.
Now the second issue is, even when using this workaround, certain items have dashes in their gfx/invobjs/itemname, like mallard feather (gfx/invobjs/feather-mallard). These don't work. I don't think the program can understand this "-" character.